/external/mesa3d/src/mesa/main/ |
shaderimage.c | 531 GLuint texture, GLint level, GLboolean layered, 568 GLboolean layered, GLint layer, GLenum access, 575 layered, layer, access, format)) 619 u->Layered = layered; 621 u->_Layer = (u->Layered ? 0 : u->Layer); 623 u->Layered = GL_FALSE; 747 u->Layered = _mesa_tex_target_is_layered(texObj->Target); 756 u->Layered = GL_FALSE;
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fbobject.c | 490 GLboolean layered) 514 att->Layered = layered; 534 att->Layered = GL_FALSE; 3395 GLboolean layered = GL_FALSE; local 3438 GLboolean layered = GL_FALSE; local [all...] |
mtypes.h | [all...] |
get.c | [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_image.c | 102 if (u->Layered) { 112 if (u->Layered && img->resource->array_size > 1) {
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st_cb_fbo.c | 501 strb->rtt_layered = att->Layered;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_fbo.c | 523 bool layered) 552 if (!layered) { 626 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) { 680 * and supporting layered rendering. This means that we must restrict [all...] |
brw_wm_surface_state.c | [all...] |