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    Searched refs:_BaseComplete (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_validate.c 60 assert(intelObj->base._BaseComplete);
intel_screen.c 385 if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) {
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  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_validate.c 86 assert(intelObj->base._BaseComplete);
intel_screen.c 499 if (!obj->_BaseComplete || (level > 0 && !obj->_MipmapComplete)) {
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  /external/mesa3d/src/mesa/main/
texobj.h 146 return texObj->_BaseComplete;
shaderimage.c 479 if (!t->_BaseComplete && !t->_MipmapComplete)
484 (u->Level == t->BaseLevel && !t->_BaseComplete) ||
texobj.c 464 dest->_BaseComplete = src->_BaseComplete;
630 t->_BaseComplete = GL_FALSE;
656 t->_BaseComplete = GL_TRUE;
801 * To determine texture completeness we'll either look at _BaseComplete
933 texObj->_BaseComplete = GL_FALSE;
    [all...]
copyimage.c 153 if (!texObj->_BaseComplete ||
mtypes.h 1008 GLboolean _BaseComplete; /**< Is the base texture level valid? */
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  /external/mesa3d/src/gallium/state_trackers/dri/
dri2.c     [all...]

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