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    Searched refs:Uorder (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c 189 map->Uorder, map->Vorder);
213 map->Uorder, map->Vorder);
238 map->Uorder, map->Vorder);
  /external/mesa3d/src/mesa/main/
eval.c 156 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
165 buffer = malloc(uorder * size * sizeof(GLfloat));
168 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
180 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
189 buffer = malloc(uorder * size * sizeof(GLfloat));
192 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
212 GLint ustride, GLint uorder,
226 /* max(uorder, vorder) additional points are used in */
227 /* horner evaluation and uorder*vorder additional */
229 dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder
483 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, local
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mtypes.h     [all...]

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