1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package android.view.cts; 17 18 import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; 19 import static android.opengl.GLES20.glClear; 20 import static android.opengl.GLES20.glClearColor; 21 22 import android.animation.AnimatorSet; 23 import android.animation.ObjectAnimator; 24 import android.app.Activity; 25 import android.graphics.SurfaceTexture; 26 import android.os.Bundle; 27 import android.view.Display; 28 import android.view.TextureView; 29 import android.view.WindowManager; 30 31 import junit.framework.Assert; 32 33 import java.util.concurrent.Semaphore; 34 import java.util.concurrent.TimeUnit; 35 36 public class TextureViewStressTestActivity extends Activity 37 implements TextureView.SurfaceTextureListener { 38 public static int mFrames = -1; 39 public static int mDelayMs = -1; 40 41 private Thread mProducerThread; 42 private final Semaphore mSemaphore = new Semaphore(0); 43 44 @Override 45 public void onCreate(Bundle savedInstanceState) { 46 super.onCreate(savedInstanceState); 47 Assert.assertTrue(mFrames > 0); 48 Assert.assertTrue(mDelayMs > 0); 49 TextureView texView = new TextureView(this); 50 texView.setSurfaceTextureListener(this); 51 setContentView(texView); 52 ObjectAnimator rotate = ObjectAnimator.ofFloat(texView, "rotationY", 180); 53 ObjectAnimator fadeIn = ObjectAnimator.ofFloat(texView, "alpha", 0.3f, 1f); 54 ObjectAnimator scaleY = ObjectAnimator.ofFloat(texView, "scaleY", 0.3f, 1f); 55 AnimatorSet animSet = new AnimatorSet(); 56 animSet.play(rotate).with(fadeIn).with(scaleY); 57 animSet.setDuration(mFrames * mDelayMs); 58 animSet.start(); 59 } 60 61 private static int addMargin(int a) { 62 /* Worst case is 2 * actual refresh rate, in case when the delay pushes the frame off 63 * VSYNC every frame. 64 */ 65 return 2 * a; 66 } 67 68 private static int roundUpFrame(int a, int b) { 69 /* Need to give time based on (frame duration limited by refresh rate + delay given 70 * from the test) 71 */ 72 return (a + b + 1); 73 } 74 75 76 public Boolean waitForCompletion() { 77 Boolean success = false; 78 int oneframeMs; 79 80 WindowManager wm = (WindowManager) getSystemService(WINDOW_SERVICE); 81 Display display = wm.getDefaultDisplay(); 82 float rate = display.getRefreshRate(); 83 oneframeMs = roundUpFrame(mDelayMs, (int) (1000.0f / rate)); 84 try { 85 success = mSemaphore.tryAcquire(addMargin(oneframeMs * mFrames), 86 TimeUnit.MILLISECONDS); 87 } catch (InterruptedException e) { 88 Assert.fail(); 89 } 90 return success; 91 } 92 93 @Override 94 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { 95 mProducerThread = new GLProducerThread(surface, new GLRendererImpl(), 96 mFrames, mDelayMs, mSemaphore); 97 mProducerThread.start(); 98 } 99 100 @Override 101 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { 102 } 103 104 @Override 105 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { 106 mProducerThread = null; 107 return true; 108 } 109 110 @Override 111 public void onSurfaceTextureUpdated(SurfaceTexture surface) { 112 } 113 114 public static class GLRendererImpl implements GLProducerThread.GLRenderer { 115 private static final int NUM_COLORS = 4; 116 private static final float[][] COLOR = { 117 { 1.0f, 0.0f, 0.0f }, 118 { 0.0f, 1.0f, 0.0f }, 119 { 0.0f, 0.0f, 1.0f }, 120 { 1.0f, 1.0f, 1.0f } 121 }; 122 123 @Override 124 public void drawFrame(int frame) { 125 int index = frame % NUM_COLORS; 126 glClearColor(COLOR[index][0], COLOR[index][1], COLOR[index][2], 1.0f); 127 glClear(GL_COLOR_BUFFER_BIT); 128 } 129 } 130 } 131