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  /external/deqp/framework/opengl/
gluPixelTransfer.hpp 46 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, const tcu::ConstPixelBufferAccess& src);
gluPixelTransfer.cpp 126 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, const tcu::ConstPixelBufferAccess& src)
139 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src.getDataPtr());
gluES3PlusWrapperFuncs.inl 258 dst->texSubImage3D = src.texSubImage3D;
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
143 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
145 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
147 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
149 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
esextcGeometryShaderLayeredFramebuffer.cpp 270 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH,
272 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH,
274 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH,
276 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH,
527 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH,
529 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH,
531 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH,
533 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH,
650 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH,
652 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH
    [all...]
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 332 gl.texSubImage3D(m_textures_info[i].m_texture_target, 0, 0, 0, 0, m_width, m_height, m_textures_info[i].m_depth,
esextcGeometryShaderLayeredFBO.cpp     [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArraySubImage3D.hpp 142 void texSubImage3D(const SubImage3DCopyParams& copy_params, const glw::GLuint* data_pointer);
esextcTextureCubeMapArraySubImage3D.cpp 364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
391 /** Replaces region of cube map array texture's data store using texSubImage3D function
395 void TextureCubeMapArraySubImage3D::texSubImage3D(const SubImage3DCopyParams& copy_params,
401 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_params.m_zoffset,
474 texSubImage3D(copy_params, &m_copy_data_buffer[0]);
497 texSubImage3D(copy_params, 0);
esextcTextureCubeMapArrayGenerateMipMap.cpp 340 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
esextcTextureCubeMapArrayStencilAttachments.cpp 535 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 70 virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) = DE_NULL;
sglrContextWrapper.cpp 146 m_curCtx->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
sglrGLContext.hpp 82 virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data);
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 196 gl->texSubImage3D = &glTexSubImage3D;
glwInitES31Direct.inl 258 gl->texSubImage3D = &glTexSubImage3D;
glwInitES30.inl 196 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
glwInitES32Direct.inl 302 gl->texSubImage3D = &glTexSubImage3D;
glwFunctions.inl     [all...]
glwInitES31.inl 258 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
glwInitES32.inl 302 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
    [all...]
glwInitGL30.inl 194 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
glwInitGL31.inl 205 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 303 gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
310 gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
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