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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Test.h"
      9 #include "TestUtils.h"
     10 #if SK_SUPPORT_GPU
     11 #include "GrContext.h"
     12 #include "GrContextFactory.h"
     13 #include "GrContextPriv.h"
     14 #include "GrRenderTargetContext.h"
     15 #include "GrShaderCaps.h"
     16 #include "GrTest.h"
     17 #include "GrTextureContext.h"
     18 #include "gl/GLTestContext.h"
     19 #include "gl/GrGLGpu.h"
     20 #include "gl/GrGLUtil.h"
     21 
     22 using sk_gpu_test::GLTestContext;
     23 
     24 static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1,
     25                     sk_sp<GrContext> grctx1, GrBackendTexture* backendTex1,
     26                     GrEGLImage image1) {
     27     if (glctx1) {
     28         glctx1->makeCurrent();
     29         if (grctx1) {
     30             if (backendTex1 && backendTex1->isValid()) {
     31                 GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->contextPriv().getGpu());
     32                 gpu1->deleteTestingOnlyBackendTexture(backendTex1);
     33             }
     34         }
     35         if (GR_EGL_NO_IMAGE != image1) {
     36             glctx1->destroyEGLImage(image1);
     37         }
     38     }
     39 
     40     glctx0->makeCurrent();
     41     if (texID0) {
     42         GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
     43     }
     44 }
     45 
     46 DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
     47     GrContext* context0 = ctxInfo.grContext();
     48     sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
     49 
     50     // Try to create a second GL context and then check if the contexts have necessary
     51     // extensions to run this test.
     52 
     53     if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
     54         return;
     55     }
     56     GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->contextPriv().getGpu());
     57     if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
     58         return;
     59     }
     60 
     61     std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
     62     if (!glCtx1) {
     63         return;
     64     }
     65     sk_sp<GrContext> context1 = GrContext::MakeGL(sk_ref_sp(glCtx1->gl()));
     66     GrBackendTexture backendTexture1;
     67     GrEGLImage image = GR_EGL_NO_IMAGE;
     68     GrGLTextureInfo externalTexture;
     69     externalTexture.fID = 0;
     70 
     71     if (!context1) {
     72         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
     73         return;
     74     }
     75 
     76     if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
     77         !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
     78         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
     79         return;
     80     }
     81 
     82     ///////////////////////////////// CONTEXT 1 ///////////////////////////////////
     83 
     84     // Use GL Context 1 to create a texture unknown to GrContext.
     85     context1->flush();
     86     GrGpu* gpu1 = context1->contextPriv().getGpu();
     87     static const int kSize = 100;
     88     backendTexture1 =
     89         gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig,
     90                                               false, GrMipMapped::kNo);
     91 
     92     if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) {
     93         ERRORF(reporter, "Error creating texture for EGL Image");
     94         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
     95         return;
     96     }
     97 
     98     const GrGLTextureInfo* texInfo = backendTexture1.getGLTextureInfo();
     99 
    100     if (GR_GL_TEXTURE_2D != texInfo->fTarget) {
    101         ERRORF(reporter, "Expected backend texture to be 2D");
    102         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
    103         return;
    104     }
    105 
    106     // Wrap the texture in an EGLImage
    107     image = glCtx1->texture2DToEGLImage(texInfo->fID);
    108     if (GR_EGL_NO_IMAGE == image) {
    109         ERRORF(reporter, "Error creating EGL Image from texture");
    110         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
    111         return;
    112     }
    113 
    114     // Since we are dealing with two different GL contexts here, we need to call finish so that the
    115     // clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call
    116     // TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and
    117     // the clearing overwrites the TexSubImage writes.
    118     GR_GL_CALL(glCtx1->gl(), Finish());
    119 
    120     // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
    121     // the EGL image. Also, this must be done after creating the EGLImage as the texture
    122     // contents may not be preserved when the image is created.
    123     SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
    124     for (int i = 0; i < kSize*kSize; ++i) {
    125         pixels.get()[i] = 0xDDAABBCC;
    126     }
    127     GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
    128     GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo->fTarget, texInfo->fID));
    129     GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo->fTarget, 0, 0, 0, kSize, kSize,
    130                                            GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
    131     GR_GL_CALL(glCtx1->gl(), Finish());
    132     // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
    133     // state is invalid.
    134     context1->resetContext();
    135 
    136     ///////////////////////////////// CONTEXT 0 ///////////////////////////////////
    137 
    138     // Make a new texture ID in GL Context 0 from the EGL Image
    139     glCtx0->makeCurrent();
    140     externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
    141     externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
    142     if (0 == externalTexture.fID) {
    143         ERRORF(reporter, "Error converting EGL Image back to texture");
    144         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
    145         return;
    146     }
    147 
    148     // Wrap this texture ID in a GrTexture
    149     GrBackendTexture backendTex(kSize, kSize, kRGBA_8888_GrPixelConfig, externalTexture);
    150 
    151     // TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
    152     // fails on the Nexus5. Why?
    153     sk_sp<GrTextureContext> surfaceContext = context0->contextPriv().makeBackendTextureContext(
    154             backendTex, kBottomLeft_GrSurfaceOrigin, nullptr);
    155 
    156     if (!surfaceContext) {
    157         ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
    158         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
    159         return;
    160     }
    161 
    162     // Should not be able to wrap as a RT
    163     {
    164         sk_sp<GrRenderTargetContext> temp =
    165                 context0->contextPriv().makeBackendTextureRenderTargetContext(
    166                         backendTex, kBottomLeft_GrSurfaceOrigin, 1, nullptr);
    167         if (temp) {
    168             ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
    169         }
    170     }
    171 
    172     test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
    173 
    174     // We should not be able to write to a EXTERNAL texture
    175     test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
    176 
    177     // Only test RT-config
    178     // TODO: why do we always need to draw to copy from an external texture?
    179     test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
    180                            pixels.get(), true, "EGLImageTest-copy");
    181 
    182     cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image);
    183 }
    184 
    185 #endif
    186