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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // utilities.h: Conversion functions and other utility routines.
     16 
     17 #ifndef LIBGLESV2_UTILITIES_H
     18 #define LIBGLESV2_UTILITIES_H
     19 
     20 #include "Device.hpp"
     21 #include "common/Image.hpp"
     22 #include "Texture.h"
     23 
     24 #include <GLES2/gl2.h>
     25 #include <GLES2/gl2ext.h>
     26 
     27 #include <string>
     28 
     29 namespace es2
     30 {
     31 	struct Color;
     32 	class Framebuffer;
     33 
     34 	unsigned int UniformComponentCount(GLenum type);
     35 	GLenum UniformComponentType(GLenum type);
     36 	size_t UniformTypeSize(GLenum type);
     37 	bool IsSamplerUniform(GLenum type);
     38 	int VariableRowCount(GLenum type);
     39 	int VariableColumnCount(GLenum type);
     40 	int VariableRegisterCount(GLenum type);
     41 	int VariableRegisterSize(GLenum type);
     42 
     43 	int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
     44 
     45 	bool IsCompressed(GLint intenalformat, GLint clientVersion);
     46 	bool IsSizedInternalFormat(GLint internalformat);   // Not compressed.
     47 	GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
     48 	                              GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture, GLint clientVersion);
     49 	GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
     50 	                              GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture, GLint clientVersion);
     51 	bool ValidateCopyFormats(GLenum textureFormat, GLenum colorbufferFormat);
     52 	bool IsValidReadPixelsFormatType(const Framebuffer *framebuffer, GLenum format, GLenum type, GLint clientVersion);
     53 	bool IsDepthTexture(GLenum format);
     54 	bool IsStencilTexture(GLenum format);
     55 	bool IsCubemapTextureTarget(GLenum target);
     56 	int CubeFaceIndex(GLenum cubeTarget);
     57 	bool IsTextureTarget(GLenum target);
     58 	GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target, GLint clientVersion);
     59 	size_t GetTypeSize(GLenum type);
     60 
     61 	bool IsColorRenderable(GLint internalformat, GLint clientVersion);
     62 	bool IsDepthRenderable(GLint internalformat, GLint clientVersion);
     63 	bool IsStencilRenderable(GLint internalformat, GLint clientVersion);
     64 	bool IsMipmappable(GLint internalformat, GLint clientVersion);
     65 
     66 	GLuint GetAlphaSize(GLint internalformat);
     67 	GLuint GetRedSize(GLint internalformat);
     68 	GLuint GetGreenSize(GLint internalformat);
     69 	GLuint GetBlueSize(GLint internalformat);
     70 	GLuint GetDepthSize(GLint internalformat);
     71 	GLuint GetStencilSize(GLint internalformat);
     72 
     73 	GLenum GetColorComponentType(GLint internalformat);
     74 	GLenum GetComponentType(GLint internalformat, GLenum attachment);
     75 	bool IsNormalizedInteger(GLint internalformat);
     76 	bool IsNonNormalizedInteger(GLint internalformat);
     77 	bool IsFloatFormat(GLint internalformat);
     78 	bool IsSignedNonNormalizedInteger(GLint internalformat);
     79 	bool IsUnsignedNonNormalizedInteger(GLint internalformat);
     80 	GLenum GetColorEncoding(GLint internalformat);
     81 
     82 	// Parse the base uniform name and array index.  Returns the base name of the uniform. outSubscript is
     83 	// set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid.
     84 	std::string ParseUniformName(const std::string &name, unsigned int *outSubscript);
     85 }
     86 
     87 namespace es2sw
     88 {
     89 	sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
     90 	sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
     91 	sw::Color<float> ConvertColor(es2::Color color);
     92 	sw::BlendFactor ConvertBlendFunc(GLenum blend);
     93 	sw::BlendOperation ConvertBlendOp(GLenum blendOp);
     94 	sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
     95 	sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
     96 	sw::AddressingMode ConvertTextureWrap(GLenum wrap);
     97 	sw::CompareFunc ConvertCompareFunc(GLenum compareFunc, GLenum compareMode);
     98 	sw::SwizzleType ConvertSwizzleType(GLenum swizzleType);
     99 	sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
    100 	unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha);
    101 	sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
    102 	sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
    103 	bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,  GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount, int &verticesPerPrimitive);
    104 }
    105 
    106 namespace sw2es
    107 {
    108 	GLenum ConvertBackBufferFormat(sw::Format format);
    109 	GLenum ConvertDepthStencilFormat(sw::Format format);
    110 }
    111 
    112 #endif  // LIBGLESV2_UTILITIES_H
    113