/external/skia/src/core/ |
SkEdgeBuilder.cpp | 26 if (edge->fLastY + 1 == last->fFirstY) { 30 if (edge->fFirstY == last->fLastY + 1) { 31 last->fLastY = edge->fLastY; 37 if (edge->fLastY == last->fLastY) { 40 if (edge->fLastY < last->fLastY) { 41 last->fFirstY = edge->fLastY + 1; 44 last->fFirstY = last->fLastY + 1 [all...] |
SkEdge.h | 32 int32_t fLastY; 46 return fLastY >= clip.fTop; 51 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding); 59 SkASSERT(fFirstY <= fLastY); 128 fLastY = bot - 1;
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SkRegion_path.cpp | 57 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount); 81 SkRegion::RunType fLastY; 101 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY && 106 fPrevScanline->fLastY = fCurrScanline->fLastY; 161 fCurrScanline->fLastY = (SkRegion::RunType)(y); 164 SkASSERT(y >= fCurrScanline->fLastY); 166 if (y > fCurrScanline->fLastY) { 170 int prevLastY = fCurrScanline->fLastY; [all...] |
SkScan_Path.cpp | 78 SkASSERT(edge->fFirstY <= edge->fLastY); 120 SkASSERT(currE->fLastY >= curr_y); 139 if (currE->fLastY == curr_y) { // are we done with this edge? 155 SkASSERT(currE->fLastY > curr_y); 192 SkASSERT(edge->fLastY >= last_y); 193 if (last_y == edge->fLastY) { 238 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
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SkEdge.cpp | 78 fLastY = bot - 1; 119 fLastY = bot - 1; 133 SkASSERT(fLastY >= clip.fTop); 481 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
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SkAAClip.cpp | [all...] |
/external/skqp/src/core/ |
SkEdgeBuilder.cpp | 26 if (edge->fLastY + 1 == last->fFirstY) { 30 if (edge->fFirstY == last->fLastY + 1) { 31 last->fLastY = edge->fLastY; 37 if (edge->fLastY == last->fLastY) { 40 if (edge->fLastY < last->fLastY) { 41 last->fFirstY = edge->fLastY + 1; 44 last->fFirstY = last->fLastY + 1 [all...] |
SkEdge.h | 32 int32_t fLastY; 46 return fLastY >= clip.fTop; 51 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding); 59 SkASSERT(fFirstY <= fLastY); 128 fLastY = bot - 1;
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SkRegion_path.cpp | 57 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount); 81 SkRegion::RunType fLastY; 101 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY && 106 fPrevScanline->fLastY = fCurrScanline->fLastY; 161 fCurrScanline->fLastY = (SkRegion::RunType)(y); 164 SkASSERT(y >= fCurrScanline->fLastY); 166 if (y > fCurrScanline->fLastY) { 170 int prevLastY = fCurrScanline->fLastY; [all...] |
SkScan_Path.cpp | 77 SkASSERT(edge->fFirstY <= edge->fLastY); 119 SkASSERT(currE->fLastY >= curr_y); 138 if (currE->fLastY == curr_y) { // are we done with this edge? 154 SkASSERT(currE->fLastY > curr_y); 191 SkASSERT(edge->fLastY >= last_y); 192 if (last_y == edge->fLastY) { 237 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
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SkEdge.cpp | 78 fLastY = bot - 1; 119 fLastY = bot - 1; 133 SkASSERT(fLastY >= clip.fTop); 481 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
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SkAAClip.cpp | [all...] |
/external/skia/src/views/ |
SkTouchGesture.cpp | 144 rec->fStartY = rec->fPrevY = rec->fLastY = y; 224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { 225 // SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y); 231 rec.fPrevY = rec.fLastY; rec.fLastY = y; 238 float dy = rec.fLastY - rec.fStartY; 255 center(rec0.fLastY, rec1.fLastY)); 272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { 281 float dy = rec.fLastY - rec.fPrevY [all...] |
/external/skqp/src/views/ |
SkTouchGesture.cpp | 144 rec->fStartY = rec->fPrevY = rec->fLastY = y; 224 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) { 225 // SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y); 231 rec.fPrevY = rec.fLastY; rec.fLastY = y; 238 float dy = rec.fLastY - rec.fStartY; 255 center(rec0.fLastY, rec1.fLastY)); 272 if (this->handleDblTap(rec.fLastX, rec.fLastY)) { 281 float dy = rec.fLastY - rec.fPrevY [all...] |
/external/skia/include/views/ |
SkTouchGesture.h | 62 float fLastX, fLastY;
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/external/skqp/include/views/ |
SkTouchGesture.h | 62 float fLastX, fLastY;
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