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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  * Copyright (C) 1999-2009  VMware, Inc.  All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     23  * OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 
     27 /*
     28  * GL_EXT/ARB_framebuffer_object extensions
     29  *
     30  * Authors:
     31  *   Brian Paul
     32  */
     33 
     34 #include <stdbool.h>
     35 
     36 #include "buffers.h"
     37 #include "context.h"
     38 #include "enums.h"
     39 #include "fbobject.h"
     40 #include "formats.h"
     41 #include "framebuffer.h"
     42 #include "glformats.h"
     43 #include "hash.h"
     44 #include "macros.h"
     45 #include "multisample.h"
     46 #include "mtypes.h"
     47 #include "renderbuffer.h"
     48 #include "state.h"
     49 #include "teximage.h"
     50 #include "texobj.h"
     51 
     52 
     53 /**
     54  * Notes:
     55  *
     56  * None of the GL_EXT_framebuffer_object functions are compiled into
     57  * display lists.
     58  */
     59 
     60 
     61 
     62 /*
     63  * When glGenRender/FramebuffersEXT() is called we insert pointers to
     64  * these placeholder objects into the hash table.
     65  * Later, when the object ID is first bound, we replace the placeholder
     66  * with the real frame/renderbuffer.
     67  */
     68 static struct gl_framebuffer DummyFramebuffer;
     69 static struct gl_renderbuffer DummyRenderbuffer;
     70 
     71 /* We bind this framebuffer when applications pass a NULL
     72  * drawable/surface in make current. */
     73 static struct gl_framebuffer IncompleteFramebuffer;
     74 
     75 
     76 static void
     77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
     78 {
     79    /* no op */
     80 }
     81 
     82 static void
     83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
     84 {
     85    /* no op */
     86 }
     87 
     88 
     89 void
     90 _mesa_init_fbobjects(struct gl_context *ctx)
     91 {
     92    mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
     93    mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
     94    mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
     95    DummyFramebuffer.Delete = delete_dummy_framebuffer;
     96    DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
     97    IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
     98 }
     99 
    100 struct gl_framebuffer *
    101 _mesa_get_incomplete_framebuffer(void)
    102 {
    103    return &IncompleteFramebuffer;
    104 }
    105 
    106 /**
    107  * Helper routine for getting a gl_renderbuffer.
    108  */
    109 struct gl_renderbuffer *
    110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
    111 {
    112    struct gl_renderbuffer *rb;
    113 
    114    if (id == 0)
    115       return NULL;
    116 
    117    rb = (struct gl_renderbuffer *)
    118       _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
    119    return rb;
    120 }
    121 
    122 
    123 /**
    124  * A convenience function for direct state access that throws
    125  * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
    126  */
    127 struct gl_renderbuffer *
    128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
    129                               const char *func)
    130 {
    131    struct gl_renderbuffer *rb;
    132 
    133    rb = _mesa_lookup_renderbuffer(ctx, id);
    134    if (!rb || rb == &DummyRenderbuffer) {
    135       _mesa_error(ctx, GL_INVALID_OPERATION,
    136                   "%s(non-existent renderbuffer %u)", func, id);
    137       return NULL;
    138    }
    139 
    140    return rb;
    141 }
    142 
    143 
    144 /**
    145  * Helper routine for getting a gl_framebuffer.
    146  */
    147 struct gl_framebuffer *
    148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
    149 {
    150    struct gl_framebuffer *fb;
    151 
    152    if (id == 0)
    153       return NULL;
    154 
    155    fb = (struct gl_framebuffer *)
    156       _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
    157    return fb;
    158 }
    159 
    160 
    161 /**
    162  * A convenience function for direct state access that throws
    163  * GL_INVALID_OPERATION if the framebuffer doesn't exist.
    164  */
    165 struct gl_framebuffer *
    166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
    167                              const char *func)
    168 {
    169    struct gl_framebuffer *fb;
    170 
    171    fb = _mesa_lookup_framebuffer(ctx, id);
    172    if (!fb || fb == &DummyFramebuffer) {
    173       _mesa_error(ctx, GL_INVALID_OPERATION,
    174                   "%s(non-existent framebuffer %u)", func, id);
    175       return NULL;
    176    }
    177 
    178    return fb;
    179 }
    180 
    181 
    182 /**
    183  * Mark the given framebuffer as invalid.  This will force the
    184  * test for framebuffer completeness to be done before the framebuffer
    185  * is used.
    186  */
    187 static void
    188 invalidate_framebuffer(struct gl_framebuffer *fb)
    189 {
    190    fb->_Status = 0; /* "indeterminate" */
    191 }
    192 
    193 
    194 /**
    195  * Return the gl_framebuffer object which corresponds to the given
    196  * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
    197  * Check support for GL_EXT_framebuffer_blit to determine if certain
    198  * targets are legal.
    199  * \return gl_framebuffer pointer or NULL if target is illegal
    200  */
    201 static struct gl_framebuffer *
    202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
    203 {
    204    bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
    205    switch (target) {
    206    case GL_DRAW_FRAMEBUFFER:
    207       return have_fb_blit ? ctx->DrawBuffer : NULL;
    208    case GL_READ_FRAMEBUFFER:
    209       return have_fb_blit ? ctx->ReadBuffer : NULL;
    210    case GL_FRAMEBUFFER_EXT:
    211       return ctx->DrawBuffer;
    212    default:
    213       return NULL;
    214    }
    215 }
    216 
    217 
    218 /**
    219  * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
    220  * gl_renderbuffer_attachment object.
    221  * This function is only used for user-created FB objects, not the
    222  * default / window-system FB object.
    223  * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
    224  * the depth buffer attachment point.
    225  * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
    226  * is_color_attachment, because several callers would return different errors
    227  * if they don't find the attachment.
    228  */
    229 static struct gl_renderbuffer_attachment *
    230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
    231                GLenum attachment, bool *is_color_attachment)
    232 {
    233    GLuint i;
    234 
    235    assert(_mesa_is_user_fbo(fb));
    236 
    237    if (is_color_attachment)
    238       *is_color_attachment = false;
    239 
    240    switch (attachment) {
    241    case GL_COLOR_ATTACHMENT0_EXT:
    242    case GL_COLOR_ATTACHMENT1_EXT:
    243    case GL_COLOR_ATTACHMENT2_EXT:
    244    case GL_COLOR_ATTACHMENT3_EXT:
    245    case GL_COLOR_ATTACHMENT4_EXT:
    246    case GL_COLOR_ATTACHMENT5_EXT:
    247    case GL_COLOR_ATTACHMENT6_EXT:
    248    case GL_COLOR_ATTACHMENT7_EXT:
    249    case GL_COLOR_ATTACHMENT8_EXT:
    250    case GL_COLOR_ATTACHMENT9_EXT:
    251    case GL_COLOR_ATTACHMENT10_EXT:
    252    case GL_COLOR_ATTACHMENT11_EXT:
    253    case GL_COLOR_ATTACHMENT12_EXT:
    254    case GL_COLOR_ATTACHMENT13_EXT:
    255    case GL_COLOR_ATTACHMENT14_EXT:
    256    case GL_COLOR_ATTACHMENT15_EXT:
    257       if (is_color_attachment)
    258          *is_color_attachment = true;
    259       /* Only OpenGL ES 1.x forbids color attachments other than
    260        * GL_COLOR_ATTACHMENT0.  For all other APIs the limit set by the
    261        * hardware is used.
    262        */
    263       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
    264       if (i >= ctx->Const.MaxColorAttachments
    265           || (i > 0 && ctx->API == API_OPENGLES)) {
    266          return NULL;
    267       }
    268       return &fb->Attachment[BUFFER_COLOR0 + i];
    269    case GL_DEPTH_STENCIL_ATTACHMENT:
    270       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
    271          return NULL;
    272       /* fall-through */
    273    case GL_DEPTH_ATTACHMENT_EXT:
    274       return &fb->Attachment[BUFFER_DEPTH];
    275    case GL_STENCIL_ATTACHMENT_EXT:
    276       return &fb->Attachment[BUFFER_STENCIL];
    277    default:
    278       return NULL;
    279    }
    280 }
    281 
    282 
    283 /**
    284  * As above, but only used for getting attachments of the default /
    285  * window-system framebuffer (not user-created framebuffer objects).
    286  */
    287 static struct gl_renderbuffer_attachment *
    288 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
    289                          GLenum attachment)
    290 {
    291    assert(_mesa_is_winsys_fbo(fb));
    292 
    293    if (_mesa_is_gles3(ctx)) {
    294       assert(attachment == GL_BACK ||
    295              attachment == GL_DEPTH ||
    296              attachment == GL_STENCIL);
    297       switch (attachment) {
    298       case GL_BACK:
    299          /* Since there is no stereo rendering in ES 3.0, only return the
    300           * LEFT bits.
    301           */
    302          if (ctx->DrawBuffer->Visual.doubleBufferMode)
    303             return &fb->Attachment[BUFFER_BACK_LEFT];
    304          return &fb->Attachment[BUFFER_FRONT_LEFT];
    305       case GL_DEPTH:
    306       return &fb->Attachment[BUFFER_DEPTH];
    307       case GL_STENCIL:
    308          return &fb->Attachment[BUFFER_STENCIL];
    309       }
    310    }
    311 
    312    switch (attachment) {
    313    case GL_FRONT_LEFT:
    314       /* Front buffers can be allocated on the first use, but
    315        * glGetFramebufferAttachmentParameteriv must work even if that
    316        * allocation hasn't happened yet. In such case, use the back buffer,
    317        * which should be the same.
    318        */
    319       if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
    320          return &fb->Attachment[BUFFER_BACK_LEFT];
    321       else
    322          return &fb->Attachment[BUFFER_FRONT_LEFT];
    323    case GL_FRONT_RIGHT:
    324       /* Same as above. */
    325       if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
    326          return &fb->Attachment[BUFFER_BACK_RIGHT];
    327       else
    328          return &fb->Attachment[BUFFER_FRONT_RIGHT];
    329    case GL_BACK_LEFT:
    330       return &fb->Attachment[BUFFER_BACK_LEFT];
    331    case GL_BACK_RIGHT:
    332       return &fb->Attachment[BUFFER_BACK_RIGHT];
    333    case GL_AUX0:
    334       if (fb->Visual.numAuxBuffers == 1) {
    335          return &fb->Attachment[BUFFER_AUX0];
    336       }
    337       return NULL;
    338 
    339    /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
    340     *
    341     *     "If the default framebuffer is bound to target, then attachment must
    342     *     be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
    343     *     identifying a color buffer; DEPTH, identifying the depth buffer; or
    344     *     STENCIL, identifying the stencil buffer."
    345     *
    346     * Revision #34 of the ARB_framebuffer_object spec has essentially the same
    347     * language.  However, revision #33 of the ARB_framebuffer_object spec
    348     * says:
    349     *
    350     *     "If the default framebuffer is bound to <target>, then <attachment>
    351     *     must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
    352     *     DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
    353     *     depth buffer, or the stencil buffer, and <pname> may be
    354     *     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
    355     *     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
    356     *
    357     * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
    358     * from glext.h, so shipping apps should not use those values.
    359     *
    360     * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
    361     * support queries of the window system FBO.
    362     */
    363    case GL_DEPTH:
    364       return &fb->Attachment[BUFFER_DEPTH];
    365    case GL_STENCIL:
    366       return &fb->Attachment[BUFFER_STENCIL];
    367    default:
    368       return NULL;
    369    }
    370 }
    371 
    372 
    373 
    374 /**
    375  * Remove any texture or renderbuffer attached to the given attachment
    376  * point.  Update reference counts, etc.
    377  */
    378 static void
    379 remove_attachment(struct gl_context *ctx,
    380                   struct gl_renderbuffer_attachment *att)
    381 {
    382    struct gl_renderbuffer *rb = att->Renderbuffer;
    383 
    384    /* tell driver that we're done rendering to this texture. */
    385    if (rb && rb->NeedsFinishRenderTexture)
    386       ctx->Driver.FinishRenderTexture(ctx, rb);
    387 
    388    if (att->Type == GL_TEXTURE) {
    389       assert(att->Texture);
    390       _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
    391       assert(!att->Texture);
    392    }
    393    if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
    394       assert(!att->Texture);
    395       _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
    396       assert(!att->Renderbuffer);
    397    }
    398    att->Type = GL_NONE;
    399    att->Complete = GL_TRUE;
    400 }
    401 
    402 /**
    403  * Verify a couple error conditions that will lead to an incomplete FBO and
    404  * may cause problems for the driver's RenderTexture path.
    405  */
    406 static bool
    407 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
    408 {
    409    const struct gl_texture_image *const texImage =
    410       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
    411 
    412    if (!texImage ||
    413        texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
    414       return false;
    415 
    416    if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
    417         && att->Zoffset >= texImage->Height)
    418        || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
    419            && att->Zoffset >= texImage->Depth))
    420       return false;
    421 
    422    return true;
    423 }
    424 
    425 /**
    426  * Create a renderbuffer which will be set up by the driver to wrap the
    427  * texture image slice.
    428  *
    429  * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
    430  * to share most of their framebuffer rendering code between winsys,
    431  * renderbuffer, and texture attachments.
    432  *
    433  * The allocated renderbuffer uses a non-zero Name so that drivers can check
    434  * it for determining vertical orientation, but we use ~0 to make it fairly
    435  * unambiguous with actual user (non-texture) renderbuffers.
    436  */
    437 void
    438 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
    439                                   struct gl_framebuffer *fb,
    440                                   struct gl_renderbuffer_attachment *att)
    441 {
    442    struct gl_texture_image *texImage;
    443    struct gl_renderbuffer *rb;
    444 
    445    texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
    446 
    447    rb = att->Renderbuffer;
    448    if (!rb) {
    449       rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
    450       if (!rb) {
    451          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
    452          return;
    453       }
    454       _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
    455 
    456       /* This can't get called on a texture renderbuffer, so set it to NULL
    457        * for clarity compared to user renderbuffers.
    458        */
    459       rb->AllocStorage = NULL;
    460 
    461       rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
    462    }
    463 
    464    if (!texImage)
    465       return;
    466 
    467    rb->_BaseFormat = texImage->_BaseFormat;
    468    rb->Format = texImage->TexFormat;
    469    rb->InternalFormat = texImage->InternalFormat;
    470    rb->Width = texImage->Width2;
    471    rb->Height = texImage->Height2;
    472    rb->Depth = texImage->Depth2;
    473    rb->NumSamples = texImage->NumSamples;
    474    rb->TexImage = texImage;
    475 
    476    if (driver_RenderTexture_is_safe(att))
    477       ctx->Driver.RenderTexture(ctx, fb, att);
    478 }
    479 
    480 /**
    481  * Bind a texture object to an attachment point.
    482  * The previous binding, if any, will be removed first.
    483  */
    484 static void
    485 set_texture_attachment(struct gl_context *ctx,
    486                        struct gl_framebuffer *fb,
    487                        struct gl_renderbuffer_attachment *att,
    488                        struct gl_texture_object *texObj,
    489                        GLenum texTarget, GLuint level, GLuint layer,
    490                        GLboolean layered)
    491 {
    492    struct gl_renderbuffer *rb = att->Renderbuffer;
    493 
    494    if (rb && rb->NeedsFinishRenderTexture)
    495       ctx->Driver.FinishRenderTexture(ctx, rb);
    496 
    497    if (att->Texture == texObj) {
    498       /* re-attaching same texture */
    499       assert(att->Type == GL_TEXTURE);
    500    }
    501    else {
    502       /* new attachment */
    503       remove_attachment(ctx, att);
    504       att->Type = GL_TEXTURE;
    505       assert(!att->Texture);
    506       _mesa_reference_texobj(&att->Texture, texObj);
    507    }
    508    invalidate_framebuffer(fb);
    509 
    510    /* always update these fields */
    511    att->TextureLevel = level;
    512    att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
    513    att->Zoffset = layer;
    514    att->Layered = layered;
    515    att->Complete = GL_FALSE;
    516 
    517    _mesa_update_texture_renderbuffer(ctx, fb, att);
    518 }
    519 
    520 
    521 /**
    522  * Bind a renderbuffer to an attachment point.
    523  * The previous binding, if any, will be removed first.
    524  */
    525 static void
    526 set_renderbuffer_attachment(struct gl_context *ctx,
    527                             struct gl_renderbuffer_attachment *att,
    528                             struct gl_renderbuffer *rb)
    529 {
    530    /* XXX check if re-doing same attachment, exit early */
    531    remove_attachment(ctx, att);
    532    att->Type = GL_RENDERBUFFER_EXT;
    533    att->Texture = NULL; /* just to be safe */
    534    att->Layered = GL_FALSE;
    535    att->Complete = GL_FALSE;
    536    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
    537 }
    538 
    539 
    540 /**
    541  * Fallback for ctx->Driver.FramebufferRenderbuffer()
    542  * Attach a renderbuffer object to a framebuffer object.
    543  */
    544 void
    545 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
    546                                  struct gl_framebuffer *fb,
    547                                  GLenum attachment,
    548                                  struct gl_renderbuffer *rb)
    549 {
    550    struct gl_renderbuffer_attachment *att;
    551 
    552    mtx_lock(&fb->Mutex);
    553 
    554    att = get_attachment(ctx, fb, attachment, NULL);
    555    assert(att);
    556    if (rb) {
    557       set_renderbuffer_attachment(ctx, att, rb);
    558       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
    559          /* do stencil attachment here (depth already done above) */
    560          att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
    561          assert(att);
    562          set_renderbuffer_attachment(ctx, att, rb);
    563       }
    564       rb->AttachedAnytime = GL_TRUE;
    565    }
    566    else {
    567       remove_attachment(ctx, att);
    568       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
    569          /* detach stencil (depth was detached above) */
    570          att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
    571          assert(att);
    572          remove_attachment(ctx, att);
    573       }
    574    }
    575 
    576    invalidate_framebuffer(fb);
    577 
    578    mtx_unlock(&fb->Mutex);
    579 }
    580 
    581 
    582 /**
    583  * Fallback for ctx->Driver.ValidateFramebuffer()
    584  * Check if the renderbuffer's formats are supported by the software
    585  * renderer.
