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    Searched refs:GetSlowPathSpills (Results 1 - 4 of 4) sorted by null

  /art/compiler/optimizing/
code_generator.cc     [all...]
code_generator.h 290 uint32_t GetSlowPathSpills(LocationSummary* locations, bool core_registers) const {
311 return POPCOUNT(GetSlowPathSpills(locations, core_registers));
    [all...]
code_generator_arm64.cc 177 const uint32_t core_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ true);
178 const uint32_t fp_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ false);
221 const uint32_t core_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ true);
233 const uint32_t fp_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ false);
    [all...]
code_generator_arm_vixl.cc 341 const uint32_t core_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ true);
356 uint32_t fp_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ false);
379 const uint32_t core_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ true);
390 uint32_t fp_spills = codegen->GetSlowPathSpills(locations, /* core_registers */ false);
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