Home | History | Annotate | Download | only in svga
      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "svga_cmd.h"
     27 
     28 #include "pipe/p_state.h"
     29 #include "pipe/p_defines.h"
     30 #include "util/u_inlines.h"
     31 #include "os/os_thread.h"
     32 #include "util/u_math.h"
     33 #include "util/u_memory.h"
     34 #include "util/u_resource.h"
     35 
     36 #include "svga_context.h"
     37 #include "svga_screen.h"
     38 #include "svga_resource_buffer.h"
     39 #include "svga_resource_buffer_upload.h"
     40 #include "svga_winsys.h"
     41 #include "svga_debug.h"
     42 
     43 
     44 /**
     45  * Vertex and index buffers need hardware backing.  Constant buffers
     46  * do not.  No other types of buffers currently supported.
     47  */
     48 static inline boolean
     49 svga_buffer_needs_hw_storage(unsigned usage)
     50 {
     51    return (usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
     52                     PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT)) != 0;
     53 }
     54 
     55 
     56 /**
     57  * Create a buffer transfer.
     58  *
     59  * Unlike texture DMAs (which are written immediately to the command buffer and
     60  * therefore inherently serialized with other context operations), for buffers
     61  * we try to coalesce multiple range mappings (i.e, multiple calls to this
     62  * function) into a single DMA command, for better efficiency in command
     63  * processing.  This means we need to exercise extra care here to ensure that
     64  * the end result is exactly the same as if one DMA was used for every mapped
     65  * range.
     66  */
     67 static void *
     68 svga_buffer_transfer_map(struct pipe_context *pipe,
     69                          struct pipe_resource *resource,
     70                          unsigned level,
     71                          unsigned usage,
     72                          const struct pipe_box *box,
     73                          struct pipe_transfer **ptransfer)
     74 {
     75    struct svga_context *svga = svga_context(pipe);
     76    struct svga_screen *ss = svga_screen(pipe->screen);
     77    struct svga_buffer *sbuf = svga_buffer(resource);
     78    struct pipe_transfer *transfer;
     79    uint8_t *map = NULL;
     80    int64_t begin = svga_get_time(svga);
     81 
     82    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
     83 
     84    assert(box->y == 0);
     85    assert(box->z == 0);
     86    assert(box->height == 1);
     87    assert(box->depth == 1);
     88 
     89    transfer = MALLOC_STRUCT(pipe_transfer);
     90    if (!transfer) {
     91       goto done;
     92    }
     93 
     94    transfer->resource = resource;
     95    transfer->level = level;
     96    transfer->usage = usage;
     97    transfer->box = *box;
     98    transfer->stride = 0;
     99    transfer->layer_stride = 0;
    100 
    101    if (usage & PIPE_TRANSFER_WRITE) {
    102       /* If we write to the buffer for any reason, free any saved translated
    103        * vertices.
    104        */
    105       pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
    106    }
    107 
    108    if ((usage & PIPE_TRANSFER_READ) && sbuf->dirty) {
    109       enum pipe_error ret;
    110 
    111       /* Host-side buffers can only be dirtied with vgpu10 features
    112        * (streamout and buffer copy).
    113        */
    114       assert(svga_have_vgpu10(svga));
    115 
    116       if (!sbuf->user) {
    117          (void) svga_buffer_handle(svga, resource);
    118       }
    119 
    120       if (sbuf->dma.pending > 0) {
    121          svga_buffer_upload_flush(svga, sbuf);
    122          svga_context_finish(svga);
    123       }
    124 
    125       assert(sbuf->handle);
    126 
    127       ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
    128       if (ret != PIPE_OK) {
    129          svga_context_flush(svga, NULL);
    130          ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
    131          assert(ret == PIPE_OK);
    132       }
    133 
    134       svga->hud.num_readbacks++;
    135 
    136       svga_context_finish(svga);
    137 
    138       sbuf->dirty = FALSE;
    139    }
    140 
    141    if (usage & PIPE_TRANSFER_WRITE) {
    142       if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
    143          /*
    144           * Flush any pending primitives, finish writing any pending DMA
    145           * commands, and tell the host to discard the buffer contents on
    146           * the next DMA operation.
