1 /*------------------------------------------------------------------------- 2 * OpenGL Conformance Test Suite 3 * ----------------------------- 4 * 5 * Copyright (c) 2016 Google Inc. 6 * Copyright (c) 2016 The Khronos Group Inc. 7 * 8 * Licensed under the Apache License, Version 2.0 (the "License"); 9 * you may not use this file except in compliance with the License. 10 * You may obtain a copy of the License at 11 * 12 * http://www.apache.org/licenses/LICENSE-2.0 13 * 14 * Unless required by applicable law or agreed to in writing, software 15 * distributed under the License is distributed on an "AS IS" BASIS, 16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 17 * See the License for the specific language governing permissions and 18 * limitations under the License. 19 * 20 */ /*! 21 * \file 22 * \brief Uniform block tests. 23 */ /*-------------------------------------------------------------------*/ 24 25 #include "glcUniformBlockTests.hpp" 26 #include "deRandom.hpp" 27 #include "deStringUtil.hpp" 28 #include "glcUniformBlockCase.hpp" 29 #include "glwEnums.hpp" 30 #include "glwFunctions.hpp" 31 #include "tcuCommandLine.hpp" 32 #include "tcuTestLog.hpp" 33 34 namespace deqp 35 { 36 37 using std::string; 38 using std::vector; 39 using deqp::Context; 40 41 using namespace ub; 42 43 enum FeatureBits 44 { 45 FEATURE_VECTORS = (1 << 0), 46 FEATURE_MATRICES = (1 << 1), 47 FEATURE_ARRAYS = (1 << 2), 48 FEATURE_STRUCTS = (1 << 3), 49 FEATURE_NESTED_STRUCTS = (1 << 4), 50 FEATURE_INSTANCE_ARRAYS = (1 << 5), 51 FEATURE_VERTEX_BLOCKS = (1 << 6), 52 FEATURE_FRAGMENT_BLOCKS = (1 << 7), 53 FEATURE_SHARED_BLOCKS = (1 << 8), 54 FEATURE_UNUSED_UNIFORMS = (1 << 9), 55 FEATURE_UNUSED_MEMBERS = (1 << 10), 56 FEATURE_PACKED_LAYOUT = (1 << 11), 57 FEATURE_SHARED_LAYOUT = (1 << 12), 58 FEATURE_STD140_LAYOUT = (1 << 13), 59 FEATURE_MATRIX_LAYOUT = (1 << 14) //!< Matrix layout flags. 60 }; 61 62 class RandomUniformBlockCase : public UniformBlockCase 63 { 64 public: 65 RandomUniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, 66 BufferMode bufferMode, deUint32 features, deUint32 seed); 67 68 void init(void); 69 70 private: 71 void generateBlock(de::Random& rnd, deUint32 layoutFlags); 72 void generateUniform(de::Random& rnd, UniformBlock& block); 73 VarType generateType(de::Random& rnd, int typeDepth, bool arrayOk); 74 75 deUint32 m_features; 76 int m_maxVertexBlocks; 77 int m_maxFragmentBlocks; 78 int m_maxSharedBlocks; 79 int m_maxInstances; 80 int m_maxArrayLength; 81 int m_maxStructDepth; 82 int m_maxBlockMembers; 83 int m_maxStructMembers; 84 deUint32 m_seed; 85 86 int m_blockNdx; 87 int m_uniformNdx; 88 int m_structNdx; 89 }; 90 91 RandomUniformBlockCase::RandomUniformBlockCase(Context& context, const char* name, const char* description, 92 glu::GLSLVersion glslVersion, BufferMode bufferMode, deUint32 features, 93 deUint32 seed) 94 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 95 , m_features(features) 96 , m_maxVertexBlocks((features & FEATURE_VERTEX_BLOCKS) ? 4 : 0) 97 , m_maxFragmentBlocks((features & FEATURE_FRAGMENT_BLOCKS) ? 4 : 0) 98 , m_maxSharedBlocks((features & FEATURE_SHARED_BLOCKS) ? 4 : 0) 99 , m_maxInstances((features & FEATURE_INSTANCE_ARRAYS) ? 3 : 0) 100 , m_maxArrayLength((features & FEATURE_ARRAYS) ? 8 : 0) 101 , m_maxStructDepth((features & FEATURE_STRUCTS) ? 2 : 0) 102 , m_maxBlockMembers(5) 103 , m_maxStructMembers(4) 104 , m_seed(seed) 105 , m_blockNdx(1) 106 , m_uniformNdx(1) 107 , m_structNdx(1) 108 { 109 } 110 111 void RandomUniformBlockCase::init(void) 112 { 113 de::Random rnd(m_seed); 114 115 int numShared = m_maxSharedBlocks > 0 ? rnd.getInt(1, m_maxSharedBlocks) : 0; 116 int numVtxBlocks = m_maxVertexBlocks - numShared > 0 ? rnd.getInt(1, m_maxVertexBlocks - numShared) : 0; 117 int numFragBlocks = m_maxFragmentBlocks - numShared > 0 ? rnd.getInt(1, m_maxFragmentBlocks - numShared) : 0; 118 119 for (int ndx = 0; ndx < numShared; ndx++) 120 generateBlock(rnd, DECLARE_VERTEX | DECLARE_FRAGMENT); 121 122 for (int ndx = 0; ndx < numVtxBlocks; ndx++) 123 generateBlock(rnd, DECLARE_VERTEX); 124 125 for (int ndx = 0; ndx < numFragBlocks; ndx++) 126 generateBlock(rnd, DECLARE_FRAGMENT); 127 } 128 129 void RandomUniformBlockCase::generateBlock(de::Random& rnd, deUint32 layoutFlags) 130 { 131 DE_ASSERT(m_blockNdx <= 'z' - 'a'); 132 133 const float instanceArrayWeight = 0.3f; 134 UniformBlock& block = m_interface.allocBlock((string("Block") + (char)('A' + m_blockNdx)).c_str()); 135 int numInstances = (m_maxInstances > 0 && rnd.getFloat() < instanceArrayWeight) ? rnd.getInt(0, m_maxInstances) : 0; 136 int numUniforms = rnd.getInt(1, m_maxBlockMembers); 137 138 if (numInstances > 0) 139 block.setArraySize(numInstances); 140 141 if (numInstances > 0 || rnd.getBool()) 142 block.setInstanceName((string("block") + (char)('A' + m_blockNdx)).c_str()); 143 144 // Layout flag candidates. 