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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 // This test only works with the GPU backend.
      9 
     10 #include "gm.h"
     11 
     12 #if SK_SUPPORT_GPU
     13 
     14 #include "GrBackendSurface.h"
     15 #include "GrContext.h"
     16 #include "GrContextPriv.h"
     17 #include "GrGpu.h"
     18 #include "GrTest.h"
     19 #include "gl/GrGLContext.h"
     20 #include "SkBitmap.h"
     21 #include "SkGradientShader.h"
     22 #include "SkImage.h"
     23 
     24 namespace skiagm {
     25 class RectangleTexture : public GM {
     26 public:
     27     RectangleTexture() {
     28         this->setBGColor(0xFFFFFFFF);
     29     }
     30 
     31 protected:
     32     SkString onShortName() override {
     33         return SkString("rectangle_texture");
     34     }
     35 
     36     SkISize onISize() override {
     37         return SkISize::Make(1035, 240);
     38     }
     39 
     40     void fillPixels(int width, int height, void *pixels) {
     41         SkBitmap bmp;
     42         bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
     43         bmp.setPixels(pixels);
     44         SkPaint paint;
     45         SkCanvas canvas(bmp);
     46         SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
     47         SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
     48         paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
     49                                                      SkShader::kClamp_TileMode));
     50         canvas.drawPaint(paint);
     51 
     52         SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
     53         paint.setAntiAlias(true);
     54         paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
     55                                                      SkShader::kClamp_TileMode));
     56         canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
     57                           SkIntToScalar(width + height) / 5, paint);
     58     }
     59 
     60     sk_sp<SkImage> createRectangleTextureImg(GrContext* context, int width, int height,
     61                                              void* pixels) {
     62         if (!context) {
     63             return nullptr;
     64         }
     65         GrGpu* gpu = context->contextPriv().getGpu();
     66         if (!gpu) {
     67             return nullptr;
     68         }
     69         const GrGLContext* glCtx = gpu->glContextForTesting();
     70         if (!glCtx) {
     71             return nullptr;
     72         }
     73 
     74         if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
     75             !glCtx->hasExtension("GL_ARB_texture_rectangle")) {
     76             return nullptr;
     77         }
     78 
     79         // We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
     80         // be RGBA or BGRA, depending on how SkPMColor was compiled.
     81         GrGLenum format;
     82         if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
     83             format = GR_GL_BGRA;
     84         } else {
     85             SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
     86             format = GR_GL_RGBA;
     87         }
     88 
     89         const GrGLInterface* gl = glCtx->interface();
     90 // Useful for debugging whether errors result from use of RECTANGLE
     91 // #define TARGET GR_GL_TEXTURE_2D
     92 #define TARGET GR_GL_TEXTURE_RECTANGLE
     93         GrGLuint id = 0;
     94         GR_GL_CALL(gl, GenTextures(1, &id));
     95         GR_GL_CALL(gl, BindTexture(TARGET, id));
     96         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
     97                                      GR_GL_NEAREST));
     98         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
     99                                      GR_GL_NEAREST));
    100         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
    101                                      GR_GL_CLAMP_TO_EDGE));
    102         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
    103                                      GR_GL_CLAMP_TO_EDGE));
    104         GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
    105                                   format, GR_GL_UNSIGNED_BYTE, pixels));
    106 
    107 
    108         context->resetContext();
    109         GrGLTextureInfo info;
    110         info.fID = id;
    111         info.fTarget = TARGET;
    112         info.fFormat = GR_GL_RGBA8;
    113 
    114         GrBackendTexture rectangleTex(width, height, GrMipMapped::kNo, info);
    115 
    116         if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, rectangleTex,
    117                                                                    kTopLeft_GrSurfaceOrigin,
    118                                                                    kRGBA_8888_SkColorType)) {
    119             return image;
    120         }
    121         GR_GL_CALL(gl, DeleteTextures(1, &id));
    122         return nullptr;
    123     }
    124 
    125     void onDraw(SkCanvas* canvas) override {
    126         GrContext *context = canvas->getGrContext();
    127         if (!context) {
    128             skiagm::GM::DrawGpuOnlyMessage(canvas);
    129             return;
    130         }
    131 
    132         constexpr int kWidth = 50;
    133         constexpr int kHeight = 50;
    134         constexpr SkScalar kPad = 5.f;
    135 
    136         SkPMColor pixels[kWidth * kHeight];
    137         this->fillPixels(kWidth, kHeight, pixels);
    138         sk_sp<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels));
    139 
    140         if (!rectImg) {
    141             SkPaint paint;
    142             paint.setAntiAlias(true);
    143             const char* kMsg = "Could not create rectangle texture image.";
    144             canvas->drawString(kMsg, 10, 100, paint);
    145             return;
    146         }
    147 
    148         constexpr SkFilterQuality kQualities[] = {
    149             kNone_SkFilterQuality,
    150             kLow_SkFilterQuality,
    151             kMedium_SkFilterQuality,
    152             kHigh_SkFilterQuality,
    153         };
    154 
    155         constexpr SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
    156 
    157         canvas->translate(kPad, kPad);
    158         for (auto s : kScales) {
    159             canvas->save();
    160             canvas->scale(s, s);
    161             for (auto q : kQualities) {
    162                 SkPaint plainPaint;
    163                 plainPaint.setFilterQuality(q);
    164                 canvas->drawImage(rectImg.get(), 0, 0, &plainPaint);
    165                 canvas->translate(kWidth + kPad, 0);
    166 
    167                 SkPaint clampPaint;
    168                 clampPaint.setFilterQuality(q);
    169                 clampPaint.setShader(rectImg->makeShader());
    170                 canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
    171                 canvas->translate(kWidth * 1.5f + kPad, 0);
    172 
    173                 SkPaint repeatPaint;
    174                 repeatPaint.setFilterQuality(q);
    175                 repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
    176                                                           SkShader::kMirror_TileMode));
    177                 canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
    178                 canvas->translate(1.5f * kWidth + kPad, 0);
    179             }
    180             canvas->restore();
    181             canvas->translate(0, kPad + 1.5f * kHeight * s);
    182         }
    183     }
    184 
    185 private:
    186     typedef GM INHERITED;
    187 };
    188 
    189 DEF_GM(return new RectangleTexture;)
    190 }
    191 
    192 #endif
    193