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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  *
      4  * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90.
      5  */
      6 gl->activeShaderProgram					= (glActiveShaderProgramFunc)					loader->get("glActiveShaderProgram");
      7 gl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
      8 gl->attachShader						= (glAttachShaderFunc)							loader->get("glAttachShader");
      9 gl->beginQuery							= (glBeginQueryFunc)							loader->get("glBeginQuery");
     10 gl->beginTransformFeedback				= (glBeginTransformFeedbackFunc)				loader->get("glBeginTransformFeedback");
     11 gl->bindAttribLocation					= (glBindAttribLocationFunc)					loader->get("glBindAttribLocation");
     12 gl->bindBuffer							= (glBindBufferFunc)							loader->get("glBindBuffer");
     13 gl->bindBufferBase						= (glBindBufferBaseFunc)						loader->get("glBindBufferBase");
     14 gl->bindBufferRange						= (glBindBufferRangeFunc)						loader->get("glBindBufferRange");
     15 gl->bindFramebuffer						= (glBindFramebufferFunc)						loader->get("glBindFramebuffer");
     16 gl->bindImageTexture					= (glBindImageTextureFunc)						loader->get("glBindImageTexture");
     17 gl->bindProgramPipeline					= (glBindProgramPipelineFunc)					loader->get("glBindProgramPipeline");
     18 gl->bindRenderbuffer					= (glBindRenderbufferFunc)						loader->get("glBindRenderbuffer");
     19 gl->bindSampler							= (glBindSamplerFunc)							loader->get("glBindSampler");
     20 gl->bindTexture							= (glBindTextureFunc)							loader->get("glBindTexture");
     21 gl->bindTransformFeedback				= (glBindTransformFeedbackFunc)					loader->get("glBindTransformFeedback");
     22 gl->bindVertexArray						= (glBindVertexArrayFunc)						loader->get("glBindVertexArray");
     23 gl->bindVertexBuffer					= (glBindVertexBufferFunc)						loader->get("glBindVertexBuffer");
     24 gl->blendColor							= (glBlendColorFunc)							loader->get("glBlendColor");
     25 gl->blendEquation						= (glBlendEquationFunc)							loader->get("glBlendEquation");
     26 gl->blendEquationSeparate				= (glBlendEquationSeparateFunc)					loader->get("glBlendEquationSeparate");
     27 gl->blendFunc							= (glBlendFuncFunc)								loader->get("glBlendFunc");
     28 gl->blendFuncSeparate					= (glBlendFuncSeparateFunc)						loader->get("glBlendFuncSeparate");
     29 gl->blitFramebuffer						= (glBlitFramebufferFunc)						loader->get("glBlitFramebuffer");
     30 gl->bufferData							= (glBufferDataFunc)							loader->get("glBufferData");
     31 gl->bufferSubData						= (glBufferSubDataFunc)							loader->get("glBufferSubData");
     32 gl->checkFramebufferStatus				= (glCheckFramebufferStatusFunc)				loader->get("glCheckFramebufferStatus");
     33 gl->clear								= (glClearFunc)									loader->get("glClear");
     34 gl->clearBufferfi						= (glClearBufferfiFunc)							loader->get("glClearBufferfi");
     35 gl->clearBufferfv						= (glClearBufferfvFunc)							loader->get("glClearBufferfv");
     36 gl->clearBufferiv						= (glClearBufferivFunc)							loader->get("glClearBufferiv");
     37 gl->clearBufferuiv						= (glClearBufferuivFunc)						loader->get("glClearBufferuiv");
     38 gl->clearColor							= (glClearColorFunc)							loader->get("glClearColor");
     39 gl->clearDepthf							= (glClearDepthfFunc)							loader->get("glClearDepthf");
     40 gl->clearStencil						= (glClearStencilFunc)							loader->get("glClearStencil");
     41 gl->clientWaitSync						= (glClientWaitSyncFunc)						loader->get("glClientWaitSync");
     42 gl->colorMask							= (glColorMaskFunc)								loader->get("glColorMask");
     43 gl->compileShader						= (glCompileShaderFunc)							loader->get("glCompileShader");
     44 gl->compressedTexImage2D				= (glCompressedTexImage2DFunc)					loader->get("glCompressedTexImage2D");
