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    Searched refs:IsDepthTexture (Results 1 - 12 of 12) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
utilities.h 48 bool IsDepthTexture(GLenum format);
Framebuffer.cpp 265 if(gl::IsDepthTexture(format) || gl::IsStencilTexture(format))
307 if(!gl::IsDepthTexture(depthbuffer->getFormat()))
Texture.cpp 559 return IsDepthTexture(getFormat(target, level));
875 return IsDepthTexture(getFormat(target, level));
utilities.cpp 227 bool IsDepthTexture(GLenum format)
  /external/swiftshader/src/OpenGL/libGLES_CM/
utilities.h 36 bool IsDepthTexture(GLenum format);
Framebuffer.cpp 271 if(IsDepthTexture(format) || IsStencilTexture(format))
313 if(!es1::IsDepthTexture(depthbuffer->getFormat()))
Texture.cpp 637 return IsDepthTexture(getFormat(target, level));
utilities.cpp 101 bool IsDepthTexture(GLenum format)
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.h 53 bool IsDepthTexture(GLenum format);
Framebuffer.cpp 366 if(IsDepthTexture(format) || IsStencilTexture(format))
427 if(!es2::IsDepthTexture(depthbuffer->getFormat()))
Texture.cpp 767 return IsDepthTexture(getFormat(target, level));
1213 return IsDepthTexture(getFormat(target, level));
    [all...]
utilities.cpp 741 bool IsDepthTexture(GLenum format)
    [all...]

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