    586  * Drivers should probably override this.
    587  */
    588 void
    589 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    590 {
    591    gl_buffer_index buf;
    592    for (buf = 0; buf < BUFFER_COUNT; buf++) {
    593       const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
    594       if (rb) {
    595          switch (rb->_BaseFormat) {
    596          case GL_ALPHA:
    597          case GL_LUMINANCE_ALPHA:
    598          case GL_LUMINANCE:
    599          case GL_INTENSITY:
    600          case GL_RED:
    601          case GL_RG:
    602             fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
    603             return;
    604 
    605          default:
    606             switch (rb->Format) {
    607             /* XXX This list is likely incomplete. */
    608             case MESA_FORMAT_R9G9B9E5_FLOAT:
    609                fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
    610                return;
    611             default:;
    612                /* render buffer format is supported by software rendering */
    613             }
    614          }
    615       }
    616    }
    617 }
    618 
    619 
    620 /**
    621  * Return true if the framebuffer has a combined depth/stencil
    622  * renderbuffer attached.
    623  */
    624 GLboolean
    625 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
    626 {
    627    const struct gl_renderbuffer_attachment *depth =
    628          &fb->Attachment[BUFFER_DEPTH];
    629    const struct gl_renderbuffer_attachment *stencil =
    630          &fb->Attachment[BUFFER_STENCIL];
    631 
    632    if (depth->Type == stencil->Type) {
    633       if (depth->Type == GL_RENDERBUFFER_EXT &&
    634           depth->Renderbuffer == stencil->Renderbuffer)
    635          return GL_TRUE;
    636 
    637       if (depth->Type == GL_TEXTURE &&
    638           depth->Texture == stencil->Texture)
    639          return GL_TRUE;
    640    }
    641 
    642    return GL_FALSE;
    643 }
    644 
    645 
    646 /**
    647  * For debug only.
    648  */
    649 static void
    650 att_incomplete(const char *msg)
    651 {
    652    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
    653       _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
    654    }
    655 }
    656 
    657 
    658 /**
    659  * For debug only.
    660  */
    661 static void
    662 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
    663 {
    664    static GLuint msg_id;
    665 
    666    _mesa_gl_debug(ctx, &msg_id,
    667                   MESA_DEBUG_SOURCE_API,
    668                   MESA_DEBUG_TYPE_OTHER,
    669                   MESA_DEBUG_SEVERITY_MEDIUM,
    670                   "FBO incomplete: %s [%d]\n", msg, index);
    671 
    672    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
    673       _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
    674    }
    675 }
    676 
    677 
    678 /**
    679  * Is the given base format a legal format for a color renderbuffer?
    680  */
    681 GLboolean
    682 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
    683 {
    684    switch (baseFormat) {
    685    case GL_RGB:
    686    case GL_RGBA:
    687       return GL_TRUE;
    688    case GL_LUMINANCE:
    689    case GL_LUMINANCE_ALPHA:
    690    case GL_INTENSITY:
    691    case GL_ALPHA:
    692       return ctx->API == API_OPENGL_COMPAT &&
    693              ctx->Extensions.ARB_framebuffer_object;
    694    case GL_RED:
    695    case GL_RG:
    696       return ctx->Extensions.ARB_texture_rg;
    697    default:
    698       return GL_FALSE;
    699    }
    700 }
    701 
    702 
    703 /**
    704  * Is the given base format a legal format for a color renderbuffer?
    705  */
    706 static GLboolean
    707 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
    708                            GLenum internalFormat)
    709 {
    710    const GLenum baseFormat =
    711       _mesa_get_format_base_format(format);
    712    GLboolean valid;
    713 
    714    valid = _mesa_is_legal_color_format(ctx, baseFormat);
    715    if (!valid || _mesa_is_desktop_gl(ctx)) {
    716       return valid;
    717    }
    718 
    719    /* Reject additional cases for GLES */
    720    switch (internalFormat) {
    721    case GL_RGBA8_SNORM:
    722    case GL_RGB32F:
    723    case GL_RGB32I:
    724    case GL_RGB32UI:
    725    case GL_RGB16F:
    726    case GL_RGB16I:
    727    case GL_RGB16UI:
    728    case GL_RGB8_SNORM:
    729    case GL_RGB8I:
    730    case GL_RGB8UI:
    731    case GL_SRGB8:
    732    case GL_RGB9_E5:
    733    case GL_RG8_SNORM:
    734    case GL_R8_SNORM:
    735       return GL_FALSE;
    736    default:
    737       break;
    738    }
    739 
    740    if (format == MESA_FORMAT_B10G10R10A2_UNORM &&
    741        internalFormat != GL_RGB10_A2) {
    742       return GL_FALSE;
    743    }
    744 
    745    return GL_TRUE;
    746 }
    747 
    748 
    749 /**
    750  * Is the given base format a legal format for a depth/stencil renderbuffer?
    751  */
    752 static GLboolean
    753 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
    754 {
    755    switch (baseFormat) {
    756    case GL_DEPTH_COMPONENT:
    757    case GL_DEPTH_STENCIL_EXT:
    758       return GL_TRUE;
    759    default:
    760       return GL_FALSE;
    761    }
    762 }
    763 
    764 
    765 /**
    766  * Test if an attachment point is complete and update its Complete field.
    767  * \param format if GL_COLOR, this is a color attachment point,
    768  *               if GL_DEPTH, this is a depth component attachment point,
    769  *               if GL_STENCIL, this is a stencil component attachment point.
    770  */
    771 static void
    772 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
    773                              struct gl_renderbuffer_attachment *att)
    774 {
    775    assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
    776 
    777    /* assume complete */
    778    att->Complete = GL_TRUE;
    779 
    780    /* Look for reasons why the attachment might be incomplete */
    781    if (att->Type == GL_TEXTURE) {
    782       const struct gl_texture_object *texObj = att->Texture;
    783       struct gl_texture_image *texImage;
    784       GLenum baseFormat;
    785 
    786       if (!texObj) {
    787          att_incomplete("no texobj");
    788          att->Complete = GL_FALSE;
    789          return;
    790       }
    791 
    792       texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
    793       if (!texImage) {
    794          att_incomplete("no teximage");
    795          att->Complete = GL_FALSE;
    796          return;
    797       }
    798       if (texImage->Width < 1 || texImage->Height < 1) {
    799          att_incomplete("teximage width/height=0");
    800          att->Complete = GL_FALSE;
    801          return;
    802       }
    803 
    804       switch (texObj->Target) {
    805       case GL_TEXTURE_3D:
    806          if (att->Zoffset >= texImage->Depth) {
    807             att_incomplete("bad z offset");
    808             att->Complete = GL_FALSE;
    809             return;
    810          }
    811          break;
    812       case GL_TEXTURE_1D_ARRAY:
    813          if (att->Zoffset >= texImage->Height) {
    814             att_incomplete("bad 1D-array layer");
    815             att->Complete = GL_FALSE;
    816             return;
    817          }
    818          break;
    819       case GL_TEXTURE_2D_ARRAY:
    820          if (att->Zoffset >= texImage->Depth) {
    821             att_incomplete("bad 2D-array layer");
    822             att->Complete = GL_FALSE;
    823             return;
    824          }
    825          break;
    826       case GL_TEXTURE_CUBE_MAP_ARRAY:
    827          if (att->Zoffset >= texImage->Depth) {
    828             att_incomplete("bad cube-array layer");
    829             att->Complete = GL_FALSE;
    830             return;
    831          }
    832          break;
    833       }
    834 
    835       baseFormat = texImage->_BaseFormat;
    836 
    837       if (format == GL_COLOR) {
    838          if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
    839             att_incomplete("bad format");
    840             att->Complete = GL_FALSE;
    841             return;
    842          }
    843          if (_mesa_is_format_compressed(texImage->TexFormat)) {
    844             att_incomplete("compressed internalformat");
    845             att->Complete = GL_FALSE;
    846             return;
    847          }
    848 
    849          /* OES_texture_float allows creation and use of floating point
    850           * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
    851           * these textures to be used as a render target, this is done via
    852           * GL_EXT_color_buffer(_half)_float with set of new sized types.
    853           */
    854          if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
    855                                     texImage->TexObject->_IsHalfFloat)) {
    856             att_incomplete("bad internal format");
    857             att->Complete = GL_FALSE;
    858             return;
    859          }
    860       }
    861       else if (format == GL_DEPTH) {
    862          if (baseFormat == GL_DEPTH_COMPONENT) {
    863             /* OK */
    864          }
    865          else if (ctx->Extensions.ARB_depth_texture &&
    866                   baseFormat == GL_DEPTH_STENCIL) {
    867             /* OK */
    868          }
    869          else {
    870             att->Complete = GL_FALSE;
    871             att_incomplete("bad depth format");
    872             return;
    873          }
    874       }
    875       else {
    876          assert(format == GL_STENCIL);
    877          if (ctx->Extensions.ARB_depth_texture &&
    878              baseFormat == GL_DEPTH_STENCIL) {
    879             /* OK */
    880          } else if (ctx->Extensions.ARB_texture_stencil8 &&
    881                     baseFormat == GL_STENCIL_INDEX) {
    882             /* OK */
    883          } else {
    884             /* no such thing as stencil-only textures */
    885             att_incomplete("illegal stencil texture");
    886             att->Complete = GL_FALSE;
    887             return;
    888          }
    889       }
    890    }
    891    else if (att->Type == GL_RENDERBUFFER_EXT) {
    892       const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
    893 
    894       assert(att->Renderbuffer);
    895       if (!att->Renderbuffer->InternalFormat ||
    896           att->Renderbuffer->Width < 1 ||
    897           att->Renderbuffer->Height < 1) {
    898          att_incomplete("0x0 renderbuffer");
    899          att->Complete = GL_FALSE;
    900          return;
    901       }
    902       if (format == GL_COLOR) {
    903          if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
    904             att_incomplete("bad renderbuffer color format");
    905             att->Complete = GL_FALSE;
    906             return;
    907          }
    908       }
    909       else if (format == GL_DEPTH) {
    910          if (baseFormat == GL_DEPTH_COMPONENT) {
    911             /* OK */
    912          }
    913          else if (baseFormat == GL_DEPTH_STENCIL) {
    914             /* OK */
    915          }
    916          else {
    917             att_incomplete("bad renderbuffer depth format");
    918             att->Complete = GL_FALSE;
    919             return;
    920          }
    921       }
    922       else {
    923          assert(format == GL_STENCIL);
    924          if (baseFormat == GL_STENCIL_INDEX ||
    925              baseFormat == GL_DEPTH_STENCIL) {
    926             /* OK */
    927          }
    928          else {
    929             att->Complete = GL_FALSE;
    930             att_incomplete("bad renderbuffer stencil format");
    931             return;
    932          }
    933       }
    934    }
    935    else {
    936       assert(att->Type == GL_NONE);
    937       /* complete */
    938       return;
    939    }
    940 }
    941 
    942 
    943 /**
    944  * Test if the given framebuffer object is complete and update its
    945  * Status field with the results.
    946  * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
    947  * driver to make hardware-specific validation/completeness checks.
    948  * Also update the framebuffer's Width and Height fields if the
    949  * framebuffer is complete.
    950  */
    951 void
    952 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    953                                     struct gl_framebuffer *fb)
    954 {
    955    GLuint numImages;
    956    GLenum intFormat = GL_NONE; /* color buffers' internal format */
    957    GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
    958    GLint numSamples = -1;
    959    GLint fixedSampleLocations = -1;
    960    GLint i;
    961    GLuint j;
    962    /* Covers max_layer_count, is_layered, and layer_tex_target */
    963    bool layer_info_valid = false;
    964    GLuint max_layer_count = 0, att_layer_count;
    965    bool is_layered = false;
    966    GLenum layer_tex_target = 0;
    967    bool has_depth_attachment = false;
    968    bool has_stencil_attachment = false;
    969 
    970    assert(_mesa_is_user_fbo(fb));
    971 
    972    /* we're changing framebuffer fields here */
    973    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
    974 
    975    numImages = 0;
    976    fb->Width = 0;
    977    fb->Height = 0;
    978    fb->_AllColorBuffersFixedPoint = GL_TRUE;
    979    fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
    980    fb->_HasAttachments = true;
    981    fb->_IntegerBuffers = 0;
    982 
    983    /* Start at -2 to more easily loop over all attachment points.
    984     *  -2: depth buffer
    985     *  -1: stencil buffer
    986     * >=0: color buffer
    987     */
    988    for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
    989       struct gl_renderbuffer_attachment *att;
    990       GLenum f;
    991       mesa_format attFormat;
    992       GLenum att_tex_target = GL_NONE;
    993 
    994       /*
    995        * XXX for ARB_fbo, only check color buffers that are named by
    996        * GL_READ_BUFFER and GL_DRAW_BUFFERi.
    997        */
    998 
    999       /* check for attachment completeness
   1000        */
   1001       if (i == -2) {
   1002          att = &fb->Attachment[BUFFER_DEPTH];
   1003          test_attachment_completeness(ctx, GL_DEPTH, att);
   1004          if (!att->Complete) {
   1005             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
   1006             fbo_incomplete(ctx, "depth attachment incomplete", -1);
   1007             return;
   1008          } else if (att->Type != GL_NONE) {
   1009             has_depth_attachment = true;
   1010          }
   1011       }
   1012       else if (i == -1) {
   1013          att = &fb->Attachment[BUFFER_STENCIL];
   1014          test_attachment_completeness(ctx, GL_STENCIL, att);
   1015          if (!att->Complete) {
   1016             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
   1017             fbo_incomplete(ctx, "stencil attachment incomplete", -1);
   1018             return;
   1019          } else if (att->Type != GL_NONE) {
   1020             has_stencil_attachment = true;
   1021          }
   1022       }
   1023       else {
   1024          att = &fb->Attachment[BUFFER_COLOR0 + i];
   1025          test_attachment_completeness(ctx, GL_COLOR, att);
   1026          if (!att->Complete) {
   1027             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
   1028             fbo_incomplete(ctx, "color attachment incomplete", i);
   1029             return;
   1030          }
   1031       }
   1032 
   1033       /* get width, height, format of the renderbuffer/texture
   1034        */
   1035       if (att->Type == GL_TEXTURE) {
   1036          const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
   1037          att_tex_target = att->Texture->Target;
   1038          minWidth = MIN2(minWidth, texImg->Width);
   1039          maxWidth = MAX2(maxWidth, texImg->Width);
   1040          minHeight = MIN2(minHeight, texImg->Height);
   1041          maxHeight = MAX2(maxHeight, texImg->Height);
   1042          f = texImg->_BaseFormat;
   1043          attFormat = texImg->TexFormat;
   1044          numImages++;
   1045 
   1046          if (!is_format_color_renderable(ctx, attFormat,
   1047                                          texImg->InternalFormat) &&
   1048              !is_legal_depth_format(ctx, f) &&
   1049              f != GL_STENCIL_INDEX) {
   1050             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
   1051             fbo_incomplete(ctx, "texture attachment incomplete", -1);
   1052             return;
   1053          }
   1054 
   1055          if (numSamples < 0)
   1056             numSamples = texImg->NumSamples;
   1057          else if (numSamples != texImg->NumSamples) {
   1058             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
   1059             fbo_incomplete(ctx, "inconsistent sample count", -1);
   1060             return;
   1061          }
   1062 
   1063          if (fixedSampleLocations < 0)
   1064             fixedSampleLocations = texImg->FixedSampleLocations;
   1065          else if (fixedSampleLocations != texImg->FixedSampleLocations) {
   1066             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
   1067             fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
   1068             return;
   1069          }
   1070       }
   1071       else if (att->Type == GL_RENDERBUFFER_EXT) {
   1072          minWidth = MIN2(minWidth, att->Renderbuffer->Width);
   1073          maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
   1074          minHeight = MIN2(minHeight, att->Renderbuffer->Height);
   1075          maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
   1076          f = att->Renderbuffer->InternalFormat;
   1077          attFormat = att->Renderbuffer->Format;
   1078          numImages++;
   1079 
   1080          if (numSamples < 0)
   1081             numSamples = att->Renderbuffer->NumSamples;
   1082          else if (numSamples != att->Renderbuffer->NumSamples) {
   1083             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
   1084             fbo_incomplete(ctx, "inconsistent sample count", -1);
   1085             return;
   1086          }
   1087 
   1088          /* RENDERBUFFER has fixedSampleLocations implicitly true */
   1089          if (fixedSampleLocations < 0)
   1090             fixedSampleLocations = GL_TRUE;
   1091          else if (fixedSampleLocations != GL_TRUE) {
   1092             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
   1093             fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
   1094             return;
   1095          }
   1096       }
   1097       else {
   1098          assert(att->Type == GL_NONE);
   1099          continue;
   1100       }
   1101 
   1102       /* Update flags describing color buffer datatypes */
   1103       if (i >= 0) {
   1104          GLenum type = _mesa_get_format_datatype(attFormat);
   1105 
   1106          /* check if integer color */
   1107          if (_mesa_is_format_integer_color(attFormat))
   1108             fb->_IntegerBuffers |= (1 << i);
   1109 
   1110          fb->_AllColorBuffersFixedPoint =
   1111             fb->_AllColorBuffersFixedPoint &&
   1112             (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
   1113 
   1114          fb->_HasSNormOrFloatColorBuffer =
   1115             fb->_HasSNormOrFloatColorBuffer ||
   1116             type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
   1117       }
   1118 
   1119       /* Error-check width, height, format */
   1120       if (numImages == 1) {
   1121          /* save format */
   1122          if (i >= 0) {
   1123             intFormat = f;
   1124          }
   1125       }
   1126       else {
   1127          if (!ctx->Extensions.ARB_framebuffer_object) {
   1128             /* check that width, height, format are same */
   1129             if (minWidth != maxWidth || minHeight != maxHeight) {
   1130                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
   1131                fbo_incomplete(ctx, "width or height mismatch", -1);
   1132                return;
   1133             }
   1134             /* check that all color buffers are the same format */
   1135             if (intFormat != GL_NONE && f != intFormat) {
   1136                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
   1137                fbo_incomplete(ctx, "format mismatch", -1);
   1138                return;
   1139             }
   1140          }
   1141       }
   1142 
   1143       /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
   1144        */
   1145       if (att->Type == GL_RENDERBUFFER &&
   1146           att->Renderbuffer->Format == MESA_FORMAT_NONE) {
   1147          fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
   1148          fbo_incomplete(ctx, "unsupported renderbuffer format", i);
   1149          return;
   1150       }
   1151 
   1152       /* Check that layered rendering is consistent. */
   1153       if (att->Layered) {
   1154          if (att_tex_target == GL_TEXTURE_CUBE_MAP)
   1155             att_layer_count = 6;
   1156          else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
   1157             att_layer_count = att->Renderbuffer->Height;
   1158          else
   1159             att_layer_count = att->Renderbuffer->Depth;
   1160       } else {
   1161          att_layer_count = 0;
   1162       }
   1163       if (!layer_info_valid) {
   1164          is_layered = att->Layered;
   1165          max_layer_count = att_layer_count;
   1166          layer_tex_target = att_tex_target;
   1167          layer_info_valid = true;
   1168       } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
   1169          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
   1170          fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
   1171          return;
   1172       } else if (is_layered != att->Layered) {
   1173          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
   1174          fbo_incomplete(ctx,
   1175                         "framebuffer attachment layer mode is inconsistent",
   1176                         i);
   1177          return;
   1178       } else if (att_layer_count > max_layer_count) {
   1179          max_layer_count = att_layer_count;
   1180       }
   1181 
   1182       /*
   1183        * The extension GL_ARB_framebuffer_no_attachments places additional
   1184        * requirement on each attachment. Those additional requirements are
   1185        * tighter that those of previous versions of GL. In interest of better
   1186        * compatibility, we will not enforce these restrictions. For the record
   1187        * those additional restrictions are quoted below:
   1188        *
   1189        * "The width and height of image are greater than zero and less than or
   1190        *  equal to the values of the implementation-dependent limits
   1191        *  MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
   1192        *
   1193        * "If <image> is a three-dimensional texture or a one- or two-dimensional
   1194        *  array texture and the attachment is layered, the depth or layer count
   1195        *  of the texture is less than or equal to the implementation-dependent
   1196        *  limit MAX_FRAMEBUFFER_LAYERS."