     45 gl->compressedTexImage3D				= (glCompressedTexImage3DFunc)					loader->get("glCompressedTexImage3D");
     46 gl->compressedTexSubImage2D				= (glCompressedTexSubImage2DFunc)				loader->get("glCompressedTexSubImage2D");
     47 gl->compressedTexSubImage3D				= (glCompressedTexSubImage3DFunc)				loader->get("glCompressedTexSubImage3D");
     48 gl->copyBufferSubData					= (glCopyBufferSubDataFunc)						loader->get("glCopyBufferSubData");
     49 gl->copyTexImage2D						= (glCopyTexImage2DFunc)						loader->get("glCopyTexImage2D");
     50 gl->copyTexSubImage2D					= (glCopyTexSubImage2DFunc)						loader->get("glCopyTexSubImage2D");
     51 gl->copyTexSubImage3D					= (glCopyTexSubImage3DFunc)						loader->get("glCopyTexSubImage3D");
     52 gl->createProgram						= (glCreateProgramFunc)							loader->get("glCreateProgram");
     53 gl->createShader						= (glCreateShaderFunc)							loader->get("glCreateShader");
     54 gl->createShaderProgramv				= (glCreateShaderProgramvFunc)					loader->get("glCreateShaderProgramv");
     55 gl->cullFace							= (glCullFaceFunc)								loader->get("glCullFace");
     56 gl->deleteBuffers						= (glDeleteBuffersFunc)							loader->get("glDeleteBuffers");
     57 gl->deleteFramebuffers					= (glDeleteFramebuffersFunc)					loader->get("glDeleteFramebuffers");
     58 gl->deleteProgram						= (glDeleteProgramFunc)							loader->get("glDeleteProgram");
     59 gl->deleteProgramPipelines				= (glDeleteProgramPipelinesFunc)				loader->get("glDeleteProgramPipelines");
     60 gl->deleteQueries						= (glDeleteQueriesFunc)							loader->get("glDeleteQueries");
     61 gl->deleteRenderbuffers					= (glDeleteRenderbuffersFunc)					loader->get("glDeleteRenderbuffers");
     62 gl->deleteSamplers						= (glDeleteSamplersFunc)						loader->get("glDeleteSamplers");
     63 gl->deleteShader						= (glDeleteShaderFunc)							loader->get("glDeleteShader");
     64 gl->deleteSync							= (glDeleteSyncFunc)							loader->get("glDeleteSync");
     65 gl->deleteTextures						= (glDeleteTexturesFunc)						loader->get("glDeleteTextures");
     66 gl->deleteTransformFeedbacks			= (glDeleteTransformFeedbacksFunc)				loader->get("glDeleteTransformFeedbacks");
     67 gl->deleteVertexArrays					= (glDeleteVertexArraysFunc)					loader->get("glDeleteVertexArrays");
     68 gl->depthFunc							= (glDepthFuncFunc)								loader->get("glDepthFunc");
     69 gl->depthMask							= (glDepthMaskFunc)								loader->get("glDepthMask");
     70 gl->depthRangef							= (glDepthRangefFunc)							loader->get("glDepthRangef");
     71 gl->detachShader						= (glDetachShaderFunc)							loader->get("glDetachShader");
     72 gl->disable								= (glDisableFunc)								loader->get("glDisable");
     73 gl->disableVertexAttribArray			= (glDisableVertexAttribArrayFunc)				loader->get("glDisableVertexAttribArray");
     74 gl->dispatchCompute						= (glDispatchComputeFunc)						loader->get("glDispatchCompute");
     75 gl->dispatchComputeIndirect				= (glDispatchComputeIndirectFunc)				loader->get("glDispatchComputeIndirect");
     76 gl->drawArrays							= (glDrawArraysFunc)							loader->get("glDrawArrays");
     77 gl->drawArraysIndirect					= (glDrawArraysIndirectFunc)					loader->get("glDrawArraysIndirect");
     78 gl->drawArraysInstanced					= (glDrawArraysInstancedFunc)					loader->get("glDrawArraysInstanced");
     79 gl->drawBuffers							= (glDrawBuffersFunc)							loader->get("glDrawBuffers");
     80 gl->drawElements						= (glDrawElementsFunc)							loader->get("glDrawElements");
     81 gl->drawElementsIndirect				= (glDrawElementsIndirectFunc)					loader->get("glDrawElementsIndirect");
     82 gl->drawElementsInstanced				= (glDrawElementsInstancedFunc)					loader->get("glDrawElementsInstanced");
     83 gl->drawRangeElements					= (glDrawRangeElementsFunc)						loader->get("glDrawRangeElements");
     84 gl->enable								= (glEnableFunc)								loader->get("glEnable");
