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  /external/skia/src/gpu/effects/
GrAtlasedShaderHelpers.h 57 int numTextureSamplers,
62 for (int i = 0; i < numTextureSamplers-1; ++i) {
69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName,
GrBitmapTextGeoProc.cpp 67 append_multitexture_lookup(args, btgp.numTextureSamplers(),
89 SkASSERT(btgp.numTextureSamplers() >= 1);
108 b->add32(btgp.numTextureSamplers());
GrDistanceFieldGeoProc.cpp 86 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
175 SkASSERT(dfa8gp.numTextureSamplers() >= 1);
193 b->add32(dfTexEffect.numTextureSamplers());
377 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv",
463 SkASSERT(dfpgp.numTextureSamplers() >= 1);
488 b->add32(dfTexEffect.numTextureSamplers());
686 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
694 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
699 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
    [all...]
  /external/skqp/src/gpu/effects/
GrAtlasedShaderHelpers.h 57 int numTextureSamplers,
62 for (int i = 0; i < numTextureSamplers-1; ++i) {
69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName,
GrBitmapTextGeoProc.cpp 67 append_multitexture_lookup(args, btgp.numTextureSamplers(),
89 SkASSERT(btgp.numTextureSamplers() >= 1);
108 b->add32(btgp.numTextureSamplers());
GrDistanceFieldGeoProc.cpp 86 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
175 SkASSERT(dfa8gp.numTextureSamplers() >= 1);
193 b->add32(dfTexEffect.numTextureSamplers());
369 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv",
455 SkASSERT(dfpgp.numTextureSamplers() >= 1);
480 b->add32(dfTexEffect.numTextureSamplers());
670 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
678 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
683 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
    [all...]
  /external/skia/src/gpu/
GrProcessor.cpp 181 if (this->numTextureSamplers() != that.numTextureSamplers() ||
185 for (int i = 0; i < this->numTextureSamplers(); ++i) {
GrProgramDesc.cpp 57 int numTextureSamplers = proc.numTextureSamplers();
59 int numUniforms = numTextureSamplers + numBuffers;
67 for (int i = 0; i < numTextureSamplers; ++i, ++j) {
GrFragmentProcessor.h 250 &GrResourceIOProcessor::numTextureSamplers,
GrProcessor.h 203 int numTextureSamplers() const { return fTextureSamplers.count(); }
206 numTextureSamplers(). */
  /external/skqp/src/gpu/
GrProcessor.cpp 181 if (this->numTextureSamplers() != that.numTextureSamplers() ||
185 for (int i = 0; i < this->numTextureSamplers(); ++i) {
GrProgramDesc.cpp 60 int numTextureSamplers = proc.numTextureSamplers();
62 int numUniforms = numTextureSamplers + numBuffers;
70 for (int i = 0; i < numTextureSamplers; ++i, ++j) {
GrFragmentProcessor.h 250 &GrResourceIOProcessor::numTextureSamplers,
GrProcessor.h 229 int numTextureSamplers() const { return fTextureSamplers.count(); }
232 numTextureSamplers(). */
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 100 SkSTArray<4, SamplerHandle> texSamplers(proc.numTextureSamplers());
165 SkSTArray<4, SamplerHandle> textureSamplerArray(fp.numTextureSamplers());
255 int numTextureSamplers = processor.numTextureSamplers();
256 for (int t = 0; t < numTextureSamplers; ++t) {
GrGLSLFragmentProcessor.h 74 &GrResourceIOProcessor::numTextureSamplers>;
  /external/skqp/src/gpu/glsl/
GrGLSLProgramBuilder.cpp 100 SkSTArray<4, SamplerHandle> texSamplers(proc.numTextureSamplers());
165 SkSTArray<4, SamplerHandle> textureSamplerArray(fp.numTextureSamplers());
255 int numTextureSamplers = processor.numTextureSamplers();
256 for (int t = 0; t < numTextureSamplers; ++t) {
GrGLSLFragmentProcessor.h 74 &GrResourceIOProcessor::numTextureSamplers>;
  /external/skia/src/gpu/gl/
GrGLProgram.cpp 166 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
180 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
  /external/skqp/src/gpu/gl/
GrGLProgram.cpp 166 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
180 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
  /external/skia/src/gpu/vk/
GrVkPipelineState.cpp 213 if (int numTextureSamplers = processor.numTextureSamplers()) {
215 textureBindings->push_back_n(numTextureSamplers);
219 } while (++i < numTextureSamplers);
  /external/skqp/src/gpu/vk/
GrVkPipelineState.cpp 213 if (int numTextureSamplers = processor.numTextureSamplers()) {
215 textureBindings->push_back_n(numTextureSamplers);
219 } while (++i < numTextureSamplers);
  /external/skia/src/gpu/ops/
GrTextureOp.cpp 92 int cnt = this->numTextureSamplers();
137 if (textureGP.numTextureSamplers() > 1) {
145 for (int i = 0; i < textureGP.numTextureSamplers(); ++i) {
    [all...]
GrAtlasTextOp.cpp 340 if (gp->numTextureSamplers() != (int) numProxies) {
  /external/skqp/src/gpu/ops/
GrTextureOp.cpp 92 int cnt = this->numTextureSamplers();
140 if (textureGP.numTextureSamplers() > 1) {
151 for (int i = 0; i < textureGP.numTextureSamplers(); ++i) {
    [all...]

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