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  /external/skia/src/core/
SkEdgeBuilder.cpp 26 if (edge->fLastY + 1 == last->fFirstY) {
30 if (edge->fFirstY == last->fLastY + 1) {
31 last->fLastY = edge->fLastY;
37 if (edge->fLastY == last->fLastY) {
40 if (edge->fLastY < last->fLastY) {
41 last->fFirstY = edge->fLastY + 1;
44 last->fFirstY = last->fLastY + 1
    [all...]
SkEdge.h 32 int32_t fLastY;
46 return fLastY >= clip.fTop;
51 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
59 SkASSERT(fFirstY <= fLastY);
128 fLastY = bot - 1;
SkRegion_path.cpp 57 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount);
81 SkRegion::RunType fLastY;
101 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY &&
106 fPrevScanline->fLastY = fCurrScanline->fLastY;
161 fCurrScanline->fLastY = (SkRegion::RunType)(y);
164 SkASSERT(y >= fCurrScanline->fLastY);
166 if (y > fCurrScanline->fLastY) {
170 int prevLastY = fCurrScanline->fLastY;
    [all...]
SkScan_Path.cpp 78 SkASSERT(edge->fFirstY <= edge->fLastY);
120 SkASSERT(currE->fLastY >= curr_y);
139 if (currE->fLastY == curr_y) { // are we done with this edge?
155 SkASSERT(currE->fLastY > curr_y);
192 SkASSERT(edge->fLastY >= last_y);
193 if (last_y == edge->fLastY) {
238 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
SkEdge.cpp 78 fLastY = bot - 1;
119 fLastY = bot - 1;
133 SkASSERT(fLastY >= clip.fTop);
481 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
SkAAClip.cpp     [all...]
  /external/skqp/src/core/
SkEdgeBuilder.cpp 26 if (edge->fLastY + 1 == last->fFirstY) {
30 if (edge->fFirstY == last->fLastY + 1) {
31 last->fLastY = edge->fLastY;
37 if (edge->fLastY == last->fLastY) {
40 if (edge->fLastY < last->fLastY) {
41 last->fFirstY = edge->fLastY + 1;
44 last->fFirstY = last->fLastY + 1
    [all...]
SkEdge.h 32 int32_t fLastY;
46 return fLastY >= clip.fTop;
51 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
59 SkASSERT(fFirstY <= fLastY);
128 fLastY = bot - 1;
SkRegion_path.cpp 57 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount);
81 SkRegion::RunType fLastY;
101 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY &&
106 fPrevScanline->fLastY = fCurrScanline->fLastY;
161 fCurrScanline->fLastY = (SkRegion::RunType)(y);
164 SkASSERT(y >= fCurrScanline->fLastY);
166 if (y > fCurrScanline->fLastY) {
170 int prevLastY = fCurrScanline->fLastY;
    [all...]
SkScan_Path.cpp 77 SkASSERT(edge->fFirstY <= edge->fLastY);
119 SkASSERT(currE->fLastY >= curr_y);
138 if (currE->fLastY == curr_y) { // are we done with this edge?
154 SkASSERT(currE->fLastY > curr_y);
191 SkASSERT(edge->fLastY >= last_y);
192 if (last_y == edge->fLastY) {
237 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
SkEdge.cpp 78 fLastY = bot - 1;
119 fLastY = bot - 1;
133 SkASSERT(fLastY >= clip.fTop);
481 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
SkAAClip.cpp     [all...]
  /external/skia/src/views/
SkTouchGesture.cpp 144 rec->fStartY = rec->fPrevY = rec->fLastY = y;
224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
225 // SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
231 rec.fPrevY = rec.fLastY; rec.fLastY = y;
238 float dy = rec.fLastY - rec.fStartY;
255 center(rec0.fLastY, rec1.fLastY));
272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
281 float dy = rec.fLastY - rec.fPrevY
    [all...]
  /external/skqp/src/views/
SkTouchGesture.cpp 144 rec->fStartY = rec->fPrevY = rec->fLastY = y;
224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
225 // SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
231 rec.fPrevY = rec.fLastY; rec.fLastY = y;
238 float dy = rec.fLastY - rec.fStartY;
255 center(rec0.fLastY, rec1.fLastY));
272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
281 float dy = rec.fLastY - rec.fPrevY
    [all...]
  /external/skia/include/views/
SkTouchGesture.h 62 float fLastX, fLastY;
  /external/skqp/include/views/
SkTouchGesture.h 62 float fLastX, fLastY;

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