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Searched
refs:_BaseComplete
(Results
1 - 10
of
10
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_validate.c
60
assert(intelObj->base.
_BaseComplete
);
intel_screen.c
385
if (!obj->
_BaseComplete
|| (level > 0 && !obj->_MipmapComplete)) {
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_validate.c
86
assert(intelObj->base.
_BaseComplete
);
intel_screen.c
499
if (!obj->
_BaseComplete
|| (level > 0 && !obj->_MipmapComplete)) {
[
all
...]
/external/mesa3d/src/mesa/main/
texobj.h
146
return texObj->
_BaseComplete
;
shaderimage.c
479
if (!t->
_BaseComplete
&& !t->_MipmapComplete)
484
(u->Level == t->BaseLevel && !t->
_BaseComplete
) ||
texobj.c
464
dest->
_BaseComplete
= src->
_BaseComplete
;
630
t->
_BaseComplete
= GL_FALSE;
656
t->
_BaseComplete
= GL_TRUE;
801
* To determine texture completeness we'll either look at
_BaseComplete
933
texObj->
_BaseComplete
= GL_FALSE;
[
all
...]
copyimage.c
153
if (!texObj->
_BaseComplete
||
mtypes.h
1008
GLboolean
_BaseComplete
; /**< Is the base texture level valid? */
[
all
...]
/external/mesa3d/src/gallium/state_trackers/dri/
dri2.c
[
all
...]
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