/external/swiftshader/src/Renderer/ |
Renderer.hpp | 336 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter); 337 void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter); 338 void setGatherEnable(SamplerType type, int sampler, bool enable); 339 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode); 340 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode); 341 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode); 342 void setReadSRGB(SamplerType type, int sampler, bool sRGB); 343 void setMipmapLOD(SamplerType type, int sampler, float bias); 344 void setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor); 345 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy) [all...] |
Renderer.cpp | [all...] |
Sampler.hpp | 62 enum SamplerType
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/external/deqp/framework/opengl/ |
gluTextureTestUtil.hpp | 60 enum SamplerType 88 , samplerType (SAMPLERTYPE_FLOAT) 99 SamplerType samplerType; //!< Sampler type. 152 SamplerType getSamplerType (tcu::TextureFormat format); 153 SamplerType getFetchSamplerType (tcu::TextureFormat format);
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gluTextureTestUtil.cpp | 51 SamplerType getSamplerType (tcu::TextureFormat format) 77 SamplerType getFetchSamplerType (tcu::TextureFormat format) 346 if (params.samplerType == SAMPLERTYPE_SHADOW) 354 if (params.samplerType == SAMPLERTYPE_SHADOW) 362 if (params.samplerType == SAMPLERTYPE_SHADOW) 370 if (params.samplerType == SAMPLERTYPE_SHADOW) 378 if (params.samplerType == SAMPLERTYPE_SHADOW) 386 if (params.samplerType == SAMPLERTYPE_SHADOW) [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Program.h | 88 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex); 89 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
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Context.h | 742 void applyTextures(sw::SamplerType type); 743 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
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Program.cpp | 215 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) 249 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) [all...] |
Context.cpp | [all...] |
/external/swiftshader/src/Shader/ |
Shader.hpp | 296 enum SamplerType 534 SamplerType samplerType;
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PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; 226 samplerType[i] = Shader::SAMPLER_UNKNOWN; 235 samplerType[sampler] = inst->samplerType; 329 switch(samplerType[sampler])
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Shader.cpp | 124 samplerType = SAMPLER_UNKNOWN; 133 samplerType = SAMPLER_UNKNOWN; 244 switch(samplerType) 587 samplerType = (SamplerType)((token & 0x78000000) >> 27); [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Program.h | 139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex); 140 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
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Context.h | 713 void applyTextures(sw::SamplerType type); 714 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
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Context.cpp | [all...] |
Program.cpp | 319 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) 353 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderTextureSizeTests.cpp | 321 "uniform highp ${SAMPLERTYPE} u_sampler;\n" 334 case TEXTURE_FLOAT_2D: args["SAMPLERTYPE"] = "sampler2DMS"; break; 335 case TEXTURE_FLOAT_2D_ARRAY: args["SAMPLERTYPE"] = "sampler2DMSArray"; break; 336 case TEXTURE_INT_2D: args["SAMPLERTYPE"] = "isampler2DMS"; break; 337 case TEXTURE_INT_2D_ARRAY: args["SAMPLERTYPE"] = "isampler2DMSArray"; break; 338 case TEXTURE_UINT_2D: args["SAMPLERTYPE"] = "usampler2DMS"; break; 339 case TEXTURE_UINT_2D_ARRAY: args["SAMPLERTYPE"] = "usampler2DMSArray"; break; 511 static const struct SamplerType
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/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | [all...] |