     85 gl->enableVertexAttribArray				= (glEnableVertexAttribArrayFunc)				loader->get("glEnableVertexAttribArray");
     86 gl->endQuery							= (glEndQueryFunc)								loader->get("glEndQuery");
     87 gl->endTransformFeedback				= (glEndTransformFeedbackFunc)					loader->get("glEndTransformFeedback");
     88 gl->fenceSync							= (glFenceSyncFunc)								loader->get("glFenceSync");
     89 gl->finish								= (glFinishFunc)								loader->get("glFinish");
     90 gl->flush								= (glFlushFunc)									loader->get("glFlush");
     91 gl->flushMappedBufferRange				= (glFlushMappedBufferRangeFunc)				loader->get("glFlushMappedBufferRange");
     92 gl->framebufferParameteri				= (glFramebufferParameteriFunc)					loader->get("glFramebufferParameteri");
     93 gl->framebufferRenderbuffer				= (glFramebufferRenderbufferFunc)				loader->get("glFramebufferRenderbuffer");
     94 gl->framebufferTexture2D				= (glFramebufferTexture2DFunc)					loader->get("glFramebufferTexture2D");
     95 gl->framebufferTextureLayer				= (glFramebufferTextureLayerFunc)				loader->get("glFramebufferTextureLayer");
     96 gl->frontFace							= (glFrontFaceFunc)								loader->get("glFrontFace");
     97 gl->genBuffers							= (glGenBuffersFunc)							loader->get("glGenBuffers");
     98 gl->genFramebuffers						= (glGenFramebuffersFunc)						loader->get("glGenFramebuffers");
     99 gl->genProgramPipelines					= (glGenProgramPipelinesFunc)					loader->get("glGenProgramPipelines");
    100 gl->genQueries							= (glGenQueriesFunc)							loader->get("glGenQueries");
    101 gl->genRenderbuffers					= (glGenRenderbuffersFunc)						loader->get("glGenRenderbuffers");
    102 gl->genSamplers							= (glGenSamplersFunc)							loader->get("glGenSamplers");
    103 gl->genTextures							= (glGenTexturesFunc)							loader->get("glGenTextures");
    104 gl->genTransformFeedbacks				= (glGenTransformFeedbacksFunc)					loader->get("glGenTransformFeedbacks");
    105 gl->genVertexArrays						= (glGenVertexArraysFunc)						loader->get("glGenVertexArrays");
    106 gl->generateMipmap						= (glGenerateMipmapFunc)						loader->get("glGenerateMipmap");
    107 gl->getActiveAttrib						= (glGetActiveAttribFunc)						loader->get("glGetActiveAttrib");
    108 gl->getActiveUniform					= (glGetActiveUniformFunc)						loader->get("glGetActiveUniform");
    109 gl->getActiveUniformBlockName			= (glGetActiveUniformBlockNameFunc)				loader->get("glGetActiveUniformBlockName");
    110 gl->getActiveUniformBlockiv				= (glGetActiveUniformBlockivFunc)				loader->get("glGetActiveUniformBlockiv");
    111 gl->getActiveUniformsiv					= (glGetActiveUniformsivFunc)					loader->get("glGetActiveUniformsiv");
    112 gl->getAttachedShaders					= (glGetAttachedShadersFunc)					loader->get("glGetAttachedShaders");
    113 gl->getAttribLocation					= (glGetAttribLocationFunc)						loader->get("glGetAttribLocation");
    114 gl->getBooleani_v						= (glGetBooleani_vFunc)							loader->get("glGetBooleani_v");
    115 gl->getBooleanv							= (glGetBooleanvFunc)							loader->get("glGetBooleanv");
    116 gl->getBufferParameteri64v				= (glGetBufferParameteri64vFunc)				loader->get("glGetBufferParameteri64v");
    117 gl->getBufferParameteriv				= (glGetBufferParameterivFunc)					loader->get("glGetBufferParameteriv");
    118 gl->getBufferPointerv					= (glGetBufferPointervFunc)						loader->get("glGetBufferPointerv");
    119 gl->getError							= (glGetErrorFunc)								loader->get("glGetError");
    120 gl->getFloatv							= (glGetFloatvFunc)								loader->get("glGetFloatv");
    121 gl->getFragDataLocation					= (glGetFragDataLocationFunc)					loader->get("glGetFragDataLocation");
    122 gl->getFramebufferAttachmentParameteriv	= (glGetFramebufferAttachmentParameterivFunc)	loader->get("glGetFramebufferAttachmentParameteriv");
