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    Searched refs:ATIFragmentShader (Results 1 - 17 of 17) sorted by null

  /external/mesa3d/src/mesa/main/
atifragshader.c 199 if (ctx->ATIFragmentShader.Compiling) {
220 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
223 if (ctx->ATIFragmentShader.Compiling) {
262 ctx->ATIFragmentShader.Current = newProg;
264 assert(ctx->ATIFragmentShader.Current);
277 if (ctx->ATIFragmentShader.Compiling) {
289 if (ctx->ATIFragmentShader.Current &&
290 ctx->ATIFragmentShader.Current->Id == id) {
315 if (ctx->ATIFragmentShader.Compiling) {
326 free(ctx->ATIFragmentShader.Current->Instructions[i])
    [all...]
state.c 62 * ctx->ATIFragmentShader._Enabled
76 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
77 && ctx->ATIFragmentShader.Current->Instructions[0];
154 else if (ctx->ATIFragmentShader._Enabled &&
155 ctx->ATIFragmentShader.Current->Program) {
160 ctx->ATIFragmentShader.Current->Program);
enable.c 950 if (ctx->ATIFragmentShader.Enabled == state)
953 ctx->ATIFragmentShader.Enabled = state;
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/program/
program.c 103 ctx->ATIFragmentShader.Enabled = GL_FALSE;
104 ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
105 assert(ctx->ATIFragmentShader.Current);
106 ctx->ATIFragmentShader.Current->RefCount++;
122 if (ctx->ATIFragmentShader.Current) {
123 ctx->ATIFragmentShader.Current->RefCount--;
124 if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
125 free(ctx->ATIFragmentShader.Current);
150 if (ctx->ATIFragmentShader.Current) {
151 ctx->ATIFragmentShader.Current->RefCount--
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_fragshader.c 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
322 rmesa->afs_loaded = ctx->ATIFragmentShader.Current;
327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
546 if (rmesa->afs_loaded != ctx->ATIFragmentShader.Current)
r200_state_init.c 254 CHECK( tf, (ctx->Texture._MaxEnabledTexImageUnit != -1 && !ctx->ATIFragmentShader._Enabled), 0 );
255 CHECK( pix_zero, !ctx->ATIFragmentShader._Enabled, 0 )
256 CHECK( texenv, (rmesa->state.envneeded & (1 << (atom->idx)) && !ctx->ATIFragmentShader._Enabled), 0 )
257 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > 1)), 0 )
258 CHECK( afs, ctx->ATIFragmentShader._Enabled, 0 )
    [all...]
r200_texstate.c     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_constbuf.c 80 st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
st_cb_drawpixels.c     [all...]
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 116 && !ctx->ATIFragmentShader._Enabled
  /external/mesa3d/src/mesa/swrast/
s_span.c 145 ctx->ATIFragmentShader._Enabled) {
526 || ctx->ATIFragmentShader._Enabled) {
567 ctx->ATIFragmentShader._Enabled) {
979 ctx->ATIFragmentShader._Enabled) {
    [all...]
s_atifragshader.c 346 ctx->ATIFragmentShader.GlobalConstants[index - GL_CON_0_ATI]);
570 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current;
s_context.c 111 if (ctx->ATIFragmentShader._Enabled) {
291 && !ctx->ATIFragmentShader._Enabled);
506 else if (ctx->ATIFragmentShader._Enabled) {
s_triangle.c     [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 583 save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled;
    [all...]

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