Home | History | Annotate | Download | only in main
      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 2013 LunarG, Inc.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     22  * DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Courtney Goeltzenleuchter <courtney (at) lunarg.com>
     26  */
     27 
     28 
     29 /**
     30  * \file textureview.c
     31  * GL_ARB_texture_view functions
     32  */
     33 
     34 #include "glheader.h"
     35 #include "context.h"
     36 #include "enums.h"
     37 #include "imports.h"
     38 #include "macros.h"
     39 #include "teximage.h"
     40 #include "texobj.h"
     41 #include "mipmap.h"
     42 #include "texstorage.h"
     43 #include "textureview.h"
     44 #include "stdbool.h"
     45 #include "mtypes.h"
     46 
     47 /* Table 3.X.2 (Compatible internal formats for TextureView)
     48     ---------------------------------------------------------------------------
     49     | Class                 | Internal formats                                |
     50     ---------------------------------------------------------------------------
     51     | VIEW_CLASS_128_BITS   | RGBA32F, RGBA32UI, RGBA32I                      |
     52     ---------------------------------------------------------------------------
     53     | VIEW_CLASS_96_BITS    | RGB32F, RGB32UI, RGB32I                         |
     54     ---------------------------------------------------------------------------
     55     | VIEW_CLASS_64_BITS    | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I,      |
     56     |                       | RG32I, RGBA16, RGBA16_SNORM                     |
     57     ---------------------------------------------------------------------------
     58     | VIEW_CLASS_48_BITS    | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I     |
     59     ---------------------------------------------------------------------------
     60     | VIEW_CLASS_32_BITS    | RG16F, R11F_G11F_B10F, R32F,                    |
     61     |                       | RGB10_A2UI, RGBA8UI, RG16UI, R32UI,             |
     62     |                       | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16,     |
     63     |                       | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5  |
     64     ---------------------------------------------------------------------------
     65     | VIEW_CLASS_24_BITS    | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I          |
     66     ---------------------------------------------------------------------------
     67     | VIEW_CLASS_16_BITS    | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16,       |
     68     |                       | RG8_SNORM, R16_SNORM                            |
     69     ---------------------------------------------------------------------------
     70     | VIEW_CLASS_8_BITS     | R8UI, R8I, R8, R8_SNORM                         |
     71     ---------------------------------------------------------------------------
     72     | VIEW_CLASS_RGTC1_RED  | COMPRESSED_RED_RGTC1,                           |
     73     |                       | COMPRESSED_SIGNED_RED_RGTC1                     |
     74     ---------------------------------------------------------------------------
     75     | VIEW_CLASS_RGTC2_RG   | COMPRESSED_RG_RGTC2,                            |
     76     |                       | COMPRESSED_SIGNED_RG_RGTC2                      |
     77     ---------------------------------------------------------------------------
     78     | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM,                     |
     79     |                       | COMPRESSED_SRGB_ALPHA_BPTC_UNORM                |
     80     ---------------------------------------------------------------------------
     81     | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT,               |
     82     |                       | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT              |
     83     ---------------------------------------------------------------------------
     84  */
     85 
     86 #define VIEW_CLASS_GLES(x)             (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
     87 #define VIEW_CLASS_EAC_R11             VIEW_CLASS_GLES(0)
     88 #define VIEW_CLASS_EAC_RG11            VIEW_CLASS_GLES(1)
     89 #define VIEW_CLASS_ETC2_RGB            VIEW_CLASS_GLES(2)
     90 #define VIEW_CLASS_ETC2_RGBA           VIEW_CLASS_GLES(3)
     91 #define VIEW_CLASS_ETC2_EAC_RGBA       VIEW_CLASS_GLES(4)
     92 #define VIEW_CLASS_ASTC_4x4_RGBA       VIEW_CLASS_GLES(5)
     93 #define VIEW_CLASS_ASTC_5x4_RGBA       VIEW_CLASS_GLES(6)
     94 #define VIEW_CLASS_ASTC_5x5_RGBA       VIEW_CLASS_GLES(7)
     95 #define VIEW_CLASS_ASTC_6x5_RGBA       VIEW_CLASS_GLES(8)
     96 #define VIEW_CLASS_ASTC_6x6_RGBA       VIEW_CLASS_GLES(9)
     97 #define VIEW_CLASS_ASTC_8x5_RGBA       VIEW_CLASS_GLES(10)