    147           */
    148 
    149          svga_hwtnl_flush_buffer(svga, resource);
    150 
    151          if (sbuf->dma.pending) {
    152             svga_buffer_upload_flush(svga, sbuf);
    153 
    154             /*
    155              * Instead of flushing the context command buffer, simply discard
    156              * the current hwbuf, and start a new one.
    157              * With GB objects, the map operation takes care of this
    158              * if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
    159              * and the old backing store is busy.
    160              */
    161 
    162             if (!svga_have_gb_objects(svga))
    163                svga_buffer_destroy_hw_storage(ss, sbuf);
    164          }
    165 
    166          sbuf->map.num_ranges = 0;
    167          sbuf->dma.flags.discard = TRUE;
    168       }
    169 
    170       if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
    171          if (!sbuf->map.num_ranges) {
    172             /*
    173              * No pending ranges to upload so far, so we can tell the host to
    174              * not synchronize on the next DMA command.
    175              */
    176 
    177             sbuf->dma.flags.unsynchronized = TRUE;
    178          }
    179       } else {
    180          /*
    181           * Synchronizing, so flush any pending primitives, finish writing any
    182           * pending DMA command, and ensure the next DMA will be done in order.
    183           */
    184 
    185          svga_hwtnl_flush_buffer(svga, resource);
    186 
    187          if (sbuf->dma.pending) {
    188             svga_buffer_upload_flush(svga, sbuf);
    189 
    190             if (svga_buffer_has_hw_storage(sbuf)) {
    191                /*
    192                 * We have a pending DMA upload from a hardware buffer, therefore
    193                 * we need to ensure that the host finishes processing that DMA
    194                 * command before the state tracker can start overwriting the
    195                 * hardware buffer.
    196                 *
    197                 * XXX: This could be avoided by tying the hardware buffer to
    198                 * the transfer (just as done with textures), which would allow
    199                 * overlapping DMAs commands to be queued on the same context
    200                 * buffer. However, due to the likelihood of software vertex
    201                 * processing, it is more convenient to hold on to the hardware
    202                 * buffer, allowing to quickly access the contents from the CPU
    203                 * without having to do a DMA download from the host.
    204                 */
    205 
    206                if (usage & PIPE_TRANSFER_DONTBLOCK) {
    207                   /*
    208                    * Flushing the command buffer here will most likely cause
    209                    * the map of the hwbuf below to block, so preemptively
    210                    * return NULL here if DONTBLOCK is set to prevent unnecessary
    211                    * command buffer flushes.
    212                    */
    213 
    214                   FREE(transfer);
    215                   goto done;
    216                }
    217 
    218                svga_context_flush(svga, NULL);
    219             }
    220          }
    221 
    222          sbuf->dma.flags.unsynchronized = FALSE;
    223       }
    224    }
    225 
    226    if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
    227       if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
    228          /*
    229           * We can't create a hardware buffer big enough, so create a malloc
    230           * buffer instead.
    231           */
    232          if (0) {
    233             debug_printf("%s: failed to allocate %u KB of DMA, "
    234                          "splitting DMA transfers\n",
    235                          __FUNCTION__,
    236                          (sbuf->b.b.width0 + 1023)/1024);
    237          }
    238 
    239          sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
    240          if (!sbuf->swbuf) {
    241             FREE(transfer);
    242             goto done;
    243          }
    244       }
    245    }
    246 
    247    if (sbuf->swbuf) {
    248       /* User/malloc buffer */
    249       map = sbuf->swbuf;
    250    }
    251    else if (svga_buffer_has_hw_storage(sbuf)) {
    252       boolean retry;
    253 
    254       map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
    255       if (map == NULL && retry) {
    256          /*
    257           * At this point, svga_buffer_get_transfer() has already
    258           * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
    259           * for this buffer.
