/external/mesa3d/src/mesa/main/ |
atifragshader.c | 199 if (ctx->ATIFragmentShader.Compiling) { 220 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; 223 if (ctx->ATIFragmentShader.Compiling) { 262 ctx->ATIFragmentShader.Current = newProg; 264 assert(ctx->ATIFragmentShader.Current); 277 if (ctx->ATIFragmentShader.Compiling) { 289 if (ctx->ATIFragmentShader.Current && 290 ctx->ATIFragmentShader.Current->Id == id) { 315 if (ctx->ATIFragmentShader.Compiling) { 326 free(ctx->ATIFragmentShader.Current->Instructions[i]) [all...] |
state.c | 62 * ctx->ATIFragmentShader._Enabled 76 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled 77 && ctx->ATIFragmentShader.Current->Instructions[0]; 154 else if (ctx->ATIFragmentShader._Enabled && 155 ctx->ATIFragmentShader.Current->Program) { 160 ctx->ATIFragmentShader.Current->Program);
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enable.c | 950 if (ctx->ATIFragmentShader.Enabled == state) 953 ctx->ATIFragmentShader.Enabled = state; [all...] |
mtypes.h | [all...] |
/external/mesa3d/src/mesa/program/ |
program.c | 103 ctx->ATIFragmentShader.Enabled = GL_FALSE; 104 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; 105 assert(ctx->ATIFragmentShader.Current); 106 ctx->ATIFragmentShader.Current->RefCount++; 122 if (ctx->ATIFragmentShader.Current) { 123 ctx->ATIFragmentShader.Current->RefCount--; 124 if (ctx->ATIFragmentShader.Current->RefCount <= 0) { 125 free(ctx->ATIFragmentShader.Current); 150 if (ctx->ATIFragmentShader.Current) { 151 ctx->ATIFragmentShader.Current->RefCount-- [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_fragshader.c | 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; 322 rmesa->afs_loaded = ctx->ATIFragmentShader.Current; 327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; 505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; 520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]); 521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]); 522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]); 523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]); 546 if (rmesa->afs_loaded != ctx->ATIFragmentShader.Current)
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r200_state_init.c | 254 CHECK( tf, (ctx->Texture._MaxEnabledTexImageUnit != -1 && !ctx->ATIFragmentShader._Enabled), 0 ); 255 CHECK( pix_zero, !ctx->ATIFragmentShader._Enabled, 0 ) 256 CHECK( texenv, (rmesa->state.envneeded & (1 << (atom->idx)) && !ctx->ATIFragmentShader._Enabled), 0 ) 257 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > 1)), 0 ) 258 CHECK( afs, ctx->ATIFragmentShader._Enabled, 0 ) [all...] |
r200_texstate.c | [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_constbuf.c | 80 st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
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st_cb_drawpixels.c | [all...] |
/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.c | 116 && !ctx->ATIFragmentShader._Enabled
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/external/mesa3d/src/mesa/swrast/ |
s_span.c | 145 ctx->ATIFragmentShader._Enabled) { 526 || ctx->ATIFragmentShader._Enabled) { 567 ctx->ATIFragmentShader._Enabled) { 979 ctx->ATIFragmentShader._Enabled) { [all...] |
s_atifragshader.c | 346 ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]); 570 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
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s_context.c | 111 if (ctx->ATIFragmentShader._Enabled) { 291 && !ctx->ATIFragmentShader._Enabled); 506 else if (ctx->ATIFragmentShader._Enabled) {
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s_triangle.c | [all...] |
/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 583 save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled; [all...] |