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  /frameworks/base/libs/hwui/
LayerUpdateQueue.cpp 28 void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
29 damage.roundOut();
30 damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
31 if (!damage.isEmpty()) {
34 entry.damage.unionWith(damage);
38 mEntries.emplace_back(renderNode, damage);
LayerUpdateQueue.h 37 Entry(RenderNode* renderNode, const Rect& damage)
38 : renderNode(renderNode), damage(damage) {}
40 Rect damage; member in struct:android::uirenderer::LayerUpdateQueue::Entry
  /external/skia/tests/
SGTest.cpp 78 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; local
82 &damage);
88 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; local
92 &damage);
98 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; local
102 &damage);
108 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; local
112 &damage);
118 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; local
122 &damage);
148 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 100, 100} }; local
158 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 200, 200} }; local
168 std::vector<SkRect> damage = { { 0, 0, 200, 200}, \/\/ draw1 prev bounds local
181 std::vector<SkRect> damage = { { 100, 100, 300, 300}, \/\/ draw1 prev bounds local
    [all...]
  /external/skqp/tests/
SGTest.cpp 78 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; local
82 &damage);
88 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; local
92 &damage);
98 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; local
102 &damage);
108 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; local
112 &damage);
118 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; local
122 &damage);
148 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 100, 100} }; local
158 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 200, 200} }; local
168 std::vector<SkRect> damage = { { 0, 0, 200, 200}, \/\/ draw1 prev bounds local
181 std::vector<SkRect> damage = { { 100, 100, 300, 300}, \/\/ draw1 prev bounds local
    [all...]
  /packages/apps/Terminal/src/com/android/terminal/
TerminalCallbacks.java 20 public int damage(int startRow, int endRow, int startCol, int endCol) { method in class:TerminalCallbacks
  /frameworks/base/libs/hwui/tests/unit/
LayerUpdateQueueTests.cpp 52 EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage);
54 EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds
56 EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out
69 EXPECT_EQ(Rect(10, 10, 40, 40), queue.entries()[0].damage);
  /external/skia/experimental/sksg/
SkSGNode.h 39 // Nodes with this trait never generate direct damage -- instead,
40 // the damage bubbles up to ancestors.
52 // Tag this node for invalidation and optional damage.
53 void invalidate(bool damage = true);
67 kDamage_Flag = 1 << 1, // the node contributes damage during revalidation
  /external/skqp/experimental/sksg/
SkSGNode.h 39 // Nodes with this trait never generate direct damage -- instead,
40 // the damage bubbles up to ancestors.
52 // Tag this node for invalidation and optional damage.
53 void invalidate(bool damage = true);
67 kDamage_Flag = 1 << 1, // the node contributes damage during revalidation
  /external/flatbuffers/samples/
sample_binary.cpp 91 assert(weps->Get(i)->damage() == expected_weapon_damages[i]);
100 assert(equipped->damage() == 5);
SampleBinary.java 95 assert monster.weapons(i).damage() == expectedWeaponDamages[i];
102 assert equipped.damage() == 5;
samplebinary.js 95 assert.equal(monster.weapons(i).damage(), expectedWeaponDamages[i]);
101 assert.equal(monster.equipped(new MyGame.Sample.Weapon()).damage(), 5);
monster_generated.h 379 int16_t damage; member in struct:MyGame::Sample::WeaponT
381 : damage(0) {
397 int16_t damage() const { function in struct:MyGame::Sample::FLATBUFFERS_FINAL_CLASS
421 void add_damage(int16_t damage) {
422 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
439 int16_t damage = 0) {
442 builder_.add_damage(damage);
449 int16_t damage = 0) {
453 damage);
518 { auto _e = damage(); _o->damage = _e; }
    [all...]
