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    Searched refs:SamplerType (Results 1 - 18 of 18) sorted by null

  /external/swiftshader/src/Renderer/
Renderer.hpp 336 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
337 void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter);
338 void setGatherEnable(SamplerType type, int sampler, bool enable);
339 void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode);
340 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
341 void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode);
342 void setReadSRGB(SamplerType type, int sampler, bool sRGB);
343 void setMipmapLOD(SamplerType type, int sampler, float bias);
344 void setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor);
345 void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy)
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Renderer.cpp     [all...]
Sampler.hpp 62 enum SamplerType
  /external/deqp/framework/opengl/
gluTextureTestUtil.hpp 60 enum SamplerType
88 , samplerType (SAMPLERTYPE_FLOAT)
99 SamplerType samplerType; //!< Sampler type.
152 SamplerType getSamplerType (tcu::TextureFormat format);
153 SamplerType getFetchSamplerType (tcu::TextureFormat format);
gluTextureTestUtil.cpp 51 SamplerType getSamplerType (tcu::TextureFormat format)
77 SamplerType getFetchSamplerType (tcu::TextureFormat format)
346 if (params.samplerType == SAMPLERTYPE_SHADOW)
354 if (params.samplerType == SAMPLERTYPE_SHADOW)
362 if (params.samplerType == SAMPLERTYPE_SHADOW)
370 if (params.samplerType == SAMPLERTYPE_SHADOW)
378 if (params.samplerType == SAMPLERTYPE_SHADOW)
386 if (params.samplerType == SAMPLERTYPE_SHADOW)
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  /external/swiftshader/src/OpenGL/libGL/
Program.h 88 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
89 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
Context.h 742 void applyTextures(sw::SamplerType type);
743 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
Program.cpp 215 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex)
249 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex)
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Context.cpp     [all...]
  /external/swiftshader/src/Shader/
Shader.hpp 296 enum SamplerType
534 SamplerType samplerType;
PixelShader.cpp 222 Shader::SamplerType samplerType[16];
226 samplerType[i] = Shader::SAMPLER_UNKNOWN;
235 samplerType[sampler] = inst->samplerType;
329 switch(samplerType[sampler])
Shader.cpp 124 samplerType = SAMPLER_UNKNOWN;
133 samplerType = SAMPLER_UNKNOWN;
244 switch(samplerType)
587 samplerType = (SamplerType)((token & 0x78000000) >> 27);
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  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
140 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
Context.h 713 void applyTextures(sw::SamplerType type);
714 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
Context.cpp     [all...]
Program.cpp 319 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex)
353 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex)
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  /external/deqp/modules/gles31/functional/
es31fShaderTextureSizeTests.cpp 321 "uniform highp ${SAMPLERTYPE} u_sampler;\n"
334 case TEXTURE_FLOAT_2D: args["SAMPLERTYPE"] = "sampler2DMS"; break;
335 case TEXTURE_FLOAT_2D_ARRAY: args["SAMPLERTYPE"] = "sampler2DMSArray"; break;
336 case TEXTURE_INT_2D: args["SAMPLERTYPE"] = "isampler2DMS"; break;
337 case TEXTURE_INT_2D_ARRAY: args["SAMPLERTYPE"] = "isampler2DMSArray"; break;
338 case TEXTURE_UINT_2D: args["SAMPLERTYPE"] = "usampler2DMS"; break;
339 case TEXTURE_UINT_2D_ARRAY: args["SAMPLERTYPE"] = "usampler2DMSArray"; break;
511 static const struct SamplerType
  /external/swiftshader/src/D3D9/
Direct3DDevice9.cpp     [all...]

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