   1197        *
   1198        * "If image has multiple samples, its sample count is less than or equal
   1199        *  to the value of the implementation-dependent limit
   1200        *  MAX_FRAMEBUFFER_SAMPLES."
   1201        *
   1202        * The same requirements are also in place for GL 4.5,
   1203        * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
   1204        */
   1205    }
   1206 
   1207    fb->MaxNumLayers = max_layer_count;
   1208 
   1209    if (numImages == 0) {
   1210       fb->_HasAttachments = false;
   1211 
   1212       if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
   1213          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
   1214          fbo_incomplete(ctx, "no attachments", -1);
   1215          return;
   1216       }
   1217 
   1218       if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
   1219          fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
   1220          fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
   1221          return;
   1222       }
   1223    }
   1224 
   1225    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
   1226       /* Check that all DrawBuffers are present */
   1227       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
   1228          if (fb->ColorDrawBuffer[j] != GL_NONE) {
   1229             const struct gl_renderbuffer_attachment *att
   1230                = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
   1231             assert(att);
   1232             if (att->Type == GL_NONE) {
   1233                fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
   1234                fbo_incomplete(ctx, "missing drawbuffer", j);
   1235                return;
   1236             }
   1237          }
   1238       }
   1239 
   1240       /* Check that the ReadBuffer is present */
   1241       if (fb->ColorReadBuffer != GL_NONE) {
   1242          const struct gl_renderbuffer_attachment *att
   1243             = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
   1244          assert(att);
   1245          if (att->Type == GL_NONE) {
   1246             fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
   1247             fbo_incomplete(ctx, "missing readbuffer", -1);
   1248             return;
   1249          }
   1250       }
   1251    }
   1252 
   1253    /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
   1254     *
   1255     *    "Depth and stencil attachments, if present, are the same image."
   1256     *
   1257     * This restriction is not present in the OpenGL ES2 spec.
   1258     */
   1259    if (_mesa_is_gles3(ctx) &&
   1260        has_stencil_attachment && has_depth_attachment &&
   1261        !_mesa_has_depthstencil_combined(fb)) {
   1262       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
   1263       fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
   1264       return;
   1265    }
   1266 
   1267    /* Provisionally set status = COMPLETE ... */
   1268    fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
   1269 
   1270    /* ... but the driver may say the FB is incomplete.
   1271     * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
   1272     * if anything.
   1273     */
   1274    if (ctx->Driver.ValidateFramebuffer) {
   1275       ctx->Driver.ValidateFramebuffer(ctx, fb);
   1276       if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
   1277          fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
   1278          return;
   1279       }
   1280    }
   1281 
   1282    /*
   1283     * Note that if ARB_framebuffer_object is supported and the attached
   1284     * renderbuffers/textures are different sizes, the framebuffer
   1285     * width/height will be set to the smallest width/height.
   1286     */
   1287    if (numImages != 0) {
   1288       fb->Width = minWidth;
   1289       fb->Height = minHeight;
   1290    }
   1291 
   1292    /* finally, update the visual info for the framebuffer */
   1293    _mesa_update_framebuffer_visual(ctx, fb);
   1294 }
   1295 
   1296 
   1297 GLboolean GLAPIENTRY
   1298 _mesa_IsRenderbuffer(GLuint renderbuffer)
   1299 {
   1300    GET_CURRENT_CONTEXT(ctx);
   1301    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
   1302    if (renderbuffer) {
   1303       struct gl_renderbuffer *rb =
   1304          _mesa_lookup_renderbuffer(ctx, renderbuffer);
   1305       if (rb != NULL && rb != &DummyRenderbuffer)
   1306          return GL_TRUE;
   1307    }
   1308    return GL_FALSE;
   1309 }
   1310 
   1311 
   1312 static struct gl_renderbuffer *
   1313 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
   1314                              const char *func)
   1315 {
   1316    struct gl_renderbuffer *newRb;
   1317 
   1318    /* create new renderbuffer object */
   1319    newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
   1320    if (!newRb) {
   1321       _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
   1322       return NULL;
   1323    }
   1324    assert(newRb->AllocStorage);
   1325    _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
   1326    newRb->RefCount = 1; /* referenced by hash table */
   1327 
   1328    return newRb;
   1329 }
   1330 
   1331 
   1332 static void
   1333 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
   1334 {
   1335    struct gl_renderbuffer *newRb;
   1336    GET_CURRENT_CONTEXT(ctx);
   1337 
   1338    if (target != GL_RENDERBUFFER_EXT) {
   1339       _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
   1340       return;
   1341    }
   1342 
   1343    /* No need to flush here since the render buffer binding has no
   1344     * effect on rendering state.
   1345     */
   1346 
   1347    if (renderbuffer) {
   1348       newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
   1349       if (newRb == &DummyRenderbuffer) {
   1350          /* ID was reserved, but no real renderbuffer object made yet */
   1351          newRb = NULL;
   1352       }
   1353       else if (!newRb && !allow_user_names) {
   1354          /* All RB IDs must be Gen'd */
   1355          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
   1356          return;
   1357       }
   1358 
   1359       if (!newRb) {
   1360          _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
   1361          newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
   1362                                               "glBindRenderbufferEXT");
   1363          _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
   1364       }
   1365    }
   1366    else {
   1367       newRb = NULL;
   1368    }
   1369 
   1370    assert(newRb != &DummyRenderbuffer);
   1371 
   1372    _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
   1373 }
   1374 
   1375 void GLAPIENTRY
   1376 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
   1377 {
   1378    GET_CURRENT_CONTEXT(ctx);
   1379 
   1380    /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
   1381     * entry point, but they allow the use of user-generated names.
   1382     */
   1383    bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
   1384 }
   1385 
   1386 void GLAPIENTRY
   1387 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
   1388 {
   1389    /* This function should not be in the dispatch table for core profile /
   1390     * OpenGL 3.1, so execution should never get here in those cases -- no
   1391     * need for an explicit test.
   1392     */
   1393    bind_renderbuffer(target, renderbuffer, true);
   1394 }
   1395 
   1396 /**
   1397  * ARB_framebuffer_no_attachment - Application passes requested param's
   1398  * here. NOTE: NumSamples requested need not be _NumSamples which is
   1399  * what the hw supports.
   1400  */
   1401 static void
   1402 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
   1403                        GLenum pname, GLint param, const char *func)
   1404 {
   1405    switch (pname) {
   1406    case GL_FRAMEBUFFER_DEFAULT_WIDTH:
   1407       if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
   1408         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
   1409       else
   1410          fb->DefaultGeometry.Width = param;
   1411       break;
   1412    case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
   1413       if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
   1414         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
   1415       else
   1416          fb->DefaultGeometry.Height = param;
   1417       break;
   1418    case GL_FRAMEBUFFER_DEFAULT_LAYERS:
   1419      /*
   1420       * According to the OpenGL ES 3.1 specification section 9.2.1, the
   1421       * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
   1422       */
   1423       if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
   1424          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
   1425          break;
   1426       }
   1427       if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
   1428          _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
   1429       else
   1430          fb->DefaultGeometry.Layers = param;
   1431       break;
   1432    case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
   1433       if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
   1434         _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
   1435       else
   1436         fb->DefaultGeometry.NumSamples = param;
   1437       break;
   1438    case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
   1439       fb->DefaultGeometry.FixedSampleLocations = param;
   1440       break;
   1441    default:
   1442       _mesa_error(ctx, GL_INVALID_ENUM,
   1443                   "%s(pname=0x%x)", func, pname);
   1444    }
   1445 
   1446    invalidate_framebuffer(fb);
   1447    ctx->NewState |= _NEW_BUFFERS;
   1448 }
   1449 
   1450 void GLAPIENTRY
   1451 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
   1452 {
   1453    GET_CURRENT_CONTEXT(ctx);
   1454    struct gl_framebuffer *fb;
   1455 
   1456    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
   1457       _mesa_error(ctx, GL_INVALID_OPERATION,
   1458                   "glFramebufferParameteriv not supported "
   1459                   "(ARB_framebuffer_no_attachments not implemented)");
   1460       return;
   1461    }
   1462 
   1463    fb = get_framebuffer_target(ctx, target);
   1464    if (!fb) {
   1465       _mesa_error(ctx, GL_INVALID_ENUM,
   1466                   "glFramebufferParameteri(target=0x%x)", target);
   1467       return;
   1468    }
   1469 
   1470    /* check framebuffer binding */
   1471    if (_mesa_is_winsys_fbo(fb)) {
   1472       _mesa_error(ctx, GL_INVALID_OPERATION,
   1473                   "glFramebufferParameteri");
   1474       return;
   1475    }
   1476 
   1477    framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
   1478 }
   1479 
   1480 static void
   1481 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
   1482                             GLenum pname, GLint *params, const char *func)
   1483 {
   1484    switch (pname) {
   1485    case GL_FRAMEBUFFER_DEFAULT_WIDTH:
   1486       *params = fb->DefaultGeometry.Width;
   1487       break;
   1488    case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
   1489       *params = fb->DefaultGeometry.Height;
   1490       break;
   1491    case GL_FRAMEBUFFER_DEFAULT_LAYERS:
   1492       /*
   1493        * According to the OpenGL ES 3.1 specification section 9.2.3, the
   1494        * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
   1495        */
   1496       if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
   1497          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
   1498          break;
   1499       }
   1500       *params = fb->DefaultGeometry.Layers;
   1501       break;
   1502    case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
   1503       *params = fb->DefaultGeometry.NumSamples;
   1504       break;
   1505    case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
   1506       *params = fb->DefaultGeometry.FixedSampleLocations;
   1507       break;
   1508    default:
   1509       _mesa_error(ctx, GL_INVALID_ENUM,
   1510                   "%s(pname=0x%x)", func, pname);
   1511    }
   1512 }
   1513 
   1514 void GLAPIENTRY
   1515 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
   1516 {
   1517    GET_CURRENT_CONTEXT(ctx);
   1518    struct gl_framebuffer *fb;
   1519 
   1520    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
   1521       _mesa_error(ctx, GL_INVALID_OPERATION,
   1522                   "glGetFramebufferParameteriv not supported "
   1523                   "(ARB_framebuffer_no_attachments not implemented)");
   1524       return;
   1525    }
   1526 
   1527    fb = get_framebuffer_target(ctx, target);
   1528    if (!fb) {
   1529       _mesa_error(ctx, GL_INVALID_ENUM,
   1530                   "glGetFramebufferParameteriv(target=0x%x)", target);
   1531       return;
   1532    }
   1533 
   1534    /* check framebuffer binding */
   1535    if (_mesa_is_winsys_fbo(fb)) {
   1536       _mesa_error(ctx, GL_INVALID_OPERATION,
   1537                   "glGetFramebufferParameteriv");
   1538       return;
   1539    }
   1540 
   1541    get_framebuffer_parameteriv(ctx, fb, pname, params,
   1542                                "glGetFramebufferParameteriv");
   1543 }
   1544 
   1545 
   1546 /**
   1547  * Remove the specified renderbuffer or texture from any attachment point in
   1548  * the framebuffer.
   1549  *
   1550  * \returns
   1551  * \c true if the renderbuffer was detached from an attachment point.  \c
   1552  * false otherwise.
   1553  */
   1554 bool
   1555 _mesa_detach_renderbuffer(struct gl_context *ctx,
   1556                           struct gl_framebuffer *fb,
   1557                           const void *att)
   1558 {
   1559    unsigned i;
   1560    bool progress = false;
   1561 
   1562    for (i = 0; i < BUFFER_COUNT; i++) {
   1563       if (fb->Attachment[i].Texture == att
   1564           || fb->Attachment[i].Renderbuffer == att) {
   1565          remove_attachment(ctx, &fb->Attachment[i]);
   1566          progress = true;
   1567       }
   1568    }
   1569 
   1570    /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
   1571     * Completeness," of the OpenGL 3.1 spec says:
   1572     *
   1573     *     "Performing any of the following actions may change whether the
   1574     *     framebuffer is considered complete or incomplete:
   1575     *
   1576     *     ...
   1577     *
   1578     *        - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
   1579     *          containing an image that is attached to a framebuffer object
   1580     *          that is bound to the framebuffer."
   1581     */
   1582    if (progress)
   1583       invalidate_framebuffer(fb);
   1584 
   1585    return progress;
   1586 }
   1587 
   1588 
   1589 void GLAPIENTRY
   1590 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
   1591 {
   1592    GLint i;
   1593    GET_CURRENT_CONTEXT(ctx);
   1594 
   1595    if (n < 0) {
   1596       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
   1597       return;
   1598    }
   1599 
   1600    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   1601 
   1602    for (i = 0; i < n; i++) {
   1603       if (renderbuffers[i] > 0) {
   1604          struct gl_renderbuffer *rb;
   1605          rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
   1606          if (rb) {
   1607             /* check if deleting currently bound renderbuffer object */
   1608             if (rb == ctx->CurrentRenderbuffer) {
   1609                /* bind default */
   1610                assert(rb->RefCount >= 2);
   1611                _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
   1612             }
   1613 
   1614             /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
   1615              * subsection "Attaching Renderbuffer Images to a Framebuffer,"
   1616              * of the OpenGL 3.1 spec says:
   1617              *
   1618              *     "If a renderbuffer object is deleted while its image is
   1619              *     attached to one or more attachment points in the currently
   1620              *     bound framebuffer, then it is as if FramebufferRenderbuffer
   1621              *     had been called, with a renderbuffer of 0, for each
   1622              *     attachment point to which this image was attached in the
   1623              *     currently bound framebuffer. In other words, this
   1624              *     renderbuffer image is first detached from all attachment
   1625              *     points in the currently bound framebuffer. Note that the
   1626              *     renderbuffer image is specifically not detached from any
   1627              *     non-bound framebuffers. Detaching the image from any
   1628              *     non-bound framebuffers is the responsibility of the
   1629              *     application.
   1630              */
   1631             if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
   1632                _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
   1633             }
   1634             if (_mesa_is_user_fbo(ctx->ReadBuffer)
   1635                 && ctx->ReadBuffer != ctx->DrawBuffer) {
   1636                _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
   1637             }
   1638 
   1639             /* Remove from hash table immediately, to free the ID.
   1640              * But the object will not be freed until it's no longer
   1641              * referenced anywhere else.
   1642              */
   1643             _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
   1644 
   1645             if (rb != &DummyRenderbuffer) {
   1646                /* no longer referenced by hash table */
   1647                _mesa_reference_renderbuffer(&rb, NULL);
   1648             }
   1649          }
   1650       }
   1651    }
   1652 }
   1653 
   1654 static void
   1655 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
   1656                       bool dsa)
   1657 {
   1658    const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
   1659    GLuint first;
   1660    GLint i;
   1661 
   1662    if (n < 0) {
   1663       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
   1664       return;
   1665    }
   1666 
   1667    if (!renderbuffers)
   1668       return;
   1669 
   1670    _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
   1671 
   1672    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
   1673 
   1674    for (i = 0; i < n; i++) {
   1675       GLuint name = first + i;
   1676       renderbuffers[i] = name;
   1677 
   1678       if (dsa) {
   1679          allocate_renderbuffer_locked(ctx, name, func);
   1680       } else {
   1681          /* insert a dummy renderbuffer into the hash table */
   1682          _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
   1683                                 &DummyRenderbuffer);
   1684       }
   1685    }
   1686 
   1687    _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
   1688 }
   1689 
   1690 
   1691 void GLAPIENTRY
   1692 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
   1693 {
   1694    GET_CURRENT_CONTEXT(ctx);
   1695    create_render_buffers(ctx, n, renderbuffers, false);
   1696 }
   1697 
   1698 
   1699 void GLAPIENTRY
   1700 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
   1701 {
   1702    GET_CURRENT_CONTEXT(ctx);
   1703    create_render_buffers(ctx, n, renderbuffers, true);
   1704 }
   1705 
   1706 
   1707 /**
   1708  * Given an internal format token for a render buffer, return the
   1709  * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
   1710  * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
   1711  * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
   1712  *
   1713  * This is similar to _mesa_base_tex_format() but the set of valid
   1714  * internal formats is different.
