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  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 108 bool detachShader(GLuint shader);
170 void detachShader(GLuint program, GLuint shader);
GLSharedGroup.cpp 213 bool ProgramData::detachShader(GLuint shader)
400 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
406 if (programData->detachShader(shader)) {
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderXFB.cpp 905 gl.detachShader(m_po_id, m_gs_id);
911 gl.detachShader(m_po_id, m_tc_id);
917 gl.detachShader(m_po_id, m_te_id);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 43 gl->detachShader = &glDetachShader;
glwInitES20.inl 43 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
glwInitES30Direct.inl 65 gl->detachShader = &glDetachShader;
glwInitES31Direct.inl 71 gl->detachShader = &glDetachShader;
glwInitES30.inl 65 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
glwInitES32Direct.inl 81 gl->detachShader = &glDetachShader;
glwFunctions.inl 165 glDetachShaderFunc detachShader;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 955 program.detachShader(caseShader.getShader());
977 program.detachShader(caseShader.getShader());
1000 program.detachShader(caseShader.getShader());
1023 program.detachShader(caseShader.getShader());
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 895 program.detachShader(caseShader.getShader());
917 program.detachShader(caseShader.getShader());
940 program.detachShader(caseShader.getShader());
963 program.detachShader(caseShader.getShader());
  /external/swiftshader/src/OpenGL/libGL/
Program.h 78 bool detachShader(Shader *shader);
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 210 void Program::detachShader (deUint32 shader)
212 m_gl.detachShader(m_program, shader);
gluES3PlusWrapperFuncs.inl 71 dst->detachShader = src.detachShader;
gluShaderProgram.hpp 122 void detachShader (deUint32 shader);
  /external/deqp/external/openglcts/modules/gl/
gl4cContextFlushControlTests.cpp 614 gl.detachShader(m_po, shader[i].id);
gl4cIncompleteTextureAccessTests.cpp 252 gl.detachShader(m_po, shader[i].id);
gl4cConditionalRenderInvertedTests.cpp 429 gl.detachShader(m_po_id, shader[i].id);
gl4cDirectStateAccessSamplersTests.cpp 691 gl.detachShader(m_po, shader[i].id);
gl4cES31CompatibilityTests.cpp 457 gl.detachShader(m_po_id, shader[i].id);
gl3cClipDistance.cpp     [all...]
gl4cDirectStateAccessVertexArraysTests.cpp 413 gl.detachShader(po, shader[i].id);
971 gl.detachShader(m_po, shader[i].id);
    [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayETC2Support.cpp 236 gl.detachShader(m_program, shader[i].id);
  /external/swiftshader/src/OpenGL/libGLESv2/
Program.h 129 bool detachShader(Shader *shader);

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