HomeSort by relevance Sort by last modified time
    Searched refs:TYPE_FLOAT_VEC3 (Results 1 - 25 of 52) sorted by null

1 2 3

  /external/deqp/framework/opengl/
gluShaderUtil.cpp 502 TYPE_FLOAT_VEC3, // vec3
515 TYPE_FLOAT_VEC3, // dvec3
528 TYPE_FLOAT_VEC3, // ivec3
532 TYPE_FLOAT_VEC3, // uvec3
536 TYPE_FLOAT_VEC3, // bvec3
831 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
gluShaderUtil.hpp 104 TYPE_FLOAT_VEC3,
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFunctionTests.cpp 103 glu::TYPE_FLOAT_VEC3,
127 glu::TYPE_FLOAT_VEC3,
209 case glu::TYPE_FLOAT_VEC3: variable << "(1.0, 1.0, 1.0);\n"; break;
    [all...]
es31fUniformBlockTests.cpp 138 glu::TYPE_FLOAT_VEC3,
es31fSSBOLayoutTests.cpp 267 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
514 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC3, glu::PRECISION_HIGHP));
745 glu::TYPE_FLOAT_VEC3,
    [all...]
es31fUniformLocationTests.cpp 588 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break;
710 TYPE_FLOAT_VEC3,
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
226 else if (m_varType == TYPE_FLOAT_VEC3)
349 else if (varType == TYPE_FLOAT_VEC3)
462 else if (varType == TYPE_FLOAT_VEC3)
610 else if (varType == TYPE_FLOAT_VEC3)
641 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
1013 TYPE_FLOAT_VEC3,
    [all...]
es2fShaderMatrixTests.cpp 158 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
663 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3);
668 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3);
876 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break;
    [all...]
es2fDefaultVertexAttributeTests.cpp 498 { "vec3", glu::TYPE_FLOAT_VEC3, true },
  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 111 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
127 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
197 else if (m_varType == TYPE_FLOAT_VEC3)
323 else if (varType == TYPE_FLOAT_VEC3)
429 else if (varType == TYPE_FLOAT_VEC3)
573 else if (varType == TYPE_FLOAT_VEC3)
596 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
979 TYPE_FLOAT_VEC3,
    [all...]
es3fShaderMatrixTests.cpp 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
    [all...]
es3fShaderDerivateTests.cpp 192 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false);
746 case glu::TYPE_FLOAT_VEC3:
911 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" :
915 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" :
    [all...]
es3fFragmentOutputTests.cpp     [all...]
es3fDefaultVertexAttributeTests.cpp 575 { "vec3", glu::TYPE_FLOAT_VEC3, true },
es3fInstancedRenderingTests.cpp 679 glu::TYPE_FLOAT_VEC3,
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 261 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3);
493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; }
508 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); }
    [all...]
vktShaderRenderIndexingTests.cpp 106 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3;
122 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3;
191 else if (m_varType == TYPE_FLOAT_VEC3)
370 else if (varType == TYPE_FLOAT_VEC3)
486 else if (varType == TYPE_FLOAT_VEC3)
641 else if (varType == TYPE_FLOAT_VEC3)
664 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3;
    [all...]
vktShaderRenderDerivateTests.cpp 161 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false);
884 m_definitions.dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" :
888 m_definitions.dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" :
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 111 else if (dataType == TYPE_FLOAT_VEC3)
143 else if (dataType == TYPE_FLOAT_VEC3)
219 else if (m_varType == TYPE_FLOAT_VEC3)
350 else if (varType == TYPE_FLOAT_VEC3)
462 else if (varType == TYPE_FLOAT_VEC3)
612 else if (varType == TYPE_FLOAT_VEC3)
646 else if (dataType == TYPE_FLOAT_VEC3)
    [all...]
glcShaderLibraryCase.cpp 144 case TYPE_FLOAT_VEC3:
651 if (cmpTypeFound[TYPE_FLOAT_VEC3])
    [all...]
glcShaderConstExprTests.cpp 338 DE_STATIC_ASSERT(glu::TYPE_FLOAT + 2 == glu::TYPE_FLOAT_VEC3);
glcUniformBlockTests.cpp 255 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
693 static const glu::DataType basicTypes[] = { glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC3,
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktRandomUniformBlockCase.cpp 201 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 89 DE_STATIC_ASSERT(glu::TYPE_FLOAT+2 == glu::TYPE_FLOAT_VEC3);
glsRandomUniformBlockCase.cpp 208 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);

Completed in 666 milliseconds

1 2 3