    123 gl->getFramebufferParameteriv			= (glGetFramebufferParameterivFunc)				loader->get("glGetFramebufferParameteriv");
    124 gl->getInteger64i_v						= (glGetInteger64i_vFunc)						loader->get("glGetInteger64i_v");
    125 gl->getInteger64v						= (glGetInteger64vFunc)							loader->get("glGetInteger64v");
    126 gl->getIntegeri_v						= (glGetIntegeri_vFunc)							loader->get("glGetIntegeri_v");
    127 gl->getIntegerv							= (glGetIntegervFunc)							loader->get("glGetIntegerv");
    128 gl->getInternalformativ					= (glGetInternalformativFunc)					loader->get("glGetInternalformativ");
    129 gl->getMultisamplefv					= (glGetMultisamplefvFunc)						loader->get("glGetMultisamplefv");
    130 gl->getProgramBinary					= (glGetProgramBinaryFunc)						loader->get("glGetProgramBinary");
    131 gl->getProgramInfoLog					= (glGetProgramInfoLogFunc)						loader->get("glGetProgramInfoLog");
    132 gl->getProgramInterfaceiv				= (glGetProgramInterfaceivFunc)					loader->get("glGetProgramInterfaceiv");
    133 gl->getProgramPipelineInfoLog			= (glGetProgramPipelineInfoLogFunc)				loader->get("glGetProgramPipelineInfoLog");
    134 gl->getProgramPipelineiv				= (glGetProgramPipelineivFunc)					loader->get("glGetProgramPipelineiv");
    135 gl->getProgramResourceIndex				= (glGetProgramResourceIndexFunc)				loader->get("glGetProgramResourceIndex");
    136 gl->getProgramResourceLocation			= (glGetProgramResourceLocationFunc)			loader->get("glGetProgramResourceLocation");
    137 gl->getProgramResourceName				= (glGetProgramResourceNameFunc)				loader->get("glGetProgramResourceName");
    138 gl->getProgramResourceiv				= (glGetProgramResourceivFunc)					loader->get("glGetProgramResourceiv");
    139 gl->getProgramiv						= (glGetProgramivFunc)							loader->get("glGetProgramiv");
    140 gl->getQueryObjectuiv					= (glGetQueryObjectuivFunc)						loader->get("glGetQueryObjectuiv");
    141 gl->getQueryiv							= (glGetQueryivFunc)							loader->get("glGetQueryiv");
    142 gl->getRenderbufferParameteriv			= (glGetRenderbufferParameterivFunc)			loader->get("glGetRenderbufferParameteriv");
    143 gl->getSamplerParameterfv				= (glGetSamplerParameterfvFunc)					loader->get("glGetSamplerParameterfv");
    144 gl->getSamplerParameteriv				= (glGetSamplerParameterivFunc)					loader->get("glGetSamplerParameteriv");
    145 gl->getShaderInfoLog					= (glGetShaderInfoLogFunc)						loader->get("glGetShaderInfoLog");
    146 gl->getShaderPrecisionFormat			= (glGetShaderPrecisionFormatFunc)				loader->get("glGetShaderPrecisionFormat");
    147 gl->getShaderSource						= (glGetShaderSourceFunc)						loader->get("glGetShaderSource");
    148 gl->getShaderiv							= (glGetShaderivFunc)							loader->get("glGetShaderiv");
    149 gl->getString							= (glGetStringFunc)								loader->get("glGetString");
    150 gl->getStringi							= (glGetStringiFunc)							loader->get("glGetStringi");
    151 gl->getSynciv							= (glGetSyncivFunc)								loader->get("glGetSynciv");
    152 gl->getTexLevelParameterfv				= (glGetTexLevelParameterfvFunc)				loader->get("glGetTexLevelParameterfv");
    153 gl->getTexLevelParameteriv				= (glGetTexLevelParameterivFunc)				loader->get("glGetTexLevelParameteriv");
    154 gl->getTexParameterfv					= (glGetTexParameterfvFunc)						loader->get("glGetTexParameterfv");
    155 gl->getTexParameteriv					= (glGetTexParameterivFunc)						loader->get("glGetTexParameteriv");
    156 gl->getTransformFeedbackVarying			= (glGetTransformFeedbackVaryingFunc)			loader->get("glGetTransformFeedbackVarying");
    157 gl->getUniformBlockIndex				= (glGetUniformBlockIndexFunc)					loader->get("glGetUniformBlockIndex");
    158 gl->getUniformIndices					= (glGetUniformIndicesFunc)						loader->get("glGetUniformIndices");
    159 gl->getUniformLocation					= (glGetUniformLocationFunc)					loader->get("glGetUniformLocation");