     98 #define VIEW_CLASS_ASTC_8x6_RGBA       VIEW_CLASS_GLES(11)
     99 #define VIEW_CLASS_ASTC_8x8_RGBA       VIEW_CLASS_GLES(12)
    100 #define VIEW_CLASS_ASTC_10x5_RGBA      VIEW_CLASS_GLES(13)
    101 #define VIEW_CLASS_ASTC_10x6_RGBA      VIEW_CLASS_GLES(14)
    102 #define VIEW_CLASS_ASTC_10x8_RGBA      VIEW_CLASS_GLES(15)
    103 #define VIEW_CLASS_ASTC_10x10_RGBA     VIEW_CLASS_GLES(16)
    104 #define VIEW_CLASS_ASTC_12x10_RGBA     VIEW_CLASS_GLES(17)
    105 #define VIEW_CLASS_ASTC_12x12_RGBA     VIEW_CLASS_GLES(18)
    106 #define VIEW_CLASS_ASTC_3x3x3_RGBA     VIEW_CLASS_GLES(19)
    107 #define VIEW_CLASS_ASTC_4x3x3_RGBA     VIEW_CLASS_GLES(20)
    108 #define VIEW_CLASS_ASTC_4x4x3_RGBA     VIEW_CLASS_GLES(21)
    109 #define VIEW_CLASS_ASTC_4x4x4_RGBA     VIEW_CLASS_GLES(22)
    110 #define VIEW_CLASS_ASTC_5x4x4_RGBA     VIEW_CLASS_GLES(23)
    111 #define VIEW_CLASS_ASTC_5x5x4_RGBA     VIEW_CLASS_GLES(24)
    112 #define VIEW_CLASS_ASTC_5x5x5_RGBA     VIEW_CLASS_GLES(25)
    113 #define VIEW_CLASS_ASTC_6x5x5_RGBA     VIEW_CLASS_GLES(26)
    114 #define VIEW_CLASS_ASTC_6x6x5_RGBA     VIEW_CLASS_GLES(27)
    115 #define VIEW_CLASS_ASTC_6x6x6_RGBA     VIEW_CLASS_GLES(28)
    116 
    117 
    118 struct internal_format_class_info {
    119    GLenum view_class;
    120    GLenum internal_format;
    121 };
    122 static const struct internal_format_class_info compatible_internal_formats[] = {
    123    {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
    124    {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
    125    {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
    126    {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
    127    {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
    128    {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
    129    {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
    130    {GL_VIEW_CLASS_64_BITS, GL_RG32F},
    131    {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
    132    {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
    133    {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
    134    {GL_VIEW_CLASS_64_BITS, GL_RG32I},
    135    {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
    136    {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
    137    {GL_VIEW_CLASS_48_BITS, GL_RGB16},
    138    {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
    139    {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
    140    {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
    141    {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
    142    {GL_VIEW_CLASS_32_BITS, GL_RG16F},
    143    {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
    144    {GL_VIEW_CLASS_32_BITS, GL_R32F},
    145    {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
    146    {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
    147    {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
    148    {GL_VIEW_CLASS_32_BITS, GL_R32UI},
    149    {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
    150    {GL_VIEW_CLASS_32_BITS, GL_RG16I},
    151    {GL_VIEW_CLASS_32_BITS, GL_R32I},
    152    {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
    153    {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
    154    {GL_VIEW_CLASS_32_BITS, GL_RG16},
    155    {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
    156    {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
    157    {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
    158    {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
    159    {GL_VIEW_CLASS_24_BITS, GL_RGB8},
    160    {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
    161    {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
    162    {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
    163    {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
    164    {GL_VIEW_CLASS_16_BITS, GL_R16F},
    165    {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
    166    {GL_VIEW_CLASS_16_BITS, GL_R16UI},
    167    {GL_VIEW_CLASS_16_BITS, GL_RG8I},
    168    {GL_VIEW_CLASS_16_BITS, GL_R16I},
    169    {GL_VIEW_CLASS_16_BITS, GL_RG8},
    170    {GL_VIEW_CLASS_16_BITS, GL_R16},
    171    {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
    172    {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
    173    {GL_VIEW_CLASS_8_BITS, GL_R8UI},
    174    {GL_VIEW_CLASS_8_BITS, GL_R8I},
    175    {GL_VIEW_CLASS_8_BITS, GL_R8},
    176    {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
    177    {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
    178    {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
    179    {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
    180    {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
    181    {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
