/external/deqp/framework/opengl/simplereference/ |
sglrContextUtil.cpp | 64 deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); 75 TCU_CHECK(posLoc >= 0); 80 ctx.enableVertexAttribArray(posLoc); 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); 134 deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); 138 TCU_CHECK(posLoc >= 0); 140 ctx.enableVertexAttribArray(posLoc); 141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 152 if (posLoc >= 0) 153 ctx.disableVertexAttribArray(posLoc); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 173 glEnableVertexAttribArray(posLoc); 197 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &constDepthCoord); 200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord); 220 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 323 glEnableVertexAttribArray(posLoc); 340 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 366 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
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es2fFlushFinishTests.cpp | 221 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 233 TCU_CHECK(posLoc >= 0); 237 gl.enableVertexAttribArray(posLoc); 238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
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es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 86 const deInt32 posLoc = gl.getAttribLocation(program, "a_position"); 89 gl.enableVertexAttribArray(posLoc); 90 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 94 gl.disableVertexAttribArray(posLoc); 100 const deInt32 posLoc = gl.getAttribLocation(program, "a_position"); 102 TCU_CHECK(posLoc >= 0); 105 gl.enableVertexAttribArray(posLoc); 106 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); 110 gl.disableVertexAttribArray(posLoc);
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glsLifetimeTests.cpp | 696 GLint posLoc = gl().getAttribLocation(program, "pos"); 697 TCU_CHECK(posLoc >= 0); 699 gl().enableVertexAttribArray(posLoc); 703 gl().vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, s_vertices); 706 gl().disableVertexAttribArray(posLoc); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 239 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 242 glEnableVertexAttribArray(posLoc); 243 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); 248 glEnableVertexAttribArray(posLoc); 249 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]);
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/external/deqp/modules/gles3/functional/ |
es3fFlushFinishTests.cpp | 241 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 253 TCU_CHECK(posLoc >= 0); 257 gl.enableVertexAttribArray(posLoc); 258 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
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es3fFragDepthTests.cpp | 370 int posLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]);
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es3fShaderBuiltinVarTests.cpp | 979 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 987 gl.enableVertexAttribArray (posLoc); 988 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); [all...] |
es3fFragmentOutputTests.cpp | 809 int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 810 TCU_CHECK(posLoc >= 0); 811 gl.enableVertexAttribArray(posLoc); 812 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &positions[0]); [all...] |
es3fUniformApiTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cSeparateShaderObjsTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fAdvancedBlendTests.cpp | 412 const int posLoc = gl.getAttribLocation(program, "a_position"); 428 TCU_CHECK(posLoc >= 0 && colorLoc >= 0); 442 gl.enableVertexAttribArray(posLoc); 443 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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es31fUniformLocationTests.cpp | 529 const deInt32 posLoc = gl.getAttribLocation(programID, "a_position"); 548 TCU_CHECK(posLoc >= 0); 626 gl.enableVertexAttribArray(posLoc); 627 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 631 gl.disableVertexAttribArray(posLoc); [all...] |
es31fTextureMultisampleTests.cpp | 358 const GLuint posLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 407 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 408 gl.enableVertexAttribArray (posLoc); 415 gl.disableVertexAttribArray (posLoc); [all...] |
es31fTessellationGeometryInteractionTests.cpp | [all...] |
/external/swiftshader/tests/unittests/ |
unittests.cpp | 254 GLint posLoc = glGetAttribLocation(program, "position"); 268 glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 0, vertices); 269 glEnableVertexAttribArray(posLoc); 273 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, nullptr); 274 glDisableVertexAttribArray(posLoc); [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcFragDepthTests.cpp | 360 int posLoc = gl.getAttribLocation(program.getProgram(), "a_position"); 374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]);
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/external/deqp/modules/egl/ |
teglGLES2SharingThreadedTests.cpp | [all...] |