   1715  *
   1716  * Note that even if a format is determined to be legal here, validation
   1717  * of the FBO may fail if the format is not supported by the driver/GPU.
   1718  *
   1719  * \param internalFormat  as passed to glRenderbufferStorage()
   1720  * \return the base internal format, or 0 if internalFormat is illegal
   1721  */
   1722 GLenum
   1723 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
   1724 {
   1725    /*
   1726     * Notes: some formats such as alpha, luminance, etc. were added
   1727     * with GL_ARB_framebuffer_object.
   1728     */
   1729    switch (internalFormat) {
   1730    case GL_ALPHA:
   1731    case GL_ALPHA4:
   1732    case GL_ALPHA8:
   1733    case GL_ALPHA12:
   1734    case GL_ALPHA16:
   1735       return (ctx->API == API_OPENGL_COMPAT &&
   1736               ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
   1737    case GL_LUMINANCE:
   1738    case GL_LUMINANCE4:
   1739    case GL_LUMINANCE8:
   1740    case GL_LUMINANCE12:
   1741    case GL_LUMINANCE16:
   1742       return (ctx->API == API_OPENGL_COMPAT &&
   1743               ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
   1744    case GL_LUMINANCE_ALPHA:
   1745    case GL_LUMINANCE4_ALPHA4:
   1746    case GL_LUMINANCE6_ALPHA2:
   1747    case GL_LUMINANCE8_ALPHA8:
   1748    case GL_LUMINANCE12_ALPHA4:
   1749    case GL_LUMINANCE12_ALPHA12:
   1750    case GL_LUMINANCE16_ALPHA16:
   1751       return (ctx->API == API_OPENGL_COMPAT &&
   1752               ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
   1753    case GL_INTENSITY:
   1754    case GL_INTENSITY4:
   1755    case GL_INTENSITY8:
   1756    case GL_INTENSITY12:
   1757    case GL_INTENSITY16:
   1758       return (ctx->API == API_OPENGL_COMPAT &&
   1759               ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
   1760    case GL_RGB8:
   1761       return GL_RGB;
   1762    case GL_RGB:
   1763    case GL_R3_G3_B2:
   1764    case GL_RGB4:
   1765    case GL_RGB5:
   1766    case GL_RGB10:
   1767    case GL_RGB12:
   1768    case GL_RGB16:
   1769       return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
   1770    case GL_SRGB8_EXT:
   1771       return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
   1772    case GL_RGBA4:
   1773    case GL_RGB5_A1:
   1774    case GL_RGBA8:
   1775       return GL_RGBA;
   1776    case GL_RGBA:
   1777    case GL_RGBA2:
   1778    case GL_RGBA12:
   1779    case GL_RGBA16:
   1780       return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
   1781    case GL_RGB10_A2:
   1782    case GL_SRGB8_ALPHA8_EXT:
   1783       return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
   1784    case GL_STENCIL_INDEX:
   1785    case GL_STENCIL_INDEX1_EXT:
   1786    case GL_STENCIL_INDEX4_EXT:
   1787    case GL_STENCIL_INDEX16_EXT:
   1788       /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
   1789        * OpenGL ES, but Mesa does not currently support them.
   1790        */
   1791       return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
   1792    case GL_STENCIL_INDEX8_EXT:
   1793       return GL_STENCIL_INDEX;
   1794    case GL_DEPTH_COMPONENT:
   1795    case GL_DEPTH_COMPONENT32:
   1796       return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
   1797    case GL_DEPTH_COMPONENT16:
   1798    case GL_DEPTH_COMPONENT24:
   1799       return GL_DEPTH_COMPONENT;
   1800    case GL_DEPTH_STENCIL:
   1801       return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
   1802    case GL_DEPTH24_STENCIL8:
   1803       return GL_DEPTH_STENCIL;
   1804    case GL_DEPTH_COMPONENT32F:
   1805       return ctx->Version >= 30
   1806          || (ctx->API == API_OPENGL_COMPAT &&
   1807              ctx->Extensions.ARB_depth_buffer_float)
   1808          ? GL_DEPTH_COMPONENT : 0;
   1809    case GL_DEPTH32F_STENCIL8:
   1810       return ctx->Version >= 30
   1811          || (ctx->API == API_OPENGL_COMPAT &&
   1812              ctx->Extensions.ARB_depth_buffer_float)
   1813          ? GL_DEPTH_STENCIL : 0;
   1814    case GL_RED:
   1815    case GL_R16:
   1816       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
   1817          ? GL_RED : 0;
   1818    case GL_R8:
   1819       return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
   1820          ? GL_RED : 0;
   1821    case GL_RG:
   1822    case GL_RG16:
   1823       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
   1824          ? GL_RG : 0;
   1825    case GL_RG8:
   1826       return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
   1827          ? GL_RG : 0;
   1828    /* signed normalized texture formats */
   1829    case GL_RED_SNORM:
   1830    case GL_R8_SNORM:
   1831    case GL_R16_SNORM:
   1832       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1833          ? GL_RED : 0;
   1834    case GL_RG_SNORM:
   1835    case GL_RG8_SNORM:
   1836    case GL_RG16_SNORM:
   1837       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1838          ? GL_RG : 0;
   1839    case GL_RGB_SNORM:
   1840    case GL_RGB8_SNORM:
   1841    case GL_RGB16_SNORM:
   1842       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1843          ? GL_RGB : 0;
   1844    case GL_RGBA_SNORM:
   1845    case GL_RGBA8_SNORM:
   1846    case GL_RGBA16_SNORM:
   1847       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1848          ? GL_RGBA : 0;
   1849    case GL_ALPHA_SNORM:
   1850    case GL_ALPHA8_SNORM:
   1851    case GL_ALPHA16_SNORM:
   1852       return ctx->API == API_OPENGL_COMPAT &&
   1853              ctx->Extensions.EXT_texture_snorm &&
   1854              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
   1855    case GL_LUMINANCE_SNORM:
   1856    case GL_LUMINANCE8_SNORM:
   1857    case GL_LUMINANCE16_SNORM:
   1858       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1859          ? GL_LUMINANCE : 0;
   1860    case GL_LUMINANCE_ALPHA_SNORM:
   1861    case GL_LUMINANCE8_ALPHA8_SNORM:
   1862    case GL_LUMINANCE16_ALPHA16_SNORM:
   1863       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1864          ? GL_LUMINANCE_ALPHA : 0;
   1865    case GL_INTENSITY_SNORM:
   1866    case GL_INTENSITY8_SNORM:
   1867    case GL_INTENSITY16_SNORM:
   1868       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
   1869          ? GL_INTENSITY : 0;
   1870 
   1871    case GL_R16F:
   1872    case GL_R32F:
   1873       return ((_mesa_is_desktop_gl(ctx) &&
   1874                ctx->Extensions.ARB_texture_rg &&
   1875                ctx->Extensions.ARB_texture_float) ||
   1876               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
   1877          ? GL_RED : 0;
   1878    case GL_RG16F:
   1879    case GL_RG32F:
   1880       return ((_mesa_is_desktop_gl(ctx) &&
   1881                ctx->Extensions.ARB_texture_rg &&
   1882                ctx->Extensions.ARB_texture_float) ||
   1883               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
   1884          ? GL_RG : 0;
   1885    case GL_RGB16F:
   1886    case GL_RGB32F:
   1887       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
   1888          ? GL_RGB : 0;
   1889    case GL_RGBA16F:
   1890    case GL_RGBA32F:
   1891       return ((_mesa_is_desktop_gl(ctx) &&
   1892                ctx->Extensions.ARB_texture_float) ||
   1893               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
   1894          ? GL_RGBA : 0;
   1895    case GL_ALPHA16F_ARB:
   1896    case GL_ALPHA32F_ARB:
   1897       return ctx->API == API_OPENGL_COMPAT &&
   1898              ctx->Extensions.ARB_texture_float &&
   1899              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
   1900    case GL_LUMINANCE16F_ARB:
   1901    case GL_LUMINANCE32F_ARB:
   1902       return ctx->API == API_OPENGL_COMPAT &&
   1903              ctx->Extensions.ARB_texture_float &&
   1904              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
   1905    case GL_LUMINANCE_ALPHA16F_ARB:
   1906    case GL_LUMINANCE_ALPHA32F_ARB:
   1907       return ctx->API == API_OPENGL_COMPAT &&
   1908              ctx->Extensions.ARB_texture_float &&
   1909              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
   1910    case GL_INTENSITY16F_ARB:
   1911    case GL_INTENSITY32F_ARB:
   1912       return ctx->API == API_OPENGL_COMPAT &&
   1913              ctx->Extensions.ARB_texture_float &&
   1914              ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
   1915    case GL_R11F_G11F_B10F:
   1916       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
   1917               _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
   1918          ? GL_RGB : 0;
   1919 
   1920    case GL_RGBA8UI_EXT:
   1921    case GL_RGBA16UI_EXT:
   1922    case GL_RGBA32UI_EXT:
   1923    case GL_RGBA8I_EXT:
   1924    case GL_RGBA16I_EXT:
   1925    case GL_RGBA32I_EXT:
   1926       return ctx->Version >= 30
   1927          || (_mesa_is_desktop_gl(ctx) &&
   1928              ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
   1929 
   1930    case GL_RGB8UI_EXT:
   1931    case GL_RGB16UI_EXT:
   1932    case GL_RGB32UI_EXT:
   1933    case GL_RGB8I_EXT:
   1934    case GL_RGB16I_EXT:
   1935    case GL_RGB32I_EXT:
   1936       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
   1937          ? GL_RGB : 0;
   1938    case GL_R8UI:
   1939    case GL_R8I:
   1940    case GL_R16UI:
   1941    case GL_R16I:
   1942    case GL_R32UI:
   1943    case GL_R32I:
   1944       return ctx->Version >= 30
   1945          || (_mesa_is_desktop_gl(ctx) &&
   1946              ctx->Extensions.ARB_texture_rg &&
   1947              ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
   1948 
   1949    case GL_RG8UI:
   1950    case GL_RG8I:
   1951    case GL_RG16UI:
   1952    case GL_RG16I:
   1953    case GL_RG32UI:
   1954    case GL_RG32I:
   1955       return ctx->Version >= 30
   1956          || (_mesa_is_desktop_gl(ctx) &&
   1957              ctx->Extensions.ARB_texture_rg &&
   1958              ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
   1959 
   1960    case GL_INTENSITY8I_EXT:
   1961    case GL_INTENSITY8UI_EXT:
   1962    case GL_INTENSITY16I_EXT:
   1963    case GL_INTENSITY16UI_EXT:
   1964    case GL_INTENSITY32I_EXT:
   1965    case GL_INTENSITY32UI_EXT:
   1966       return ctx->API == API_OPENGL_COMPAT &&
   1967              ctx->Extensions.EXT_texture_integer &&
   1968              ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
   1969 
   1970    case GL_LUMINANCE8I_EXT:
   1971    case GL_LUMINANCE8UI_EXT:
   1972    case GL_LUMINANCE16I_EXT:
   1973    case GL_LUMINANCE16UI_EXT:
   1974    case GL_LUMINANCE32I_EXT:
   1975    case GL_LUMINANCE32UI_EXT:
   1976       return ctx->API == API_OPENGL_COMPAT &&
   1977              ctx->Extensions.EXT_texture_integer &&
   1978              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
   1979 
   1980    case GL_LUMINANCE_ALPHA8I_EXT:
   1981    case GL_LUMINANCE_ALPHA8UI_EXT:
   1982    case GL_LUMINANCE_ALPHA16I_EXT:
   1983    case GL_LUMINANCE_ALPHA16UI_EXT:
   1984    case GL_LUMINANCE_ALPHA32I_EXT:
   1985    case GL_LUMINANCE_ALPHA32UI_EXT:
   1986       return ctx->API == API_OPENGL_COMPAT &&
   1987              ctx->Extensions.EXT_texture_integer &&
   1988              ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
   1989 
   1990    case GL_ALPHA8I_EXT:
   1991    case GL_ALPHA8UI_EXT:
   1992    case GL_ALPHA16I_EXT:
   1993    case GL_ALPHA16UI_EXT:
   1994    case GL_ALPHA32I_EXT:
   1995    case GL_ALPHA32UI_EXT:
   1996       return ctx->API == API_OPENGL_COMPAT &&
   1997              ctx->Extensions.EXT_texture_integer &&
   1998              ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
   1999 
   2000    case GL_RGB10_A2UI:
   2001       return (_mesa_is_desktop_gl(ctx) &&
   2002               ctx->Extensions.ARB_texture_rgb10_a2ui)
   2003          || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
   2004 
   2005    case GL_RGB565:
   2006       return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
   2007          ? GL_RGB : 0;
   2008    default:
   2009       return 0;
   2010    }
   2011 }
   2012 
   2013 
   2014 /**
   2015  * Invalidate a renderbuffer attachment.  Called from _mesa_HashWalk().
   2016  */
   2017 static void
   2018 invalidate_rb(GLuint key, void *data, void *userData)
   2019 {
   2020    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
   2021    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
   2022 
   2023    /* If this is a user-created FBO */
   2024    if (_mesa_is_user_fbo(fb)) {
   2025       GLuint i;
   2026       for (i = 0; i < BUFFER_COUNT; i++) {
   2027          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
   2028          if (att->Type == GL_RENDERBUFFER &&
   2029              att->Renderbuffer == rb) {
   2030             /* Mark fb status as indeterminate to force re-validation */
   2031             fb->_Status = 0;
   2032             return;
   2033          }
   2034       }
   2035    }
   2036 }
   2037 
   2038 
   2039 /** sentinal value, see below */
   2040 #define NO_SAMPLES 1000
   2041 
   2042 void
   2043 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
   2044                            GLenum internalFormat, GLsizei width,
   2045                            GLsizei height, GLsizei samples)
   2046 {
   2047    const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
   2048 
   2049    assert(baseFormat != 0);
   2050    assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
   2051    assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
   2052    assert(samples != NO_SAMPLES);
   2053    if (samples != 0) {
   2054       assert(samples > 0);
   2055       assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
   2056                                       internalFormat, samples) == GL_NO_ERROR);
   2057    }
   2058 
   2059    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   2060 
   2061    if (rb->InternalFormat == internalFormat &&
   2062        rb->Width == (GLuint) width &&
   2063        rb->Height == (GLuint) height &&
   2064        rb->NumSamples == samples) {
   2065       /* no change in allocation needed */
   2066       return;
   2067    }
   2068 
   2069    /* These MUST get set by the AllocStorage func */
   2070    rb->Format = MESA_FORMAT_NONE;
   2071    rb->NumSamples = samples;
   2072 
   2073    /* Now allocate the storage */
   2074    assert(rb->AllocStorage);
   2075    if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
   2076       /* No error - check/set fields now */
   2077       /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
   2078       assert(rb->Width == (GLuint) width);
   2079       assert(rb->Height == (GLuint) height);
   2080       rb->InternalFormat = internalFormat;
   2081       rb->_BaseFormat = baseFormat;
   2082       assert(rb->_BaseFormat != 0);
   2083    }
   2084    else {
   2085       /* Probably ran out of memory - clear the fields */
   2086       rb->Width = 0;
   2087       rb->Height = 0;
   2088       rb->Format = MESA_FORMAT_NONE;
   2089       rb->InternalFormat = GL_NONE;
   2090       rb->_BaseFormat = GL_NONE;
   2091       rb->NumSamples = 0;
   2092    }
   2093 
   2094    /* Invalidate the framebuffers the renderbuffer is attached in. */
   2095    if (rb->AttachedAnytime) {
   2096       _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
   2097    }
   2098 }
   2099 
   2100 /**
   2101  * Helper function used by renderbuffer_storage_direct() and
   2102  * renderbuffer_storage_target().
   2103  * samples will be NO_SAMPLES if called by a non-multisample function.
   2104  */
   2105 static void
   2106 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
   2107                      GLenum internalFormat, GLsizei width,
   2108                      GLsizei height, GLsizei samples, const char *func)
   2109 {
   2110    GLenum baseFormat;
   2111    GLenum sample_count_error;
   2112 
   2113    baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
   2114    if (baseFormat == 0) {
   2115       _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
   2116                   func, _mesa_enum_to_string(internalFormat));
   2117       return;
   2118    }
   2119 
   2120    if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
   2121       _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
   2122                   width);
   2123       return;
   2124    }
   2125 
   2126    if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
   2127       _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
   2128                   height);
   2129       return;
   2130    }
   2131 
   2132    if (samples == NO_SAMPLES) {
   2133       /* NumSamples == 0 indicates non-multisampling */
   2134       samples = 0;
   2135    }
   2136    else {
   2137       /* check the sample count;
   2138        * note: driver may choose to use more samples than what's requested
   2139        */
   2140       sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
   2141             internalFormat, samples);
   2142 
   2143       /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
   2144        *
   2145        * "If a negative number is provided where an argument of type sizei or
   2146        * sizeiptr is specified, the error INVALID VALUE is generated."
   2147        */
   2148       if (samples < 0) {
   2149          sample_count_error = GL_INVALID_VALUE;
   2150       }
   2151 
   2152       if (sample_count_error != GL_NO_ERROR) {
   2153          _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
   2154          return;
   2155       }
   2156    }
   2157 
   2158    _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
   2159 }
   2160 
   2161 /**
   2162  * Helper function used by _mesa_NamedRenderbufferStorage*().
   2163  * samples will be NO_SAMPLES if called by a non-multisample function.
   2164  */
   2165 static void
   2166 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
   2167                            GLsizei width, GLsizei height, GLsizei samples,
   2168                            const char *func)
   2169 {
   2170    GET_CURRENT_CONTEXT(ctx);
   2171 
   2172    if (MESA_VERBOSE & VERBOSE_API) {
   2173       if (samples == NO_SAMPLES)
   2174          _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
   2175                      func, renderbuffer,
   2176                      _mesa_enum_to_string(internalFormat),
   2177                      width, height);
   2178       else
   2179          _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
   2180                      func, renderbuffer,
   2181                      _mesa_enum_to_string(internalFormat),
   2182                      width, height, samples);
   2183    }
   2184 
   2185    struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
   2186    if (!rb || rb == &DummyRenderbuffer) {
   2187       /* ID was reserved, but no real renderbuffer object made yet */
   2188       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
   2189                   func, renderbuffer);
   2190       return;
   2191    }
   2192 
   2193    renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
   2194 }
   2195 
   2196 /**
   2197  * Helper function used by _mesa_RenderbufferStorage() and
   2198  * _mesa_RenderbufferStorageMultisample().
