/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_ir_vec4.h | 73 case UNIFORM: 109 const unsigned stride = (reg.file == UNIFORM ? 0 : 4); 146 return (reg.file == IMM || reg.file == UNIFORM || reg.is_null()) && 190 const unsigned stride = (reg.file == UNIFORM ? 0 : 4); 232 (r.file == UNIFORM ? 16 : REG_SIZE) + r.offset + 383 * UNIFORM and IMM files and 32B for all other files. 388 assert(inst->dst.file != UNIFORM && inst->dst.file != IMM); 397 * UNIFORM and IMM files and 32B for all other files. 403 inst->src[i].file == UNIFORM || inst->src[i].file == IMM ? 16 : REG_SIZE;
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brw_ir_fs.h | 79 case UNIFORM: 107 case UNIFORM: 141 case UNIFORM: 183 (r.file == UNIFORM ? 4 : REG_SIZE) + r.offset + 422 * UNIFORM and IMM files and 32B for all other files. 427 assert(inst->dst.file != UNIFORM && inst->dst.file != IMM); 438 * UNIFORM and IMM files and 32B for all other files. 444 inst->src[i].file == UNIFORM || inst->src[i].file == IMM ? 4 : REG_SIZE;
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brw_vec4_copy_propagation.cpp | 322 if (value.file != UNIFORM && 329 * propagating from a uniform. 338 * If we then copy-propagate the source from a uniform we also end up with a 341 if (inst->exec_size == 4 && value.file == UNIFORM && 365 if ((has_source_modifiers || value.file == UNIFORM || 389 (value.file == UNIFORM || 489 * from the same type file (IMM, VGRF, UNIFORM), and try
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brw_vec4_vs_visitor.cpp | 163 this->userplane[i] = dst_reg(UNIFORM, this->uniforms);
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brw_vec4.cpp | 234 case UNIFORM: 540 inst->src[i].file != UNIFORM) 565 * vector. The goal is to make elimination of unused uniform 570 if (inst->src[i].file != UNIFORM) 592 /* Find which uniform vectors are actually used by the program. We 616 if (inst->src[i].file != UNIFORM) 637 inst->src[0].file == UNIFORM) { 657 /* Now, figure out a packing of the live uniform vectors into our 667 /* Find the lowest place we can slot this uniform in. */ 700 if (inst->src[i].file != UNIFORM) 891 int uniform = inst->src[i].nr; local [all...] |
brw_fs_builder.h | 609 if (src.file == VGRF || src.file == UNIFORM || src.stride > 1) { 637 (src.file == IMM || src.file == UNIFORM ||
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brw_vec4_builder.h | 551 * able to use vertical stride of zero to replicate the vec4 uniform, like 560 /* The MOV is only needed if the source is a uniform or immediate. */ 561 if (src.file != UNIFORM && src.file != IMM) 564 if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
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brw_fs_copy_propagation.cpp | 343 assert(entry->src.file == VGRF || entry->src.file == UNIFORM || 372 if ((has_source_modifiers || entry->src.file == UNIFORM || 730 inst->src[0].file == UNIFORM ||
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brw_fs.cpp | 66 assert(dst.file != IMM && dst.file != UNIFORM); 85 case UNIFORM: 177 * GLSL using something like "uniform vec4 a[20]; gl_FragColor = a[i]", 316 * Which is safe. However, if we have uniform accesses 833 case UNIFORM: 967 this->stride = (file == UNIFORM ? 0 : 1); 976 this->stride = (file == UNIFORM ? 0 : 1); 979 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch. 980 * This brings in those uniform definitions [all...] |
brw_vec4_visitor.cpp | 285 * able to use vertical stride of zero to replicate the vec4 uniform, like 294 /* The MOV is only needed if the source is a uniform or immediate. */ 295 if (src.file != UNIFORM && src.file != IMM) 298 if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle)) [all...] |
brw_fs_generator.cpp | 50 case UNIFORM: 114 case UNIFORM: [all...] |
/external/tensorflow/tensorflow/core/kernels/ |
random_poisson_op.cc | 46 #define UNIFORM(X) \ 48 uniform_remaining = Uniform::kResultElementCount; \ 49 uniform_result = uniform(&gen); \ 88 // uniform variates. 91 // pairs of uniform random variables due to Hormann. 103 typedef random::UniformDistribution<random::PhiloxRandom, CT> Uniform; 111 Uniform uniform; 112 typename Uniform::ResultType uniform_result; 127 // Uniform(0, 1), then Y ~ Exp(lambda), where Y = -log(X) / lambda [all...] |
random_op.cc | 303 typedef random::UniformDistribution<PhiloxRandom, double> Uniform; 304 #define UNIFORM(X) \ 306 uniform_remaining = Uniform::kResultElementCount; \ 307 uniform_result = uniform(&gen); \ 312 // Each attempt is 95+% successful, and requires 1-2 normal + 1 uniform 339 Uniform uniform; 341 typename Uniform::ResultType uniform_result; 364 UNIFORM(u); 369 // Transformation-rejection from pairs of uniform and normal rando [all...] |
/external/skia/src/sksl/lex/ |
sksl.lex | 22 UNIFORM = "uniform"
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/external/skqp/src/sksl/lex/ |
sksl.lex | 22 UNIFORM = "uniform"
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/external/deqp/framework/randomshaders/ |
rsgVariable.cpp | 57 str << Token::UNIFORM;
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rsgToken.hpp | 106 UNIFORM,
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/external/swiftshader/src/OpenGL/compiler/ |
glslang_tab.h | 95 UNIFORM = 298,
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glslang.l | 110 "uniform" { return(UNIFORM); }
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glslang_tab.cpp | 182 UNIFORM = 298, 749 "MATRIX3", "MATRIX4", "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM", [all...] |
glslang.y | 164 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING [all...] |
/external/skia/src/sksl/ |
SkSLLexer.h | 62 #undef UNIFORM 63 UNIFORM,
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/external/skqp/src/sksl/ |
SkSLLexer.h | 62 #undef UNIFORM 63 UNIFORM,
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/prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
glslang_tab.cpp.h | 98 UNIFORM = 308,
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Scan.cpp | 341 (*KeywordMap)["uniform"] = UNIFORM; 763 case UNIFORM: [all...] |