    160 gl->getUniformfv						= (glGetUniformfvFunc)							loader->get("glGetUniformfv");
    161 gl->getUniformiv						= (glGetUniformivFunc)							loader->get("glGetUniformiv");
    162 gl->getUniformuiv						= (glGetUniformuivFunc)							loader->get("glGetUniformuiv");
    163 gl->getVertexAttribIiv					= (glGetVertexAttribIivFunc)					loader->get("glGetVertexAttribIiv");
    164 gl->getVertexAttribIuiv					= (glGetVertexAttribIuivFunc)					loader->get("glGetVertexAttribIuiv");
    165 gl->getVertexAttribPointerv				= (glGetVertexAttribPointervFunc)				loader->get("glGetVertexAttribPointerv");
    166 gl->getVertexAttribfv					= (glGetVertexAttribfvFunc)						loader->get("glGetVertexAttribfv");
    167 gl->getVertexAttribiv					= (glGetVertexAttribivFunc)						loader->get("glGetVertexAttribiv");
    168 gl->hint								= (glHintFunc)									loader->get("glHint");
    169 gl->invalidateFramebuffer				= (glInvalidateFramebufferFunc)					loader->get("glInvalidateFramebuffer");
    170 gl->invalidateSubFramebuffer			= (glInvalidateSubFramebufferFunc)				loader->get("glInvalidateSubFramebuffer");
    171 gl->isBuffer							= (glIsBufferFunc)								loader->get("glIsBuffer");
    172 gl->isEnabled							= (glIsEnabledFunc)								loader->get("glIsEnabled");
    173 gl->isFramebuffer						= (glIsFramebufferFunc)							loader->get("glIsFramebuffer");
    174 gl->isProgram							= (glIsProgramFunc)								loader->get("glIsProgram");
    175 gl->isProgramPipeline					= (glIsProgramPipelineFunc)						loader->get("glIsProgramPipeline");
    176 gl->isQuery								= (glIsQueryFunc)								loader->get("glIsQuery");
    177 gl->isRenderbuffer						= (glIsRenderbufferFunc)						loader->get("glIsRenderbuffer");
    178 gl->isSampler							= (glIsSamplerFunc)								loader->get("glIsSampler");
    179 gl->isShader							= (glIsShaderFunc)								loader->get("glIsShader");
    180 gl->isSync								= (glIsSyncFunc)								loader->get("glIsSync");
    181 gl->isTexture							= (glIsTextureFunc)								loader->get("glIsTexture");
    182 gl->isTransformFeedback					= (glIsTransformFeedbackFunc)					loader->get("glIsTransformFeedback");
    183 gl->isVertexArray						= (glIsVertexArrayFunc)							loader->get("glIsVertexArray");
    184 gl->lineWidth							= (glLineWidthFunc)								loader->get("glLineWidth");
    185 gl->linkProgram							= (glLinkProgramFunc)							loader->get("glLinkProgram");
    186 gl->mapBufferRange						= (glMapBufferRangeFunc)						loader->get("glMapBufferRange");
    187 gl->memoryBarrier						= (glMemoryBarrierFunc)							loader->get("glMemoryBarrier");
    188 gl->memoryBarrierByRegion				= (glMemoryBarrierByRegionFunc)					loader->get("glMemoryBarrierByRegion");
    189 gl->pauseTransformFeedback				= (glPauseTransformFeedbackFunc)				loader->get("glPauseTransformFeedback");
    190 gl->pixelStorei							= (glPixelStoreiFunc)							loader->get("glPixelStorei");
    191 gl->polygonOffset						= (glPolygonOffsetFunc)							loader->get("glPolygonOffset");
    192 gl->programBinary						= (glProgramBinaryFunc)							loader->get("glProgramBinary");
    193 gl->programParameteri					= (glProgramParameteriFunc)						loader->get("glProgramParameteri");
    194 gl->programUniform1f					= (glProgramUniform1fFunc)						loader->get("glProgramUniform1f");
    195 gl->programUniform1fv					= (glProgramUniform1fvFunc)						loader->get("glProgramUniform1fv");
    196 gl->programUniform1i					= (glProgramUniform1iFunc)						loader->get("glProgramUniform1i");
    197 gl->programUniform1iv					= (glProgramUniform1ivFunc)						loader->get("glProgramUniform1iv");
    198 gl->programUniform1ui					= (glProgramUniform1uiFunc)						loader->get("glProgramUniform1ui");
    199 gl->programUniform1uiv					= (glProgramUniform1uivFunc)					loader->get("glProgramUniform1uiv");
    200 gl->programUniform2f					= (glProgramUniform2fFunc)						loader->get("glProgramUniform2f");
