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Searched
refs:IsDepthTexture
(Results
1 - 12
of
12
) sorted by null
/external/swiftshader/src/OpenGL/libGL/
utilities.h
48
bool
IsDepthTexture
(GLenum format);
Framebuffer.cpp
265
if(gl::
IsDepthTexture
(format) || gl::IsStencilTexture(format))
307
if(!gl::
IsDepthTexture
(depthbuffer->getFormat()))
Texture.cpp
559
return
IsDepthTexture
(getFormat(target, level));
875
return
IsDepthTexture
(getFormat(target, level));
utilities.cpp
227
bool
IsDepthTexture
(GLenum format)
/external/swiftshader/src/OpenGL/libGLES_CM/
utilities.h
36
bool
IsDepthTexture
(GLenum format);
Framebuffer.cpp
271
if(
IsDepthTexture
(format) || IsStencilTexture(format))
313
if(!es1::
IsDepthTexture
(depthbuffer->getFormat()))
Texture.cpp
637
return
IsDepthTexture
(getFormat(target, level));
utilities.cpp
101
bool
IsDepthTexture
(GLenum format)
/external/swiftshader/src/OpenGL/libGLESv2/
utilities.h
53
bool
IsDepthTexture
(GLenum format);
Framebuffer.cpp
366
if(
IsDepthTexture
(format) || IsStencilTexture(format))
427
if(!es2::
IsDepthTexture
(depthbuffer->getFormat()))
Texture.cpp
767
return
IsDepthTexture
(getFormat(target, level));
1213
return
IsDepthTexture
(getFormat(target, level));
[
all
...]
utilities.cpp
741
bool
IsDepthTexture
(GLenum format)
[
all
...]
Completed in 131 milliseconds