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Searched
refs:SDL_INIT_JOYSTICK
(Results
1 - 11
of
11
) sorted by null
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL.h
113
#define
SDL_INIT_JOYSTICK
0x00000200 /**<
SDL_INIT_JOYSTICK
implies SDL_INIT_EVENTS */
115
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies
SDL_INIT_JOYSTICK
*/
120
SDL_INIT_JOYSTICK
| SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL.h
113
#define
SDL_INIT_JOYSTICK
0x00000200 /**<
SDL_INIT_JOYSTICK
implies SDL_INIT_EVENTS */
115
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies
SDL_INIT_JOYSTICK
*/
120
SDL_INIT_JOYSTICK
| SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/include/
SDL.h
113
#define
SDL_INIT_JOYSTICK
0x00000200 /**<
SDL_INIT_JOYSTICK
implies SDL_INIT_EVENTS */
115
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies
SDL_INIT_JOYSTICK
*/
120
SDL_INIT_JOYSTICK
| SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL.h
113
#define
SDL_INIT_JOYSTICK
0x00000200 /**<
SDL_INIT_JOYSTICK
implies SDL_INIT_EVENTS */
115
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies
SDL_INIT_JOYSTICK
*/
120
SDL_INIT_JOYSTICK
| SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/test/
testautomation_main.c
25
int initialized_subsystems =
SDL_INIT_JOYSTICK
| SDL_INIT_HAPTIC;
53
int subsystems[] = {
SDL_INIT_JOYSTICK
, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
74
const int joy_and_controller =
SDL_INIT_JOYSTICK
| SDL_INIT_GAMECONTROLLER;
109
SDLTest_AssertCheck( SDL_InitSubSystem(
SDL_INIT_JOYSTICK
) == 0, "SDL_InitSubSystem(
SDL_INIT_JOYSTICK
)" );
120
SDLTest_AssertCheck( (initialized_system & joy_and_controller) ==
SDL_INIT_JOYSTICK
, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
122
SDL_QuitSubSystem(
SDL_INIT_JOYSTICK
);
testrumble.c
76
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER |
SDL_INIT_JOYSTICK
|
testhotplug.c
33
Uint32 init_subsystems = SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
;
testgamecontroller.c
264
if (SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
| SDL_INIT_GAMECONTROLLER ) < 0) {
339
SDL_QuitSubSystem(SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
| SDL_INIT_GAMECONTROLLER);
testjoystick.c
218
if (SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
) < 0) {
291
SDL_QuitSubSystem(SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
);
controllermap.c
348
if (SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
) < 0) {
424
SDL_QuitSubSystem(SDL_INIT_VIDEO |
SDL_INIT_JOYSTICK
);
testhaptic.c
87
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER |
SDL_INIT_JOYSTICK
|
Completed in 139 milliseconds