   2199  * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
   2200  */
   2201 static void
   2202 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
   2203                             GLsizei width, GLsizei height, GLsizei samples,
   2204                             const char *func)
   2205 {
   2206    GET_CURRENT_CONTEXT(ctx);
   2207 
   2208    if (MESA_VERBOSE & VERBOSE_API) {
   2209       if (samples == NO_SAMPLES)
   2210          _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
   2211                      func,
   2212                      _mesa_enum_to_string(target),
   2213                      _mesa_enum_to_string(internalFormat),
   2214                      width, height);
   2215       else
   2216          _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
   2217                      func,
   2218                      _mesa_enum_to_string(target),
   2219                      _mesa_enum_to_string(internalFormat),
   2220                      width, height, samples);
   2221    }
   2222 
   2223    if (target != GL_RENDERBUFFER_EXT) {
   2224       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
   2225       return;
   2226    }
   2227 
   2228    if (!ctx->CurrentRenderbuffer) {
   2229       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
   2230                   func);
   2231       return;
   2232    }
   2233 
   2234    renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
   2235                         height, samples, func);
   2236 }
   2237 
   2238 
   2239 void GLAPIENTRY
   2240 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
   2241 {
   2242    struct gl_renderbuffer *rb;
   2243    GET_CURRENT_CONTEXT(ctx);
   2244 
   2245    if (!ctx->Extensions.OES_EGL_image) {
   2246       _mesa_error(ctx, GL_INVALID_OPERATION,
   2247                   "glEGLImageTargetRenderbufferStorageOES(unsupported)");
   2248       return;
   2249    }
   2250 
   2251    if (target != GL_RENDERBUFFER) {
   2252       _mesa_error(ctx, GL_INVALID_ENUM,
   2253                   "EGLImageTargetRenderbufferStorageOES");
   2254       return;
   2255    }
   2256 
   2257    rb = ctx->CurrentRenderbuffer;
   2258    if (!rb) {
   2259       _mesa_error(ctx, GL_INVALID_OPERATION,
   2260                   "EGLImageTargetRenderbufferStorageOES");
   2261       return;
   2262    }
   2263 
   2264    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   2265 
   2266    ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
   2267 }
   2268 
   2269 
   2270 /**
   2271  * Helper function for _mesa_GetRenderbufferParameteriv() and
   2272  * _mesa_GetFramebufferAttachmentParameteriv()
   2273  * We have to be careful to respect the base format.  For example, if a
   2274  * renderbuffer/texture was created with internalFormat=GL_RGB but the
   2275  * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
   2276  * we need to return zero.
   2277  */
   2278 static GLint
   2279 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
   2280 {
   2281    if (_mesa_base_format_has_channel(baseFormat, pname))
   2282       return _mesa_get_format_bits(format, pname);
   2283    else
   2284       return 0;
   2285 }
   2286 
   2287 
   2288 
   2289 void GLAPIENTRY
   2290 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
   2291                              GLsizei width, GLsizei height)
   2292 {
   2293    /* GL_ARB_fbo says calling this function is equivalent to calling
   2294     * glRenderbufferStorageMultisample() with samples=0.  We pass in
   2295     * a token value here just for error reporting purposes.
   2296     */
   2297    renderbuffer_storage_target(target, internalFormat, width, height,
   2298                                NO_SAMPLES, "glRenderbufferStorage");
   2299 }
   2300 
   2301 
   2302 void GLAPIENTRY
   2303 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
   2304                                      GLenum internalFormat,
   2305                                      GLsizei width, GLsizei height)
   2306 {
   2307    renderbuffer_storage_target(target, internalFormat, width, height,
   2308                                samples, "glRenderbufferStorageMultisample");
   2309 }
   2310 
   2311 
   2312 /**
   2313  * OpenGL ES version of glRenderBufferStorage.
   2314  */
   2315 void GLAPIENTRY
   2316 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
   2317                            GLsizei width, GLsizei height)
   2318 {
   2319    switch (internalFormat) {
   2320    case GL_RGB565:
   2321       /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
   2322       /* choose a closest format */
   2323       internalFormat = GL_RGB5;
   2324       break;
   2325    default:
   2326       break;
   2327    }
   2328 
   2329    renderbuffer_storage_target(target, internalFormat, width, height, 0,
   2330                                "glRenderbufferStorageEXT");
   2331 }
   2332 
   2333 void GLAPIENTRY
   2334 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
   2335                                GLsizei width, GLsizei height)
   2336 {
   2337    /* GL_ARB_fbo says calling this function is equivalent to calling
   2338     * glRenderbufferStorageMultisample() with samples=0.  We pass in
   2339     * a token value here just for error reporting purposes.
   2340     */
   2341    renderbuffer_storage_named(renderbuffer, internalformat, width, height,
   2342                               NO_SAMPLES, "glNamedRenderbufferStorage");
   2343 }
   2344 
   2345 void GLAPIENTRY
   2346 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
   2347                                           GLenum internalformat,
   2348                                           GLsizei width, GLsizei height)
   2349 {
   2350    renderbuffer_storage_named(renderbuffer, internalformat, width, height,
   2351                               samples,
   2352                               "glNamedRenderbufferStorageMultisample");
   2353 }
   2354 
   2355 
   2356 static void
   2357 get_render_buffer_parameteriv(struct gl_context *ctx,
   2358                               struct gl_renderbuffer *rb, GLenum pname,
   2359                               GLint *params, const char *func)
   2360 {
   2361    /* No need to flush here since we're just quering state which is
   2362     * not effected by rendering.
   2363     */
   2364 
   2365    switch (pname) {
   2366    case GL_RENDERBUFFER_WIDTH_EXT:
   2367       *params = rb->Width;
   2368       return;
   2369    case GL_RENDERBUFFER_HEIGHT_EXT:
   2370       *params = rb->Height;
   2371       return;
   2372    case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
   2373       *params = rb->InternalFormat;
   2374       return;
   2375    case GL_RENDERBUFFER_RED_SIZE_EXT:
   2376    case GL_RENDERBUFFER_GREEN_SIZE_EXT:
   2377    case GL_RENDERBUFFER_BLUE_SIZE_EXT:
   2378    case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
   2379    case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
   2380    case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
   2381       *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
   2382       break;
   2383    case GL_RENDERBUFFER_SAMPLES:
   2384       if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
   2385           || _mesa_is_gles3(ctx)) {
   2386          *params = rb->NumSamples;
   2387          break;
   2388       }
   2389       /* fallthrough */
   2390    default:
   2391       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
   2392                   _mesa_enum_to_string(pname));
   2393       return;
   2394    }
   2395 }
   2396 
   2397 
   2398 void GLAPIENTRY
   2399 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
   2400 {
   2401    GET_CURRENT_CONTEXT(ctx);
   2402 
   2403    if (target != GL_RENDERBUFFER_EXT) {
   2404       _mesa_error(ctx, GL_INVALID_ENUM,
   2405                   "glGetRenderbufferParameterivEXT(target)");
   2406       return;
   2407    }
   2408 
   2409    if (!ctx->CurrentRenderbuffer) {
   2410       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
   2411                   "(no renderbuffer bound)");
   2412       return;
   2413    }
   2414 
   2415    get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
   2416                                  params, "glGetRenderbufferParameteriv");
   2417 }
   2418 
   2419 
   2420 void GLAPIENTRY
   2421 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
   2422                                       GLint *params)
   2423 {
   2424    GET_CURRENT_CONTEXT(ctx);
   2425 
   2426    struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
   2427    if (!rb || rb == &DummyRenderbuffer) {
   2428       /* ID was reserved, but no real renderbuffer object made yet */
   2429       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
   2430                   "(invalid renderbuffer %i)", renderbuffer);
   2431       return;
   2432    }
   2433 
   2434    get_render_buffer_parameteriv(ctx, rb, pname, params,
   2435                                  "glGetNamedRenderbufferParameteriv");
   2436 }
   2437 
   2438 
   2439 GLboolean GLAPIENTRY
   2440 _mesa_IsFramebuffer(GLuint framebuffer)
   2441 {
   2442    GET_CURRENT_CONTEXT(ctx);
   2443    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
   2444    if (framebuffer) {
   2445       struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
   2446       if (rb != NULL && rb != &DummyFramebuffer)
   2447          return GL_TRUE;
   2448    }
   2449    return GL_FALSE;
   2450 }
   2451 
   2452 
   2453 /**
   2454  * Check if any of the attachments of the given framebuffer are textures
   2455  * (render to texture).  Call ctx->Driver.RenderTexture() for such
   2456  * attachments.
   2457  */
   2458 static void
   2459 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
   2460 {
   2461    GLuint i;
   2462    assert(ctx->Driver.RenderTexture);
   2463 
   2464    if (_mesa_is_winsys_fbo(fb))
   2465       return; /* can't render to texture with winsys framebuffers */
   2466 
   2467    for (i = 0; i < BUFFER_COUNT; i++) {
   2468       struct gl_renderbuffer_attachment *att = fb->Attachment + i;
   2469       if (att->Texture && att->Renderbuffer->TexImage
   2470           && driver_RenderTexture_is_safe(att)) {
   2471          ctx->Driver.RenderTexture(ctx, fb, att);
   2472       }
   2473    }
   2474 }
   2475 
   2476 
   2477 /**
   2478  * Examine all the framebuffer's attachments to see if any are textures.
   2479  * If so, call ctx->Driver.FinishRenderTexture() for each texture to
   2480  * notify the device driver that the texture image may have changed.
   2481  */
   2482 static void
   2483 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
   2484 {
   2485    /* Skip if we know NeedsFinishRenderTexture won't be set. */
   2486    if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
   2487       return;
   2488 
   2489    if (ctx->Driver.FinishRenderTexture) {
   2490       GLuint i;
   2491       for (i = 0; i < BUFFER_COUNT; i++) {
   2492          struct gl_renderbuffer_attachment *att = fb->Attachment + i;
   2493          struct gl_renderbuffer *rb = att->Renderbuffer;
   2494          if (rb && rb->NeedsFinishRenderTexture) {
   2495             ctx->Driver.FinishRenderTexture(ctx, rb);
   2496          }
   2497       }
   2498    }
   2499 }
   2500 
   2501 
   2502 static void
   2503 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
   2504 {
   2505    struct gl_framebuffer *newDrawFb, *newReadFb;
   2506    GLboolean bindReadBuf, bindDrawBuf;
   2507    GET_CURRENT_CONTEXT(ctx);
   2508 
   2509    switch (target) {
   2510    case GL_DRAW_FRAMEBUFFER_EXT:
   2511       bindDrawBuf = GL_TRUE;
   2512       bindReadBuf = GL_FALSE;
   2513       break;
   2514    case GL_READ_FRAMEBUFFER_EXT:
   2515       bindDrawBuf = GL_FALSE;
   2516       bindReadBuf = GL_TRUE;
   2517       break;
   2518    case GL_FRAMEBUFFER_EXT:
   2519       bindDrawBuf = GL_TRUE;
   2520       bindReadBuf = GL_TRUE;
   2521       break;
   2522    default:
   2523       _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
   2524       return;
   2525    }
   2526 
   2527    if (framebuffer) {
   2528       /* Binding a user-created framebuffer object */
   2529       newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
   2530       if (newDrawFb == &DummyFramebuffer) {
   2531          /* ID was reserved, but no real framebuffer object made yet */
   2532          newDrawFb = NULL;
   2533       }
   2534       else if (!newDrawFb && !allow_user_names) {
   2535          /* All FBO IDs must be Gen'd */
   2536          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
   2537          return;
   2538       }
   2539 
   2540       if (!newDrawFb) {
   2541          /* create new framebuffer object */
   2542          newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
   2543          if (!newDrawFb) {
   2544             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
   2545             return;
   2546          }
   2547          _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
   2548       }
   2549       newReadFb = newDrawFb;
   2550    }
   2551    else {
   2552       /* Binding the window system framebuffer (which was originally set
   2553        * with MakeCurrent).
   2554        */
   2555       newDrawFb = ctx->WinSysDrawBuffer;
   2556       newReadFb = ctx->WinSysReadBuffer;
   2557    }
   2558 
   2559    _mesa_bind_framebuffers(ctx,
   2560                            bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
   2561                            bindReadBuf ? newReadFb : ctx->ReadBuffer);
   2562 }
   2563 
   2564 void
   2565 _mesa_bind_framebuffers(struct gl_context *ctx,
   2566                         struct gl_framebuffer *newDrawFb,
   2567                         struct gl_framebuffer *newReadFb)
   2568 {
   2569    struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
   2570    struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
   2571    const bool bindDrawBuf = oldDrawFb != newDrawFb;
   2572    const bool bindReadBuf = oldReadFb != newReadFb;
   2573 
   2574    assert(newDrawFb);
   2575    assert(newDrawFb != &DummyFramebuffer);
   2576 
   2577    /*
   2578     * OK, now bind the new Draw/Read framebuffers, if they're changing.
   2579     *
   2580     * We also check if we're beginning and/or ending render-to-texture.
   2581     * When a framebuffer with texture attachments is unbound, call
   2582     * ctx->Driver.FinishRenderTexture().
   2583     * When a framebuffer with texture attachments is bound, call
   2584     * ctx->Driver.RenderTexture().
   2585     *
   2586     * Note that if the ReadBuffer has texture attachments we don't consider
   2587     * that a render-to-texture case.
   2588     */
   2589    if (bindReadBuf) {
   2590       FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   2591 
   2592       /* check if old readbuffer was render-to-texture */
   2593       check_end_texture_render(ctx, oldReadFb);
   2594 
   2595       _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
   2596    }
   2597 
   2598    if (bindDrawBuf) {
   2599       FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   2600 
   2601       /* check if old framebuffer had any texture attachments */
   2602       if (oldDrawFb)
   2603          check_end_texture_render(ctx, oldDrawFb);
   2604 
   2605       /* check if newly bound framebuffer has any texture attachments */
   2606       check_begin_texture_render(ctx, newDrawFb);
   2607 
   2608       _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
   2609    }
   2610 
   2611    if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
   2612       /* The few classic drivers that actually hook this function really only
   2613        * want to know if the draw framebuffer changed.
   2614        */
   2615       ctx->Driver.BindFramebuffer(ctx,
   2616                                   bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
   2617                                   newDrawFb, newReadFb);
   2618    }
   2619 }
   2620 
   2621 void GLAPIENTRY
   2622 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
   2623 {
   2624    GET_CURRENT_CONTEXT(ctx);
   2625 
   2626    /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
   2627     * point, but they allow the use of user-generated names.
   2628     */
   2629    bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
   2630 }
   2631 
   2632 
   2633 void GLAPIENTRY
   2634 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
   2635 {
   2636    /* This function should not be in the dispatch table for core profile /
   2637     * OpenGL 3.1, so execution should never get here in those cases -- no
   2638     * need for an explicit test.
   2639     */
   2640    bind_framebuffer(target, framebuffer, true);
   2641 }
   2642 
   2643 
   2644 void GLAPIENTRY
   2645 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
   2646 {
   2647    GLint i;
   2648    GET_CURRENT_CONTEXT(ctx);
   2649 
   2650    if (n < 0) {
   2651       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
   2652       return;
   2653    }
   2654 
   2655    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   2656 
   2657    for (i = 0; i < n; i++) {
   2658       if (framebuffers[i] > 0) {
   2659          struct gl_framebuffer *fb;
   2660          fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
   2661          if (fb) {
   2662             assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
   2663 
   2664             /* check if deleting currently bound framebuffer object */
   2665             if (fb == ctx->DrawBuffer) {
   2666                /* bind default */
   2667                assert(fb->RefCount >= 2);
   2668                _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
   2669             }
   2670             if (fb == ctx->ReadBuffer) {
   2671                /* bind default */
   2672                assert(fb->RefCount >= 2);
   2673                _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
   2674             }
   2675 
   2676             /* remove from hash table immediately, to free the ID */
   2677             _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
   2678 
   2679             if (fb != &DummyFramebuffer) {
   2680                /* But the object will not be freed until it's no longer
   2681                 * bound in any context.
   2682                 */
   2683                _mesa_reference_framebuffer(&fb, NULL);
   2684             }
   2685          }
   2686       }
   2687    }
   2688 }
   2689 
   2690 
   2691 /**
   2692  * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
   2693  * It is not exposed to the rest of Mesa to encourage the use of
   2694  * nameless buffers in driver internals.
