/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 502 TYPE_FLOAT_VEC3, // vec3 515 TYPE_FLOAT_VEC3, // dvec3 528 TYPE_FLOAT_VEC3, // ivec3 532 TYPE_FLOAT_VEC3, // uvec3 536 TYPE_FLOAT_VEC3, // bvec3 831 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3;
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gluShaderUtil.hpp | 104 TYPE_FLOAT_VEC3,
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFunctionTests.cpp | 103 glu::TYPE_FLOAT_VEC3, 127 glu::TYPE_FLOAT_VEC3, 209 case glu::TYPE_FLOAT_VEC3: variable << "(1.0, 1.0, 1.0);\n"; break; [all...] |
es31fUniformBlockTests.cpp | 138 glu::TYPE_FLOAT_VEC3,
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es31fSSBOLayoutTests.cpp | 267 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3); 514 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC3, glu::PRECISION_HIGHP)); 745 glu::TYPE_FLOAT_VEC3, [all...] |
es31fUniformLocationTests.cpp | 588 case glu::TYPE_FLOAT_VEC3: gl.uniform3fv(gotLoc, 1, floatBuf); break; 710 TYPE_FLOAT_VEC3, [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; 133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; 226 else if (m_varType == TYPE_FLOAT_VEC3) 349 else if (varType == TYPE_FLOAT_VEC3) 462 else if (varType == TYPE_FLOAT_VEC3) 610 else if (varType == TYPE_FLOAT_VEC3) 641 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; 1013 TYPE_FLOAT_VEC3, [all...] |
es2fShaderMatrixTests.cpp | 158 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3); 340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } 348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } 663 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3); 668 MAKE_MAT_SCALAR_VEC_CASES(MUL_OP, TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3); 876 case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break; [all...] |
es2fDefaultVertexAttributeTests.cpp | 498 { "vec3", glu::TYPE_FLOAT_VEC3, true },
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/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 111 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; 127 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; 197 else if (m_varType == TYPE_FLOAT_VEC3) 323 else if (varType == TYPE_FLOAT_VEC3) 429 else if (varType == TYPE_FLOAT_VEC3) 573 else if (varType == TYPE_FLOAT_VEC3) 596 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; 979 TYPE_FLOAT_VEC3, [all...] |
es3fShaderMatrixTests.cpp | 266 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3); 498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } 513 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } [all...] |
es3fShaderDerivateTests.cpp | 192 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false); 746 case glu::TYPE_FLOAT_VEC3: 911 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" : 915 m_dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" : [all...] |
es3fFragmentOutputTests.cpp | [all...] |
es3fDefaultVertexAttributeTests.cpp | 575 { "vec3", glu::TYPE_FLOAT_VEC3, true },
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es3fInstancedRenderingTests.cpp | 679 glu::TYPE_FLOAT_VEC3,
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | 261 DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3); 493 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } 508 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } [all...] |
vktShaderRenderIndexingTests.cpp | 106 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; 122 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; 191 else if (m_varType == TYPE_FLOAT_VEC3) 370 else if (varType == TYPE_FLOAT_VEC3) 486 else if (varType == TYPE_FLOAT_VEC3) 641 else if (varType == TYPE_FLOAT_VEC3) 664 else if (dataType == TYPE_FLOAT_VEC3) return evalSubscriptVec3; [all...] |
vktShaderRenderDerivateTests.cpp | 161 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false); 884 m_definitions.dataType == glu::TYPE_FLOAT_VEC3 ? "vec3(1e2, 8.0, 0.01)" : 888 m_definitions.dataType == glu::TYPE_FLOAT_VEC3 ? "vec4(res, 1.0)" : [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderIndexingTests.cpp | 111 else if (dataType == TYPE_FLOAT_VEC3) 143 else if (dataType == TYPE_FLOAT_VEC3) 219 else if (m_varType == TYPE_FLOAT_VEC3) 350 else if (varType == TYPE_FLOAT_VEC3) 462 else if (varType == TYPE_FLOAT_VEC3) 612 else if (varType == TYPE_FLOAT_VEC3) 646 else if (dataType == TYPE_FLOAT_VEC3) [all...] |
glcShaderLibraryCase.cpp | 144 case TYPE_FLOAT_VEC3: 651 if (cmpTypeFound[TYPE_FLOAT_VEC3]) [all...] |
glcShaderConstExprTests.cpp | 338 DE_STATIC_ASSERT(glu::TYPE_FLOAT + 2 == glu::TYPE_FLOAT_VEC3);
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glcUniformBlockTests.cpp | 255 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3); 693 static const glu::DataType basicTypes[] = { glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC3, [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktRandomUniformBlockCase.cpp | 201 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
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/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 89 DE_STATIC_ASSERT(glu::TYPE_FLOAT+2 == glu::TYPE_FLOAT_VEC3);
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glsRandomUniformBlockCase.cpp | 208 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3);
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