HomeSort by relevance Sort by last modified time
    Searched refs:framebufferTextureLayer (Results 1 - 25 of 52) sorted by null

1 2 3

  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n);
290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0);
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0);
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 375 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0);
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 365 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_id,
426 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_id, 0,
esextcGeometryShaderLayeredFramebuffer.cpp 320 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
711 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_layer);
    [all...]
esextcGeometryShaderLayeredRendering.cpp 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */,
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayFBOIncompleteness.cpp 188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */
esextcTextureCubeMapArrayStencilAttachments.cpp 230 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id,
247 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id,
895 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 /* level */,
899 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stencil_id,
esextcTextureCubeMapArrayGenerateMipMap.cpp 384 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /* level */
416 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* texture */
esextcTextureCubeMapArrayColorDepthAttachments.cpp 291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer);
    [all...]
esextcTextureCubeMapArraySubImage3D.cpp 443 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, layer_nr);
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleDependenciesTests.cpp 245 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, 0, /* level */
436 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, 0, /* level */
840 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_2d_multisample_array_color,
    [all...]
es31cTextureStorageMultisampleFunctionalTests.cpp 194 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level */
220 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_id, 0, /* level */
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 95 dst->framebufferTextureLayer = src.framebufferTextureLayer;
  /external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
esextcDrawBuffersIndexedBlending.cpp 122 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i);
esextcDrawBuffersIndexedColorMasks.cpp 126 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 83 virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer) = DE_NULL;
sglrContextWrapper.cpp 196 m_curCtx->framebufferTextureLayer(target, attachment, texture, level, layer);
sglrGLContext.hpp 95 virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
glwInitES31Direct.inl 95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
glwInitES30.inl 84 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
glwInitES32Direct.inl 111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
glwFunctions.inl 225 glFramebufferTextureLayerFunc framebufferTextureLayer;
    [all...]
glwInitES31.inl 95 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderViewportLayerArrayTests.cpp 574 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, i);
575 GLU_EXPECT_NO_ERROR(gl.getError(), "framebufferTextureLayer() call failed.");

Completed in 449 milliseconds

1 2 3