   2695  */
   2696 static void
   2697 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
   2698 {
   2699    GET_CURRENT_CONTEXT(ctx);
   2700    GLuint first;
   2701    GLint i;
   2702    struct gl_framebuffer *fb;
   2703 
   2704    const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
   2705 
   2706    if (n < 0) {
   2707       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
   2708       return;
   2709    }
   2710 
   2711    if (!framebuffers)
   2712       return;
   2713 
   2714    _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
   2715 
   2716    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
   2717 
   2718    for (i = 0; i < n; i++) {
   2719       GLuint name = first + i;
   2720       framebuffers[i] = name;
   2721 
   2722       if (dsa) {
   2723          fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
   2724          if (!fb) {
   2725             _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
   2726             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
   2727             return;
   2728          }
   2729       }
   2730       else
   2731          fb = &DummyFramebuffer;
   2732 
   2733       _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
   2734    }
   2735 
   2736    _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
   2737 }
   2738 
   2739 
   2740 void GLAPIENTRY
   2741 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
   2742 {
   2743    create_framebuffers(n, framebuffers, false);
   2744 }
   2745 
   2746 
   2747 void GLAPIENTRY
   2748 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
   2749 {
   2750    create_framebuffers(n, framebuffers, true);
   2751 }
   2752 
   2753 
   2754 GLenum
   2755 _mesa_check_framebuffer_status(struct gl_context *ctx,
   2756                                struct gl_framebuffer *buffer)
   2757 {
   2758    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
   2759 
   2760    if (_mesa_is_winsys_fbo(buffer)) {
   2761       /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
   2762       if (buffer != &IncompleteFramebuffer) {
   2763          return GL_FRAMEBUFFER_COMPLETE_EXT;
   2764       } else {
   2765          return GL_FRAMEBUFFER_UNDEFINED;
   2766       }
   2767    }
   2768 
   2769    /* No need to flush here */
   2770 
   2771    if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
   2772       _mesa_test_framebuffer_completeness(ctx, buffer);
   2773    }
   2774 
   2775    return buffer->_Status;
   2776 }
   2777 
   2778 
   2779 GLenum GLAPIENTRY
   2780 _mesa_CheckFramebufferStatus(GLenum target)
   2781 {
   2782    struct gl_framebuffer *fb;
   2783    GET_CURRENT_CONTEXT(ctx);
   2784 
   2785    if (MESA_VERBOSE & VERBOSE_API)
   2786       _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
   2787                   _mesa_enum_to_string(target));
   2788 
   2789    fb = get_framebuffer_target(ctx, target);
   2790    if (!fb) {
   2791       _mesa_error(ctx, GL_INVALID_ENUM,
   2792                   "glCheckFramebufferStatus(invalid target %s)",
   2793                   _mesa_enum_to_string(target));
   2794       return 0;
   2795    }
   2796 
   2797    return _mesa_check_framebuffer_status(ctx, fb);
   2798 }
   2799 
   2800 
   2801 GLenum GLAPIENTRY
   2802 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
   2803 {
   2804    struct gl_framebuffer *fb;
   2805    GET_CURRENT_CONTEXT(ctx);
   2806 
   2807    /* Validate the target (for conformance's sake) and grab a reference to the
   2808     * default framebuffer in case framebuffer = 0.
   2809     * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
   2810     * (30.10.2014, PDF page 336) says:
   2811     *    "If framebuffer is zero, then the status of the default read or
   2812     *    draw framebuffer (as determined by target) is returned."
   2813     */
   2814    switch (target) {
   2815       case GL_DRAW_FRAMEBUFFER:
   2816       case GL_FRAMEBUFFER:
   2817          fb = ctx->WinSysDrawBuffer;
   2818          break;
   2819       case GL_READ_FRAMEBUFFER:
   2820          fb = ctx->WinSysReadBuffer;
   2821          break;
   2822       default:
   2823          _mesa_error(ctx, GL_INVALID_ENUM,
   2824                      "glCheckNamedFramebufferStatus(invalid target %s)",
   2825                      _mesa_enum_to_string(target));
   2826          return 0;
   2827    }
   2828 
   2829    if (framebuffer) {
   2830       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   2831                                         "glCheckNamedFramebufferStatus");
   2832       if (!fb)
   2833          return 0;
   2834    }
   2835 
   2836    return _mesa_check_framebuffer_status(ctx, fb);
   2837 }
   2838 
   2839 
   2840 /**
   2841  * Replicate the src attachment point. Used by framebuffer_texture() when
   2842  * the same texture is attached at GL_DEPTH_ATTACHMENT and
   2843  * GL_STENCIL_ATTACHMENT.
   2844  */
   2845 static void
   2846 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
   2847                                      gl_buffer_index dst,
   2848                                      gl_buffer_index src)
   2849 {
   2850    struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
   2851    struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
   2852 
   2853    assert(src_att->Texture != NULL);
   2854    assert(src_att->Renderbuffer != NULL);
   2855 
   2856    _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
   2857    _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
   2858    dst_att->Type = src_att->Type;
   2859    dst_att->Complete = src_att->Complete;
   2860    dst_att->TextureLevel = src_att->TextureLevel;
   2861    dst_att->CubeMapFace = src_att->CubeMapFace;
   2862    dst_att->Zoffset = src_att->Zoffset;
   2863    dst_att->Layered = src_att->Layered;
   2864 }
   2865 
   2866 
   2867 /**
   2868  * Common code called by gl*FramebufferTexture*() to retrieve the correct
   2869  * texture object pointer.
   2870  *
   2871  * \param texObj where the pointer to the texture object is returned.  Note
   2872  * that a successful call may return texObj = NULL.
   2873  *
   2874  * \return true if no errors, false if errors
   2875  */
   2876 static bool
   2877 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
   2878                             bool layered, const char *caller,
   2879                             struct gl_texture_object **texObj)
   2880 {
   2881    *texObj = NULL; /* This will get returned if texture = 0. */
   2882 
   2883    if (!texture)
   2884       return true;
   2885 
   2886    *texObj = _mesa_lookup_texture(ctx, texture);
   2887    if (*texObj == NULL || (*texObj)->Target == 0) {
   2888       /* Can't render to a non-existent texture object.
   2889        *
   2890        * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
   2891        * Managing Framebuffer Objects specifies a different error
   2892        * depending upon the calling function (PDF pages 325-328).
   2893        * *FramebufferTexture (where layered = GL_TRUE) throws invalid
   2894        * value, while the other commands throw invalid operation (where
   2895        * layered = GL_FALSE).
   2896        */
   2897       const GLenum error = layered ? GL_INVALID_VALUE :
   2898                            GL_INVALID_OPERATION;
   2899       _mesa_error(ctx, error,
   2900                   "%s(non-existent texture %u)", caller, texture);
   2901       return false;
   2902    }
   2903 
   2904    return true;
   2905 }
   2906 
   2907 
   2908 /**
   2909  * Common code called by gl*FramebufferTexture() to verify the texture target
   2910  * and decide whether or not the attachment should truly be considered
   2911  * layered.
   2912  *
   2913  * \param layered true if attachment should be considered layered, false if
   2914  * not
   2915  *
   2916  * \return true if no errors, false if errors
   2917  */
   2918 static bool
   2919 check_layered_texture_target(struct gl_context *ctx, GLenum target,
   2920                              const char *caller, GLboolean *layered)
   2921 {
   2922    *layered = GL_TRUE;
   2923 
   2924    switch (target) {
   2925    case GL_TEXTURE_3D:
   2926    case GL_TEXTURE_1D_ARRAY_EXT:
   2927    case GL_TEXTURE_2D_ARRAY_EXT:
   2928    case GL_TEXTURE_CUBE_MAP:
   2929    case GL_TEXTURE_CUBE_MAP_ARRAY:
   2930    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   2931       return true;
   2932    case GL_TEXTURE_1D:
   2933    case GL_TEXTURE_2D:
   2934    case GL_TEXTURE_RECTANGLE:
   2935    case GL_TEXTURE_2D_MULTISAMPLE:
   2936       /* These texture types are valid to pass to
   2937        * glFramebufferTexture(), but since they aren't layered, it
   2938        * is equivalent to calling glFramebufferTexture{1D,2D}().
   2939        */
   2940       *layered = GL_FALSE;
   2941       return true;
   2942    }
   2943 
   2944    _mesa_error(ctx, GL_INVALID_OPERATION,
   2945                "%s(invalid texture target %s)", caller,
   2946                _mesa_enum_to_string(target));
   2947    return false;
   2948 }
   2949 
   2950 
   2951 /**
   2952  * Common code called by gl*FramebufferTextureLayer() to verify the texture
   2953  * target.
   2954  *
   2955  * \return true if no errors, false if errors
   2956  */
   2957 static bool
   2958 check_texture_target(struct gl_context *ctx, GLenum target,
   2959                      const char *caller)
   2960 {
   2961    /* We're being called by glFramebufferTextureLayer().
   2962     * The only legal texture types for that function are 3D,
   2963     * cube-map, and 1D/2D/cube-map array textures.
   2964     *
   2965     * We don't need to check for GL_ARB_texture_cube_map_array because the
   2966     * application wouldn't have been able to create a texture with a
   2967     * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
   2968     */
   2969    switch (target) {
   2970    case GL_TEXTURE_3D:
   2971    case GL_TEXTURE_1D_ARRAY:
   2972    case GL_TEXTURE_2D_ARRAY:
   2973    case GL_TEXTURE_CUBE_MAP_ARRAY:
   2974    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   2975       return true;
   2976    case GL_TEXTURE_CUBE_MAP:
   2977       /* We don't need to check the extension (GL_ARB_direct_state_access) or
   2978        * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
   2979        * enabled in core profile.  This can be called from
   2980        * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
   2981        * so we do have to check the profile.
   2982        */
   2983       return ctx->API == API_OPENGL_CORE;
   2984    }
   2985 
   2986    _mesa_error(ctx, GL_INVALID_OPERATION,
   2987                "%s(invalid texture target %s)", caller,
   2988                _mesa_enum_to_string(target));
   2989    return false;
   2990 }
   2991 
   2992 
   2993 /**
   2994  * Common code called by glFramebufferTexture*D() to verify the texture
   2995  * target.
   2996  *
   2997  * \return true if no errors, false if errors
   2998  */
   2999 static bool
   3000 check_textarget(struct gl_context *ctx, int dims, GLenum target,
   3001                 GLenum textarget, const char *caller)
   3002 {
   3003    bool err = false;
   3004 
   3005    switch (textarget) {
   3006    case GL_TEXTURE_1D:
   3007       err = dims != 1;
   3008       break;
   3009    case GL_TEXTURE_1D_ARRAY:
   3010       err = dims != 1 || !ctx->Extensions.EXT_texture_array;
   3011       break;
   3012    case GL_TEXTURE_2D:
   3013       err = dims != 2;
   3014       break;
   3015    case GL_TEXTURE_2D_ARRAY:
   3016       err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
   3017             (_mesa_is_gles(ctx) && ctx->Version < 30);
   3018       break;
   3019    case GL_TEXTURE_2D_MULTISAMPLE:
   3020    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   3021       err = dims != 2 ||
   3022             !ctx->Extensions.ARB_texture_multisample ||
   3023             (_mesa_is_gles(ctx) && ctx->Version < 31);
   3024       break;
   3025    case GL_TEXTURE_RECTANGLE:
   3026       err = dims != 2 || _mesa_is_gles(ctx) ||
   3027             !ctx->Extensions.NV_texture_rectangle;
   3028       break;
   3029    case GL_TEXTURE_CUBE_MAP:
   3030    case GL_TEXTURE_CUBE_MAP_ARRAY:
   3031       err = true;
   3032       break;
   3033    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
   3034    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
   3035    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
   3036    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
   3037    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
   3038    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
   3039       err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
   3040       break;
   3041    case GL_TEXTURE_3D:
   3042       err = dims != 3;
   3043       break;
   3044    default:
   3045       _mesa_error(ctx, GL_INVALID_ENUM,
   3046                   "%s(unknown textarget 0x%x)", caller, textarget);
   3047       return false;
   3048    }
   3049 
   3050    if (err) {
   3051       _mesa_error(ctx, GL_INVALID_OPERATION,
   3052                   "%s(invalid textarget %s)",
   3053                   caller, _mesa_enum_to_string(textarget));
   3054       return false;
   3055    }
   3056 
   3057    /* Make sure textarget is consistent with the texture's type */
   3058    err = (target == GL_TEXTURE_CUBE_MAP) ?
   3059           !_mesa_is_cube_face(textarget): (target != textarget);
   3060 
   3061    if (err) {
   3062       _mesa_error(ctx, GL_INVALID_OPERATION,
   3063                   "%s(mismatched texture target)", caller);
   3064       return false;
   3065    }
   3066 
   3067    return true;
   3068 }
   3069 
   3070 
   3071 /**
   3072  * Common code called by gl*FramebufferTextureLayer() and
   3073  * glFramebufferTexture3D() to validate the layer.
   3074  *
   3075  * \return true if no errors, false if errors
   3076  */
   3077 static bool
   3078 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
   3079             const char *caller)
   3080 {
   3081    /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
   3082     * spec says:
   3083     *
   3084     *    "An INVALID_VALUE error is generated if texture is non-zero
   3085     *     and layer is negative."
   3086     */
   3087    if (layer < 0) {
   3088       _mesa_error(ctx, GL_INVALID_VALUE,
   3089                   "%s(layer %u < 0)", caller, layer);
   3090       return false;
   3091    }
   3092 
   3093    if (target == GL_TEXTURE_3D) {
   3094       const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
   3095       if (layer >= maxSize) {
   3096          _mesa_error(ctx, GL_INVALID_VALUE,
   3097                      "%s(invalid layer %u)", caller, layer);
   3098          return false;
   3099       }
   3100    }
   3101    else if ((target == GL_TEXTURE_1D_ARRAY) ||
   3102             (target == GL_TEXTURE_2D_ARRAY) ||
   3103             (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
   3104             (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
   3105       if (layer >= ctx->Const.MaxArrayTextureLayers) {
   3106          _mesa_error(ctx, GL_INVALID_VALUE,
   3107                      "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
   3108                      caller, layer);
   3109          return false;
   3110       }
   3111    }
   3112    else if (target == GL_TEXTURE_CUBE_MAP) {
   3113       if (layer >= 6) {
   3114          _mesa_error(ctx, GL_INVALID_VALUE,
   3115                      "%s(layer %u >= 6)", caller, layer);
   3116          return false;
   3117       }
   3118    }
   3119 
   3120    return true;
   3121 }
   3122 
   3123 
   3124 /**
   3125  * Common code called by all gl*FramebufferTexture*() entry points to verify
   3126  * the level.
   3127  *
   3128  * \return true if no errors, false if errors
   3129  */
   3130 static bool
   3131 check_level(struct gl_context *ctx, GLenum target, GLint level,
   3132             const char *caller)
   3133 {
   3134    if ((level < 0) ||
   3135        (level >= _mesa_max_texture_levels(ctx, target))) {
   3136       _mesa_error(ctx, GL_INVALID_VALUE,
   3137                   "%s(invalid level %d)", caller, level);
   3138       return false;
   3139    }
   3140 
   3141    return true;
   3142 }
   3143 
   3144 
   3145 void
   3146 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
   3147                           GLenum attachment,
   3148                           struct gl_texture_object *texObj, GLenum textarget,
   3149                           GLint level, GLuint layer, GLboolean layered,
   3150                           const char *caller)
   3151 {
   3152    struct gl_renderbuffer_attachment *att;
   3153 
   3154    /* The window-system framebuffer object is immutable */
   3155    if (_mesa_is_winsys_fbo(fb)) {
   3156       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
   3157                   caller);
   3158       return;
   3159    }
   3160 
   3161    /* Not a hash lookup, so we can afford to get the attachment here. */
   3162    att = get_attachment(ctx, fb, attachment, NULL);
   3163    if (att == NULL) {
   3164       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
   3165                   _mesa_enum_to_string(attachment));
   3166       return;
   3167    }
   3168 
   3169    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   3170 
   3171    mtx_lock(&fb->Mutex);
   3172    if (texObj) {
   3173       if (attachment == GL_DEPTH_ATTACHMENT &&
   3174           texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
   3175           level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
   3176           _mesa_tex_target_to_face(textarget) ==
   3177           fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
   3178           layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
   3179          /* The texture object is already attached to the stencil attachment
   3180           * point. Don't create a new renderbuffer; just reuse the stencil
   3181           * attachment's. This is required to prevent a GL error in
   3182           * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
   3183           */
   3184          reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
   3185                                               BUFFER_STENCIL);
   3186       } else if (attachment == GL_STENCIL_ATTACHMENT &&
   3187                  texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
   3188                  level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
   3189                  _mesa_tex_target_to_face(textarget) ==
   3190                  fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
   3191                  layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
   3192          /* As above, but with depth and stencil transposed. */
   3193          reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
   3194                                               BUFFER_DEPTH);
   3195       } else {
   3196          set_texture_attachment(ctx, fb, att, texObj, textarget,
   3197                                 level, layer, layered);
   3198 
   3199          if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
   3200             /* Above we created a new renderbuffer and attached it to the
   3201              * depth attachment point. Now attach it to the stencil attachment
   3202              * point too.
   3203              */
   3204             assert(att == &fb->Attachment[BUFFER_DEPTH]);
   3205             reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
   3206                                                  BUFFER_DEPTH);
   3207          }
   3208       }
   3209 
   3210       /* Set the render-to-texture flag.  We'll check this flag in
   3211        * glTexImage() and friends to determine if we need to revalidate
   3212        * any FBOs that might be rendering into this texture.
   3213        * This flag never gets cleared since it's non-trivial to determine
   3214        * when all FBOs might be done rendering to this texture.  That's OK
   3215        * though since it's uncommon to render to a texture then repeatedly
   3216        * call glTexImage() to change images in the texture.
