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      1 /*
      2   Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 /*
     13 Copyright (c) 2011, Edgar Simo Serra
     14 All rights reserved.
     15 
     16 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
     17 
     18     * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
     19     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
     20     * Neither the name of the Simple Directmedia Layer (SDL) nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
     21 
     22 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23 */
     24 
     25 /*
     26  * includes
     27  */
     28 #include <stdlib.h>
     29 #include <string.h>             /* strstr */
     30 #include <ctype.h>              /* isdigit */
     31 
     32 #include "SDL.h"
     33 
     34 #ifndef SDL_HAPTIC_DISABLED
     35 
     36 #include "SDL_haptic.h"
     37 
     38 static SDL_Haptic *haptic;
     39 
     40 
     41 /**
     42  * @brief The entry point of this force feedback demo.
     43  * @param[in] argc Number of arguments.
     44  * @param[in] argv Array of argc arguments.
     45  */
     46 int
     47 main(int argc, char **argv)
     48 {
     49     int i;
     50     char *name;
     51     int index;
     52 
     53 	/* Enable standard application logging */
     54     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
     55 
     56     name = NULL;
     57     index = -1;
     58     if (argc > 1) {
     59         name = argv[1];
     60         if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) {
     61             SDL_Log("USAGE: %s [device]\n"
     62                    "If device is a two-digit number it'll use it as an index, otherwise\n"
     63                    "it'll use it as if it were part of the device's name.\n",
     64                    argv[0]);
     65             return 0;
     66         }
     67 
     68         i = strlen(name);
     69         if ((i < 3) && isdigit(name[0]) && ((i == 1) || isdigit(name[1]))) {
     70             index = atoi(name);
     71             name = NULL;
     72         }
     73     }
     74 
     75     /* Initialize the force feedbackness */
     76     SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
     77              SDL_INIT_HAPTIC);
     78     SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics());
     79     if (SDL_NumHaptics() > 0) {
     80         /* We'll just use index or the first force feedback device found */
     81         if (name == NULL) {
     82             i = (index != -1) ? index : 0;
     83         }
     84         /* Try to find matching device */
     85         else {
     86             for (i = 0; i < SDL_NumHaptics(); i++) {
     87                 if (strstr(SDL_HapticName(i), name) != NULL)
     88                     break;
     89             }
     90 
     91             if (i >= SDL_NumHaptics()) {
     92                 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n",
     93                        name);
     94                 return 1;
     95             }
     96         }
     97 
     98         haptic = SDL_HapticOpen(i);
     99         if (haptic == NULL) {
    100             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
    101                    SDL_GetError());
    102             return 1;
    103         }
    104         SDL_Log("Device: %s\n", SDL_HapticName(i));
    105     } else {
    106         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
    107         return 1;
    108     }
    109 
    110     /* We only want force feedback errors. */
    111     SDL_ClearError();
    112 
    113     if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) {
    114         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n");
    115         return 1;
    116     }
    117     if (SDL_HapticRumbleInit(haptic) != 0) {
    118         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError());
    119         return 1;
    120     }
    121     SDL_Log("Playing 2 second rumble at 0.5 magnitude.\n");
    122     if (SDL_HapticRumblePlay(haptic, 0.5, 5000) != 0) {
    123        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() );
    124        return 1;
    125     }
    126     SDL_Delay(2000);
    127     SDL_Log("Stopping rumble.\n");
    128     SDL_HapticRumbleStop(haptic);
    129     SDL_Delay(2000);
    130     SDL_Log("Playing 2 second rumble at 0.3 magnitude.\n");
    131     if (SDL_HapticRumblePlay(haptic, 0.3f, 5000) != 0) {
    132        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() );
    133        return 1;
    134     }
    135     SDL_Delay(2000);
    136 
    137     /* Quit */
    138     if (haptic != NULL)
    139         SDL_HapticClose(haptic);
    140     SDL_Quit();
    141 
    142     return 0;
    143 }
    144 
    145 #else
    146 
    147 int
    148 main(int argc, char *argv[])
    149 {
    150     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Haptic support.\n");
    151     exit(1);
    152 }
    153 
    154 #endif
    155