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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // utilities.h: Conversion functions and other utility routines.
     16 
     17 #ifndef LIBGLES_CM_UTILITIES_H
     18 #define LIBGLES_CM_UTILITIES_H
     19 
     20 #include "Device.hpp"
     21 #include "common/Image.hpp"
     22 #include "Texture.h"
     23 
     24 #include <GLES/gl.h>
     25 #include <GLES/glext.h>
     26 
     27 #include <string>
     28 
     29 namespace es1
     30 {
     31 	struct Color;
     32 
     33 	bool IsCompressed(GLenum format);
     34 	GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset,
     35 	                              GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture);
     36 	bool IsDepthTexture(GLenum format);
     37 	bool IsStencilTexture(GLenum format);
     38 	bool IsCubemapTextureTarget(GLenum target);
     39 	int CubeFaceIndex(GLenum cubeTarget);
     40 	bool IsTextureTarget(GLenum target);
     41 	GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target);
     42 
     43 	bool IsColorRenderable(GLint internalformat);
     44 	bool IsDepthRenderable(GLint internalformat);
     45 	bool IsStencilRenderable(GLint internalformat);
     46 
     47 	GLuint GetAlphaSize(GLint internalformat);
     48 	GLuint GetRedSize(GLint internalformat);
     49 	GLuint GetGreenSize(GLint internalformat);
     50 	GLuint GetBlueSize(GLint internalformat);
     51 	GLuint GetDepthSize(GLint internalformat);
     52 	GLuint GetStencilSize(GLint internalformat);
     53 
     54 	bool IsAlpha(GLint texFormat);
     55 	bool IsRGB(GLint texFormat);
     56 	bool IsRGBA(GLint texFormat);
     57 }
     58 
     59 namespace es2sw
     60 {
     61 	sw::DepthCompareMode ConvertDepthComparison(GLenum comparison);
     62 	sw::StencilCompareMode ConvertStencilComparison(GLenum comparison);
     63 	sw::AlphaCompareMode ConvertAlphaComparison(GLenum comparison);
     64 	sw::Color<float> ConvertColor(es1::Color color);
     65 	sw::BlendFactor ConvertBlendFunc(GLenum blend);
     66 	sw::BlendOperation ConvertBlendOp(GLenum blendOp);
     67 	sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation);
     68 	sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
     69 	sw::AddressingMode ConvertTextureWrap(GLenum wrap);
     70 	sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace);
     71 	unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha);
     72 	sw::MipmapType ConvertMipMapFilter(GLenum minFilter);
     73 	sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
     74 	bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount,  GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount);
     75 	sw::TextureStage::StageOperation ConvertCombineOperation(GLenum operation);
     76 	sw::TextureStage::SourceArgument ConvertSourceArgument(GLenum argument);
     77 	sw::TextureStage::ArgumentModifier ConvertSourceOperand(GLenum operand);
     78 }
     79 
     80 namespace sw2es
     81 {
     82 	GLenum ConvertBackBufferFormat(sw::Format format);
     83 	GLenum ConvertDepthStencilFormat(sw::Format format);
     84 }
     85 
     86 #endif  // LIBGLES_CM_UTILITIES_H
     87