   3217        */
   3218       texObj->_RenderToTexture = GL_TRUE;
   3219    }
   3220    else {
   3221       remove_attachment(ctx, att);
   3222       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
   3223          assert(att == &fb->Attachment[BUFFER_DEPTH]);
   3224          remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
   3225       }
   3226    }
   3227 
   3228    invalidate_framebuffer(fb);
   3229 
   3230    mtx_unlock(&fb->Mutex);
   3231 }
   3232 
   3233 
   3234 static void
   3235 framebuffer_texture_with_dims(int dims, GLenum target,
   3236                               GLenum attachment, GLenum textarget,
   3237                               GLuint texture, GLint level, GLint layer,
   3238                               const char *caller)
   3239 {
   3240    GET_CURRENT_CONTEXT(ctx);
   3241    struct gl_framebuffer *fb;
   3242    struct gl_texture_object *texObj;
   3243 
   3244    /* Get the framebuffer object */
   3245    fb = get_framebuffer_target(ctx, target);
   3246    if (!fb) {
   3247       _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
   3248                   _mesa_enum_to_string(target));
   3249       return;
   3250    }
   3251 
   3252    /* Get the texture object */
   3253    if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
   3254       return;
   3255 
   3256    if (texObj) {
   3257       if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
   3258          return;
   3259 
   3260       if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
   3261          return;
   3262 
   3263       if (!check_level(ctx, textarget, level, caller))
   3264          return;
   3265    }
   3266 
   3267    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
   3268                              layer, GL_FALSE, caller);
   3269 }
   3270 
   3271 
   3272 void GLAPIENTRY
   3273 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
   3274                            GLenum textarget, GLuint texture, GLint level)
   3275 {
   3276    framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
   3277                                  level, 0, "glFramebufferTexture1D");
   3278 }
   3279 
   3280 
   3281 void GLAPIENTRY
   3282 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
   3283                            GLenum textarget, GLuint texture, GLint level)
   3284 {
   3285    framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
   3286                                  level, 0, "glFramebufferTexture2D");
   3287 }
   3288 
   3289 
   3290 void GLAPIENTRY
   3291 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
   3292                            GLenum textarget, GLuint texture,
   3293                            GLint level, GLint layer)
   3294 {
   3295    framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
   3296                                  level, layer, "glFramebufferTexture3D");
   3297 }
   3298 
   3299 
   3300 void GLAPIENTRY
   3301 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
   3302                               GLuint texture, GLint level, GLint layer)
   3303 {
   3304    GET_CURRENT_CONTEXT(ctx);
   3305    struct gl_framebuffer *fb;
   3306    struct gl_texture_object *texObj;
   3307    GLenum textarget = 0;
   3308 
   3309    const char *func = "glFramebufferTextureLayer";
   3310 
   3311    /* Get the framebuffer object */
   3312    fb = get_framebuffer_target(ctx, target);
   3313    if (!fb) {
   3314       _mesa_error(ctx, GL_INVALID_ENUM,
   3315                   "glFramebufferTextureLayer(invalid target %s)",
   3316                   _mesa_enum_to_string(target));
   3317       return;
   3318    }
   3319 
   3320    /* Get the texture object */
   3321    if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
   3322       return;
   3323 
   3324    if (texObj) {
   3325       if (!check_texture_target(ctx, texObj->Target, func))
   3326          return;
   3327 
   3328       if (!check_layer(ctx, texObj->Target, layer, func))
   3329          return;
   3330 
   3331       if (!check_level(ctx, texObj->Target, level, func))
   3332          return;
   3333 
   3334       if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
   3335          assert(layer >= 0 && layer < 6);
   3336          textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
   3337          layer = 0;
   3338       }
   3339    }
   3340 
   3341    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
   3342                              layer, GL_FALSE, func);
   3343 }
   3344 
   3345 
   3346 void GLAPIENTRY
   3347 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
   3348                                    GLuint texture, GLint level, GLint layer)
   3349 {
   3350    GET_CURRENT_CONTEXT(ctx);
   3351    struct gl_framebuffer *fb;
   3352    struct gl_texture_object *texObj;
   3353    GLenum textarget = 0;
   3354 
   3355    const char *func = "glNamedFramebufferTextureLayer";
   3356 
   3357    /* Get the framebuffer object */
   3358    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
   3359    if (!fb)
   3360       return;
   3361 
   3362    /* Get the texture object */
   3363    if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
   3364       return;
   3365 
   3366    if (texObj) {
   3367       if (!check_texture_target(ctx, texObj->Target, func))
   3368          return;
   3369 
   3370       if (!check_layer(ctx, texObj->Target, layer, func))
   3371          return;
   3372 
   3373       if (!check_level(ctx, texObj->Target, level, func))
   3374          return;
   3375 
   3376       if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
   3377          assert(layer >= 0 && layer < 6);
   3378          textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
   3379          layer = 0;
   3380       }
   3381    }
   3382 
   3383    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
   3384                              layer, GL_FALSE, func);
   3385 }
   3386 
   3387 
   3388 void GLAPIENTRY
   3389 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
   3390                          GLuint texture, GLint level)
   3391 {
   3392    GET_CURRENT_CONTEXT(ctx);
   3393    struct gl_framebuffer *fb;
   3394    struct gl_texture_object *texObj;
   3395    GLboolean layered = GL_FALSE;
   3396 
   3397    const char *func = "FramebufferTexture";
   3398 
   3399    if (!_mesa_has_geometry_shaders(ctx)) {
   3400       _mesa_error(ctx, GL_INVALID_OPERATION,
   3401                   "unsupported function (glFramebufferTexture) called");
   3402       return;
   3403    }
   3404 
   3405    /* Get the framebuffer object */
   3406    fb = get_framebuffer_target(ctx, target);
   3407    if (!fb) {
   3408       _mesa_error(ctx, GL_INVALID_ENUM,
   3409                   "glFramebufferTexture(invalid target %s)",
   3410                   _mesa_enum_to_string(target));
   3411       return;
   3412    }
   3413 
   3414    /* Get the texture object */
   3415    if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
   3416       return;
   3417 
   3418    if (texObj) {
   3419       if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
   3420          return;
   3421 
   3422       if (!check_level(ctx, texObj->Target, level, func))
   3423          return;
   3424    }
   3425 
   3426    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
   3427                              0, layered, func);
   3428 }
   3429 
   3430 
   3431 void GLAPIENTRY
   3432 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
   3433                               GLuint texture, GLint level)
   3434 {
   3435    GET_CURRENT_CONTEXT(ctx);
   3436    struct gl_framebuffer *fb;
   3437    struct gl_texture_object *texObj;
   3438    GLboolean layered = GL_FALSE;
   3439 
   3440    const char *func = "glNamedFramebufferTexture";
   3441 
   3442    if (!_mesa_has_geometry_shaders(ctx)) {
   3443       _mesa_error(ctx, GL_INVALID_OPERATION,
   3444                   "unsupported function (glNamedFramebufferTexture) called");
   3445       return;
   3446    }
   3447 
   3448    /* Get the framebuffer object */
   3449    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
   3450    if (!fb)
   3451       return;
   3452 
   3453    /* Get the texture object */
   3454    if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
   3455       return;
   3456 
   3457    if (texObj) {
   3458       if (!check_layered_texture_target(ctx, texObj->Target, func,
   3459                                         &layered))
   3460          return;
   3461 
   3462       if (!check_level(ctx, texObj->Target, level, func))
   3463          return;
   3464    }
   3465 
   3466    _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
   3467                              0, layered, func);
   3468 }
   3469 
   3470 
   3471 void
   3472 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
   3473                                struct gl_framebuffer *fb,
   3474                                GLenum attachment,
   3475                                struct gl_renderbuffer *rb)
   3476 {
   3477    assert(!_mesa_is_winsys_fbo(fb));
   3478 
   3479    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
   3480 
   3481    assert(ctx->Driver.FramebufferRenderbuffer);
   3482    ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
   3483 
   3484    /* Some subsequent GL commands may depend on the framebuffer's visual
   3485     * after the binding is updated.  Update visual info now.
   3486     */
   3487    _mesa_update_framebuffer_visual(ctx, fb);
   3488 }
   3489 
   3490 static void
   3491 framebuffer_renderbuffer(struct gl_context *ctx,
   3492                          struct gl_framebuffer *fb,
   3493                          GLenum attachment,
   3494                          struct gl_renderbuffer *rb,
   3495                          const char *func)
   3496 {
   3497    struct gl_renderbuffer_attachment *att;
   3498    bool is_color_attachment;
   3499 
   3500    if (_mesa_is_winsys_fbo(fb)) {
   3501       /* Can't attach new renderbuffers to a window system framebuffer */
   3502       _mesa_error(ctx, GL_INVALID_OPERATION,
   3503                   "%s(window-system framebuffer)", func);
   3504       return;
   3505    }
   3506 
   3507    att = get_attachment(ctx, fb, attachment, &is_color_attachment);
   3508    if (att == NULL) {
   3509       /*
   3510        * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
   3511        * a Framebuffer":
   3512        *
   3513        *    "An INVALID_OPERATION error is generated if attachment is COLOR_-
   3514        *     ATTACHMENTm where m is greater than or equal to the value of
   3515        *     MAX_COLOR_- ATTACHMENTS ."
   3516        *
   3517        * If we are at this point, is because the attachment is not valid, so
   3518        * if is_color_attachment is true, is because of the previous reason.
   3519        */
   3520       if (is_color_attachment) {
   3521          _mesa_error(ctx, GL_INVALID_OPERATION,
   3522                      "%s(invalid color attachment %s)", func,
   3523                      _mesa_enum_to_string(attachment));
   3524       } else {
   3525          _mesa_error(ctx, GL_INVALID_ENUM,
   3526                      "%s(invalid attachment %s)", func,
   3527                      _mesa_enum_to_string(attachment));
   3528       }
   3529 
   3530       return;
   3531    }
   3532 
   3533    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
   3534        rb && rb->Format != MESA_FORMAT_NONE) {
   3535       /* make sure the renderbuffer is a depth/stencil format */
   3536       const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
   3537       if (baseFormat != GL_DEPTH_STENCIL) {
   3538          _mesa_error(ctx, GL_INVALID_OPERATION,
   3539                      "%s(renderbuffer is not DEPTH_STENCIL format)", func);
   3540          return;
   3541       }
   3542    }
   3543 
   3544    _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
   3545 }
   3546 
   3547 void GLAPIENTRY
   3548 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
   3549                               GLenum renderbuffertarget,
   3550                               GLuint renderbuffer)
   3551 {
   3552    struct gl_framebuffer *fb;
   3553    struct gl_renderbuffer *rb;
   3554    GET_CURRENT_CONTEXT(ctx);
   3555 
   3556    fb = get_framebuffer_target(ctx, target);
   3557    if (!fb) {
   3558       _mesa_error(ctx, GL_INVALID_ENUM,
   3559                   "glFramebufferRenderbuffer(invalid target %s)",
   3560                   _mesa_enum_to_string(target));
   3561       return;
   3562    }
   3563 
   3564    if (renderbuffertarget != GL_RENDERBUFFER) {
   3565       _mesa_error(ctx, GL_INVALID_ENUM,
   3566                   "glFramebufferRenderbuffer(renderbuffertarget is not "
   3567                   "GL_RENDERBUFFER)");
   3568       return;
   3569    }
   3570 
   3571    if (renderbuffer) {
   3572       rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
   3573                                          "glFramebufferRenderbuffer");
   3574       if (!rb)
   3575          return;
   3576    }
   3577    else {
   3578       /* remove renderbuffer attachment */
   3579       rb = NULL;
   3580    }
   3581 
   3582    framebuffer_renderbuffer(ctx, fb, attachment, rb,
   3583                             "glFramebufferRenderbuffer");
   3584 }
   3585 
   3586 
   3587 void GLAPIENTRY
   3588 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
   3589                                    GLenum renderbuffertarget,
   3590                                    GLuint renderbuffer)
   3591 {
   3592    struct gl_framebuffer *fb;
   3593    struct gl_renderbuffer *rb;
   3594    GET_CURRENT_CONTEXT(ctx);
   3595 
   3596    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   3597                                      "glNamedFramebufferRenderbuffer");
   3598    if (!fb)
   3599       return;
   3600 
   3601    if (renderbuffertarget != GL_RENDERBUFFER) {
   3602       _mesa_error(ctx, GL_INVALID_ENUM,
   3603                   "glNamedFramebufferRenderbuffer(renderbuffertarget is not "
   3604                   "GL_RENDERBUFFER)");
   3605       return;
   3606    }
   3607 
   3608    if (renderbuffer) {
   3609       rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer,
   3610                                          "glNamedFramebufferRenderbuffer");
   3611       if (!rb)
   3612          return;
   3613    }
   3614    else {
   3615       /* remove renderbuffer attachment */
   3616       rb = NULL;
   3617    }
   3618 
   3619    framebuffer_renderbuffer(ctx, fb, attachment, rb,
   3620                             "glNamedFramebufferRenderbuffer");
   3621 }
   3622 
   3623 
   3624 void
   3625 _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
   3626                                            struct gl_framebuffer *buffer,
   3627                                            GLenum attachment, GLenum pname,
   3628                                            GLint *params, const char *caller)
   3629 {
   3630    const struct gl_renderbuffer_attachment *att;
   3631    bool is_color_attachment = false;
   3632    GLenum err;
   3633 
   3634    /* The error code for an attachment type of GL_NONE differs between APIs.
   3635     *
   3636     * From the ES 2.0.25 specification, page 127:
   3637     * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
   3638     *  querying any other pname will generate INVALID_ENUM."
   3639     *
   3640     * From the OpenGL 3.0 specification, page 337, or identically,
   3641     * the OpenGL ES 3.0.4 specification, page 240:
   3642     *
   3643     * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
   3644     *  framebuffer is bound to target.  In this case querying pname
   3645     *  FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
   3646     *  queries will generate an INVALID_OPERATION error."
   3647     */
   3648    err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
   3649       GL_INVALID_ENUM : GL_INVALID_OPERATION;
   3650 
   3651    if (_mesa_is_winsys_fbo(buffer)) {
   3652       /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
   3653        * says:
   3654        *
   3655        *     "If the framebuffer currently bound to target is zero, then
   3656        *     INVALID_OPERATION is generated."
   3657        *
   3658        * The EXT_framebuffer_object spec has the same wording, and the
   3659        * OES_framebuffer_object spec refers to the EXT_framebuffer_object
   3660        * spec.
   3661        */
   3662       if ((!_mesa_is_desktop_gl(ctx) ||
   3663            !ctx->Extensions.ARB_framebuffer_object)
   3664           && !_mesa_is_gles3(ctx)) {
   3665          _mesa_error(ctx, GL_INVALID_OPERATION,
   3666                      "%s(window-system framebuffer)", caller);
   3667          return;
   3668       }
   3669 
   3670       if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
   3671           attachment != GL_DEPTH && attachment != GL_STENCIL) {
   3672          _mesa_error(ctx, GL_INVALID_ENUM,
   3673                      "%s(invalid attachment %s)", caller,
   3674                      _mesa_enum_to_string(attachment));
   3675          return;
   3676       }
   3677 
   3678       /* The specs are not clear about how to handle
   3679        * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
   3680        * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
   3681        * discussed in:
   3682        *
   3683        * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
   3684        * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
   3685        */
   3686       if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
   3687          _mesa_error(ctx, GL_INVALID_ENUM,
   3688                      "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
   3689                      "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
   3690                      "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
   3691          return;
   3692       }
   3693 
   3694       /* the default / window-system FBO */
   3695       att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
   3696    }
   3697    else {
   3698       /* user-created framebuffer FBO */
   3699       att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
   3700    }
   3701 
   3702    if (att == NULL) {
   3703       /*
   3704        * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
   3705        *
   3706        *    "An INVALID_OPERATION error is generated if a framebuffer object
   3707        *     is bound to target and attachment is COLOR_ATTACHMENTm where m is
   3708        *     greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
   3709        *
   3710        * If we are at this point, is because the attachment is not valid, so
   3711        * if is_color_attachment is true, is because of the previous reason.
   3712        */
   3713       if (is_color_attachment) {
   3714          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
   3715                      caller, _mesa_enum_to_string(attachment));
   3716       } else {
   3717          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
   3718                      _mesa_enum_to_string(attachment));
   3719       }
   3720       return;
   3721    }
   3722 
   3723    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
   3724       const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
   3725       if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
   3726          /* This behavior is first specified in OpenGL 4.4 specification.
   3727           *
   3728           * From the OpenGL 4.4 spec page 275:
   3729           *   "This query cannot be performed for a combined depth+stencil
   3730           *    attachment, since it does not have a single format."
   3731           */
   3732          _mesa_error(ctx, GL_INVALID_OPERATION,
   3733                      "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
   3734                      " is invalid for depth+stencil attachment)", caller);
   3735          return;
   3736       }
   3737       /* the depth and stencil attachments must point to the same buffer */
   3738       depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
   3739       stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
   3740       if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
   3741          _mesa_error(ctx, GL_INVALID_OPERATION,
   3742                      "%s(DEPTH/STENCIL attachments differ)", caller);
   3743          return;
   3744       }
   3745    }
   3746 
   3747    /* No need to flush here */
   3748 
   3749    switch (pname) {
   3750    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
   3751       /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
   3752        *
   3753        * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
   3754        *  either no framebuffer is bound to target; or the default framebuffer
   3755        *  is bound, attachment is DEPTH or STENCIL, and the number of depth or
   3756        *  stencil bits, respectively, is zero."
   3757        */
   3758       *params = (_mesa_is_winsys_fbo(buffer) &&
   3759                  ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
   3760                   (att->Type != GL_NONE)))
   3761          ? GL_FRAMEBUFFER_DEFAULT : att->Type;
   3762       return;
   3763    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
   3764       if (att->Type == GL_RENDERBUFFER_EXT) {
   3765          *params = att->Renderbuffer->Name;
   3766       }
   3767       else if (att->Type == GL_TEXTURE) {
   3768          *params = att->Texture->Name;
   3769       }
   3770       else {
   3771          assert(att->Type == GL_NONE);
   3772          if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
   3773             *params = 0;
   3774          } else {
   3775             goto invalid_pname_enum;
   3776          }
   3777       }
   3778       return;
   3779    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
   3780       if (att->Type == GL_TEXTURE) {
   3781          *params = att->TextureLevel;
   3782       }
   3783       else if (att->Type == GL_NONE) {
   3784          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3785                      _mesa_enum_to_string(pname));
   3786       }
   3787       else {
   3788          goto invalid_pname_enum;
   3789       }
   3790       return;
   3791    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
   3792       if (att->Type == GL_TEXTURE) {
   3793          if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
   3794             *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
   3795          }
   3796          else {
   3797             *params = 0;
   3798          }
   3799       }
   3800       else if (att->Type == GL_NONE) {
   3801          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3802                      _mesa_enum_to_string(pname));
   3803       }
   3804       else {
   3805          goto invalid_pname_enum;
   3806       }
   3807       return;
   3808    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
   3809       if (ctx->API == API_OPENGLES) {
   3810          goto invalid_pname_enum;
   3811       } else if (att->Type == GL_NONE) {
   3812          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3813                      _mesa_enum_to_string(pname));
   3814       } else if (att->Type == GL_TEXTURE) {
   3815          if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
   3816              att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
   3817             *params = att->Zoffset;
   3818          }
   3819          else {
   3820             *params = 0;
   3821          }
   3822       }
   3823       else {
   3824          goto invalid_pname_enum;
   3825       }
   3826       return;
   3827    case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
   3828       if ((!_mesa_is_desktop_gl(ctx) ||
   3829            !ctx->Extensions.ARB_framebuffer_object)
   3830           && !_mesa_is_gles3(ctx)) {
   3831          goto invalid_pname_enum;
   3832       }
   3833       else if (att->Type == GL_NONE) {
   3834          if (_mesa_is_winsys_fbo(buffer) &&
   3835              (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
   3836             *params = GL_LINEAR;
   3837          } else {
   3838             _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3839                         _mesa_enum_to_string(pname));
   3840          }
   3841       }
   3842       else {
   3843          if (ctx->Extensions.EXT_framebuffer_sRGB) {
   3844             *params =
   3845                _mesa_get_format_color_encoding(att->Renderbuffer->Format);
   3846          }
   3847          else {
   3848             /* According to ARB_framebuffer_sRGB, we should return LINEAR
   3849              * if the sRGB conversion is unsupported. */
   3850             *params = GL_LINEAR;
   3851          }
   3852       }
   3853       return;
   3854    case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
   3855       if ((ctx->API != API_OPENGL_COMPAT ||
   3856            !ctx->Extensions.ARB_framebuffer_object)
   3857           && ctx->API != API_OPENGL_CORE
   3858           && !_mesa_is_gles3(ctx)) {
   3859          goto invalid_pname_enum;
   3860       }
   3861       else if (att->Type == GL_NONE) {
   3862          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3863                      _mesa_enum_to_string(pname));
   3864       }
   3865       else {
   3866          mesa_format format = att->Renderbuffer->Format;
   3867 
   3868          /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
   3869           * 3.0.1 spec says:
   3870           *
   3871           *     "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
   3872           *     attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
   3873           *     generate an INVALID_OPERATION error.