    260           */
    261          svga_context_flush(svga, NULL);
    262          map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
    263       }
    264    }
    265    else {
    266       map = NULL;
    267    }
    268 
    269    if (map) {
    270       ++sbuf->map.count;
    271       map += transfer->box.x;
    272       *ptransfer = transfer;
    273    } else {
    274       FREE(transfer);
    275    }
    276 
    277    svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
    278 
    279 done:
    280    SVGA_STATS_TIME_POP(svga_sws(svga));
    281    return map;
    282 }
    283 
    284 
    285 static void
    286 svga_buffer_transfer_flush_region( struct pipe_context *pipe,
    287                                    struct pipe_transfer *transfer,
    288                                    const struct pipe_box *box)
    289 {
    290    struct svga_screen *ss = svga_screen(pipe->screen);
    291    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
    292 
    293    unsigned offset = transfer->box.x + box->x;
    294    unsigned length = box->width;
    295 
    296    assert(transfer->usage & PIPE_TRANSFER_WRITE);
    297    assert(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT);
    298 
    299    pipe_mutex_lock(ss->swc_mutex);
    300    svga_buffer_add_range(sbuf, offset, offset + length);
    301    pipe_mutex_unlock(ss->swc_mutex);
    302 }
    303 
    304 
    305 static void
    306 svga_buffer_transfer_unmap( struct pipe_context *pipe,
    307                             struct pipe_transfer *transfer )
    308 {
    309    struct svga_screen *ss = svga_screen(pipe->screen);
    310    struct svga_context *svga = svga_context(pipe);
    311    struct svga_buffer *sbuf = svga_buffer(transfer->resource);
    312 
    313    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
    314 
    315    pipe_mutex_lock(ss->swc_mutex);
    316 
    317    assert(sbuf->map.count);
    318    if (sbuf->map.count) {
    319       --sbuf->map.count;
    320    }
    321 
    322    if (svga_buffer_has_hw_storage(sbuf)) {
    323       svga_buffer_hw_storage_unmap(svga, sbuf);
    324    }
    325 
    326    if (transfer->usage & PIPE_TRANSFER_WRITE) {
    327       if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
    328          /*
    329           * Mapped range not flushed explicitly, so flush the whole buffer,
    330           * and tell the host to discard the contents when processing the DMA
    331           * command.
    332           */
    333 
    334          SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
    335 
    336          sbuf->dma.flags.discard = TRUE;
    337 
    338          svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
    339       }
    340    }
    341 
    342    pipe_mutex_unlock(ss->swc_mutex);
    343    FREE(transfer);
    344    SVGA_STATS_TIME_POP(svga_sws(svga));
    345 }
    346 
    347 
    348 static void
    349 svga_buffer_destroy( struct pipe_screen *screen,
    350 		     struct pipe_resource *buf )
    351 {
    352    struct svga_screen *ss = svga_screen(screen);
    353    struct svga_buffer *sbuf = svga_buffer( buf );
    354 
    355    assert(!p_atomic_read(&buf->reference.count));
    356 
    357    assert(!sbuf->dma.pending);
    358 
    359    if (sbuf->handle)
    360       svga_buffer_destroy_host_surface(ss, sbuf);
    361 
    362    if (sbuf->uploaded.buffer)
    363       pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
    364 
    365    if (sbuf->hwbuf)
    366       svga_buffer_destroy_hw_storage(ss, sbuf);
    367 
    368    if (sbuf->swbuf && !sbuf->user)
    369       align_free(sbuf->swbuf);
    370 
    371    pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
    372 
    373    ss->hud.total_resource_bytes -= sbuf->size;
    374    assert(ss->hud.num_resources > 0);
    375    if (ss->hud.num_resources > 0)
    376       ss->hud.num_resources--;
    377 
    378    FREE(sbuf);
    379 }
    380 
    381 
    382 struct u_resource_vtbl svga_buffer_vtbl =
    383 {
    384    u_default_resource_get_handle,      /* get_handle */
    385    svga_buffer_destroy,		     /* resource_destroy */
    386    svga_buffer_transfer_map,	     /* transfer_map */
    387    svga_buffer_transfer_flush_region,  /* transfer_flush_region */
    388    svga_buffer_transfer_unmap,	     /* transfer_unmap */
    389 };
    390 
    391 
    392 
    393 struct pipe_resource *
    394 svga_buffer_create(struct pipe_screen *screen,
    395 		   const struct pipe_resource *template)
    396 {
    397    struct svga_screen *ss = svga_screen(screen);
    398    struct svga_buffer *sbuf;
    399 
    400    SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
    401 
    402    sbuf = CALLOC_STRUCT(svga_buffer);
    403    if (!sbuf)
    404       goto error1;
    405 
    406    sbuf->b.b = *template;
    407    sbuf->b.vtbl = &svga_buffer_vtbl;
    408    pipe_reference_init(&sbuf->b.b.reference, 1);
    409    sbuf->b.b.screen = screen;
    410    sbuf->bind_flags = template->bind;
    411 
    412    if (template->bind & PIPE_BIND_CONSTANT_BUFFER) {
    413       /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
    414        * flag set.