    201 gl->programUniform2fv					= (glProgramUniform2fvFunc)						loader->get("glProgramUniform2fv");
    202 gl->programUniform2i					= (glProgramUniform2iFunc)						loader->get("glProgramUniform2i");
    203 gl->programUniform2iv					= (glProgramUniform2ivFunc)						loader->get("glProgramUniform2iv");
    204 gl->programUniform2ui					= (glProgramUniform2uiFunc)						loader->get("glProgramUniform2ui");
    205 gl->programUniform2uiv					= (glProgramUniform2uivFunc)					loader->get("glProgramUniform2uiv");
    206 gl->programUniform3f					= (glProgramUniform3fFunc)						loader->get("glProgramUniform3f");
    207 gl->programUniform3fv					= (glProgramUniform3fvFunc)						loader->get("glProgramUniform3fv");
    208 gl->programUniform3i					= (glProgramUniform3iFunc)						loader->get("glProgramUniform3i");
    209 gl->programUniform3iv					= (glProgramUniform3ivFunc)						loader->get("glProgramUniform3iv");
    210 gl->programUniform3ui					= (glProgramUniform3uiFunc)						loader->get("glProgramUniform3ui");
    211 gl->programUniform3uiv					= (glProgramUniform3uivFunc)					loader->get("glProgramUniform3uiv");
    212 gl->programUniform4f					= (glProgramUniform4fFunc)						loader->get("glProgramUniform4f");
    213 gl->programUniform4fv					= (glProgramUniform4fvFunc)						loader->get("glProgramUniform4fv");
    214 gl->programUniform4i					= (glProgramUniform4iFunc)						loader->get("glProgramUniform4i");
    215 gl->programUniform4iv					= (glProgramUniform4ivFunc)						loader->get("glProgramUniform4iv");
    216 gl->programUniform4ui					= (glProgramUniform4uiFunc)						loader->get("glProgramUniform4ui");
    217 gl->programUniform4uiv					= (glProgramUniform4uivFunc)					loader->get("glProgramUniform4uiv");
    218 gl->programUniformMatrix2fv				= (glProgramUniformMatrix2fvFunc)				loader->get("glProgramUniformMatrix2fv");
    219 gl->programUniformMatrix2x3fv			= (glProgramUniformMatrix2x3fvFunc)				loader->get("glProgramUniformMatrix2x3fv");
    220 gl->programUniformMatrix2x4fv			= (glProgramUniformMatrix2x4fvFunc)				loader->get("glProgramUniformMatrix2x4fv");
    221 gl->programUniformMatrix3fv				= (glProgramUniformMatrix3fvFunc)				loader->get("glProgramUniformMatrix3fv");
    222 gl->programUniformMatrix3x2fv			= (glProgramUniformMatrix3x2fvFunc)				loader->get("glProgramUniformMatrix3x2fv");
    223 gl->programUniformMatrix3x4fv			= (glProgramUniformMatrix3x4fvFunc)				loader->get("glProgramUniformMatrix3x4fv");
    224 gl->programUniformMatrix4fv				= (glProgramUniformMatrix4fvFunc)				loader->get("glProgramUniformMatrix4fv");
    225 gl->programUniformMatrix4x2fv			= (glProgramUniformMatrix4x2fvFunc)				loader->get("glProgramUniformMatrix4x2fv");
    226 gl->programUniformMatrix4x3fv			= (glProgramUniformMatrix4x3fvFunc)				loader->get("glProgramUniformMatrix4x3fv");
    227 gl->readBuffer							= (glReadBufferFunc)							loader->get("glReadBuffer");
    228 gl->readPixels							= (glReadPixelsFunc)							loader->get("glReadPixels");
    229 gl->releaseShaderCompiler				= (glReleaseShaderCompilerFunc)					loader->get("glReleaseShaderCompiler");
    230 gl->renderbufferStorage					= (glRenderbufferStorageFunc)					loader->get("glRenderbufferStorage");
    231 gl->renderbufferStorageMultisample		= (glRenderbufferStorageMultisampleFunc)		loader->get("glRenderbufferStorageMultisample");
    232 gl->resumeTransformFeedback				= (glResumeTransformFeedbackFunc)				loader->get("glResumeTransformFeedback");
    233 gl->sampleCoverage						= (glSampleCoverageFunc)						loader->get("glSampleCoverage");
    234 gl->sampleMaski							= (glSampleMaskiFunc)							loader->get("glSampleMaski");
    235 gl->samplerParameterf					= (glSamplerParameterfFunc)						loader->get("glSamplerParameterf");
    236 gl->samplerParameterfv					= (glSamplerParameterfvFunc)					loader->get("glSamplerParameterfv");
    237 gl->samplerParameteri					= (glSamplerParameteriFunc)						loader->get("glSamplerParameteri");
