HomeSort by relevance Sort by last modified time
    Searched refs:PRECISION_HIGHP (Results 1 - 25 of 71) sorted by null

1 2 3

  /external/deqp/modules/gles31/functional/
es31fShaderSharedVarTests.cpp 396 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
397 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
398 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,64,1)));
399 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,64)));
400 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(128,1,1)));
401 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,128,1)));
402 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
404 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
405 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
406 workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,64,1)))
    [all...]
es31fSSBOLayoutTests.cpp 298 static const glu::Precision precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP };
364 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First member is unused.
366 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
397 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED
399 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
432 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP));
434 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED
444 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE));
472 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP));
474 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSE
    [all...]
es31fShaderPackingFunctionTests.cpp 156 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
166 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
258 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
259 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
347 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
357 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
449 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
450 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
536 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
537 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
    [all...]
es31fShaderCommonFunctionTests.cpp 131 return precision == glu::PRECISION_HIGHP;
194 if (precision == glu::PRECISION_HIGHP)
741 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP)
843 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0;
908 if (precision == glu::PRECISION_HIGHP)
    [all...]
es31fOpaqueTypeIndexingTests.cpp 407 spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP)));
432 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
441 spec->outputs.push_back(Symbol(varName, VarType(outType, PRECISION_HIGHP)));
810 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP)));
819 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP)));
    [all...]
es31fShaderAtomicOpTests.cpp 351 case glu::PRECISION_HIGHP: return 32;
578 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
590 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
608 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
663 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
679 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
752 const int numBits = m_precision == PRECISION_HIGHP ? 32 :
    [all...]
es31fTextureFormatTests.cpp 133 , m_renderer (renderCtx, testCtx.getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
147 , m_renderer (renderCtx, testCtx.getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
298 , m_renderer (renderCtx, ctx.getTestContext().getLog(), glu::getContextTypeGLSLVersion(renderCtx.getType()), glu::PRECISION_HIGHP)
es31fShaderUniformIntegerFunctionTests.cpp 239 for (int prec = glu::PRECISION_LOWP; prec <= glu::PRECISION_HIGHP; prec++)
  /external/deqp/modules/gles3/functional/
es3fShaderPackingFunctionTests.cpp 152 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
162 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
254 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
255 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
343 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
353 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
445 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
446 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
532 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
533 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
    [all...]
es3fShaderPrecisionTests.cpp 296 const int mantissaBits = m_precision == glu::PRECISION_HIGHP ? 23 : 10;
304 const int roundingUlpError = m_precision == glu::PRECISION_HIGHP ? 1 : 3;
865 { "highp_add", "in0 + in1", add<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F },
866 { "highp_sub", "in0 - in1", sub<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F },
867 { "highp_mul", "in0 * in1", mul<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5f) },
868 { "highp_div", "in0 / in1", div<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5f) },
887 { "highp_add", "in0 + in1", add<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I },
888 { "highp_sub", "in0 - in1", sub<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I },
889 { "highp_mul", "in0 * in1", mul<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I },
890 { "highp_div", "in0 / in1", div<int>, glu::PRECISION_HIGHP, 32, fullRange32I, IVec2(-10000, -1) }
    [all...]
es3fShaderCommonFunctionTests.cpp 127 return precision == glu::PRECISION_HIGHP;
663 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP)
765 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0;
830 if (precision == glu::PRECISION_HIGHP)
911 if (precision == glu::PRECISION_HIGHP)
957 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP)));
    [all...]
es3fShaderDerivateTests.cpp 226 case glu::PRECISION_HIGHP: return 23;
239 case glu::PRECISION_HIGHP: return -126;
889 m_precision = glu::PRECISION_HIGHP;
    [all...]
es3fTextureFormatTests.cpp 118 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
131 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
284 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
299 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
485 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
500 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
642 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
657 , m_renderer (context.getRenderContext(), testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
810 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutTests.cpp 305 static const glu::Precision precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP };
371 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First member is unused.
373 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
402 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED
404 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP));
435 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP));
437 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED
447 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE));
473 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP));
475 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSE
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderPackingFunctionTests.cpp 168 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
262 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
365 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
366 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
391 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only.
485 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
589 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
590 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
710 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
711 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
    [all...]
vktShaderCommonFunctionTests.cpp 135 return precision == glu::PRECISION_HIGHP;
198 if (precision == glu::PRECISION_HIGHP)
429 for (int prec = glu::PRECISION_MEDIUMP; prec <= glu::PRECISION_HIGHP; prec++)
844 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP)
959 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0;
    [all...]
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 194 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported())
289 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP);
311 { "full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP },
314 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 200 if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported())
295 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP);
317 { "full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP },
320 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
es3aTextureFilteringTests.cpp 94 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
110 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
350 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
367 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringExplicitLodTests.cpp 1094 m_shaderSpec.outputs.push_back(Symbol("result", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1095 m_shaderSpec.outputs.push_back(Symbol("sampledCoord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1096 m_shaderSpec.inputs .push_back(Symbol("coord", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1097 m_shaderSpec.inputs .push_back(Symbol("layer", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP)));
1098 m_shaderSpec.inputs .push_back(Symbol("dRef", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP)));
1099 m_shaderSpec.inputs .push_back(Symbol("dPdx", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1100 m_shaderSpec.inputs .push_back(Symbol("dPdy", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
1101 m_shaderSpec.inputs .push_back(Symbol("lod", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP)));
    [all...]
vktTextureFilteringAnisotropyTests.cpp 170 initializePrograms(programCollection,glu::PRECISION_HIGHP, programs);
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrViewTests.cpp 415 spec.inputs.push_back(Symbol("texCoord", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
416 spec.outputs.push_back(Symbol("result0", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
417 spec.outputs.push_back(Symbol("result1", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)));
  /external/deqp/framework/opengl/
gluShaderUtil.hpp 89 PRECISION_HIGHP,
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 100 ? glu::PRECISION_HIGHP : glu::PRECISION_MEDIUMP;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDerivateTests.cpp 195 case glu::PRECISION_HIGHP: return 23;
208 case glu::PRECISION_HIGHP: return -126;
853 m_definitions.precision = glu::PRECISION_HIGHP;
    [all...]

Completed in 1046 milliseconds

1 2 3