    182    {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
    183    {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
    184    {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
    185 };
    186 
    187 static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
    188    {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
    189    {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
    190    {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
    191    {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
    192    {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
    193    {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
    194    {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
    195    {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
    196 };
    197 
    198 static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
    199    {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
    200    {VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
    201    {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
    202    {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
    203    {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
    204    {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
    205    {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
    206    {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
    207    {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
    208    {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
    209 };
    210 
    211 static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
    212 #define ASTC_FMT(size) \
    213    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
    214    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
    215 
    216    ASTC_FMT(4x4),
    217    ASTC_FMT(5x4),
    218    ASTC_FMT(5x5),
    219    ASTC_FMT(6x5),
    220    ASTC_FMT(6x6),
    221    ASTC_FMT(8x5),
    222    ASTC_FMT(8x6),
    223    ASTC_FMT(8x8),
    224    ASTC_FMT(10x5),
    225    ASTC_FMT(10x6),
    226    ASTC_FMT(10x8),
    227    ASTC_FMT(10x10),
    228    ASTC_FMT(12x10),
    229    ASTC_FMT(12x12),
    230 #undef ASTC_FMT
    231 };
    232 
    233 static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
    234 #define ASTC_FMT(size) \
    235    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
    236    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
    237 
    238    ASTC_FMT(3x3x3),
    239    ASTC_FMT(4x3x3),
    240    ASTC_FMT(4x4x3),
    241    ASTC_FMT(4x4x4),
    242    ASTC_FMT(5x4x4),
    243    ASTC_FMT(5x5x4),
    244    ASTC_FMT(5x5x5),
    245    ASTC_FMT(6x5x5),
    246    ASTC_FMT(6x6x5),
    247    ASTC_FMT(6x6x6),
    248 #undef ASTC_FMT
    249 };
    250 
    251 GLenum
    252 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
    253 {
    254    GLuint i;
    255 
    256    for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
    257       if (compatible_internal_formats[i].internal_format == internalformat)
    258          return compatible_internal_formats[i].view_class;
    259    }
    260 
    261    if (ctx->Extensions.EXT_texture_compression_s3tc &&
    262        ctx->Extensions.EXT_texture_sRGB) {
    263       for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
    264          if (s3tc_compatible_internal_formats[i].internal_format
    265              == internalformat)
    266             return s3tc_compatible_internal_formats[i].view_class;
    267       }
    268    }
    269 
    270    if (_mesa_is_gles3(ctx)) {
    271       for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
    272          if (gles_etc2_compatible_internal_formats[i].internal_format
    273              == internalformat)
    274             return gles_etc2_compatible_internal_formats[i].view_class;
    275       }
    276 
    277       if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
    278          for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
    279             if (gles_astc_compatible_internal_formats[i].internal_format
    280                 == internalformat)
    281                return gles_astc_compatible_internal_formats[i].view_class;
    282          }
    283       }
    284 
    285       if (ctx->Extensions.OES_texture_compression_astc) {
    286          for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
    287             if (gles_astc_3d_compatible_internal_formats[i].internal_format
    288                 == internalformat)
    289                return gles_astc_3d_compatible_internal_formats[i].view_class;
    290          }
    291       }
    292    }
    293    return GL_FALSE;
    294 }
    295 
    296 /**
    297  * Initialize new texture's gl_texture_image structures. Will not call driver
    298  * to allocate new space, simply record relevant layer, face, format, etc.
    299  * \return GL_FALSE if any error, GL_TRUE otherwise.