    238 gl->samplerParameteriv					= (glSamplerParameterivFunc)					loader->get("glSamplerParameteriv");
    239 gl->scissor								= (glScissorFunc)								loader->get("glScissor");
    240 gl->shaderBinary						= (glShaderBinaryFunc)							loader->get("glShaderBinary");
    241 gl->shaderSource						= (glShaderSourceFunc)							loader->get("glShaderSource");
    242 gl->stencilFunc							= (glStencilFuncFunc)							loader->get("glStencilFunc");
    243 gl->stencilFuncSeparate					= (glStencilFuncSeparateFunc)					loader->get("glStencilFuncSeparate");
    244 gl->stencilMask							= (glStencilMaskFunc)							loader->get("glStencilMask");
    245 gl->stencilMaskSeparate					= (glStencilMaskSeparateFunc)					loader->get("glStencilMaskSeparate");
    246 gl->stencilOp							= (glStencilOpFunc)								loader->get("glStencilOp");
    247 gl->stencilOpSeparate					= (glStencilOpSeparateFunc)						loader->get("glStencilOpSeparate");
    248 gl->texImage2D							= (glTexImage2DFunc)							loader->get("glTexImage2D");
    249 gl->texImage3D							= (glTexImage3DFunc)							loader->get("glTexImage3D");
    250 gl->texParameterf						= (glTexParameterfFunc)							loader->get("glTexParameterf");
    251 gl->texParameterfv						= (glTexParameterfvFunc)						loader->get("glTexParameterfv");
    252 gl->texParameteri						= (glTexParameteriFunc)							loader->get("glTexParameteri");
    253 gl->texParameteriv						= (glTexParameterivFunc)						loader->get("glTexParameteriv");
    254 gl->texStorage2D						= (glTexStorage2DFunc)							loader->get("glTexStorage2D");
    255 gl->texStorage2DMultisample				= (glTexStorage2DMultisampleFunc)				loader->get("glTexStorage2DMultisample");
    256 gl->texStorage3D						= (glTexStorage3DFunc)							loader->get("glTexStorage3D");
    257 gl->texSubImage2D						= (glTexSubImage2DFunc)							loader->get("glTexSubImage2D");
    258 gl->texSubImage3D						= (glTexSubImage3DFunc)							loader->get("glTexSubImage3D");
    259 gl->transformFeedbackVaryings			= (glTransformFeedbackVaryingsFunc)				loader->get("glTransformFeedbackVaryings");
    260 gl->uniform1f							= (glUniform1fFunc)								loader->get("glUniform1f");
    261 gl->uniform1fv							= (glUniform1fvFunc)							loader->get("glUniform1fv");
    262 gl->uniform1i							= (glUniform1iFunc)								loader->get("glUniform1i");
    263 gl->uniform1iv							= (glUniform1ivFunc)							loader->get("glUniform1iv");
    264 gl->uniform1ui							= (glUniform1uiFunc)							loader->get("glUniform1ui");
    265 gl->uniform1uiv							= (glUniform1uivFunc)							loader->get("glUniform1uiv");
    266 gl->uniform2f							= (glUniform2fFunc)								loader->get("glUniform2f");
    267 gl->uniform2fv							= (glUniform2fvFunc)							loader->get("glUniform2fv");
    268 gl->uniform2i							= (glUniform2iFunc)								loader->get("glUniform2i");
    269 gl->uniform2iv							= (glUniform2ivFunc)							loader->get("glUniform2iv");
    270 gl->uniform2ui							= (glUniform2uiFunc)							loader->get("glUniform2ui");
    271 gl->uniform2uiv							= (glUniform2uivFunc)							loader->get("glUniform2uiv");
    272 gl->uniform3f							= (glUniform3fFunc)								loader->get("glUniform3f");
    273 gl->uniform3fv							= (glUniform3fvFunc)							loader->get("glUniform3fv");
    274 gl->uniform3i							= (glUniform3iFunc)								loader->get("glUniform3i");
    275 gl->uniform3iv							= (glUniform3ivFunc)							loader->get("glUniform3iv");
    276 gl->uniform3ui							= (glUniform3uiFunc)							loader->get("glUniform3ui");
    277 gl->uniform3uiv							= (glUniform3uivFunc)							loader->get("glUniform3uiv");
    278 gl->uniform4f							= (glUniform4fFunc)								loader->get("glUniform4f");
    279 gl->uniform4fv							= (glUniform4fvFunc)							loader->get("glUniform4fv");
    280 gl->uniform4i							= (glUniform4iFunc)								loader->get("glUniform4i");
