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    Searched refs:Layered (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/mesa/main/
shaderimage.c 531 GLuint texture, GLint level, GLboolean layered,
568 GLboolean layered, GLint layer, GLenum access,
575 layered, layer, access, format))
619 u->Layered = layered;
621 u->_Layer = (u->Layered ? 0 : u->Layer);
623 u->Layered = GL_FALSE;
747 u->Layered = _mesa_tex_target_is_layered(texObj->Target);
756 u->Layered = GL_FALSE;
fbobject.c 490 GLboolean layered)
514 att->Layered = layered;
534 att->Layered = GL_FALSE;
3395 GLboolean layered = GL_FALSE; local
3438 GLboolean layered = GL_FALSE; local
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mtypes.h     [all...]
get.c     [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_image.c 102 if (u->Layered) {
112 if (u->Layered && img->resource->array_size > 1) {
st_cb_fbo.c 501 strb->rtt_layered = att->Layered;
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_fbo.c 523 bool layered)
552 if (!layered) {
626 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
680 * and supporting layered rendering. This means that we must restrict
    [all...]
brw_wm_surface_state.c     [all...]

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