  /external/apache-http/android/src/android/net/http/
Request.java 169 String damage = "Null http header name"; local
170 HttpLog.e(damage);
171 throw new NullPointerException(damage);
174 String damage = "Null or empty value for header \"" + name + "\""; local
175 HttpLog.e(damage);
176 throw new RuntimeException(damage);
  /external/boringssl/src/ssl/test/runner/
packet_adapter.go 160 damage bool
169 func (d *damageAdaptor) setDamage(damage bool) {
170 d.damage = damage
174 if d.damage && len(b) > 0 {
  /frameworks/native/services/surfaceflinger/tests/hwc2/
Hwc2TestProperties.cpp 548 dmp << "\tsurface damage: region count " << curr.numRects << "\n";
573 hwc_region_t damage; local
576 damage.numRects = regionScalar.size();
578 if (damage.numRects > 0) {
579 hwc_rect_t* rects = new hwc_rect_t[damage.numRects];
585 for (size_t i = 0; i < damage.numRects; i++) {
592 damage.rects = static_cast<hwc_rect_t const*>(rects);
594 damage.rects = nullptr;
597 mSurfaceDamages.push_back(damage);
  /hardware/interfaces/graphics/composer/2.2/utils/command-buffer/include/composer-command-buffer/2.2/
ComposerCommandBuffer.h 68 Dataspace dataspace, const std::vector<IComposerClient::Rect>& damage) {
70 damage);
  /hardware/interfaces/graphics/composer/2.1/utils/command-buffer/include/composer-command-buffer/2.1/
ComposerCommandBuffer.h 249 Dataspace dataspace, const std::vector<IComposerClient::Rect>& damage) {
251 damage);
306 void setLayerSurfaceDamage(const std::vector<IComposerClient::Rect>& damage) {
307 bool doWrite = (damage.size() <= kMaxLength / 4);
308 size_t length = (doWrite) ? damage.size() * 4 : 0;
311 // When there are too many rectangles in the damage region and doWrite
315 writeRegion(damage);
408 const std::vector<IComposerClient::Rect>& damage) {
409 bool doWrite = (damage.size() <= (kMaxLength - 4) / 4);
410 size_t length = 4 + ((doWrite) ? damage.size() * 4 : 0)
    [all...]
  /hardware/qcom/display/msm8909w_3100/sdm/libs/hwc2/
hwc_layers.cpp 165 HWC2::Error HWCLayer::SetLayerSurfaceDamage(hwc_region_t damage) {
167 if (layer_->dirty_regions.size() != damage.numRects) {
170 for (uint32_t j = 0; j < damage.numRects; j++) {
172 SetRect(damage.rects[j], &damage_rect);
181 for (uint32_t i = 0; i < damage.numRects; i++) {
183 SetRect(damage.rects[i], &rect);
  /hardware/qcom/display/msm8996/sdm/libs/hwc2/
hwc_layers.cpp 112 HWC2::Error HWCLayer::SetLayerSurfaceDamage(hwc_region_t damage) {
114 if (layer_->dirty_regions.size() != damage.numRects) {
117 for (uint32_t j = 0; j < damage.numRects; j++) {
119 SetRect(damage.rects[j], &damage_rect);
128 for (uint32_t i = 0; i < damage.numRects; i++) {
130 SetRect(damage.rects[i], &rect);
  /hardware/qcom/display/msm8998/sdm/libs/hwc2/
hwc_layers.cpp 276 HWC2::Error HWCLayer::SetLayerSurfaceDamage(hwc_region_t damage) {
278 if (layer_->dirty_regions.size() != damage.numRects) {
281 for (uint32_t j = 0; j < damage.numRects; j++) {
283 SetRect(damage.rects[j], &damage_rect);
292 for (uint32_t i = 0; i < damage.numRects; i++) {
294 SetRect(damage.rects[i], &rect);
  /frameworks/native/libs/gui/include/gui/
IGraphicBufferProducer.h 364 void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
  /frameworks/native/services/surfaceflinger/tests/fakehwc/
FakeComposerClient.h 95 int32_t dataspace, const std::vector<hwc_rect_t>& damage) override;
109 const std::vector<hwc_rect_t>& damage) override;
  /hardware/interfaces/graphics/composer/2.1/utils/hal/include/composer-hal/2.1/
ComposerHal.h 100 int32_t dataspace, const std::vector<hwc_rect_t>& damage) = 0;
117 const std::vector<hwc_rect_t>& damage) = 0;
ComposerCommandEngine.h 194 auto damage = readRegion((length - 4) / 4); local
202 err = mHal->setClientTarget(mCurrentDisplay, clientTarget, fence, dataspace, damage);
393 auto damage = readRegion(length / 4); local
394 auto err = mHal->setLayerSurfaceDamage(mCurrentDisplay, mCurrentLayer, damage);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
ComposerHal.h 136 const std::vector<IComposerClient::Rect>& damage) = 0;
158 const std::vector<IComposerClient::Rect>& damage) = 0;
333 const std::vector<IComposerClient::Rect>& damage) override;
354 const std::vector<IComposerClient::Rect>& damage) override;

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