    415        */
    416       if (ss->sws->have_vgpu10) {
    417          sbuf->bind_flags = PIPE_BIND_CONSTANT_BUFFER;
    418 
    419          /* Constant buffer size needs to be in multiples of 16. */
    420          sbuf->b.b.width0 = align(sbuf->b.b.width0, 16);
    421       }
    422    }
    423 
    424    if (svga_buffer_needs_hw_storage(template->bind)) {
    425 
    426       /* If the buffer will be used for vertex/index/stream data, set all
    427        * the flags so that the buffer will be accepted for all those uses.
    428        * Note that the PIPE_BIND_ flags we get from the state tracker are
    429        * just a hint about how the buffer may be used.  And OpenGL buffer
    430        * object may be used for many different things.
    431        */
    432       if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER)) {
    433          /* Not a constant buffer.  The buffer may be used for vertex data,
    434           * indexes or stream-out.
    435           */
    436          sbuf->bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
    437                               PIPE_BIND_INDEX_BUFFER);
    438          if (ss->sws->have_vgpu10)
    439             sbuf->bind_flags |= PIPE_BIND_STREAM_OUTPUT;
    440       }
    441 
    442       if (svga_buffer_create_host_surface(ss, sbuf) != PIPE_OK)
    443          goto error2;
    444    }
    445    else {
    446       sbuf->swbuf = align_malloc(sbuf->b.b.width0, 64);
    447       if (!sbuf->swbuf)
    448          goto error2;
    449    }
    450 
    451    debug_reference(&sbuf->b.b.reference,
    452                    (debug_reference_descriptor)debug_describe_resource, 0);
    453 
    454    sbuf->size = util_resource_size(&sbuf->b.b);
    455    ss->hud.total_resource_bytes += sbuf->size;
    456 
    457    ss->hud.num_resources++;
    458    SVGA_STATS_TIME_POP(ss->sws);
    459 
    460    return &sbuf->b.b;
    461 
    462 error2:
    463    FREE(sbuf);
    464 error1:
    465    SVGA_STATS_TIME_POP(ss->sws);
    466    return NULL;
    467 }
    468 
    469 
    470 struct pipe_resource *
    471 svga_user_buffer_create(struct pipe_screen *screen,
    472                         void *ptr,
    473                         unsigned bytes,
    474 			unsigned bind)
    475 {
    476    struct svga_buffer *sbuf;
    477    struct svga_screen *ss = svga_screen(screen);
    478 
    479    sbuf = CALLOC_STRUCT(svga_buffer);
    480    if (!sbuf)
    481       goto no_sbuf;
    482 
    483    pipe_reference_init(&sbuf->b.b.reference, 1);
    484    sbuf->b.vtbl = &svga_buffer_vtbl;
    485    sbuf->b.b.screen = screen;
    486    sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
    487    sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
    488    sbuf->b.b.bind = bind;
    489    sbuf->b.b.width0 = bytes;
    490    sbuf->b.b.height0 = 1;
    491    sbuf->b.b.depth0 = 1;
    492    sbuf->b.b.array_size = 1;
    493 
    494    sbuf->bind_flags = bind;
    495    sbuf->swbuf = ptr;
    496    sbuf->user = TRUE;
    497 
    498    debug_reference(&sbuf->b.b.reference,
    499                    (debug_reference_descriptor)debug_describe_resource, 0);
    500 
    501    ss->hud.num_resources++;
    502 
    503    return &sbuf->b.b;
    504 
    505 no_sbuf:
    506    return NULL;
    507 }
    508 
    509 
    510 
    511