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    Searched refs:Y_0_TOP (Results 1 - 13 of 13) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 50 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
st_context.h 294 #define Y_0_TOP 1
310 return Y_0_TOP;
st_atom_scissor.c 85 if (st_fb_orientation(fb) == Y_0_TOP) {
st_cb_readpixels.c 480 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
495 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
510 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
st_cb_blit.c 100 if (st_fb_orientation(drawFB) == Y_0_TOP) {
120 if (st_fb_orientation(readFB) == Y_0_TOP) {
st_atom_rasterizer.c 269 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
st_cb_feedback.c 90 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
st_cb_rasterpos.c 147 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
st_cb_drawpixels.c 787 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
843 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
    [all...]
st_cb_drawtex.c 266 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
st_cb_clear.c 278 st_fb_orientation(fb) == Y_0_TOP);
st_cb_texture.c     [all...]
st_cb_bitmap.c 275 st->state.fb_orientation == Y_0_TOP);

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