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    Searched refs:getGLTexture (Results 1 - 25 of 36) sorted by null

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  /external/deqp/framework/opengl/
gluTexture.hpp 52 deUint32 getGLTexture (void) const { return m_glTexture; }
81 deUint32 getGLTexture (void) const { return m_glTexture; }
134 deUint32 getGLTexture (void) const { return m_glTexture; }
170 deUint32 getGLTexture (void) const { return m_glTexture; }
203 deUint32 getGLTexture (void) const { return m_glTexture; }
233 deUint32 getGLTexture (void) const { return m_glTexture; }
266 deUint32 getGLTexture (void) const { return m_glTexture; }
304 deUint32 getGLTexture (void) const { return m_glTexture; }
  /external/deqp/external/openglcts/modules/gl/
gl4cTextureFilterMinmaxTests.cpp 209 return m_texture->getGLTexture();
241 gl.generateTextureMipmap(m_texture->getGLTexture());
256 return m_texture->getGLTexture();
300 return m_texture->getGLTexture();
332 gl.generateTextureMipmap(m_texture->getGLTexture());
347 return m_texture->getGLTexture();
391 return m_texture->getGLTexture();
430 return m_texture->getGLTexture();
582 gl.getTextureParameteriv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, &params);
586 gl.getTextureParameterIiv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, &params)
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderRenderCase.cpp 558 texObj = tex.get2D()->getGLTexture();
562 texObj = tex.getCube()->getGLTexture();
566 texObj = tex.get2DArray()->getGLTexture();
570 texObj = tex.get3D()->getGLTexture();
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 224 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
264 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
es2aTextureMipmapTests.cpp 298 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
465 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
es2fTextureSizeTests.cpp 147 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
es2fTextureMipmapTests.cpp 290 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
607 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
    [all...]
es2fTextureWrapTests.cpp 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 214 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
254 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
es3aTextureMipmapTests.cpp 290 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
551 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture());
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture());
526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture());
538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture());
glsShaderRenderCase.cpp 512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break;
513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break;
514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
  /external/deqp/modules/gles3/functional/
es3fTextureFormatTests.cpp 214 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
402 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
564 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture());
722 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture());
865 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureSizeTests.cpp 148 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
es3fTextureSwizzleTests.cpp 172 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
es3fTextureMipmapTests.cpp 334 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
646 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureShadowTests.cpp 351 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
610 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
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es3fASTCDecompressionCases.cpp 348 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
es3fTextureFilteringTests.cpp 306 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
594 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
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es3fTextureWrapTests.cpp 309 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
es3fVertexTextureTests.cpp 766 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture());
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 228 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture());
378 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());

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