Home | History | Annotate | Download | only in simplereference
      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES Utilities
      3  * ------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief SGLR Context utilities.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "sglrContextUtil.hpp"
     25 #include "sglrContext.hpp"
     26 #include "glwEnums.hpp"
     27 
     28 namespace sglr
     29 {
     30 
     31 void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
     32 {
     33 	const glu::ContextType	ctxType	= ctx.getType();
     34 
     35 	if (glu::isContextTypeGLCore(ctxType) || (contextSupports(ctxType, glu::ApiType::es(3,1))))
     36 		drawQuadWithVaoBuffers(ctx, program, p0, p1);
     37 	else
     38 	{
     39 		DE_ASSERT(isContextTypeES(ctxType));
     40 		drawQuadWithClientPointers(ctx, program, p0, p1);
     41 	}
     42 }
     43 
     44 void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
     45 {
     46 	// Vertex data.
     47 	float hz = (p0.z() + p1.z()) * 0.5f;
     48 	float position[] =
     49 	{
     50 		p0.x(), p0.y(), p0.z(),	1.0f,
     51 		p0.x(), p1.y(), hz,		1.0f,
     52 		p1.x(), p0.y(), hz,		1.0f,
     53 		p1.x(), p1.y(), p1.z(),	1.0f
     54 	};
     55 	const float coord[] =
     56 	{
     57 		0.0f, 0.0f,
     58 		0.0f, 1.0f,
     59 		1.0f, 0.0f,
     60 		1.0f, 1.0f
     61 	};
     62 	const deUint16		indices[]	= { 0, 1, 2, 2, 1, 3 };
     63 
     64 	deInt32				posLoc		= ctx.getAttribLocation(program, "a_position");
     65 	deInt32				coordLoc	= ctx.getAttribLocation(program, "a_coord");
     66 	deUint32			vaoID;
     67 	deUint32			bufIDs[2];
     68 
     69 	ctx.genVertexArrays(1, &vaoID);
     70 	ctx.bindVertexArray(vaoID);
     71 
     72 	ctx.genBuffers(2, &bufIDs[0]);
     73 
     74 	ctx.useProgram(program);
     75 	TCU_CHECK(posLoc >= 0);
     76 	{
     77 		ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
     78 		ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW);
     79 
     80 		ctx.enableVertexAttribArray(posLoc);
     81 		ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
     82 
     83 		ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
     84 	}
     85 
     86 	if (coordLoc >= 0)
     87 	{
     88 		ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
     89 		ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
     90 
     91 		ctx.enableVertexAttribArray(coordLoc);
     92 		ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
     93 
     94 		ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
     95 	}
     96 
     97 	{
     98 		deUint32 ndxID;
     99 		ctx.genBuffers(1, &ndxID);
    100 
    101 		ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID);
    102 		ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW);
    103 
    104 		ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0);
    105 
    106 		ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
    107 		ctx.deleteBuffers(1, &ndxID);
    108 	}
    109 
    110 	ctx.deleteBuffers(2, &bufIDs[0]);
    111 	ctx.deleteVertexArrays(1, &vaoID);
    112 }
    113 
    114 void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
    115 {
    116 	// Vertex data.
    117 	float hz = (p0.z() + p1.z()) * 0.5f;
    118 	float position[] =
    119 	{
    120 		p0.x(), p0.y(), p0.z(),	1.0f,
    121 		p0.x(), p1.y(), hz,		1.0f,
    122 		p1.x(), p0.y(), hz,		1.0f,
    123 		p1.x(), p1.y(), p1.z(),	1.0f
    124 	};
    125 	const float coord[] =
    126 	{
    127 		0.0f, 0.0f,
    128 		0.0f, 1.0f,
    129 		1.0f, 0.0f,
    130 		1.0f, 1.0f
    131 	};
    132 	const deUint16	indices[]	= { 0, 1, 2, 2, 1, 3 };
    133 
    134 	deInt32			posLoc		= ctx.getAttribLocation(program, "a_position");
    135 	deInt32			coordLoc	= ctx.getAttribLocation(program, "a_coord");
    136 
    137 	ctx.useProgram(program);
    138 	TCU_CHECK(posLoc >= 0);
    139 	{
    140 		ctx.enableVertexAttribArray(posLoc);
    141 		ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
    142 	}
    143 
    144 	if (coordLoc >= 0)
    145 	{
    146 		ctx.enableVertexAttribArray(coordLoc);
    147 		ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
    148 	}
    149 
    150 	ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
    151 
    152 	if (posLoc >= 0)
    153 		ctx.disableVertexAttribArray(posLoc);
    154 
    155 	if (coordLoc >= 0)
    156 		ctx.disableVertexAttribArray(coordLoc);
    157 }
    158 
    159 } //sglr
    160