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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
     18 #define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
     19 
     20 #include <utils/StrongPointer.h>
     21 #include "Rect.h"
     22 #include "utils/Macros.h"
     23 
     24 #include <unordered_map>
     25 #include <vector>
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 class RenderNode;
     31 
     32 class LayerUpdateQueue {
     33     PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
     34 
     35 public:
     36     struct Entry {
     37         Entry(RenderNode* renderNode, const Rect& damage)
     38                 : renderNode(renderNode), damage(damage) {}
     39         sp<RenderNode> renderNode;
     40         Rect damage;
     41     };
     42 
     43     LayerUpdateQueue() {}
     44     void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
     45     void clear();
     46     const std::vector<Entry>& entries() const { return mEntries; }
     47 
     48 private:
     49     std::vector<Entry> mEntries;
     50 };
     51 
     52 };  // namespace uirenderer
     53 };  // namespace android
     54 
     55 #endif  // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
     56