145 vector<deUint32> layoutFlagCandidates; 146 layoutFlagCandidates.push_back(0); 147 if (m_features & FEATURE_PACKED_LAYOUT) 148 layoutFlagCandidates.push_back(LAYOUT_SHARED); 149 if ((m_features & FEATURE_SHARED_LAYOUT) && ((layoutFlags & DECLARE_BOTH) != DECLARE_BOTH)) 150 layoutFlagCandidates.push_back(LAYOUT_PACKED); // \note packed layout can only be used in a single shader stage. 151 if (m_features & FEATURE_STD140_LAYOUT) 152 layoutFlagCandidates.push_back(LAYOUT_STD140); 153 154 layoutFlags |= rnd.choose<deUint32>(layoutFlagCandidates.begin(), layoutFlagCandidates.end()); 155 156 if (m_features & FEATURE_MATRIX_LAYOUT) 157 { 158 static const deUint32 matrixCandidates[] = { 0, LAYOUT_ROW_MAJOR, LAYOUT_COLUMN_MAJOR }; 159 layoutFlags |= 160 rnd.choose<deUint32>(&matrixCandidates[0], &matrixCandidates[DE_LENGTH_OF_ARRAY(matrixCandidates)]); 161 } 162 163 block.setFlags(layoutFlags); 164 165 for (int ndx = 0; ndx < numUniforms; ndx++) 166 generateUniform(rnd, block); 167 168 m_blockNdx += 1; 169 } 170 171 static std::string genName(char first, char last, int ndx) 172 { 173 std::string str = ""; 174 int alphabetLen = last - first + 1; 175 176 while (ndx > alphabetLen) 177 { 178 str.insert(str.begin(), (char)(first + ((ndx - 1) % alphabetLen))); 179 ndx = ((ndx - 1) / alphabetLen); 180 } 181 182 str.insert(str.begin(), (char)(first + (ndx % (alphabetLen + 1)) - 1)); 183 184 return str; 185 } 186 187 void RandomUniformBlockCase::generateUniform(de::Random& rnd, UniformBlock& block) 188 { 189 const float unusedVtxWeight = 0.15f; 190 const float unusedFragWeight = 0.15f; 191 bool unusedOk = (m_features & FEATURE_UNUSED_UNIFORMS) != 0; 192 deUint32 flags = 0; 193 std::string name = genName('a', 'z', m_uniformNdx); 194 VarType type = generateType(rnd, 0, true); 195 196 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0; 197 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; 198 199 block.addUniform(Uniform(name.c_str(), type, flags)); 200 201 m_uniformNdx += 1; 202 } 203 204 VarType RandomUniformBlockCase::generateType(de::Random& rnd, int typeDepth, bool arrayOk) 205 { 206 const float structWeight = 0.1f; 207 const float arrayWeight = 0.1f; 208 209 if (typeDepth < m_maxStructDepth && rnd.getFloat() < structWeight) 210 { 211 const float unusedVtxWeight = 0.15f; 212 const float unusedFragWeight = 0.15f; 213 bool unusedOk = (m_features & FEATURE_UNUSED_MEMBERS) != 0; 214 vector<VarType> memberTypes; 215 int numMembers = rnd.getInt(1, m_maxStructMembers); 216 217 // Generate members first so nested struct declarations are in correct order. 218 for (int ndx = 0; ndx < numMembers; ndx++) 219 memberTypes.push_back(generateType(rnd, typeDepth + 1, true)); 220 221 StructType& structType = m_interface.allocStruct((string("s") + genName('A', 'Z', m_structNdx)).c_str()); 222 m_structNdx += 1; 223 224 DE_ASSERT(numMembers <= 'Z' - 'A'); 225 for (int ndx = 0; ndx < numMembers; ndx++) 226 { 227 deUint32 flags = 0; 228 229 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0; 230 flags |= (unusedOk && rnd.getFloat() < unusedFragWeight) ? UNUSED_FRAGMENT : 0; 231 232 structType.addMember((string("m") + (char)('A' + ndx)).c_str(), memberTypes[ndx], flags); 233 } 234 235 return VarType(&structType); 236 } 237 else if (m_maxArrayLength > 0 && arrayOk && rnd.getFloat() < arrayWeight) 238 { 239 int arrayLength = rnd.getInt(1, m_maxArrayLength); 240 VarType elementType = generateType(rnd, typeDepth, false /* nested arrays are not allowed */); 241 return VarType(elementType, arrayLength); 242 } 243 else 244 { 245 vector<glu::DataType> typeCandidates; 246 247 typeCandidates.push_back(glu::TYPE_FLOAT); 248 typeCandidates.push_back(glu::TYPE_INT); 249 typeCandidates.push_back(glu::TYPE_UINT); 250 typeCandidates.push_back(glu::TYPE_BOOL); 251 252 if (m_features & FEATURE_VECTORS) 253 { 254 typeCandidates.push_back(glu::TYPE_FLOAT_VEC2); 255 typeCandidates.push_back(glu::TYPE_FLOAT_VEC3); 256 typeCandidates.push_back(glu::TYPE_FLOAT_VEC4); 257 typeCandidates.push_back(glu::TYPE_INT_VEC2); 258 typeCandidates.push_back(glu::TYPE_INT_VEC3); 259 typeCandidates.push_back(glu::TYPE_INT_VEC4); 260 typeCandidates.push_back(glu::TYPE_UINT_VEC2); 261 typeCandidates.push_back(glu::TYPE_UINT_VEC3); 262 typeCandidates.push_back(glu::TYPE_UINT_VEC4); 263 typeCandidates.push_back(glu::TYPE_BOOL_VEC2); 264 typeCandidates.push_back(glu::TYPE_BOOL_VEC3); 265 typeCandidates.push_back(glu::TYPE_BOOL_VEC4); 266 } 267 268 if (m_features & FEATURE_MATRICES) 269 { 270 typeCandidates.push_back(glu::TYPE_FLOAT_MAT2); 271 typeCandidates.push_back(glu::TYPE_FLOAT_MAT2X3); 272 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X2); 273 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3); 274 typeCandidates.push_back(glu::TYPE_FLOAT_MAT3X4); 275 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2); 276 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3); 277 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4); 278 } 279 280 glu::DataType type = rnd.choose<glu::DataType>(typeCandidates.begin(), typeCandidates.end()); 281 deUint32 flags = 0; 282 283 if (!glu::isDataTypeBoolOrBVec(type)) 284 { 285 // Precision. 