/external/skia/src/gpu/gl/ |
GrGLUtil.h | 110 GR_GL_CALL(gl, GetIntegerv(e, p)); \ 116 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ 122 GR_GL_CALL(gl, GetInternalformativ(t, f, n, s, p)); \ 128 GR_GL_CALL(gl, GetNamedFramebufferAttachmentParameteriv(fb, a, pname, p)); \ 134 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ 140 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \ 148 GR_GL_CALL(gl, GetShaderPrecisionFormat(st, pt, range, precision)); \ 218 #define GR_GL_CALL(IFACE, X) \ 232 // same as GR_GL_CALL but stores the return value of the gl call in RET
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GrGLProgramDataManager.cpp | 59 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); 69 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); 81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); 90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); 115 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); 127 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); 136 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); 148 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); 161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)) [all...] |
GrGLStencilAttachment.cpp | 25 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
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GrGLVertexArray.cpp | 125 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 134 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, 147 GR_GL_CALL(gpu->glInterface(), VertexAttribDivisor(index, divisor)); 159 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(i)); 164 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 176 GR_GL_CALL(gpu->glInterface(), Enable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); 178 GR_GL_CALL(gpu->glInterface(), Disable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); 207 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); 210 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
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GrGLRenderTarget.cpp | 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 104 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 107 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 126 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); 127 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 131 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 135 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
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GrGLIRect.h | 41 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 45 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
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GrGLPath.cpp | 187 GR_GL_CALL(gpu->glInterface(), 246 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], 257 GR_GL_CALL(gpu->glInterface(), 259 GR_GL_CALL(gpu->glInterface(), 262 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); 264 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); 265 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); 269 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
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/external/skqp/src/gpu/gl/ |
GrGLUtil.h | 110 GR_GL_CALL(gl, GetIntegerv(e, p)); \ 116 GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p)); \ 122 GR_GL_CALL(gl, GetInternalformativ(t, f, n, s, p)); \ 128 GR_GL_CALL(gl, GetNamedFramebufferAttachmentParameteriv(fb, a, pname, p)); \ 134 GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p)); \ 140 GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p)); \ 148 GR_GL_CALL(gl, GetShaderPrecisionFormat(st, pt, range, precision)); \ 218 #define GR_GL_CALL(IFACE, X) \ 232 // same as GR_GL_CALL but stores the return value of the gl call in RET
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GrGLProgramDataManager.cpp | 59 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); 69 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); 81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); 90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); 115 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); 127 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); 136 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); 148 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); 161 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)) [all...] |
GrGLStencilAttachment.cpp | 25 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
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GrGLVertexArray.cpp | 125 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, 134 GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, 147 GR_GL_CALL(gpu->glInterface(), VertexAttribDivisor(index, divisor)); 159 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(i)); 164 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); 176 GR_GL_CALL(gpu->glInterface(), Enable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); 178 GR_GL_CALL(gpu->glInterface(), Disable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); 207 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); 210 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER,
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GrGLRenderTarget.cpp | 18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) 104 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 107 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 126 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); 127 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 131 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 135 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
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GrGLIRect.h | 41 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); 45 GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight));
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GrGLPath.cpp | 187 GR_GL_CALL(gpu->glInterface(), 246 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0], 257 GR_GL_CALL(gpu->glInterface(), 259 GR_GL_CALL(gpu->glInterface(), 262 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); 264 GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap)); 265 GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f)); 269 GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, nullptr, 0, GR_GL_FLOAT, nullptr));
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/external/skia/gm/ |
rectangletexture.cpp | 94 GR_GL_CALL(gl, GenTextures(1, &id)); 95 GR_GL_CALL(gl, BindTexture(TARGET, id)); 96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER, 98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER, 100 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, 102 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T, 104 GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0, 121 GR_GL_CALL(gl, DeleteTextures(1, &id));
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); 131 GR_GL_CALL(gli, CompileShader(shaderId)); 140 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); 146 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 152 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); 160 GR_GL_CALL(gli, DeleteShader(shaderId)); 174 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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/external/skqp/gm/ |
rectangletexture.cpp | 94 GR_GL_CALL(gl, GenTextures(1, &id)); 95 GR_GL_CALL(gl, BindTexture(TARGET, id)); 96 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER, 98 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER, 100 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S, 102 GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T, 104 GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0, 121 GR_GL_CALL(gl, DeleteTextures(1, &id));
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/external/skqp/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 17 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); 131 GR_GL_CALL(gli, CompileShader(shaderId)); 140 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); 146 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 152 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); 156 GR_GL_CALL(gli, DeleteShader(shaderId)); 170 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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/external/skia/tests/ |
EGLImageTest.cpp | 42 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); 118 GR_GL_CALL(glCtx1->gl(), Finish()); 127 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); 128 GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID)); 129 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize, 131 GR_GL_CALL(glCtx1->gl(), Finish());
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/external/skqp/tests/ |
EGLImageTest.cpp | 42 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); 118 GR_GL_CALL(glCtx1->gl(), Finish()); 127 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); 128 GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID)); 129 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize, 131 GR_GL_CALL(glCtx1->gl(), Finish());
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/external/skia/tools/gpu/gl/ |
GLTestContext.cpp | 307 GR_GL_CALL(fGL.get(), Flush()); 313 GR_GL_CALL(fGL.get(), Finish()); 330 GR_GL_CALL(fGL.get(), GenTextures(1, &id)); 331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); 332 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, 334 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, 336 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, 338 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, 340 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
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/external/skqp/tools/gpu/gl/ |
GLTestContext.cpp | 307 GR_GL_CALL(fGL.get(), Flush()); 313 GR_GL_CALL(fGL.get(), Finish()); 330 GR_GL_CALL(fGL.get(), GenTextures(1, &id)); 331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); 332 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, 334 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, 336 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, 338 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, 340 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
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/external/skia/tools/sk_app/ |
GLWindowContext.cpp | 61 GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING,
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/external/skqp/tools/sk_app/ |
GLWindowContext.cpp | 61 GR_GL_CALL(fBackendContext.get(), GetIntegerv(GR_GL_FRAMEBUFFER_BINDING,
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/external/skia/tools/gpu/gl/angle/ |
GLTestContext_angle.cpp | 290 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image)); 305 GR_GL_CALL(this->gl(), GenTextures(1, &texID)); 309 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); 311 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); 316 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
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