HomeSort by relevance Sort by last modified time
    Searched refs:SkThreadedBMPDevice (Results 1 - 11 of 11) sorted by null

  /external/skia/src/core/
SkThreadedBMPDevice.cpp 8 #include "SkThreadedBMPDevice.h"
17 bool SkThreadedBMPDevice::DrawQueue::initColumn(int column, int thread) {
23 bool SkThreadedBMPDevice::DrawQueue::work2D(int row, int column, int thread) {
27 void SkThreadedBMPDevice::DrawQueue::reset() {
43 SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap,
68 void SkThreadedBMPDevice::flush() {
73 SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) {
83 SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const
    [all...]
SkThreadedBMPDevice.h 15 class SkThreadedBMPDevice : public SkBitmapDevice {
19 SkThreadedBMPDevice(const SkBitmap& bitmap, int tiles, int threads = 0,
22 ~SkThreadedBMPDevice() override { fQueue.finish(); }
53 explicit DrawState(SkThreadedBMPDevice* dev);
70 DrawElement(SkThreadedBMPDevice* device, DrawFn&& drawFn, const SkRect& rawDrawBounds)
75 DrawElement(SkThreadedBMPDevice* device, InitFn&& initFn, const SkRect& rawDrawBounds)
126 DrawQueue(SkThreadedBMPDevice* device) : fDevice(device) {}
129 // For ~SkThreadedBMPDevice() to shutdown tasks, we use this instead of reset because reset
151 SkThreadedBMPDevice* fDevice;
187 SkThreadedBMPDevice::DrawElement* fElement
    [all...]
SkBitmapDevice.h 147 friend class SkThreadedBMPDevice; // to copy fRCStack
SkDraw.h 161 friend class SkThreadedBMPDevice; // to access private method drawPath
SkDraw.cpp 37 #include "SkThreadedBMPDevice.h"
    [all...]
  /external/skqp/src/core/
SkThreadedBMPDevice.cpp 8 #include "SkThreadedBMPDevice.h"
15 void SkThreadedBMPDevice::DrawQueue::reset() {
25 SkThreadedBMPDevice::DrawElement& element = fElements[column];
36 SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap,
61 void SkThreadedBMPDevice::flush() {
65 SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) {
75 SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const {
84 SkDraw SkThreadedBMPDevice::DrawState::getDraw() const
    [all...]
SkThreadedBMPDevice.h 15 class SkThreadedBMPDevice : public SkBitmapDevice {
19 SkThreadedBMPDevice(const SkBitmap& bitmap, int tiles, int threads = 0,
22 ~SkThreadedBMPDevice() override { fQueue.finish(); }
52 explicit DrawState(SkThreadedBMPDevice* dev);
75 DrawQueue(SkThreadedBMPDevice* device) : fDevice(device) {}
78 // For ~SkThreadedBMPDevice() to shutdown tasks, we use this instead of reset because reset
97 SkThreadedBMPDevice* fDevice;
SkBitmapDevice.h 147 friend class SkThreadedBMPDevice; // to copy fRCStack
  /external/skqp/tools/viewer/
Viewer.cpp 33 #include "SkThreadedBMPDevice.h"
759 std::unique_ptr<SkThreadedBMPDevice> threadedDevice;
781 threadedDevice.reset(new SkThreadedBMPDevice(offscreenBitmap, fTileCnt,
    [all...]
  /external/skia/tools/viewer/
Viewer.cpp 39 #include "SkThreadedBMPDevice.h"
931 std::unique_ptr<SkThreadedBMPDevice> threadedDevice;
    [all...]
  /external/skia/dm/
DMSrcSink.cpp 52 #include "SkThreadedBMPDevice.h"
    [all...]

Completed in 139 milliseconds