/external/skia/src/gpu/effects/ |
GrAtlasedShaderHelpers.h | 57 int numTextureSamplers, 62 for (int i = 0; i < numTextureSamplers-1; ++i) { 69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName,
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GrBitmapTextGeoProc.cpp | 67 append_multitexture_lookup(args, btgp.numTextureSamplers(), 89 SkASSERT(btgp.numTextureSamplers() >= 1); 108 b->add32(btgp.numTextureSamplers());
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GrDistanceFieldGeoProc.cpp | 86 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), 175 SkASSERT(dfa8gp.numTextureSamplers() >= 1); 193 b->add32(dfTexEffect.numTextureSamplers()); 377 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", 463 SkASSERT(dfpgp.numTextureSamplers() >= 1); 488 b->add32(dfTexEffect.numTextureSamplers()); 686 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), 694 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), 699 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), [all...] |
/external/skqp/src/gpu/effects/ |
GrAtlasedShaderHelpers.h | 57 int numTextureSamplers, 62 for (int i = 0; i < numTextureSamplers-1; ++i) { 69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName,
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GrBitmapTextGeoProc.cpp | 67 append_multitexture_lookup(args, btgp.numTextureSamplers(), 89 SkASSERT(btgp.numTextureSamplers() >= 1); 108 b->add32(btgp.numTextureSamplers());
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GrDistanceFieldGeoProc.cpp | 86 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), 175 SkASSERT(dfa8gp.numTextureSamplers() >= 1); 193 b->add32(dfTexEffect.numTextureSamplers()); 369 append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", 455 SkASSERT(dfpgp.numTextureSamplers() >= 1); 480 b->add32(dfTexEffect.numTextureSamplers()); 670 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), 678 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), 683 append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), [all...] |
/external/skia/src/gpu/ |
GrProcessor.cpp | 181 if (this->numTextureSamplers() != that.numTextureSamplers() || 185 for (int i = 0; i < this->numTextureSamplers(); ++i) {
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GrProgramDesc.cpp | 57 int numTextureSamplers = proc.numTextureSamplers(); 59 int numUniforms = numTextureSamplers + numBuffers; 67 for (int i = 0; i < numTextureSamplers; ++i, ++j) {
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GrFragmentProcessor.h | 250 &GrResourceIOProcessor::numTextureSamplers,
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GrProcessor.h | 203 int numTextureSamplers() const { return fTextureSamplers.count(); } 206 numTextureSamplers(). */
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/external/skqp/src/gpu/ |
GrProcessor.cpp | 181 if (this->numTextureSamplers() != that.numTextureSamplers() || 185 for (int i = 0; i < this->numTextureSamplers(); ++i) {
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GrProgramDesc.cpp | 60 int numTextureSamplers = proc.numTextureSamplers(); 62 int numUniforms = numTextureSamplers + numBuffers; 70 for (int i = 0; i < numTextureSamplers; ++i, ++j) {
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GrFragmentProcessor.h | 250 &GrResourceIOProcessor::numTextureSamplers,
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GrProcessor.h | 229 int numTextureSamplers() const { return fTextureSamplers.count(); } 232 numTextureSamplers(). */
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/external/skia/src/gpu/glsl/ |
GrGLSLProgramBuilder.cpp | 100 SkSTArray<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); 165 SkSTArray<4, SamplerHandle> textureSamplerArray(fp.numTextureSamplers()); 255 int numTextureSamplers = processor.numTextureSamplers(); 256 for (int t = 0; t < numTextureSamplers; ++t) {
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GrGLSLFragmentProcessor.h | 74 &GrResourceIOProcessor::numTextureSamplers>;
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/external/skqp/src/gpu/glsl/ |
GrGLSLProgramBuilder.cpp | 100 SkSTArray<4, SamplerHandle> texSamplers(proc.numTextureSamplers()); 165 SkSTArray<4, SamplerHandle> textureSamplerArray(fp.numTextureSamplers()); 255 int numTextureSamplers = processor.numTextureSamplers(); 256 for (int t = 0; t < numTextureSamplers; ++t) {
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GrGLSLFragmentProcessor.h | 74 &GrResourceIOProcessor::numTextureSamplers>;
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/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 166 for (int i = 0; i < processor.numTextureSamplers(); ++i) { 180 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
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/external/skqp/src/gpu/gl/ |
GrGLProgram.cpp | 166 for (int i = 0; i < processor.numTextureSamplers(); ++i) { 180 for (int i = 0; i < processor.numTextureSamplers(); ++i) {
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/external/skia/src/gpu/vk/ |
GrVkPipelineState.cpp | 213 if (int numTextureSamplers = processor.numTextureSamplers()) { 215 textureBindings->push_back_n(numTextureSamplers); 219 } while (++i < numTextureSamplers);
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/external/skqp/src/gpu/vk/ |
GrVkPipelineState.cpp | 213 if (int numTextureSamplers = processor.numTextureSamplers()) { 215 textureBindings->push_back_n(numTextureSamplers); 219 } while (++i < numTextureSamplers);
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/external/skia/src/gpu/ops/ |
GrTextureOp.cpp | 92 int cnt = this->numTextureSamplers(); 137 if (textureGP.numTextureSamplers() > 1) { 145 for (int i = 0; i < textureGP.numTextureSamplers(); ++i) { [all...] |
GrAtlasTextOp.cpp | 340 if (gp->numTextureSamplers() != (int) numProxies) {
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/external/skqp/src/gpu/ops/ |
GrTextureOp.cpp | 92 int cnt = this->numTextureSamplers(); 140 if (textureGP.numTextureSamplers() > 1) { 151 for (int i = 0; i < textureGP.numTextureSamplers(); ++i) { [all...] |