    300  */
    301 static GLboolean
    302 initialize_texture_fields(struct gl_context *ctx,
    303                           GLenum target,
    304                           struct gl_texture_object *texObj,
    305                           GLint levels,
    306                           GLsizei width, GLsizei height, GLsizei depth,
    307                           GLenum internalFormat, mesa_format texFormat)
    308 {
    309    const GLuint numFaces = _mesa_num_tex_faces(target);
    310    GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
    311    GLuint face;
    312 
    313    /* Pretend we are bound to initialize the gl_texture_image structs */
    314    texObj->Target = target;
    315 
    316    /* Set up all the texture object's gl_texture_images */
    317    for (level = 0; level < levels; level++) {
    318       for (face = 0; face < numFaces; face++) {
    319          struct gl_texture_image *texImage;
    320          const GLenum faceTarget = _mesa_cube_face_target(target, face);
    321 
    322          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
    323 
    324          if (!texImage) {
    325             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
    326             return GL_FALSE;
    327          }
    328 
    329          _mesa_init_teximage_fields(ctx, texImage,
    330                                     levelWidth, levelHeight, levelDepth,
    331                                     0, internalFormat, texFormat);
    332       }
    333 
    334       _mesa_next_mipmap_level_size(target, 0,
    335                                    levelWidth, levelHeight, levelDepth,
    336                                    &levelWidth, &levelHeight, &levelDepth);
    337    }
    338 
    339    /* "unbind" */
    340    texObj->Target = 0;
    341 
    342    return GL_TRUE;
    343 }
    344 
    345 #define RETURN_IF_SUPPORTED(t) do {		\
    346    if (newTarget == GL_ ## t)                   \
    347       return true;				\
    348 } while (0)
    349 
    350 /**
    351  * Check for compatible target
    352  * If an error is found, record it with _mesa_error()
    353  * \return false if any error, true otherwise.
    354  */
    355 static bool
    356 target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
    357 {
    358    /*
    359     * From ARB_texture_view spec:
    360    ---------------------------------------------------------------------------------------------------------
    361    | Original target              | Valid new targets |
    362    ---------------------------------------------------------------------------------------------------------
    363    | TEXTURE_1D                   | TEXTURE_1D, TEXTURE_1D_ARRAY |
    364    | ------------------------------------------------------------------------------------------------------- |
    365    | TEXTURE_2D                   | TEXTURE_2D, TEXTURE_2D_ARRAY |
    366    | ------------------------------------------------------------------------------------------------------- |
    367    | TEXTURE_3D                   | TEXTURE_3D |
    368    | ------------------------------------------------------------------------------------------------------- |
    369    | TEXTURE_CUBE_MAP             | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
    370    | ------------------------------------------------------------------------------------------------------- |
    371    | TEXTURE_RECTANGLE            | TEXTURE_RECTANGLE |
    372    | ------------------------------------------------------------------------------------------------------- |
    373    | TEXTURE_BUFFER               | <none> |
    374    | ------------------------------------------------------------------------------------------------------- |
    375    | TEXTURE_1D_ARRAY             | TEXTURE_1D_ARRAY, TEXTURE_1D |
    376    | ------------------------------------------------------------------------------------------------------- |
    377    | TEXTURE_2D_ARRAY             | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
    378    | ------------------------------------------------------------------------------------------------------- |
    379    | TEXTURE_CUBE_MAP_ARRAY       | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
    380    | ------------------------------------------------------------------------------------------------------- |
    381    | TEXTURE_2D_MULTISAMPLE       | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
    382    | ------------------------------------------------------------------------------------------------------- |
    383    | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
    384    ---------------------------------------------------------------------------------------------------------
    385     */
    386 
    387    switch (origTarget) {
    388    case GL_TEXTURE_1D:
    389    case GL_TEXTURE_1D_ARRAY:
    390       RETURN_IF_SUPPORTED(TEXTURE_1D);
    391       RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
    392       break;
    393    case GL_TEXTURE_2D:
    394       RETURN_IF_SUPPORTED(TEXTURE_2D);
    395       RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
    396       break;
    397    case GL_TEXTURE_3D:
    398       RETURN_IF_SUPPORTED(TEXTURE_3D);
    399       break;
    400    case GL_TEXTURE_RECTANGLE:
    401       RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
    402       break;
    403    case GL_TEXTURE_CUBE_MAP:
    404    case GL_TEXTURE_2D_ARRAY:
    405    case GL_TEXTURE_CUBE_MAP_ARRAY:
    406       RETURN_IF_SUPPORTED(TEXTURE_2D);
    407       RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
    408       RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
    409       RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
    410       break;
    411    case GL_TEXTURE_2D_MULTISAMPLE:
    412    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    413       RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
    414       RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
    415       break;
    416    }
    417    _mesa_error(ctx, GL_INVALID_OPERATION,
    418                "glTextureView(illegal target=%s)",
    419                _mesa_enum_to_string(newTarget));
    420    return false;
    421 }
    422 #undef RETURN_IF_SUPPORTED
    423 
    424 /**
    425  * Check for compatible format
    426  * If an error is found, record it with _mesa_error()
    427  * \return false if any error, true otherwise.