286 static const deUint32 precisionCandidates[] = { PRECISION_LOW, PRECISION_MEDIUM, PRECISION_HIGH }; 287 flags |= rnd.choose<deUint32>(&precisionCandidates[0], 288 &precisionCandidates[DE_LENGTH_OF_ARRAY(precisionCandidates)]); 289 } 290 291 return VarType(type, flags); 292 } 293 } 294 295 class BlockBasicTypeCase : public UniformBlockCase 296 { 297 public: 298 BlockBasicTypeCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, 299 const VarType& type, deUint32 layoutFlags, int numInstances) 300 : UniformBlockCase(context, name, description, glslVersion, BUFFERMODE_PER_BLOCK) 301 { 302 UniformBlock& block = m_interface.allocBlock("Block"); 303 block.addUniform(Uniform("var", type, 0)); 304 block.setFlags(layoutFlags); 305 306 if (numInstances > 0) 307 { 308 block.setArraySize(numInstances); 309 block.setInstanceName("block"); 310 } 311 } 312 }; 313 314 static void createRandomCaseGroup(tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, 315 const char* description, glu::GLSLVersion glslVersion, 316 UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, 317 deUint32 baseSeed) 318 { 319 tcu::TestCaseGroup* group = new tcu::TestCaseGroup(context.getTestContext(), groupName, description); 320 parentGroup->addChild(group); 321 322 baseSeed += (deUint32)context.getTestContext().getCommandLine().getBaseSeed(); 323 324 for (int ndx = 0; ndx < numCases; ndx++) 325 group->addChild(new RandomUniformBlockCase(context, de::toString(ndx).c_str(), "", glslVersion, bufferMode, 326 features, (deUint32)deInt32Hash(ndx + baseSeed))); 327 } 328 329 class BlockSingleStructCase : public UniformBlockCase 330 { 331 public: 332 BlockSingleStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, 333 deUint32 layoutFlags, BufferMode bufferMode, int numInstances) 334 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 335 , m_layoutFlags(layoutFlags) 336 , m_numInstances(numInstances) 337 { 338 } 339 340 void init(void) 341 { 342 StructType& typeS = m_interface.allocStruct("S"); 343 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); // First member is unused. 344 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); 345 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); 346 347 UniformBlock& block = m_interface.allocBlock("Block"); 348 block.addUniform(Uniform("s", VarType(&typeS), 0)); 349 block.setFlags(m_layoutFlags); 350 351 if (m_numInstances > 0) 352 { 353 block.setInstanceName("block"); 354 block.setArraySize(m_numInstances); 355 } 356 } 357 358 private: 359 deUint32 m_layoutFlags; 360 int m_numInstances; 361 }; 362 363 class BlockSingleStructArrayCase : public UniformBlockCase 364 { 365 public: 366 BlockSingleStructArrayCase(Context& context, const char* name, const char* description, 367 glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, 368 int numInstances) 369 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 370 , m_layoutFlags(layoutFlags) 371 , m_numInstances(numInstances) 372 { 373 } 374 375 void init(void) 376 { 377 StructType& typeS = m_interface.allocStruct("S"); 378 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH), UNUSED_BOTH); 379 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); 380 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); 381 382 UniformBlock& block = m_interface.allocBlock("Block"); 383 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 384 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 385 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 386 block.setFlags(m_layoutFlags); 387 388 if (m_numInstances > 0) 389 { 390 block.setInstanceName("block"); 391 block.setArraySize(m_numInstances); 392 } 393 } 394 395 private: 396 deUint32 m_layoutFlags; 397 int m_numInstances; 398 }; 399 400 class BlockSingleNestedStructCase : public UniformBlockCase 401 { 402 public: 403 BlockSingleNestedStructCase(Context& context, const char* name, const char* description, 404 glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, 405 int numInstances) 406 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 407 , m_layoutFlags(layoutFlags) 408 , m_numInstances(numInstances) 409 { 410 } 411 412 void init(void) 413 { 414 StructType& typeS = m_interface.allocStruct("S"); 415 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH)); 416 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM), 4)); 417 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); 418 419 StructType& typeT = m_interface.allocStruct("T"); 420 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM)); 421 typeT.addMember("b", VarType(&typeS)); 422 423 UniformBlock& block = m_interface.allocBlock("Block"); 424 block.addUniform(Uniform("s", VarType(&typeS), 0)); 425 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 426 block.addUniform(Uniform("t", VarType(&typeT), 0)); 427 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); 428 block.setFlags(m_layoutFlags); 429 430 if (m_numInstances > 0) 431 { 432 block.setInstanceName("block"); 433 block.setArraySize(m_numInstances); 434 } 435 } 436 437 private: 438 deUint32 m_layoutFlags; 439 int m_numInstances; 440 }; 441 442 class BlockSingleNestedStructArrayCase : public UniformBlockCase 443 { 444 public: 445 BlockSingleNestedStructArrayCase(Context& context, const char* name, const char* description, 446 glu::GLSLVersion glslVersion, deUint32 layoutFlags, BufferMode bufferMode, 447 int numInstances) 448 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 449 , m_layoutFlags(layoutFlags) 450 , m_numInstances(numInstances) 451 { 452 } 453 454 void init(void) 455 { 456 StructType& typeS = m_interface.allocStruct("S"); 457 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, PRECISION_HIGH)); 458 typeS.addMember("b", VarType(VarType(glu::TYPE_INT_VEC2, PRECISION_MEDIUM), 4)); 459 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH); 460 461 StructType& typeT = m_interface.allocStruct("T"); 462 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM)); 463 typeT.addMember("b", VarType(VarType(&typeS), 3)); 464 465 UniformBlock& block = m_interface.allocBlock("Block"); 466 block.addUniform(Uniform("s", VarType(&typeS), 0)); 467 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 468 block.addUniform(Uniform("t", VarType(VarType(&typeT), 2), 0)); 469 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); 470 block.setFlags(m_layoutFlags); 471 472 if (m_numInstances > 0) 473 { 474 block.setInstanceName("block"); 475 block.setArraySize(m_numInstances); 476 } 477 } 478 479 private: 480 deUint32 m_layoutFlags; 481 int m_numInstances; 482 }; 483 484 class BlockMultiBasicTypesCase : public UniformBlockCase 485 { 486 public: 487 BlockMultiBasicTypesCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, 488 deUint32 flagsA, deUint32 flagsB, BufferMode bufferMode, int numInstances) 489 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 490 , m_flagsA(flagsA) 491 , m_flagsB(flagsB) 492 , m_numInstances(numInstances) 493 { 494 } 495 496 void init(void) 497 { 498 UniformBlock& blockA = m_interface.allocBlock("BlockA"); 499 blockA.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT, PRECISION_HIGH))); 500 blockA.addUniform(Uniform("b", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); 501 blockA.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM))); 502 blockA.setInstanceName("blockA"); 503 blockA.setFlags(m_flagsA); 504 505 UniformBlock& blockB = m_interface.allocBlock("BlockB"); 506 blockB.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_MEDIUM))); 507 blockB.addUniform(Uniform("b", VarType(glu::TYPE_INT_VEC2, PRECISION_LOW))); 508 blockB.addUniform(Uniform("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH), UNUSED_BOTH)); 509 blockB.addUniform(Uniform("d", VarType(glu::TYPE_BOOL, 0))); 510 blockB.setInstanceName("blockB"); 511 blockB.setFlags(m_flagsB); 512 513 if (m_numInstances > 0) 514 { 515 blockA.setArraySize(m_numInstances); 516 blockB.setArraySize(m_numInstances); 517 } 518 } 519 520 private: 521 deUint32 m_flagsA; 522 deUint32 m_flagsB; 523 int m_numInstances; 524 }; 525 526 class BlockMultiNestedStructCase : public UniformBlockCase 527 { 528 public: 529 BlockMultiNestedStructCase(Context& context, const char* name, const char* description, 530 glu::GLSLVersion glslVersion, deUint32 flagsA, deUint32 flagsB, BufferMode bufferMode, 531 int numInstances) 532 : UniformBlockCase(context, name, description, glslVersion, bufferMode) 533 , m_flagsA(flagsA) 534 , m_flagsB(flagsB) 535 , m_numInstances(numInstances) 536 { 537 } 538 539 void init(void) 540 { 541 StructType& typeS = m_interface.allocStruct("S"); 542 typeS.addMember("a", VarType(glu::TYPE_FLOAT_MAT3, PRECISION_LOW)); 543 typeS.addMember("b", VarType(VarType(glu::TYPE_INT_VEC2, PRECISION_MEDIUM), 4)); 544 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_HIGH)); 545 546 StructType& typeT = m_interface.allocStruct("T"); 547 typeT.addMember("a", VarType(glu::TYPE_UINT, PRECISION_MEDIUM), UNUSED_BOTH); 548 typeT.addMember("b", VarType(&typeS)); 549 typeT.addMember("c", VarType(glu::TYPE_BOOL_VEC4, 0)); 550 551 UniformBlock& blockA = m_interface.allocBlock("BlockA"); 552 blockA.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT, PRECISION_HIGH))); 553 blockA.addUniform(Uniform("b", VarType(&typeS))); 554 blockA.addUniform(Uniform("c", VarType(glu::TYPE_UINT_VEC3, PRECISION_LOW), UNUSED_BOTH)); 555 blockA.setInstanceName("blockA"); 556 blockA.setFlags(m_flagsA); 557 558 UniformBlock& blockB = m_interface.allocBlock("BlockB"); 559 blockB.addUniform(Uniform("a", VarType(glu::TYPE_FLOAT_MAT2, PRECISION_MEDIUM))); 560 blockB.addUniform(Uniform("b", VarType(&typeT))); 561 blockB.addUniform(Uniform("c", VarType(glu::TYPE_BOOL_VEC4, 0), UNUSED_BOTH)); 562 blockB.addUniform(Uniform("d", VarType(glu::TYPE_BOOL, 0))); 563 blockB.setInstanceName("blockB"); 564 blockB.setFlags(m_flagsB); 565 566 if (m_numInstances > 0) 567 { 568 blockA.setArraySize(m_numInstances); 569 blockB.setArraySize(m_numInstances); 570 } 571 } 572 573 private: 574 deUint32 m_flagsA; 575 deUint32 m_flagsB; 576 int m_numInstances; 577 }; 578 579 class UniformBlockPrecisionMatching : public TestCase 580 { 581 public: 582 UniformBlockPrecisionMatching(Context& context, glu::GLSLVersion