/external/deqp/framework/opengl/ |
gluTexture.hpp | 52 deUint32 getGLTexture (void) const { return m_glTexture; } 81 deUint32 getGLTexture (void) const { return m_glTexture; } 134 deUint32 getGLTexture (void) const { return m_glTexture; } 170 deUint32 getGLTexture (void) const { return m_glTexture; } 203 deUint32 getGLTexture (void) const { return m_glTexture; } 233 deUint32 getGLTexture (void) const { return m_glTexture; } 266 deUint32 getGLTexture (void) const { return m_glTexture; } 304 deUint32 getGLTexture (void) const { return m_glTexture; }
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/external/deqp/external/openglcts/modules/gl/ |
gl4cTextureFilterMinmaxTests.cpp | 209 return m_texture->getGLTexture(); 241 gl.generateTextureMipmap(m_texture->getGLTexture()); 256 return m_texture->getGLTexture(); 300 return m_texture->getGLTexture(); 332 gl.generateTextureMipmap(m_texture->getGLTexture()); 347 return m_texture->getGLTexture(); 391 return m_texture->getGLTexture(); 430 return m_texture->getGLTexture(); 582 gl.getTextureParameteriv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, ¶ms); 586 gl.getTextureParameterIiv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, ¶ms) [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderRenderCase.cpp | 558 texObj = tex.get2D()->getGLTexture(); 562 texObj = tex.getCube()->getGLTexture(); 566 texObj = tex.get2DArray()->getGLTexture(); 570 texObj = tex.get3D()->getGLTexture();
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 224 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 264 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
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es2aTextureMipmapTests.cpp | 298 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 465 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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es2fTextureSizeTests.cpp | 147 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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es2fTextureMipmapTests.cpp | 290 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 607 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
es2fTextureWrapTests.cpp | 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 214 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 254 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
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es3aTextureMipmapTests.cpp | 290 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 551 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); 526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture());
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glsShaderRenderCase.cpp | 512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break; 513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; 514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; 515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); break;
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/external/deqp/modules/gles3/functional/ |
es3fTextureFormatTests.cpp | 214 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 402 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 564 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); 722 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); 865 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
es3fTextureSizeTests.cpp | 148 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
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es3fTextureSwizzleTests.cpp | 172 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureMipmapTests.cpp | 334 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); 646 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
es3fTextureShadowTests.cpp | 351 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 610 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); [all...] |
es3fASTCDecompressionCases.cpp | 348 gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
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es3fTextureFilteringTests.cpp | 306 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); 594 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); [all...] |
es3fTextureWrapTests.cpp | 309 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fVertexTextureTests.cpp | 766 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 228 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); 378 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
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