    428  */
    429 bool
    430 _mesa_texture_view_compatible_format(const struct gl_context *ctx,
    431                                      GLenum origInternalFormat,
    432                                      GLenum newInternalFormat)
    433 {
    434    unsigned int origViewClass, newViewClass;
    435 
    436    /* The two textures' internal formats must be compatible according to
    437     * Table 3.X.2 (Compatible internal formats for TextureView)
    438     * if the internal format exists in that table the view class must match.
    439     * The internal formats must be identical if not in that table,
    440     * or an INVALID_OPERATION error is generated.
    441     */
    442    if (origInternalFormat == newInternalFormat)
    443       return true;
    444 
    445    origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
    446    newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
    447    if ((origViewClass == newViewClass) && origViewClass != false)
    448       return true;
    449 
    450    return false;
    451 }
    452 
    453 /**
    454  * Helper function for TexStorage and teximagemultisample to set immutable
    455  * texture state needed by ARB_texture_view.
    456  */
    457 void
    458 _mesa_set_texture_view_state(struct gl_context *ctx,
    459                              struct gl_texture_object *texObj,
    460                              GLenum target, GLuint levels)
    461 {
    462    struct gl_texture_image *texImage;
    463 
    464    /* Get a reference to what will become this View's base level */
    465    texImage = _mesa_select_tex_image(texObj, target, 0);
    466 
    467    /* When an immutable texture is created via glTexStorage or
    468     * glTexImageMultisample,
    469     * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
    470     * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
    471     * If the texture target is TEXTURE_1D_ARRAY then
    472     * TEXTURE_VIEW_NUM_LAYERS becomes height.
    473     * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
    474     * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
    475     * depth.
    476     * If the texture target is TEXTURE_CUBE_MAP, then
    477     * TEXTURE_VIEW_NUM_LAYERS becomes 6.
    478     * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
    479     *
    480     * ARB_texture_multisample: Multisample textures do
    481     * not have multiple image levels.
    482     */
    483 
    484    texObj->Immutable = GL_TRUE;
    485    texObj->ImmutableLevels = levels;
    486    texObj->MinLevel = 0;
    487    texObj->NumLevels = levels;
    488    texObj->MinLayer = 0;
    489    texObj->NumLayers = 1;
    490    switch (target) {
    491    case GL_TEXTURE_1D_ARRAY:
    492       texObj->NumLayers = texImage->Height;
    493       break;
    494 
    495    case GL_TEXTURE_2D_MULTISAMPLE:
    496       texObj->NumLevels = 1;
    497       texObj->ImmutableLevels = 1;
    498       break;
    499 
    500    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    501       texObj->NumLevels = 1;
    502       texObj->ImmutableLevels = 1;
    503       /* fall through to set NumLayers */
    504 
    505    case GL_TEXTURE_2D_ARRAY:
    506    case GL_TEXTURE_CUBE_MAP_ARRAY:
    507       texObj->NumLayers = texImage->Depth;
    508       break;
    509 
    510    case GL_TEXTURE_CUBE_MAP:
    511       texObj->NumLayers = 6;
    512       break;
    513    }
    514 }
    515 
    516 /**
    517  * glTextureView (ARB_texture_view)
    518  * If an error is found, record it with _mesa_error()
    519  * \return none.
    520  */
    521 void GLAPIENTRY
    522 _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
    523                   GLenum internalformat,
    524                   GLuint minlevel, GLuint numlevels,
    525                   GLuint minlayer, GLuint numlayers)
    526 {
    527    struct gl_texture_object *texObj;
    528    struct gl_texture_object *origTexObj;
    529    struct gl_texture_image *origTexImage;
    530    GLuint newViewMinLevel, newViewMinLayer;
    531    GLuint newViewNumLevels, newViewNumLayers;
    532    GLsizei width, height, depth;
    533    mesa_format texFormat;
    534    GLboolean sizeOK, dimensionsOK;
    535    GLenum faceTarget;
    536 
    537    GET_CURRENT_CONTEXT(ctx);
    538 
    539    if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
    540       _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
    541                   texture, _mesa_enum_to_string(target), origtexture,
    542                   _mesa_enum_to_string(internalformat),
    543                   minlevel, numlevels, minlayer, numlayers);
    544 
    545    if (origtexture == 0) {
    546       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
    547                   origtexture);
    548       return;
    549    }
    550 
    551    /* Need original texture information to validate arguments */
    552    origTexObj = _mesa_lookup_texture(ctx, origtexture);
    553 
    554    /* If <origtexture> is not the name of a texture, INVALID_VALUE
    555     * is generated.