    281 gl->uniform4iv							= (glUniform4ivFunc)							loader->get("glUniform4iv");
    282 gl->uniform4ui							= (glUniform4uiFunc)							loader->get("glUniform4ui");
    283 gl->uniform4uiv							= (glUniform4uivFunc)							loader->get("glUniform4uiv");
    284 gl->uniformBlockBinding					= (glUniformBlockBindingFunc)					loader->get("glUniformBlockBinding");
    285 gl->uniformMatrix2fv					= (glUniformMatrix2fvFunc)						loader->get("glUniformMatrix2fv");
    286 gl->uniformMatrix2x3fv					= (glUniformMatrix2x3fvFunc)					loader->get("glUniformMatrix2x3fv");
    287 gl->uniformMatrix2x4fv					= (glUniformMatrix2x4fvFunc)					loader->get("glUniformMatrix2x4fv");
    288 gl->uniformMatrix3fv					= (glUniformMatrix3fvFunc)						loader->get("glUniformMatrix3fv");
    289 gl->uniformMatrix3x2fv					= (glUniformMatrix3x2fvFunc)					loader->get("glUniformMatrix3x2fv");
    290 gl->uniformMatrix3x4fv					= (glUniformMatrix3x4fvFunc)					loader->get("glUniformMatrix3x4fv");
    291 gl->uniformMatrix4fv					= (glUniformMatrix4fvFunc)						loader->get("glUniformMatrix4fv");
    292 gl->uniformMatrix4x2fv					= (glUniformMatrix4x2fvFunc)					loader->get("glUniformMatrix4x2fv");
    293 gl->uniformMatrix4x3fv					= (glUniformMatrix4x3fvFunc)					loader->get("glUniformMatrix4x3fv");
    294 gl->unmapBuffer							= (glUnmapBufferFunc)							loader->get("glUnmapBuffer");
    295 gl->useProgram							= (glUseProgramFunc)							loader->get("glUseProgram");
    296 gl->useProgramStages					= (glUseProgramStagesFunc)						loader->get("glUseProgramStages");
    297 gl->validateProgram						= (glValidateProgramFunc)						loader->get("glValidateProgram");
    298 gl->validateProgramPipeline				= (glValidateProgramPipelineFunc)				loader->get("glValidateProgramPipeline");
    299 gl->vertexAttrib1f						= (glVertexAttrib1fFunc)						loader->get("glVertexAttrib1f");
    300 gl->vertexAttrib1fv						= (glVertexAttrib1fvFunc)						loader->get("glVertexAttrib1fv");
    301 gl->vertexAttrib2f						= (glVertexAttrib2fFunc)						loader->get("glVertexAttrib2f");
    302 gl->vertexAttrib2fv						= (glVertexAttrib2fvFunc)						loader->get("glVertexAttrib2fv");
    303 gl->vertexAttrib3f						= (glVertexAttrib3fFunc)						loader->get("glVertexAttrib3f");
    304 gl->vertexAttrib3fv						= (glVertexAttrib3fvFunc)						loader->get("glVertexAttrib3fv");
    305 gl->vertexAttrib4f						= (glVertexAttrib4fFunc)						loader->get("glVertexAttrib4f");
    306 gl->vertexAttrib4fv						= (glVertexAttrib4fvFunc)						loader->get("glVertexAttrib4fv");
    307 gl->vertexAttribBinding					= (glVertexAttribBindingFunc)					loader->get("glVertexAttribBinding");
    308 gl->vertexAttribDivisor					= (glVertexAttribDivisorFunc)					loader->get("glVertexAttribDivisor");
    309 gl->vertexAttribFormat					= (glVertexAttribFormatFunc)					loader->get("glVertexAttribFormat");
    310 gl->vertexAttribI4i						= (glVertexAttribI4iFunc)						loader->get("glVertexAttribI4i");
    311 gl->vertexAttribI4iv					= (glVertexAttribI4ivFunc)						loader->get("glVertexAttribI4iv");
    312 gl->vertexAttribI4ui					= (glVertexAttribI4uiFunc)						loader->get("glVertexAttribI4ui");
    313 gl->vertexAttribI4uiv					= (glVertexAttribI4uivFunc)						loader->get("glVertexAttribI4uiv");
    314 gl->vertexAttribIFormat					= (glVertexAttribIFormatFunc)					loader->get("glVertexAttribIFormat");
    315 gl->vertexAttribIPointer				= (glVertexAttribIPointerFunc)					loader->get("glVertexAttribIPointer");
    316 gl->vertexAttribPointer					= (glVertexAttribPointerFunc)					loader->get("glVertexAttribPointer");
    317 gl->vertexBindingDivisor				= (glVertexBindingDivisorFunc)					loader->get("glVertexBindingDivisor");
    318 gl->viewport							= (glViewportFunc)								loader->get("glViewport");
    319 gl->waitSync							= (glWaitSyncFunc)								loader->get("glWaitSync");
    320