glslVersion) 583 : TestCase(context, "precision_matching", ""), m_glslVersion(glslVersion) 584 { 585 } 586 587 IterateResult iterate(void) 588 { 589 std::string vs1("layout (std140) uniform Data { lowp float x; } myData;\n" 590 "void main() {\n" 591 " gl_Position = vec4(myData.x, 0.0, 0.0, 1.0);\n" 592 "}"); 593 std::string fs1("precision highp float;\n" 594 "out vec4 color;\n" 595 "layout (std140) uniform Data { float x; } myData;\n" 596 "void main() {\n" 597 " color = vec4(myData.x);\n" 598 "}"); 599 600 std::string vs2("layout (std140) uniform Data { highp int x; mediump int y; } myData;\n" 601 "void main() {\n" 602 " gl_Position = vec4(float(myData.x), 0.0, 0.0, 1.0);\n" 603 "}"); 604 std::string fs2("precision highp float;\n" 605 "out vec4 color;\n" 606 "layout (std140) uniform Data { mediump int x; highp int y; } myData;\n" 607 "void main() {\n" 608 " color = vec4(float(myData.y));\n" 609 "}"); 610 611 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 612 if (!Link(vs1, fs1) || !Link(vs2, fs2)) 613 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); 614 return STOP; 615 } 616 617 bool Link(const std::string& vs, const std::string& fs) 618 { 619 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 620 const glw::GLuint p = gl.createProgram(); 621 const std::string version = glu::getGLSLVersionDeclaration(m_glslVersion); 622 623 static const struct 624 { 625 const char* name; 626 const std::string& body; 627 glw::GLenum type; 628 } shaderDefinition[] = { { "VS", vs, GL_VERTEX_SHADER }, { "FS", fs, GL_FRAGMENT_SHADER } }; 629 630 for (unsigned int index = 0; index < 2; ++index) 631 { 632 std::string shaderSource = version + "\n" + shaderDefinition[index].body; 633 const char* shaderSourcePtr = shaderSource.c_str(); 634 635 glw::GLuint sh = gl.createShader(shaderDefinition[index].type); 636 gl.attachShader(p, sh); 637 gl.deleteShader(sh); 638 gl.shaderSource(sh, 1, &shaderSourcePtr, NULL); 639 gl.compileShader(sh); 640 641 glw::GLint status; 642 gl.getShaderiv(sh, GL_COMPILE_STATUS, &status); 643 if (status == GL_FALSE) 644 { 645 glw::GLint length; 646 gl.getShaderiv(sh, GL_INFO_LOG_LENGTH, &length); 647 if (length > 0) 648 { 649 std::vector<glw::GLchar> log(length); 650 gl.getShaderInfoLog(sh, length, NULL, &log[0]); 651 m_context.getTestContext().getLog() << tcu::TestLog::Message << shaderDefinition[index].name 652 << " compilation should succed. Info Log:\n" 653 << &log[0] << tcu::TestLog::EndMessage; 654 } 655 gl.deleteProgram(p); 656 return false; 657 } 658 } 659 660 gl.linkProgram(p); 661 662 bool result = true; 663 glw::GLint status; 664 gl.getProgramiv(p, GL_LINK_STATUS, &status); 665 if (status == GL_FALSE) 666 { 667 glw::GLchar log[1024]; 668 gl.getProgramInfoLog(p, sizeof(log), NULL, log); 669 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Link operation should succed. Info Log:\n" 670 << log << tcu::TestLog::EndMessage; 671 result = false; 672 } 673 674 gl.deleteProgram(p); 675 return result; 676 } 677 678 private: 679 glu::GLSLVersion m_glslVersion; 680 }; 681 682 UniformBlockTests::UniformBlockTests(Context& context, glu::GLSLVersion glslVersion) 683 : TestCaseGroup(context, "uniform_block", "Uniform Block tests"), m_glslVersion(glslVersion) 684 { 685 } 686 687 UniformBlockTests::~UniformBlockTests(void) 688 { 689 } 690 691 void UniformBlockTests::init(void) 692 { 693 static const glu::DataType basicTypes[] = { glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC3, 694 glu::TYPE_FLOAT_VEC4, glu::TYPE_INT, glu::TYPE_INT_VEC2, 695 glu::TYPE_INT_VEC3, glu::TYPE_INT_VEC4, glu::TYPE_UINT, 696 glu::TYPE_UINT_VEC2, glu::TYPE_UINT_VEC3, glu::TYPE_UINT_VEC4, 697 glu::TYPE_BOOL, glu::TYPE_BOOL_VEC2, glu::TYPE_BOOL_VEC3, 698 glu::TYPE_BOOL_VEC4, glu::TYPE_FLOAT_MAT2, glu::TYPE_FLOAT_MAT3, 699 glu::TYPE_FLOAT_MAT4, glu::TYPE_FLOAT_MAT2X3, glu::TYPE_FLOAT_MAT2X4, 700 glu::TYPE_FLOAT_MAT3X2, glu::TYPE_FLOAT_MAT3X4, glu::TYPE_FLOAT_MAT4X2, 701 glu::TYPE_FLOAT_MAT4X3 }; 702 703 static const struct 704 { 705 const char* name; 706 deUint32 flags; 707 } precisionFlags[] = { { "lowp", PRECISION_LOW }, { "mediump", PRECISION_MEDIUM }, { "highp", PRECISION_HIGH } }; 708 709 static const struct 710 { 711 const char* name; 712 deUint32 flags; 713 } layoutFlags[] = { { "shared", LAYOUT_SHARED }, { "packed", LAYOUT_PACKED }, { "std140", LAYOUT_STD140 } }; 714 715 static const struct 716 { 717 const char* name; 718 deUint32 flags; 719 } matrixFlags[] = { { "row_major", LAYOUT_ROW_MAJOR }, { "column_major", LAYOUT_COLUMN_MAJOR } }; 720 721 static const struct 722 { 723 const char* name; 724 UniformBlockCase::BufferMode mode; 725 } bufferModes[] = { { "per_block_buffer", UniformBlockCase::BUFFERMODE_PER_BLOCK }, 726 { "single_buffer", UniformBlockCase::BUFFERMODE_SINGLE } }; 727 728 // ubo.single_basic_type 729 { 730 tcu::TestCaseGroup* singleBasicTypeGroup = 731 new tcu::TestCaseGroup(m_testCtx, "single_basic_type", "Single basic variable in single buffer"); 732 addChild(singleBasicTypeGroup); 733 734 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 735 { 736 tcu::TestCaseGroup* layoutGroup = new tcu::TestCaseGroup(m_testCtx, layoutFlags[layoutFlagNdx].name, ""); 737 singleBasicTypeGroup->addChild(layoutGroup); 738 739 for (int basicTypeNdx = 0; basicTypeNdx < DE_LENGTH_OF_ARRAY(basicTypes); basicTypeNdx++) 740 { 741 glu::DataType type = basicTypes[basicTypeNdx]; 742 const char* typeName = glu::getDataTypeName(type); 743 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 744 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? 