    556     */
    557    if (!origTexObj) {
    558       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
    559                   origtexture);
    560       return;
    561    }
    562 
    563    /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
    564     * INVALID_OPERATION is generated.
    565     */
    566    if (!origTexObj->Immutable) {
    567       _mesa_error(ctx, GL_INVALID_OPERATION,
    568                   "glTextureView(origtexture not immutable)");
    569       return;
    570    }
    571 
    572    /* If <texture> is 0, INVALID_VALUE is generated. */
    573    if (texture == 0) {
    574       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
    575       return;
    576    }
    577 
    578    /* If <texture> is not a valid name returned by GenTextures,
    579     * the error INVALID_OPERATION is generated.
    580     */
    581    texObj = _mesa_lookup_texture(ctx, texture);
    582    if (texObj == NULL) {
    583       _mesa_error(ctx, GL_INVALID_OPERATION,
    584                   "glTextureView(texture = %u non-gen name)", texture);
    585       return;
    586    }
    587 
    588    /* If <texture> has already been bound and given a target, then
    589     * the error INVALID_OPERATION is generated.
    590     */
    591    if (texObj->Target) {
    592       _mesa_error(ctx, GL_INVALID_OPERATION,
    593                   "glTextureView(texture = %u already bound)", texture);
    594       return;
    595    }
    596 
    597    /* Check for compatible target */
    598    if (!target_valid(ctx, origTexObj->Target, target)) {
    599       return; /* error was recorded */
    600    }
    601 
    602    /* minlevel and minlayer are relative to the view of origtexture.
    603     * If minlevel or minlayer is greater than level or layer, respectively,
    604     * return INVALID_VALUE.
    605     */
    606    newViewMinLevel = origTexObj->MinLevel + minlevel;
    607    newViewMinLayer = origTexObj->MinLayer + minlayer;
    608    if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
    609       _mesa_error(ctx, GL_INVALID_VALUE,
    610                   "glTextureView(new minlevel (%d) > orig minlevel (%d)"
    611                   " + orig numlevels (%d))",
    612                   newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
    613       return;
    614    }
    615 
    616    if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
    617       _mesa_error(ctx, GL_INVALID_VALUE,
    618                   "glTextureView(new minlayer (%d) > orig minlayer (%d)"
    619                   " + orig numlayers (%d))",
    620                   newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
    621       return;
    622    }
    623 
    624    if (!_mesa_texture_view_compatible_format(ctx,
    625                                    origTexObj->Image[0][0]->InternalFormat,
    626                                    internalformat)) {
    627       _mesa_error(ctx, GL_INVALID_OPERATION,
    628           "glTextureView(internalformat %s not compatible with origtexture %s)",
    629           _mesa_enum_to_string(internalformat),
    630           _mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
    631       return;
    632    }
    633 
    634    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
    635                                            internalformat, GL_NONE, GL_NONE);
    636    assert(texFormat != MESA_FORMAT_NONE);
    637    if (texFormat == MESA_FORMAT_NONE) return;
    638 
    639    newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
    640    newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
    641 
    642    faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
    643 
    644    /* Get a reference to what will become this View's base level */
    645    origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
    646    width = origTexImage->Width;
    647    height = origTexImage->Height;
    648    depth = origTexImage->Depth;
    649 
    650    /* Adjust width, height, depth to be appropriate for new target */
    651    switch (target) {
    652    case GL_TEXTURE_1D:
    653       height = 1;
    654       break;
    655 
    656    case GL_TEXTURE_3D:
    657       break;
    658 
    659    case GL_TEXTURE_1D_ARRAY:
    660       height = (GLsizei) newViewNumLayers;
    661       break;
    662 
    663    case GL_TEXTURE_2D:
    664    case GL_TEXTURE_2D_MULTISAMPLE:
    665    case GL_TEXTURE_RECTANGLE:
    666       depth = 1;
    667       break;
    668    case GL_TEXTURE_CUBE_MAP:
    669       /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
    670        * <numlayers> must be equal to 6.
