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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 2.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Varying interpolation accuracy tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es2aVaryingInterpolationTests.hpp"
     25 #include "gluPixelTransfer.hpp"
     26 #include "gluShaderProgram.hpp"
     27 #include "gluShaderUtil.hpp"
     28 #include "tcuStringTemplate.hpp"
     29 #include "gluContextInfo.hpp"
     30 #include "glsTextureTestUtil.hpp"
     31 #include "tcuVector.hpp"
     32 #include "tcuVectorUtil.hpp"
     33 #include "tcuTestLog.hpp"
     34 #include "tcuFloat.hpp"
     35 #include "tcuImageCompare.hpp"
     36 #include "tcuRenderTarget.hpp"
     37 #include "tcuSurfaceAccess.hpp"
     38 #include "deRandom.hpp"
     39 #include "deStringUtil.hpp"
     40 #include "deString.h"
     41 
     42 #include "glw.h"
     43 
     44 using tcu::TestLog;
     45 using tcu::Vec3;
     46 using tcu::Vec4;
     47 using std::string;
     48 using std::vector;
     49 using std::map;
     50 using tcu::SurfaceAccess;
     51 
     52 namespace deqp
     53 {
     54 namespace gles2
     55 {
     56 namespace Accuracy
     57 {
     58 
     59 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
     60 {
     61 	return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]);
     62 }
     63 
     64 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias)
     65 {
     66 	float		dstW		= (float)dst.getWidth();
     67 	float		dstH		= (float)dst.getHeight();
     68 
     69 	Vec3		triR[2]		= { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) };
     70 	Vec3		triG[2]		= { Vec3(coords[0*3+1], coords[1*3+1], coords[2*3+1]), Vec3(coords[3*3+1], coords[2*3+1], coords[1*3+1]) };
     71 	Vec3		triB[2]		= { Vec3(coords[0*3+2], coords[1*3+2], coords[2*3+2]), Vec3(coords[3*3+2], coords[2*3+2], coords[1*3+2]) };
     72 	tcu::Vec3	triW[2]		= { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) };
     73 
     74 	for (int py = 0; py < dst.getHeight(); py++)
     75 	{
     76 		for (int px = 0; px < dst.getWidth(); px++)
     77 		{
     78 			float	wx		= (float)px + 0.5f;
     79 			float	wy		= (float)py + 0.5f;
     80 			float	nx		= wx / dstW;
     81 			float	ny		= wy / dstH;
     82 
     83 			int		triNdx	= nx + ny >= 1.0f ? 1 : 0;
     84 			float	triNx	= triNdx ? 1.0f - nx : nx;
     85 			float	triNy	= triNdx ? 1.0f - ny : ny;
     86 
     87 			float	r		= projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0];
     88 			float	g		= projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1];
     89 			float	b		= projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2];
     90 
     91 			Vec4	color	= Vec4(r, g, b, 1.0f);
     92 
     93 			dst.setPixel(color, px, py);
     94 		}
     95 	}
     96 }
     97 
     98 class InterpolationCase : public TestCase
     99 {
    100 public:
    101 					InterpolationCase			(Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective);
    102 					~InterpolationCase			(void);
    103 
    104 	IterateResult	iterate						(void);
    105 
    106 private:
    107 	glu::Precision	m_precision;
    108 	tcu::Vec3		m_min;
    109 	tcu::Vec3		m_max;
    110 	bool			m_projective;
    111 };
    112 
    113 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective)
    114 	: TestCase		(context, tcu::NODETYPE_ACCURACY, name, desc)
    115 	, m_precision	(precision)
    116 	, m_min			(minVal)
    117 	, m_max			(maxVal)
    118 	, m_projective	(projective)
    119 {
    120 }
    121 
    122 InterpolationCase::~InterpolationCase (void)
    123 {
    124 }
    125 
    126 static bool isValidFloat (glu::Precision precision, float val)
    127 {
    128 	if (precision == glu::PRECISION_MEDIUMP)
    129 	{
    130 		tcu::Float16 fp16(val);
    131 		return !fp16.isDenorm() && !fp16.isInf() && !fp16.isNaN();
    132 	}
    133 	else
    134 	{
    135 		tcu::Float32 fp32(val);
    136 		return !fp32.isDenorm() && !fp32.isInf() && !fp32.isNaN();
    137 	}
    138 }
    139 
    140 template <int Size>
    141 static bool isValidFloatVec (glu::Precision precision, const tcu::Vector<float, Size>& vec)