745 (basicTypeNdx % 2 == 0 ? DECLARE_VERTEX : DECLARE_FRAGMENT) : 746 DECLARE_BOTH); 747 748 if (glu::isDataTypeBoolOrBVec(type)) 749 layoutGroup->addChild(new BlockBasicTypeCase(m_context, typeName, "", m_glslVersion, 750 VarType(type, 0), flags, 0 /* no instance array */)); 751 else 752 { 753 for (int precNdx = 0; precNdx < DE_LENGTH_OF_ARRAY(precisionFlags); precNdx++) 754 layoutGroup->addChild(new BlockBasicTypeCase( 755 m_context, (string(precisionFlags[precNdx].name) + "_" + typeName).c_str(), "", 756 m_glslVersion, VarType(type, precisionFlags[precNdx].flags), flags, 757 0 /* no instance array */)); 758 } 759 760 if (glu::isDataTypeMatrix(type)) 761 { 762 for (int matFlagNdx = 0; matFlagNdx < DE_LENGTH_OF_ARRAY(matrixFlags); matFlagNdx++) 763 { 764 for (int precNdx = 0; precNdx < DE_LENGTH_OF_ARRAY(precisionFlags); precNdx++) 765 layoutGroup->addChild(new BlockBasicTypeCase( 766 m_context, 767 (string(matrixFlags[matFlagNdx].name) + "_" + precisionFlags[precNdx].name + "_" + 768 typeName) 769 .c_str(), 770 "", m_glslVersion, VarType(type, precisionFlags[precNdx].flags), 771 flags | matrixFlags[matFlagNdx].flags, 0 /* no instance array */)); 772 } 773 } 774 } 775 } 776 } 777 778 // ubo.single_basic_array 779 { 780 tcu::TestCaseGroup* singleBasicArrayGroup = 781 new tcu::TestCaseGroup(m_testCtx, "single_basic_array", "Single basic array variable in single buffer"); 782 addChild(singleBasicArrayGroup); 783 784 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 785 { 786 tcu::TestCaseGroup* layoutGroup = new tcu::TestCaseGroup(m_testCtx, layoutFlags[layoutFlagNdx].name, ""); 787 singleBasicArrayGroup->addChild(layoutGroup); 788 789 for (int basicTypeNdx = 0; basicTypeNdx < DE_LENGTH_OF_ARRAY(basicTypes); basicTypeNdx++) 790 { 791 glu::DataType type = basicTypes[basicTypeNdx]; 792 const char* typeName = glu::getDataTypeName(type); 793 const int arraySize = 3; 794 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 795 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? 796 (basicTypeNdx % 2 == 0 ? DECLARE_VERTEX : DECLARE_FRAGMENT) : 797 DECLARE_BOTH); 798 799 layoutGroup->addChild(new BlockBasicTypeCase( 800 m_context, typeName, "", m_glslVersion, 801 VarType(VarType(type, glu::isDataTypeBoolOrBVec(type) ? 0 : PRECISION_HIGH), arraySize), flags, 802 0 /* no instance array */)); 803 804 if (glu::isDataTypeMatrix(type)) 805 { 806 for (int matFlagNdx = 0; matFlagNdx < DE_LENGTH_OF_ARRAY(matrixFlags); matFlagNdx++) 807 layoutGroup->addChild(new BlockBasicTypeCase( 808 m_context, (string(matrixFlags[matFlagNdx].name) + "_" + typeName).c_str(), "", 809 m_glslVersion, VarType(VarType(type, PRECISION_HIGH), arraySize), 810 flags | matrixFlags[matFlagNdx].flags, 0 /* no instance array */)); 811 } 812 } 813 } 814 } 815 816 // ubo.single_struct 817 { 818 tcu::TestCaseGroup* singleStructGroup = 819 new tcu::TestCaseGroup(m_testCtx, "single_struct", "Single struct in uniform block"); 820 addChild(singleStructGroup); 821 822 for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) 823 { 824 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 825 { 826 for (int isArray = 0; isArray < 2; isArray++) 827 { 828 std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; 829 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 830 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_VERTEX : DECLARE_BOTH); 831 832 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) 833 continue; // Doesn't make sense to add this variant. 834 835 if (isArray) 836 name += "_instance_array"; 837 838 singleStructGroup->addChild(new BlockSingleStructCase( 839 m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 840 } 841 } 842 } 843 } 844 845 // ubo.single_struct_array 846 { 847 tcu::TestCaseGroup* singleStructArrayGroup = 848 new tcu::TestCaseGroup(m_testCtx, "single_struct_array", "Struct array in one uniform block"); 849 addChild(singleStructArrayGroup); 850 851 for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) 852 { 853 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 854 { 855 for (int isArray = 0; isArray < 2; isArray++) 856 { 857 std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; 858 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 859 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_FRAGMENT : DECLARE_BOTH); 860 861 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) 862 continue; // Doesn't make sense to add this variant. 