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    Searched refs:GR_GL_CALL (Results 1 - 25 of 49) sorted by null

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  /external/skia/src/gpu/gl/
GrGLUtil.h 110 GR_GL_CALL(gl, GetIntegerv(e, p)); \
116 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \
122 GR_GL_CALL(gl, GetInternalformativ(t, f, n, s, p)); \
128 GR_GL_CALL(gl, GetNamedFramebufferAttachmentParameteriv(fb, a, pname, p)); \
134 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \
140 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \
148 GR_GL_CALL(gl, GetShaderPrecisionFormat(st, pt, range, precision)); \
218 #define GR_GL_CALL(IFACE, X) \
232 // same as GR_GL_CALL but stores the return value of the gl call in RET
GrGLProgramDataManager.cpp 59 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit));
69 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i));
81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v));
90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0));
106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v));
115 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1));
127 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v));
136 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2));
148 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v));
161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3))
    [all...]
GrGLStencilAttachment.cpp 25 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
GrGLVertexArray.cpp 125 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
134 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
147 GR_GL_CALL(gpu->glInterface(), VertexAttribDivisor(index, divisor));
159 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(i));
164 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
176 GR_GL_CALL(gpu->glInterface(), Enable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX));
178 GR_GL_CALL(gpu->glInterface(), Disable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX));
207 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0));
210 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
GrGLRenderTarget.cpp 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
104 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
107 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
126 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()));
127 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
131 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
135 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GrGLIRect.h 41 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
45 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
GrGLPath.cpp 187 GR_GL_CALL(gpu->glInterface(),
246 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0],
257 GR_GL_CALL(gpu->glInterface(),
259 GR_GL_CALL(gpu->glInterface(),
262 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join));
264 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap));
265 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f));
269 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
  /external/skqp/src/gpu/gl/
GrGLUtil.h 110 GR_GL_CALL(gl, GetIntegerv(e, p)); \
116 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \
122 GR_GL_CALL(gl, GetInternalformativ(t, f, n, s, p)); \
128 GR_GL_CALL(gl, GetNamedFramebufferAttachmentParameteriv(fb, a, pname, p)); \
134 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \
140 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \
148 GR_GL_CALL(gl, GetShaderPrecisionFormat(st, pt, range, precision)); \
218 #define GR_GL_CALL(IFACE, X) \
232 // same as GR_GL_CALL but stores the return value of the gl call in RET
GrGLProgramDataManager.cpp 59 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit));
69 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i));
81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v));
90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0));
106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v));
115 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1));
127 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v));
136 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2));
148 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v));
161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3))
    [all...]
GrGLStencilAttachment.cpp 25 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
GrGLVertexArray.cpp 125 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
134 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index,
147 GR_GL_CALL(gpu->glInterface(), VertexAttribDivisor(index, divisor));
159 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(i));
164 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
176 GR_GL_CALL(gpu->glInterface(), Enable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX));
178 GR_GL_CALL(gpu->glInterface(), Disable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX));
207 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0));
210 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
GrGLRenderTarget.cpp 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
104 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
107 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
126 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()));
127 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
131 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
135 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GrGLIRect.h 41 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
45 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
GrGLPath.cpp 187 GR_GL_CALL(gpu->glInterface(),
246 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0],
257 GR_GL_CALL(gpu->glInterface(),
259 GR_GL_CALL(gpu->glInterface(),
262 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join));
264 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap));
265 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f));
269 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
  /external/skia/gm/
rectangletexture.cpp 94 GR_GL_CALL(gl, GenTextures(1, &id));
95 GR_GL_CALL(gl, BindTexture(TARGET, id));
96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
100 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
102 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
104 GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
121 GR_GL_CALL(gl, DeleteTextures(1, &id));
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength));
131 GR_GL_CALL(gli, CompileShader(shaderId));
140 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
146 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
152 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
160 GR_GL_CALL(gli, DeleteShader(shaderId));
174 GR_GL_CALL(gli, AttachShader(programId, shaderId));
  /external/skqp/gm/
rectangletexture.cpp 94 GR_GL_CALL(gl, GenTextures(1, &id));
95 GR_GL_CALL(gl, BindTexture(TARGET, id));
96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
100 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
102 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
104 GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
121 GR_GL_CALL(gl, DeleteTextures(1, &id));
  /external/skqp/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength));
131 GR_GL_CALL(gli, CompileShader(shaderId));
140 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
146 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
152 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
156 GR_GL_CALL(gli, DeleteShader(shaderId));
170 GR_GL_CALL(gli, AttachShader(programId, shaderId));
  /external/skia/tests/
EGLImageTest.cpp 42 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
118 GR_GL_CALL(glCtx1->gl(), Finish());
127 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
128 GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
129 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize,
131 GR_GL_CALL(glCtx1->gl(), Finish());
  /external/skqp/tests/
EGLImageTest.cpp 42 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
118 GR_GL_CALL(glCtx1->gl(), Finish());
127 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
128 GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
129 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize,
131 GR_GL_CALL(glCtx1->gl(), Finish());
  /external/skia/tools/gpu/gl/
GLTestContext.cpp 307 GR_GL_CALL(fGL.get(), Flush());
313 GR_GL_CALL(fGL.get(), Finish());
330 GR_GL_CALL(fGL.get(), GenTextures(1, &id));
331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
332 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
334 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
336 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
338 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
340 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
  /external/skqp/tools/gpu/gl/
GLTestContext.cpp 307 GR_GL_CALL(fGL.get(), Flush());
313 GR_GL_CALL(fGL.get(), Finish());
330 GR_GL_CALL(fGL.get(), GenTextures(1, &id));
331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
332 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
334 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
336 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
338 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
340 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
  /external/skia/tools/sk_app/
GLWindowContext.cpp 61 GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING,
  /external/skqp/tools/sk_app/
GLWindowContext.cpp 61 GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING,
  /external/skia/tools/gpu/gl/angle/
GLTestContext_angle.cpp 290 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
305 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
309 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
311 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
316 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));

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