    142 {
    143 	for (int ndx = 0; ndx < Size; ndx++)
    144 	{
    145 		if (!isValidFloat(precision, vec[ndx]))
    146 			return false;
    147 	}
    148 	return true;
    149 }
    150 
    151 InterpolationCase::IterateResult InterpolationCase::iterate (void)
    152 {
    153 	TestLog&		log				= m_testCtx.getLog();
    154 	de::Random		rnd				(deStringHash(getName()));
    155 	int				viewportWidth	= 128;
    156 	int				viewportHeight	= 128;
    157 
    158 	if (m_context.getRenderTarget().getWidth() < viewportWidth ||
    159 		m_context.getRenderTarget().getHeight() < viewportHeight)
    160 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    161 
    162 	int				viewportX		= rnd.getInt(0, m_context.getRenderTarget().getWidth()	- viewportWidth);
    163 	int				viewportY		= rnd.getInt(0, m_context.getRenderTarget().getHeight()	- viewportHeight);
    164 
    165 	static const char* s_vertShaderTemplate =
    166 		"attribute highp vec4 a_position;\n"
    167 		"attribute ${PRECISION} vec3 a_coords;\n"
    168 		"varying ${PRECISION} vec3 v_coords;\n"
    169 		"\n"
    170 		"void main (void)\n"
    171 		"{\n"
    172 		"	gl_Position = a_position;\n"
    173 		"	v_coords = a_coords;\n"
    174 		"}\n";
    175 	static const char* s_fragShaderTemplate =
    176 		"varying ${PRECISION} vec3 v_coords;\n"
    177 		"uniform ${PRECISION} vec3 u_scale;\n"
    178 		"uniform ${PRECISION} vec3 u_bias;\n"
    179 		"\n"
    180 		"void main (void)\n"
    181 		"{\n"
    182 		"	gl_FragColor = vec4(v_coords * u_scale + u_bias, 1.0);\n"
    183 		"}\n";
    184 
    185 	map<string, string> templateParams;
    186 	templateParams["PRECISION"] = glu::getPrecisionName(m_precision);
    187 
    188 	glu::ShaderProgram program(m_context.getRenderContext(),
    189 							   glu::makeVtxFragSources(tcu::StringTemplate(s_vertShaderTemplate).specialize(templateParams),
    190 													   tcu::StringTemplate(s_fragShaderTemplate).specialize(templateParams)));
    191 	log << program;
    192 	if (!program.isOk())
    193 	{
    194 		if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupported())
    195 			m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Fragment highp not supported");
    196 		else
    197 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
    198 		return STOP;
    199 	}
    200 
    201 	// Position coordinates.
    202 	Vec4 wCoord = m_projective ? Vec4(1.3f, 0.8f, 0.6f, 2.0f) : Vec4(1.0f, 1.0f, 1.0f, 1.0f);
    203 	float positions[] =
    204 	{
    205 		-1.0f*wCoord.x(), -1.0f*wCoord.x(), 0.0f, wCoord.x(),
    206 		-1.0f*wCoord.y(), +1.0f*wCoord.y(), 0.0f, wCoord.y(),
    207 		+1.0f*wCoord.z(), -1.0f*wCoord.z(), 0.0f, wCoord.z(),
    208 		+1.0f*wCoord.w(), +1.0f*wCoord.w(), 0.0f, wCoord.w()
    209 	};
    210 
    211 	// Coordinates for interpolation.
    212 	tcu::Vec3 scale	= 1.0f / (m_max - m_min);
    213 	tcu::Vec3 bias	= -1.0f*m_min*scale;
    214 	float coords[] =
    215 	{
    216 		(0.0f - bias[0])/scale[0], (0.5f - bias[1])/scale[1], (1.0f - bias[2])/scale[2],
    217 		(0.5f - bias[0])/scale[0], (1.0f - bias[1])/scale[1], (0.5f - bias[2])/scale[2],
    218 		(0.5f - bias[0])/scale[0], (0.0f - bias[1])/scale[1], (0.5f - bias[2])/scale[2],
    219 		(1.0f - bias[0])/scale[0], (0.5f - bias[1])/scale[1], (0.0f - bias[2])/scale[2]
    220 	};
    221 
    222 	log << TestLog::Message << "a_coords = " << ((tcu::Vec3(0.0f) - bias)/scale) << " -> " << ((tcu::Vec3(1.0f) - bias)/scale) << TestLog::EndMessage;
    223 	log << TestLog::Message << "u_scale = " << scale << TestLog::EndMessage;
    224 	log << TestLog::Message << "u_bias = " << bias << TestLog::EndMessage;
    225 
    226 	// Verify that none of the inputs are denormalized / inf / nan.
    227 	TCU_CHECK(isValidFloatVec(m_precision, scale));
    228 	TCU_CHECK(isValidFloatVec(m_precision, bias));
    229 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(coords); ndx++)
    230 	{
    231 		TCU_CHECK(isValidFloat(m_precision, coords[ndx]));
    232 		TCU_CHECK(isValidFloat(m_precision, coords[ndx] * scale[ndx % 3] + bias[ndx % 3]));
    233 	}
    234 
    235 	// Indices.