863 864 if (isArray) 865 name += "_instance_array"; 866 867 singleStructArrayGroup->addChild(new BlockSingleStructArrayCase( 868 m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 869 } 870 } 871 } 872 } 873 874 // ubo.single_nested_struct 875 { 876 tcu::TestCaseGroup* singleNestedStructGroup = 877 new tcu::TestCaseGroup(m_testCtx, "single_nested_struct", "Nested struct in one uniform block"); 878 addChild(singleNestedStructGroup); 879 880 for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) 881 { 882 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 883 { 884 for (int isArray = 0; isArray < 2; isArray++) 885 { 886 std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; 887 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 888 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_VERTEX : DECLARE_BOTH); 889 890 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) 891 continue; // Doesn't make sense to add this variant. 892 893 if (isArray) 894 name += "_instance_array"; 895 896 singleNestedStructGroup->addChild(new BlockSingleNestedStructCase( 897 m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 898 } 899 } 900 } 901 } 902 903 // ubo.single_nested_struct_array 904 { 905 tcu::TestCaseGroup* singleNestedStructArrayGroup = 906 new tcu::TestCaseGroup(m_testCtx, "single_nested_struct_array", "Nested struct array in one uniform block"); 907 addChild(singleNestedStructArrayGroup); 908 909 for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) 910 { 911 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 912 { 913 for (int isArray = 0; isArray < 2; isArray++) 914 { 915 std::string name = std::string(bufferModes[modeNdx].name) + "_" + layoutFlags[layoutFlagNdx].name; 916 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 917 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? DECLARE_FRAGMENT : DECLARE_BOTH); 918 919 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0) 920 continue; // Doesn't make sense to add this variant. 921 922 if (isArray) 923 name += "_instance_array"; 924 925 singleNestedStructArrayGroup->addChild(new BlockSingleNestedStructArrayCase( 926 m_context, name.c_str(), "", m_glslVersion, flags, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 927 } 928 } 929 } 930 } 931 932 // ubo.instance_array_basic_type 933 { 934 tcu::TestCaseGroup* instanceArrayBasicTypeGroup = 935 new tcu::TestCaseGroup(m_testCtx, "instance_array_basic_type", "Single basic variable in instance array"); 936 addChild(instanceArrayBasicTypeGroup); 937 938 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 939 { 940 tcu::TestCaseGroup* layoutGroup = new tcu::TestCaseGroup(m_testCtx, layoutFlags[layoutFlagNdx].name, ""); 941 instanceArrayBasicTypeGroup->addChild(layoutGroup); 942 943 for (int basicTypeNdx = 0; basicTypeNdx < DE_LENGTH_OF_ARRAY(basicTypes); basicTypeNdx++) 944 { 945 glu::DataType type = basicTypes[basicTypeNdx]; 946 const char* typeName = glu::getDataTypeName(type); 947 const int numInstances = 3; 948 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 949 deUint32 flags = baseFlags | ((baseFlags & LAYOUT_PACKED) ? 950 (basicTypeNdx % 2 == 0 ? DECLARE_VERTEX : DECLARE_FRAGMENT) : 951 DECLARE_BOTH); 952 953 layoutGroup->addChild(new BlockBasicTypeCase( 954 m_context, typeName, "", m_glslVersion, 955 VarType(type, glu::isDataTypeBoolOrBVec(type) ? 0 : PRECISION_HIGH), flags, numInstances)); 956 957 if (glu::isDataTypeMatrix(type)) 958 { 959 for (int matFlagNdx = 0; matFlagNdx < DE_LENGTH_OF_ARRAY(matrixFlags); matFlagNdx++) 960 layoutGroup->addChild(new BlockBasicTypeCase( 961 m_context, (string(matrixFlags[matFlagNdx].name) + "_" + typeName).c_str(), "", 962 m_glslVersion, VarType(type, PRECISION_HIGH), flags | matrixFlags[matFlagNdx].flags, 963 numInstances)); 964 } 965 } 966 } 967 } 968 969 // ubo.multi_basic_types 970 { 971 tcu::TestCaseGroup* multiBasicTypesGroup = 972 new tcu::TestCaseGroup(m_testCtx, "multi_basic_types", "Multiple buffers with basic types"); 973 addChild(multiBasicTypesGroup); 974 975 for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) 976 { 977 tcu::TestCaseGroup* modeGroup = new tcu::TestCaseGroup(m_testCtx, bufferModes[modeNdx].name, ""); 978 multiBasicTypesGroup->addChild(modeGroup); 979 980 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 981 { 982 for (int isArray = 0; isArray < 2; isArray++) 983 { 984 std::string baseName = layoutFlags[layoutFlagNdx].name; 985 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 986 987 if (isArray) 988 baseName += "_instance_array"; 989 990 modeGroup->addChild(new BlockMultiBasicTypesCase( 991 m_context, (baseName + "_mixed").c_str(), "", m_glslVersion, baseFlags | DECLARE_VERTEX, 992 baseFlags | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 993 994 if (!