   3874           */
   3875          if (_mesa_is_gles3(ctx) &&
   3876              attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
   3877             _mesa_error(ctx, GL_INVALID_OPERATION,
   3878                         "%s(cannot query "
   3879                         "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
   3880                         "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
   3881             return;
   3882          }
   3883 
   3884          if (format == MESA_FORMAT_S_UINT8) {
   3885             /* special cases */
   3886             *params = GL_INDEX;
   3887          }
   3888          else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
   3889             /* depends on the attachment parameter */
   3890             if (attachment == GL_STENCIL_ATTACHMENT) {
   3891                *params = GL_INDEX;
   3892             }
   3893             else {
   3894                *params = GL_FLOAT;
   3895             }
   3896          }
   3897          else {
   3898             *params = _mesa_get_format_datatype(format);
   3899          }
   3900       }
   3901       return;
   3902    case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
   3903    case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
   3904    case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
   3905    case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
   3906    case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
   3907    case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
   3908       if ((!_mesa_is_desktop_gl(ctx) ||
   3909            !ctx->Extensions.ARB_framebuffer_object)
   3910           && !_mesa_is_gles3(ctx)) {
   3911          goto invalid_pname_enum;
   3912       }
   3913       else if (att->Type == GL_NONE) {
   3914          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3915                      _mesa_enum_to_string(pname));
   3916       }
   3917       else if (att->Texture) {
   3918          const struct gl_texture_image *texImage =
   3919             _mesa_select_tex_image(att->Texture, att->Texture->Target,
   3920                                    att->TextureLevel);
   3921          if (texImage) {
   3922             *params = get_component_bits(pname, texImage->_BaseFormat,
   3923                                          texImage->TexFormat);
   3924          }
   3925          else {
   3926             *params = 0;
   3927          }
   3928       }
   3929       else if (att->Renderbuffer) {
   3930          *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
   3931                                       att->Renderbuffer->Format);
   3932       }
   3933       else {
   3934          _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
   3935       }
   3936       return;
   3937    case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
   3938       if (!_mesa_has_geometry_shaders(ctx)) {
   3939          goto invalid_pname_enum;
   3940       } else if (att->Type == GL_TEXTURE) {
   3941          *params = att->Layered;
   3942       } else if (att->Type == GL_NONE) {
   3943          _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
   3944                      _mesa_enum_to_string(pname));
   3945       } else {
   3946          goto invalid_pname_enum;
   3947       }
   3948       return;
   3949    default:
   3950       goto invalid_pname_enum;
   3951    }
   3952 
   3953    return;
   3954 
   3955 invalid_pname_enum:
   3956    _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
   3957                _mesa_enum_to_string(pname));
   3958    return;
   3959 }
   3960 
   3961 
   3962 void GLAPIENTRY
   3963 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
   3964                                           GLenum pname, GLint *params)
   3965 {
   3966    GET_CURRENT_CONTEXT(ctx);
   3967    struct gl_framebuffer *buffer;
   3968 
   3969    buffer = get_framebuffer_target(ctx, target);
   3970    if (!buffer) {
   3971       _mesa_error(ctx, GL_INVALID_ENUM,
   3972                   "glGetFramebufferAttachmentParameteriv(invalid target %s)",
   3973                   _mesa_enum_to_string(target));
   3974       return;
   3975    }
   3976 
   3977    _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
   3978                                               params,
   3979                                     "glGetFramebufferAttachmentParameteriv");
   3980 }
   3981 
   3982 
   3983 void GLAPIENTRY
   3984 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
   3985                                                GLenum attachment,
   3986                                                GLenum pname, GLint *params)
   3987 {
   3988    GET_CURRENT_CONTEXT(ctx);
   3989    struct gl_framebuffer *buffer;
   3990 
   3991    if (framebuffer) {
   3992       buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   3993                               "glGetNamedFramebufferAttachmentParameteriv");
   3994       if (!buffer)
   3995          return;
   3996    }
   3997    else {
   3998       /*
   3999        * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
   4000        * 4.5 core spec (30.10.2014, PDF page 314):
   4001        *    "If framebuffer is zero, then the default draw framebuffer is
   4002        *    queried."
   4003        */
   4004       buffer = ctx->WinSysDrawBuffer;
   4005    }
   4006 
   4007    _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
   4008                                               params,
   4009                               "glGetNamedFramebufferAttachmentParameteriv");
   4010 }
   4011 
   4012 
   4013 void GLAPIENTRY
   4014 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
   4015                                  GLint param)
   4016 {
   4017    GET_CURRENT_CONTEXT(ctx);
   4018    struct gl_framebuffer *fb = NULL;
   4019 
   4020    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
   4021       _mesa_error(ctx, GL_INVALID_OPERATION,
   4022                   "glNamedFramebufferParameteri("
   4023                   "ARB_framebuffer_no_attachments not implemented)");
   4024       return;
   4025    }
   4026 
   4027    fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   4028                                      "glNamedFramebufferParameteri");
   4029 
   4030    if (fb) {
   4031       framebuffer_parameteri(ctx, fb, pname, param,
   4032                              "glNamedFramebufferParameteriv");
   4033    }
   4034 }
   4035 
   4036 
   4037 void GLAPIENTRY
   4038 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
   4039                                      GLint *param)
   4040 {
   4041    GET_CURRENT_CONTEXT(ctx);
   4042    struct gl_framebuffer *fb;
   4043 
   4044    if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
   4045       _mesa_error(ctx, GL_INVALID_OPERATION,
   4046                   "glNamedFramebufferParameteriv("
   4047                   "ARB_framebuffer_no_attachments not implemented)");
   4048       return;
   4049    }
   4050 
   4051    if (framebuffer) {
   4052       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   4053                                         "glGetNamedFramebufferParameteriv");
   4054    } else {
   4055       fb = ctx->WinSysDrawBuffer;
   4056    }
   4057 
   4058    if (fb) {
   4059       get_framebuffer_parameteriv(ctx, fb, pname, param,
   4060                                   "glGetNamedFramebufferParameteriv");
   4061    }
   4062 }
   4063 
   4064 
   4065 static void
   4066 invalidate_framebuffer_storage(struct gl_context *ctx,
   4067                                struct gl_framebuffer *fb,
   4068                                GLsizei numAttachments,
   4069                                const GLenum *attachments, GLint x, GLint y,
   4070                                GLsizei width, GLsizei height, const char *name)
   4071 {
   4072    int i;
   4073 
   4074    /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
   4075     * Spec (2.2.2015, PDF page 522) says:
   4076     *    "An INVALID_VALUE error is generated if numAttachments, width, or
   4077     *    height is negative."
   4078     */
   4079    if (numAttachments < 0) {
   4080       _mesa_error(ctx, GL_INVALID_VALUE,
   4081                   "%s(numAttachments < 0)", name);
   4082       return;
   4083    }
   4084 
   4085    if (width < 0) {
   4086       _mesa_error(ctx, GL_INVALID_VALUE,
   4087                   "%s(width < 0)", name);
   4088       return;
   4089    }
   4090 
   4091    if (height < 0) {
   4092       _mesa_error(ctx, GL_INVALID_VALUE,
   4093                   "%s(height < 0)", name);
   4094       return;
   4095    }
   4096 
   4097    /* The GL_ARB_invalidate_subdata spec says:
   4098     *
   4099     *     "If an attachment is specified that does not exist in the
   4100     *     framebuffer bound to <target>, it is ignored."
   4101     *
   4102     * It also says:
   4103     *
   4104     *     "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
   4105     *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
   4106     *     INVALID_OPERATION is generated."
   4107     *
   4108     * No mention is made of GL_AUXi being out of range.  Therefore, we allow
   4109     * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
   4110     * set of retrictions).
   4111     */
   4112    for (i = 0; i < numAttachments; i++) {
   4113       if (_mesa_is_winsys_fbo(fb)) {
   4114          switch (attachments[i]) {
   4115          case GL_ACCUM:
   4116          case GL_AUX0:
   4117          case GL_AUX1:
   4118          case GL_AUX2:
   4119          case GL_AUX3:
   4120             /* Accumulation buffers and auxilary buffers were removed in
   4121              * OpenGL 3.1, and they never existed in OpenGL ES.
   4122              */
   4123             if (ctx->API != API_OPENGL_COMPAT)
   4124                goto invalid_enum;
   4125             break;
   4126          case GL_COLOR:
   4127          case GL_DEPTH:
   4128          case GL_STENCIL:
   4129             break;
   4130          case GL_BACK_LEFT:
   4131          case GL_BACK_RIGHT:
   4132          case GL_FRONT_LEFT:
   4133          case GL_FRONT_RIGHT:
   4134             if (!_mesa_is_desktop_gl(ctx))
   4135                goto invalid_enum;
   4136             break;
   4137          default:
   4138             goto invalid_enum;
   4139          }
   4140       } else {
   4141          switch (attachments[i]) {
   4142          case GL_DEPTH_ATTACHMENT:
   4143          case GL_STENCIL_ATTACHMENT:
   4144             break;
   4145          case GL_DEPTH_STENCIL_ATTACHMENT:
   4146             /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
   4147              * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
   4148              * extension does not make this attachment point valid on ES 2.0.
   4149              */
   4150             if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
   4151                break;
   4152             /* fallthrough */
   4153          case GL_COLOR_ATTACHMENT0:
   4154          case GL_COLOR_ATTACHMENT1:
   4155          case GL_COLOR_ATTACHMENT2:
   4156          case GL_COLOR_ATTACHMENT3:
   4157          case GL_COLOR_ATTACHMENT4:
   4158          case GL_COLOR_ATTACHMENT5:
   4159          case GL_COLOR_ATTACHMENT6:
   4160          case GL_COLOR_ATTACHMENT7:
   4161          case GL_COLOR_ATTACHMENT8:
   4162          case GL_COLOR_ATTACHMENT9:
   4163          case GL_COLOR_ATTACHMENT10:
   4164          case GL_COLOR_ATTACHMENT11:
   4165          case GL_COLOR_ATTACHMENT12:
   4166          case GL_COLOR_ATTACHMENT13:
   4167          case GL_COLOR_ATTACHMENT14:
   4168          case GL_COLOR_ATTACHMENT15: {
   4169             unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
   4170             if (k >= ctx->Const.MaxColorAttachments) {
   4171                _mesa_error(ctx, GL_INVALID_OPERATION,
   4172                            "%s(attachment >= max. color attachments)", name);
   4173                return;
   4174             }
   4175             break;
   4176          }
   4177          default:
   4178             goto invalid_enum;
   4179          }
   4180       }
   4181    }
   4182 
   4183    /* We don't actually do anything for this yet.  Just return after
   4184     * validating the parameters and generating the required errors.
   4185     */
   4186    return;
   4187 
   4188 invalid_enum:
   4189    _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
   4190                _mesa_enum_to_string(attachments[i]));
   4191    return;
   4192 }
   4193 
   4194 
   4195 void GLAPIENTRY
   4196 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
   4197                                const GLenum *attachments, GLint x, GLint y,
   4198                                GLsizei width, GLsizei height)
   4199 {
   4200    struct gl_framebuffer *fb;
   4201    GET_CURRENT_CONTEXT(ctx);
   4202 
   4203    fb = get_framebuffer_target(ctx, target);
   4204    if (!fb) {
   4205       _mesa_error(ctx, GL_INVALID_ENUM,
   4206                   "glInvalidateSubFramebuffer(invalid target %s)",
   4207                   _mesa_enum_to_string(target));
   4208       return;
   4209    }
   4210 
   4211    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
   4212                                   x, y, width, height,
   4213                                   "glInvalidateSubFramebuffer");
   4214 }
   4215 
   4216 
   4217 void GLAPIENTRY
   4218 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
   4219                                         GLsizei numAttachments,
   4220                                         const GLenum *attachments,
   4221                                         GLint x, GLint y,
   4222                                         GLsizei width, GLsizei height)
   4223 {
   4224    struct gl_framebuffer *fb;
   4225    GET_CURRENT_CONTEXT(ctx);
   4226 
   4227    /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
   4228     * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
   4229     * default draw framebuffer is affected."
   4230     */
   4231    if (framebuffer) {
   4232       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   4233                                         "glInvalidateNamedFramebufferSubData");
   4234       if (!fb)
   4235          return;
   4236    }
   4237    else
   4238       fb = ctx->WinSysDrawBuffer;
   4239 
   4240    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
   4241                                   x, y, width, height,
   4242                                   "glInvalidateNamedFramebufferSubData");
   4243 }
   4244 
   4245 
   4246 void GLAPIENTRY
   4247 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
   4248                             const GLenum *attachments)
   4249 {
   4250    struct gl_framebuffer *fb;
   4251    GET_CURRENT_CONTEXT(ctx);
   4252 
   4253    fb = get_framebuffer_target(ctx, target);
   4254    if (!fb) {
   4255       _mesa_error(ctx, GL_INVALID_ENUM,
   4256                   "glInvalidateFramebuffer(invalid target %s)",
   4257                   _mesa_enum_to_string(target));
   4258       return;
   4259    }
   4260 
   4261    /* The GL_ARB_invalidate_subdata spec says:
   4262     *
   4263     *     "The command
   4264     *
   4265     *        void InvalidateFramebuffer(enum target,
   4266     *                                   sizei numAttachments,
   4267     *                                   const enum *attachments);
   4268     *
   4269     *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
   4270     *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
   4271     *     <MAX_VIEWPORT_DIMS[1]> respectively."
   4272     */
   4273    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
   4274                                   0, 0,
   4275                                   ctx->Const.MaxViewportWidth,
   4276                                   ctx->Const.MaxViewportHeight,
   4277                                   "glInvalidateFramebuffer");
   4278 }
   4279 
   4280 
   4281 void GLAPIENTRY
   4282 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
   4283                                      GLsizei numAttachments,
   4284                                      const GLenum *attachments)
   4285 {
   4286    struct gl_framebuffer *fb;
   4287    GET_CURRENT_CONTEXT(ctx);
   4288 
   4289    /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
   4290     * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
   4291     * default draw framebuffer is affected."
   4292     */
   4293    if (framebuffer) {
   4294       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
   4295                                         "glInvalidateNamedFramebufferData");
   4296       if (!fb)
   4297          return;
   4298    }
   4299    else
   4300       fb = ctx->WinSysDrawBuffer;
   4301 
   4302    /* The GL_ARB_invalidate_subdata spec says:
   4303     *
   4304     *     "The command
   4305     *
   4306     *        void InvalidateFramebuffer(enum target,
   4307     *                                   sizei numAttachments,
   4308     *                                   const enum *attachments);
   4309     *
   4310     *     is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
   4311     *     <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
   4312     *     <MAX_VIEWPORT_DIMS[1]> respectively."
   4313     */
   4314    invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
   4315                                   0, 0,
   4316                                   ctx->Const.MaxViewportWidth,
   4317                                   ctx->Const.MaxViewportHeight,
   4318                                   "glInvalidateNamedFramebufferData");
   4319 }
   4320 
   4321 
   4322 void GLAPIENTRY
   4323 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
   4324                             const GLenum *attachments)
   4325 {
   4326    struct gl_framebuffer *fb;
   4327    GLint i;
   4328 
   4329    GET_CURRENT_CONTEXT(ctx);
   4330 
   4331    fb = get_framebuffer_target(ctx, target);
   4332    if (!fb) {
   4333       _mesa_error(ctx, GL_INVALID_ENUM,
   4334          "glDiscardFramebufferEXT(target %s)",
   4335          _mesa_enum_to_string(target));
   4336       return;
   4337    }
   4338 
   4339    if (numAttachments < 0) {
   4340       _mesa_error(ctx, GL_INVALID_VALUE,
   4341                   "glDiscardFramebufferEXT(numAttachments < 0)");
   4342       return;
   4343    }
   4344 
   4345    for (i = 0; i < numAttachments; i++) {
   4346       switch (attachments[i]) {
   4347       case GL_COLOR:
   4348       case GL_DEPTH:
   4349       case GL_STENCIL:
   4350          if (_mesa_is_user_fbo(fb))
   4351             goto invalid_enum;
   4352          break;
   4353       case GL_COLOR_ATTACHMENT0:
   4354       case GL_DEPTH_ATTACHMENT:
   4355       case GL_STENCIL_ATTACHMENT:
   4356          if (_mesa_is_winsys_fbo(fb))
   4357             goto invalid_enum;
   4358          break;
   4359       default:
   4360          goto invalid_enum;
   4361       }
   4362    }
   4363 
   4364    if (ctx->Driver.DiscardFramebuffer)
   4365       ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
   4366 
   4367    return;
   4368 
   4369 invalid_enum:
   4370    _mesa_error(ctx, GL_INVALID_ENUM,
   4371                "glDiscardFramebufferEXT(attachment %s)",
   4372               _mesa_enum_to_string(attachments[i]));
   4373 }
   4374