Home | History | Annotate | Download | only in i965
      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "intel_batchbuffer.h"
     25 
     26 #include "brw_context.h"
     27 #include "brw_defines.h"
     28 #include "brw_multisample_state.h"
     29 #include "main/framebuffer.h"
     30 
     31 void
     32 gen6_get_sample_position(struct gl_context *ctx,
     33                          struct gl_framebuffer *fb,
     34                          GLuint index, GLfloat *result)
     35 {
     36    uint8_t bits;
     37 
     38    switch (_mesa_geometric_samples(fb)) {
     39    case 1:
     40       result[0] = result[1] = 0.5f;
     41       return;
     42    case 2:
     43       bits = brw_multisample_positions_1x_2x >> (8 * index);
     44       break;
     45    case 4:
     46       bits = brw_multisample_positions_4x >> (8 * index);
     47       break;
     48    case 8:
     49       bits = brw_multisample_positions_8x[index >> 2] >> (8 * (index & 3));
     50       break;
     51    case 16:
     52       bits = brw_multisample_positions_16x[index >> 2] >> (8 * (index & 3));
     53       break;
     54    default:
     55       unreachable("Not implemented");
     56    }
     57 
     58    /* Convert from U0.4 back to a floating point coordinate. */
     59    result[0] = ((bits >> 4) & 0xf) / 16.0f;
     60    result[1] = (bits & 0xf) / 16.0f;
     61 }
     62 
     63 /**
     64  * Sample index layout shows the numbering of slots in a rectangular
     65  * grid of samples with in a pixel. Sample number layout shows the
     66  * rectangular grid of samples roughly corresponding to the real sample
     67  * locations with in a pixel. Sample number layout matches the sample
     68  * index layout in case of 2X and 4x MSAA, but they are different in
     69  * case of 8X MSAA.
     70  *
     71  * 2X MSAA sample index / number layout
     72  *           ---------
     73  *           | 0 | 1 |
     74  *           ---------
     75  *
     76  * 4X MSAA sample index / number layout
     77  *           ---------
     78  *           | 0 | 1 |
     79  *           ---------
     80  *           | 2 | 3 |
     81  *           ---------
     82  *
     83  * 8X MSAA sample index layout    8x MSAA sample number layout
     84  *           ---------                      ---------
     85  *           | 0 | 1 |                      | 5 | 2 |
     86  *           ---------                      ---------
     87  *           | 2 | 3 |                      | 4 | 6 |
     88  *           ---------                      ---------
     89  *           | 4 | 5 |                      | 0 | 3 |
     90  *           ---------                      ---------
     91  *           | 6 | 7 |                      | 7 | 1 |
     92  *           ---------                      ---------
     93  *
     94  * 16X MSAA sample index layout  16x MSAA sample number layout
     95  *         -----------------            -----------------
     96  *         | 0 | 1 | 2 | 3 |            |15 |10 | 9 | 7 |
     97  *         -----------------            -----------------
     98  *         | 4 | 5 | 6 | 7 |            | 4 | 1 | 3 |13 |
     99  *         -----------------            -----------------
    100  *         | 8 | 9 |10 |11 |            |12 | 2 | 0 | 6 |
    101  *         -----------------            -----------------
    102  *         |12 |13 |14 |15 |            |11 | 8 | 5 |14 |
    103  *         -----------------            -----------------
    104  *
    105  * A sample map is used to map sample indices to sample numbers.