(baseFlags & LAYOUT_PACKED)) 995 modeGroup->addChild(new BlockMultiBasicTypesCase( 996 m_context, (baseName + "_both").c_str(), "", m_glslVersion, 997 baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, 998 baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 999 } 1000 } 1001 } 1002 } 1003 1004 // ubo.multi_nested_struct 1005 { 1006 tcu::TestCaseGroup* multiNestedStructGroup = 1007 new tcu::TestCaseGroup(m_testCtx, "multi_nested_struct", "Multiple buffers with nested structs"); 1008 addChild(multiNestedStructGroup); 1009 1010 for (int modeNdx = 0; modeNdx < DE_LENGTH_OF_ARRAY(bufferModes); modeNdx++) 1011 { 1012 tcu::TestCaseGroup* modeGroup = new tcu::TestCaseGroup(m_testCtx, bufferModes[modeNdx].name, ""); 1013 multiNestedStructGroup->addChild(modeGroup); 1014 1015 for (int layoutFlagNdx = 0; layoutFlagNdx < DE_LENGTH_OF_ARRAY(layoutFlags); layoutFlagNdx++) 1016 { 1017 for (int isArray = 0; isArray < 2; isArray++) 1018 { 1019 std::string baseName = layoutFlags[layoutFlagNdx].name; 1020 deUint32 baseFlags = layoutFlags[layoutFlagNdx].flags; 1021 1022 if (isArray) 1023 baseName += "_instance_array"; 1024 1025 modeGroup->addChild(new BlockMultiNestedStructCase( 1026 m_context, (baseName + "_mixed").c_str(), "", m_glslVersion, baseFlags | DECLARE_VERTEX, 1027 baseFlags | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 1028 1029 if (!(baseFlags & LAYOUT_PACKED)) 1030 modeGroup->addChild(new BlockMultiNestedStructCase( 1031 m_context, (baseName + "_both").c_str(), "", m_glslVersion, 1032 baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, 1033 baseFlags | DECLARE_VERTEX | DECLARE_FRAGMENT, bufferModes[modeNdx].mode, isArray ? 3 : 0)); 1034 } 1035 } 1036 } 1037 } 1038 1039 // ubo.random 1040 { 1041 const deUint32 allShaders = FEATURE_VERTEX_BLOCKS | FEATURE_FRAGMENT_BLOCKS | FEATURE_SHARED_BLOCKS; 1042 const deUint32 allLayouts = FEATURE_PACKED_LAYOUT | FEATURE_SHARED_LAYOUT | FEATURE_STD140_LAYOUT; 1043 const deUint32 allBasicTypes = FEATURE_VECTORS | FEATURE_MATRICES; 1044 const deUint32 unused = FEATURE_UNUSED_MEMBERS | FEATURE_UNUSED_UNIFORMS; 1045 const deUint32 matFlags = FEATURE_MATRIX_LAYOUT; 1046 1047 tcu::TestCaseGroup* randomGroup = new tcu::TestCaseGroup(m_testCtx, "random", "Random Uniform Block cases"); 1048 addChild(randomGroup); 1049 1050 // Basic types. 1051 createRandomCaseGroup(randomGroup, m_context, "scalar_types", "Scalar types only, per-block buffers", 1052 m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders | allLayouts | unused, 1053 10, 0); 1054 createRandomCaseGroup(randomGroup, m_context, "vector_types", "Scalar and vector types only, per-block buffers", 1055 m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, 1056 allShaders | allLayouts | unused | FEATURE_VECTORS, 10, 25); 1057 createRandomCaseGroup(randomGroup, m_context, "basic_types", "All basic types, per-block buffers", 1058 m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, 1059 allShaders | allLayouts | unused | allBasicTypes | matFlags, 10, 50); 1060 createRandomCaseGroup(randomGroup, m_context, "basic_arrays", "Arrays, per-block buffers", m_glslVersion, 1061 UniformBlockCase::BUFFERMODE_PER_BLOCK, 1062 allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_ARRAYS, 10, 50); 1063 1064 createRandomCaseGroup( 1065 randomGroup, m_context, "basic_instance_arrays", "Basic instance arrays, per-block buffers", m_glslVersion, 1066 UniformBlockCase::BUFFERMODE_PER_BLOCK, 1067 allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_INSTANCE_ARRAYS, 10, 75); 1068 createRandomCaseGroup(randomGroup, m_context, "nested_structs", "Nested structs, per-block buffers", 1069 m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, 1070 allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS, 10, 100); 1071 createRandomCaseGroup( 1072 randomGroup, m_context, "nested_structs_arrays", "Nested structs, arrays, per-block buffers", m_glslVersion, 1073 UniformBlockCase::BUFFERMODE_PER_BLOCK, 1074 allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS | FEATURE_ARRAYS, 10, 150); 1075 createRandomCaseGroup( 1076 randomGroup, m_context, "nested_structs_instance_arrays", 1077 "Nested structs, instance arrays, per-block buffers", m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, 1078 allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS | FEATURE_INSTANCE_ARRAYS, 10, 1079 125); 1080 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays_instance_arrays", 1081 "Nested structs, instance arrays, per-block buffers", m_glslVersion, 1082 UniformBlockCase::BUFFERMODE_PER_BLOCK, 1083 allShaders | allLayouts | unused | allBasicTypes | matFlags | FEATURE_STRUCTS | 1084 FEATURE_ARRAYS | FEATURE_INSTANCE_ARRAYS, 1085 10, 175); 1086 1087 createRandomCaseGroup(randomGroup, m_context, "all_per_block_buffers", "All random features, per-block buffers", 1088 m_glslVersion, UniformBlockCase::BUFFERMODE_PER_BLOCK, ~0u, 20, 200); 1089 createRandomCaseGroup(randomGroup, m_context, "all_shared_buffer", "All random features, shared buffer", 1090 m_glslVersion, UniformBlockCase::BUFFERMODE_SINGLE, ~0u, 20, 250); 1091 } 1092 1093 // ubo.common 1094 if (glu::isGLSLVersionSupported(m_context.getRenderContext().getType(), glu::GLSL_VERSION_300_ES)) 1095 { 1096 tcu::TestCaseGroup* commonGroup = new tcu::TestCaseGroup(m_testCtx, "common", "Common Uniform Block cases"); 1097 addChild(commonGroup); 1098 commonGroup->addChild(new UniformBlockPrecisionMatching(m_context, m_glslVersion)); 1099 } 1100 } 1101 1102 } // deqp 1103