/external/mesa3d/src/mapi/es2api/ |
ABI-check | 228 glUniform4ui
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 236 {"glUniform4ui", (void*)glUniform4ui},
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gl2_client_context.h | 254 glUniform4ui_client_proc_t glUniform4ui;
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gl2_client_context.cpp | 254 glUniform4ui = (glUniform4ui_client_proc_t) getProc("glUniform4ui", userData); [all...] |
gl2_entry.cpp | 249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); [all...] |
/external/deqp/framework/egl/ |
egluStaticES30Library.inl | 220 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
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/prebuilts/ndk/r16/sources/android/ndk_helper/ |
gl3stub.c | 74 FIND_PROC( glUniform4ui ); 146 || !glUniform2ui || !glUniform3ui || !glUniform4ui || !glUniform1uiv 357 GL_APICALL void (* GL_APIENTRY glUniform4ui)( GLint location,
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gl3stub.h | 446 extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES30Direct.inl | 220 gl->uniform4ui = &glUniform4ui;
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glwInitES31Direct.inl | 282 gl->uniform4ui = &glUniform4ui;
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glwInitES32Direct.inl | 326 gl->uniform4ui = &glUniform4ui;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 58 void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
es3fShaderStateQueryTests.cpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 245 void glUniform4ui (int location, deUint32 v0, deUint32 v1, deUint32 v2, deUint32 v3);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderApiTests.cpp | [all...] |
/frameworks/base/libs/hwui/debug/ |
gles_redefine.h | [all...] |
gles_undefine.h | 855 #undef glUniform4ui
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | [all...] |
gl31.h | [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.cpp | 839 case glu::TYPE_UINT_VEC4: glUniform4ui(location, val[0], val[1], val[2], val[3]); break; [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
gl3.h | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
GLProtoBuf.java | 458 glUniform4ui(427, 427), [all...] |