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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Layers.java 24 public class Layers extends GraphicsActivity {
  /external/webrtc/webrtc/modules/video_coding/codecs/vp8/
default_temporal_layers_unittest.cc 53 TEST(TemporalLayersTest, 2Layers) {
94 TEST(TemporalLayersTest, 3Layers) {
135 TEST(TemporalLayersTest, 4Layers) {
  /frameworks/base/libs/hwui/
Caches.h 80 enum class FlushMode { Layers = 0, Moderate, Full };
185 // Used to render layers
Caches.cpp 177 log.appendFormat(" Layers total %8d (numLayers = %zu)\n", memused,
244 case FlushMode::Layers:
  /external/mesa3d/src/mesa/main/
framebuffer.h 108 buffer->MaxNumLayers : buffer->DefaultGeometry.Layers;
fbobject.c     [all...]
mtypes.h     [all...]
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 120 case Caches::FlushMode::Layers:
  /frameworks/base/libs/hwui/renderthread/
OpenGLPipeline.cpp 179 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.5.0-alpha-preview-02/
asset-studio-25.5.0-alpha-preview-02.jar 
  /external/vulkan-validation-layers/
CONTRIBUTING.md 11 The Vulkan validation layers are one of the larger and more important components in this repository.
19 * Alternatively, examine the [vk_validation_error_database.txt](layers/vk_validation_error_database.txt) file -- unimplemented validation checks are marked
20 with an 'N' in the 'check_implemented' column and each of these needs coverage in the validation layers.
25 Please see the [section about Validation Layers](#special-considerations-for-validation-layers)
33 * _Enhancement_: These issues refer to ideas for extending or improving the loader, demos, or validation layers.
74 * Begin subject line with a one-word component description followed by a colon (e.g. loader, layers, tests, etc.)
114 #### **Special Considerations for Validation Layers**
121 at the same time as the new validation check itself, along with appropriate updates to `layers\vk_validation_error_database.txt`.
126 layers (threading, object_tracker, unique_objects) are more special-purpose and are mostly code-generated (…)
    [all...]
  /external/ImageMagick/www/api/
layer.php 9 <title>ImageMagick: MagickCore, C API for ImageMagick: Dealing with Image Layers</title>
15 <meta name="keywords" content="magickcore, c, api, for, imagemagick:, dealing, with, image, layers, ImageMagick, PerlMagick, image processing, image, photo, software, Magick++, OpenMP, convert"/>
136 <dd>the layers type to compare images with. Must be one of... CompareAnyLayer, CompareClearLayer, CompareOverlayLayer. </dd>
335 <p>MergeImageLayers() composes all the image layers from the current given image onward to produce a single image of the merged layers.</p>
360 <dd> MergeLayer: Merge all layers onto a canvas just large enough to hold all the actual images. The virtual canvas of the first image is preserved but otherwise ignored. </dd>
366 <dd> TrimBoundsLayer: Determine the overall bounds of all the image layers just as in "MergeLayer", then adjust the the canvas and offsets to be relative to those bounds, without overlaying the images. </dd>
  /external/mesa3d/docs/specs/
MESA_texture_array.spec 153 "<zoffset>" to include layers of an array texture.)
601 number of layers in the texture."
653 the layers are treated as rows or images. These groups are then...
    [all...]
  /external/ImageMagick/PerlMagick/
Magick.xs     [all...]
  /external/ImageMagick/PerlMagick/quantum/
quantum.xs.in     [all...]

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