/external/mesa3d/src/mesa/main/ |
textureview.c | 489 texObj->NumLayers = 1; 492 texObj->NumLayers = texImage->Height; 503 /* fall through to set NumLayers */ 507 texObj->NumLayers = texImage->Depth; 511 texObj->NumLayers = 6; 525 GLuint minlayer, GLuint numlayers) 543 minlevel, numlevels, minlayer, numlayers); 616 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) { 619 " + orig numlayers (%d))", 620 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers); [all...] |
texparam.c | [all...] |
mtypes.h | 1021 GLuint NumLayers; /**< GL_ARB_texture_view */ [all...] |
/external/skia/tests/ |
GpuLayerCacheTest.cpp | 34 static int NumLayers(GrLayerCache* cache) { 35 return cache->numLayers(); 71 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1); 280 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 299 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 355 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
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/external/skqp/tests/ |
GpuLayerCacheTest.cpp | 34 static int NumLayers(GrLayerCache* cache) { 35 return cache->numLayers(); 71 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1); 280 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 299 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); 355 REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0);
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_image.c | 114 img->u.tex.last_layer += stObj->base.NumLayers - 1;
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st_texture.c | 271 d = MIN2(d, stObj->base.NumLayers);
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st_sampler_view.c | 349 return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
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st_cb_fbo.c | 451 last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
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/external/mesa3d/src/mesa/drivers/common/ |
meta_tex_subimage.c | 143 tex_obj->NumLayers = 1;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_fbo.c | 554 } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) { 555 irb->layer_count = image->TexObject->NumLayers; [all...] |
brw_wm_surface_state.c | 542 /* If this is a view with restricted NumLayers, then our effective depth 546 (obj->Immutable && obj->Target != GL_TEXTURE_3D) ? obj->NumLayers : [all...] |
/external/llvm/lib/Transforms/Scalar/ |
SROA.cpp | [all...] |
/external/mesa3d/src/gallium/state_trackers/dri/ |
dri2.c | [all...] |