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    Searched refs:glUniform4ui (Results 1 - 25 of 63) sorted by null

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  /external/mesa3d/src/mapi/es2api/
ABI-check 228 glUniform4ui
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 236 {"glUniform4ui", (void*)glUniform4ui},
gl2_client_context.h 254 glUniform4ui_client_proc_t glUniform4ui;
gl2_client_context.cpp 254 glUniform4ui = (glUniform4ui_client_proc_t) getProc("glUniform4ui", userData);
    [all...]
gl2_entry.cpp 249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
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  /external/deqp/framework/egl/
egluStaticES30Library.inl 220 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
  /prebuilts/ndk/r16/sources/android/ndk_helper/
gl3stub.c 74 FIND_PROC( glUniform4ui );
146 || !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv
357 GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
gl3stub.h 446 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 220 gl->uniform4ui = &glUniform4ui;
glwInitES31Direct.inl 282 gl->uniform4ui = &glUniform4ui;
glwInitES32Direct.inl 326 gl->uniform4ui = &glUniform4ui;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 58 void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
es3fShaderStateQueryTests.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 245 void glUniform4ui (int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /frameworks/base/libs/hwui/debug/
gles_redefine.h     [all...]
gles_undefine.h 855 #undef glUniform4ui
  /frameworks/base/opengl/java/android/opengl/
GLES30.java     [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h     [all...]
gl31.h     [all...]
  /external/deqp/modules/glshared/
glsLongStressCase.cpp 839 case glu::TYPE_UINT_VEC4: glUniform4ui(location, val[0], val[1], val[2], val[3]); break;
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  /external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
gl3.h     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl     [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLProtoBuf.java 458 glUniform4ui(427, 427),
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