    236 	static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
    237 
    238 	{
    239 		const int	posLoc		= glGetAttribLocation(program.getProgram(), "a_position");
    240 		const int	coordLoc	= glGetAttribLocation(program.getProgram(), "a_coords");
    241 
    242 		glEnableVertexAttribArray(posLoc);
    243 		glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
    244 
    245 		glEnableVertexAttribArray(coordLoc);
    246 		glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, &coords[0]);
    247 	}
    248 
    249 	glUseProgram(program.getProgram());
    250 	glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
    251 	glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
    252 
    253 	GLU_CHECK_MSG("After program setup");
    254 
    255 	// Frames.
    256 	tcu::Surface	rendered		(viewportWidth, viewportHeight);
    257 	tcu::Surface	reference		(viewportWidth, viewportHeight);
    258 
    259 	// Render with GL.
    260 	glViewport(viewportX, viewportY, viewportWidth, viewportHeight);
    261 	glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
    262 
    263 	// Render reference \note While GPU is hopefully doing our draw call.
    264 	renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale, bias);
    265 
    266 	glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, rendered.getAccess());
    267 
    268 	// Compute difference.
    269 	const int		bestScoreDiff	= 16;
    270 	const int		worstScoreDiff	= 300;
    271 	int				score			= tcu::measurePixelDiffAccuracy(log, "Result", "Image comparison result", reference, rendered, bestScoreDiff, worstScoreDiff, tcu::COMPARE_LOG_EVERYTHING);
    272 
    273 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    274 	return STOP;
    275 }
    276 
    277 VaryingInterpolationTests::VaryingInterpolationTests (Context& context)
    278 	: TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")
    279 {
    280 }
    281 
    282 VaryingInterpolationTests::~VaryingInterpolationTests (void)
    283 {
    284 }
    285 
    286 void VaryingInterpolationTests::init (void)
    287 {
    288 	DE_STATIC_ASSERT(glu::PRECISION_LOWP+1		== glu::PRECISION_MEDIUMP);
    289 	DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1	== glu::PRECISION_HIGHP);
    290 
    291 	// Exp = Emax-3, Mantissa = 0
    292 	float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat();
    293 	float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat();
    294 	float minF16 = tcu::Float16((deUint16)((0u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
    295 	float maxF16 = tcu::Float16((deUint16)((1u<<15) | (0x1cu<<10) | 0x0u)).asFloat();
    296 
    297 	static const struct
    298 	{
    299 		const char*		name;
    300 		Vec3			minVal;
    301 		Vec3			maxVal;
    302 		glu::Precision	minPrecision;
    303 	} coordRanges[] =
    304 	{
    305 		{ "zero_to_one",		Vec3(  0.0f,   0.0f,   0.0f), Vec3(  1.0f,   1.0f,   1.0f), glu::PRECISION_LOWP		},
    306 		{ "zero_to_minus_one",	Vec3(  0.0f,   0.0f,   0.0f), Vec3( -1.0f,  -1.0f,  -1.0f), glu::PRECISION_LOWP		},
    307 		{ "minus_one_to_one",	Vec3( -1.0f,  -1.0f,  -1.0f), Vec3(  1.0f,   1.0f,   1.0f), glu::PRECISION_LOWP		},
    308 		{ "minus_ten_to_ten",	Vec3(-10.0f, -10.0f, -10.0f), Vec3( 10.0f,  10.0f,  10.0f), glu::PRECISION_MEDIUMP	},
    309 		{ "thousands",			Vec3( -5e3f,   1e3f,   1e3f), Vec3(  3e3f,  -1e3f,   7e3f), glu::PRECISION_MEDIUMP	},
    310 		{ "full_mediump",		Vec3(minF16, minF16, minF16), Vec3(maxF16, maxF16, maxF16), glu::PRECISION_MEDIUMP	},
    311 		{ "full_highp",			Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP	},
    312 	};
    313 
    314 	for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++)
    315 	{
    316 		for (int coordNdx = 0; coordNdx < DE_LENGTH_OF_ARRAY(coordRanges); coordNdx++)
    317 		{
    318 			if (precision < (int)coordRanges[coordNdx].minPrecision)
    319 				continue;
    320 
    321 			string baseName = string(glu::getPrecisionName((glu::Precision)precision)) + "_" + coordRanges[coordNdx].name;
    322 
    323 			addChild(new InterpolationCase(m_context, baseName.c_str(),				"",	(glu::Precision)precision, coordRanges[coordNdx].minVal, coordRanges[coordNdx].maxVal, false));
    324 			addChild(new InterpolationCase(m_context, (baseName + "_proj").c_str(),	"",	(glu::Precision)precision, coordRanges[coordNdx].minVal, coordRanges[coordNdx].maxVal, true));
    325 		}
    326 	}
    327 }
    328 
    329 } // Accuracy
    330 } // gles2
    331 } // deqp
    332