    106  */
    107 void
    108 gen6_set_sample_maps(struct gl_context *ctx)
    109 {
    110    uint8_t map_2x[2] = {0, 1};
    111    uint8_t map_4x[4] = {0, 1, 2, 3};
    112    uint8_t map_8x[8] = {3, 7, 5, 0, 1, 2, 4, 6};
    113    uint8_t map_16x[16] = { 15, 10, 9, 7, 4, 1, 3, 13,
    114                            12, 2, 0, 6, 11, 8, 5, 14 };
    115 
    116    memcpy(ctx->Const.SampleMap2x, map_2x, sizeof(map_2x));
    117    memcpy(ctx->Const.SampleMap4x, map_4x, sizeof(map_4x));
    118    memcpy(ctx->Const.SampleMap8x, map_8x, sizeof(map_8x));
    119    memcpy(ctx->Const.SampleMap16x, map_16x, sizeof(map_16x));
    120 }
    121 
    122 /**
    123  * 3DSTATE_MULTISAMPLE
    124  */
    125 void
    126 gen6_emit_3dstate_multisample(struct brw_context *brw,
    127                               unsigned num_samples)
    128 {
    129    uint32_t number_of_multisamples = 0;
    130    uint32_t sample_positions_3210 = 0;
    131    uint32_t sample_positions_7654 = 0;
    132 
    133    assert(brw->gen < 8);
    134 
    135    switch (num_samples) {
    136    case 0:
    137    case 1:
    138       number_of_multisamples = MS_NUMSAMPLES_1;
    139       break;
    140    case 4:
    141       number_of_multisamples = MS_NUMSAMPLES_4;
    142       sample_positions_3210 = brw_multisample_positions_4x;
    143       break;
    144    case 8:
    145       number_of_multisamples = MS_NUMSAMPLES_8;
    146       sample_positions_3210 = brw_multisample_positions_8x[0];
    147       sample_positions_7654 = brw_multisample_positions_8x[1];
    148       break;
    149    default:
    150       unreachable("Unrecognized num_samples in gen6_emit_3dstate_multisample");
    151    }
    152 
    153    int len = brw->gen >= 7 ? 4 : 3;
    154    BEGIN_BATCH(len);
    155    OUT_BATCH(_3DSTATE_MULTISAMPLE << 16 | (len - 2));
    156    OUT_BATCH(MS_PIXEL_LOCATION_CENTER | number_of_multisamples);
    157    OUT_BATCH(sample_positions_3210);
    158    if (brw->gen >= 7)
    159       OUT_BATCH(sample_positions_7654);
    160    ADVANCE_BATCH();
    161 }
    162 
    163 unsigned
    164 gen6_determine_sample_mask(struct brw_context *brw)
    165 {
    166    struct gl_context *ctx = &brw->ctx;
    167    float coverage = 1.0f;
    168    float coverage_invert = false;
    169    unsigned sample_mask = ~0u;
    170 
    171    /* BRW_NEW_NUM_SAMPLES */
    172    unsigned num_samples = brw->num_samples;
    173 
    174    if (_mesa_is_multisample_enabled(ctx)) {
    175       if (ctx->Multisample.SampleCoverage) {
    176          coverage = ctx->Multisample.SampleCoverageValue;
    177          coverage_invert = ctx->Multisample.SampleCoverageInvert;
    178       }
    179       if (ctx->Multisample.SampleMask) {
    180          sample_mask = ctx->Multisample.SampleMaskValue;
    181       }
    182    }
    183 
    184    if (num_samples > 1) {
    185       int coverage_int = (int) (num_samples * coverage + 0.5f);
    186       uint32_t coverage_bits = (1 << coverage_int) - 1;
    187       if (coverage_invert)
    188          coverage_bits ^= (1 << num_samples) - 1;
    189       return coverage_bits & sample_mask;
    190    } else {
    191       return 1;
    192    }
    193 }
    194 
    195 /**
    196  * 3DSTATE_SAMPLE_MASK
    197  */
    198 void
    199 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask)
    200 {
    201    BEGIN_BATCH(2);
    202    OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
    203    OUT_BATCH(mask);
    204    ADVANCE_BATCH();
    205 }
    206 
    207 static void
    208 upload_multisample_state(struct brw_context *brw)
    209 {
    210    /* BRW_NEW_NUM_SAMPLES */
    211    gen6_emit_3dstate_multisample(brw, brw->num_samples);
    212    gen6_emit_3dstate_sample_mask(brw, gen6_determine_sample_mask(brw));
    213 }
    214 
    215 const struct brw_tracked_state gen6_multisample_state = {
    216    .dirty = {
    217       .mesa = _NEW_MULTISAMPLE,
    218       .brw = BRW_NEW_BLORP |
    219              BRW_NEW_CONTEXT |
    220              BRW_NEW_NUM_SAMPLES,
    221    },
    222    .emit = upload_multisample_state
    223 };
    224