    671        */
    672       if (newViewNumLayers != 6) {
    673          _mesa_error(ctx, GL_INVALID_VALUE,
    674                      "glTextureView(clamped numlayers %d != 6)",
    675                      newViewNumLayers);
    676          return;
    677       }
    678       depth = 1;
    679       break;
    680 
    681    case GL_TEXTURE_2D_ARRAY:
    682    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    683       depth = newViewNumLayers;
    684       break;
    685    case GL_TEXTURE_CUBE_MAP_ARRAY:
    686       /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
    687        * then <numlayers> counts layer-faces rather than layers,
    688        * and the clamped <numlayers> must be a multiple of 6.
    689        * Otherwise, the error INVALID_VALUE is generated.
    690        */
    691       if ((newViewNumLayers % 6) != 0) {
    692          _mesa_error(ctx, GL_INVALID_VALUE,
    693                      "glTextureView(clamped numlayers %d is not"
    694                      " a multiple of 6)",
    695                      newViewNumLayers);
    696          return;
    697       }
    698       depth = newViewNumLayers;
    699       break;
    700    }
    701 
    702    /* If the dimensions of the original texture are larger than the maximum
    703     * supported dimensions of the new target, the error INVALID_OPERATION is
    704     * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
    705     * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error
    706     * will be generated if TextureView is called to create a TEXTURE_CUBE_MAP
    707     * view.
    708     */
    709    dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
    710                                                  width, height, depth, 0);
    711    if (!dimensionsOK) {
    712       _mesa_error(ctx, GL_INVALID_OPERATION,
    713                   "glTextureView(invalid width or height or depth)");
    714       return;
    715    }
    716 
    717    sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 1, 0, texFormat,
    718                                           origTexImage->NumSamples,
    719                                           width, height, depth);
    720    if (!sizeOK) {
    721       _mesa_error(ctx, GL_INVALID_OPERATION,
    722                   "glTextureView(invalid texture size)");
    723       return;
    724    }
    725 
    726    /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
    727     * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
    728     * INVALID_VALUE is generated.
    729     */
    730    switch (target) {
    731    case GL_TEXTURE_1D:
    732    case GL_TEXTURE_2D:
    733    case GL_TEXTURE_3D:
    734    case GL_TEXTURE_RECTANGLE:
    735    case GL_TEXTURE_2D_MULTISAMPLE:
    736       if (numlayers != 1) {
    737          _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
    738                      numlayers);
    739          return;
    740       }
    741       break;
    742    case GL_TEXTURE_CUBE_MAP:
    743       break;
    744    case GL_TEXTURE_CUBE_MAP_ARRAY:
    745       break;
    746    }
    747 
    748    /* If the new texture's target is TEXTURE_CUBE_MAP or
    749     * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
    750     * levels must be equal otherwise the error INVALID_OPERATION is generated.
    751     */
    752    if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) &&
    753        (origTexImage->Width != origTexImage->Height)) {
    754       _mesa_error(ctx, GL_INVALID_OPERATION,
    755                   "glTextureView(origtexture width (%d) != height (%d))",
    756                   origTexImage->Width, origTexImage->Height);
    757       return;
    758    }
    759 
    760    /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
    761     * parameters are interpreted in the same order as if it were a
    762     * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
    763     */
    764 
    765    /* If the internal format does not exactly match the internal format of the
    766     * original texture, the contents of the memory are reinterpreted in the
    767     * same manner as for image bindings described in
    768     * section 3.9.20 (Texture Image Loads and Stores).
    769     */
    770 
    771    /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
    772     * relative to the view and not relative to the original data store.
    773     */
    774 
    775    if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
    776                                   width, height, depth,
    777                                   internalformat, texFormat)) {
    778       return; /* Already recorded error */
    779    }
    780 
    781    texObj->MinLevel = newViewMinLevel;
    782    texObj->MinLayer = newViewMinLayer;
    783    texObj->NumLevels = newViewNumLevels;
    784    texObj->NumLayers = newViewNumLayers;
    785    texObj->Immutable = GL_TRUE;
    786    texObj->ImmutableLevels = origTexObj->ImmutableLevels;
    787    texObj->Target = target;
    788    texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
    789    assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
    790 
    791    if (ctx->Driver.TextureView != NULL &&
    792        !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
    793       return; /* driver recorded error */
    794    }
    795 }
    796