HomeSort by relevance Sort by last modified time
    Searched refs:UNIFORM (Results 1 - 25 of 39) sorted by null

1 2

  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_ir_vec4.h 73 case UNIFORM:
109 const unsigned stride = (reg.file == UNIFORM ? 0 : 4);
146 return (reg.file == IMM || reg.file == UNIFORM || reg.is_null()) &&
190 const unsigned stride = (reg.file == UNIFORM ? 0 : 4);
232 (r.file == UNIFORM ? 16 : REG_SIZE) + r.offset +
383 * UNIFORM and IMM files and 32B for all other files.
388 assert(inst->dst.file != UNIFORM && inst->dst.file != IMM);
397 * UNIFORM and IMM files and 32B for all other files.
403 inst->src[i].file == UNIFORM || inst->src[i].file == IMM ? 16 : REG_SIZE;
brw_ir_fs.h 79 case UNIFORM:
107 case UNIFORM:
141 case UNIFORM:
183 (r.file == UNIFORM ? 4 : REG_SIZE) + r.offset +
422 * UNIFORM and IMM files and 32B for all other files.
427 assert(inst->dst.file != UNIFORM && inst->dst.file != IMM);
438 * UNIFORM and IMM files and 32B for all other files.
444 inst->src[i].file == UNIFORM || inst->src[i].file == IMM ? 4 : REG_SIZE;
brw_vec4_copy_propagation.cpp 322 if (value.file != UNIFORM &&
329 * propagating from a uniform.
338 * If we then copy-propagate the source from a uniform we also end up with a
341 if (inst->exec_size == 4 && value.file == UNIFORM &&
365 if ((has_source_modifiers || value.file == UNIFORM ||
389 (value.file == UNIFORM ||
489 * from the same type file (IMM, VGRF, UNIFORM), and try
brw_vec4_vs_visitor.cpp 163 this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
brw_vec4.cpp 234 case UNIFORM:
540 inst->src[i].file != UNIFORM)
565 * vector. The goal is to make elimination of unused uniform
570 if (inst->src[i].file != UNIFORM)
592 /* Find which uniform vectors are actually used by the program. We
616 if (inst->src[i].file != UNIFORM)
637 inst->src[0].file == UNIFORM) {
657 /* Now, figure out a packing of the live uniform vectors into our
667 /* Find the lowest place we can slot this uniform in. */
700 if (inst->src[i].file != UNIFORM)
891 int uniform = inst->src[i].nr; local
    [all...]
brw_fs_builder.h 609 if (src.file == VGRF || src.file == UNIFORM || src.stride > 1) {
637 (src.file == IMM || src.file == UNIFORM ||
brw_vec4_builder.h 551 * able to use vertical stride of zero to replicate the vec4 uniform, like
560 /* The MOV is only needed if the source is a uniform or immediate. */
561 if (src.file != UNIFORM && src.file != IMM)
564 if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
brw_fs_copy_propagation.cpp 343 assert(entry->src.file == VGRF || entry->src.file == UNIFORM ||
372 if ((has_source_modifiers || entry->src.file == UNIFORM ||
730 inst->src[0].file == UNIFORM ||
brw_fs.cpp 66 assert(dst.file != IMM && dst.file != UNIFORM);
85 case UNIFORM:
177 * GLSL using something like "uniform vec4 a[20]; gl_FragColor = a[i]",
316 * Which is safe. However, if we have uniform accesses
833 case UNIFORM:
967 this->stride = (file == UNIFORM ? 0 : 1);
976 this->stride = (file == UNIFORM ? 0 : 1);
979 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
980 * This brings in those uniform definitions
    [all...]
brw_vec4_visitor.cpp 285 * able to use vertical stride of zero to replicate the vec4 uniform, like
294 /* The MOV is only needed if the source is a uniform or immediate. */
295 if (src.file != UNIFORM && src.file != IMM)
298 if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
    [all...]
brw_fs_generator.cpp 50 case UNIFORM:
114 case UNIFORM:
    [all...]
  /external/tensorflow/tensorflow/core/kernels/
random_poisson_op.cc 46 #define UNIFORM(X) \
48 uniform_remaining = Uniform::kResultElementCount; \
49 uniform_result = uniform(&gen); \
88 // uniform variates.
91 // pairs of uniform random variables due to Hormann.
103 typedef random::UniformDistribution<random::PhiloxRandom, CT> Uniform;
111 Uniform uniform;
112 typename Uniform::ResultType uniform_result;
127 // Uniform(0, 1), then Y ~ Exp(lambda), where Y = -log(X) / lambda
    [all...]
random_op.cc 303 typedef random::UniformDistribution<PhiloxRandom, double> Uniform;
304 #define UNIFORM(X) \
306 uniform_remaining = Uniform::kResultElementCount; \
307 uniform_result = uniform(&gen); \
312 // Each attempt is 95+% successful, and requires 1-2 normal + 1 uniform
339 Uniform uniform;
341 typename Uniform::ResultType uniform_result;
364 UNIFORM(u);
369 // Transformation-rejection from pairs of uniform and normal rando
    [all...]
  /external/skia/src/sksl/lex/
sksl.lex 22 UNIFORM = "uniform"
  /external/skqp/src/sksl/lex/
sksl.lex 22 UNIFORM = "uniform"
  /external/deqp/framework/randomshaders/
rsgVariable.cpp 57 str << Token::UNIFORM;
rsgToken.hpp 106 UNIFORM,
  /external/swiftshader/src/OpenGL/compiler/
glslang_tab.h 95 UNIFORM = 298,
glslang.l 110 "uniform" { return(UNIFORM); }
glslang_tab.cpp 182 UNIFORM = 298,
749 "MATRIX3", "MATRIX4", "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM",
    [all...]
glslang.y 164 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
    [all...]
  /external/skia/src/sksl/
SkSLLexer.h 62 #undef UNIFORM
63 UNIFORM,
  /external/skqp/src/sksl/
SkSLLexer.h 62 #undef UNIFORM
63 UNIFORM,
  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
glslang_tab.cpp.h 98 UNIFORM = 308,
Scan.cpp 341 (*KeywordMap)["uniform"] = UNIFORM;
763 case UNIFORM:
    [all...]

Completed in 440 milliseconds

1 2