1 /* 2 * Copyright 2008 Ben Skeggs 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20 * OTHER DEALINGS IN THE SOFTWARE. 21 */ 22 23 #include <stdint.h> 24 25 #include "pipe/p_defines.h" 26 27 #include "util/u_inlines.h" 28 #include "util/u_pack_color.h" 29 #include "util/u_format.h" 30 #include "util/u_surface.h" 31 32 #include "os/os_thread.h" 33 34 #include "nvc0/nvc0_context.h" 35 #include "nvc0/nvc0_resource.h" 36 37 #include "nv50/g80_defs.xml.h" 38 #include "nv50/g80_texture.xml.h" 39 40 /* these are used in nv50_blit.h */ 41 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL 42 #define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL 43 #define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL 44 #define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL 45 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL 46 47 #define NOUVEAU_DRIVER 0xc0 48 #include "nv50/nv50_blit.h" 49 50 static inline uint8_t 51 nvc0_2d_format(enum pipe_format format, bool dst, bool dst_src_equal) 52 { 53 uint8_t id = nvc0_format_table[format].rt; 54 55 /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */ 56 if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal) 57 return G80_SURFACE_FORMAT_A8_UNORM; 58 59 /* Hardware values for color formats range from 0xc0 to 0xff, 60 * but the 2D engine doesn't support all of them. 61 */ 62 if (nv50_2d_format_supported(format)) 63 return id; 64 assert(dst_src_equal); 65 66 switch (util_format_get_blocksize(format)) { 67 case 1: 68 return G80_SURFACE_FORMAT_R8_UNORM; 69 case 2: 70 return G80_SURFACE_FORMAT_RG8_UNORM; 71 case 4: 72 return G80_SURFACE_FORMAT_BGRA8_UNORM; 73 case 8: 74 return G80_SURFACE_FORMAT_RGBA16_UNORM; 75 case 16: 76 return G80_SURFACE_FORMAT_RGBA32_FLOAT; 77 default: 78 assert(0); 79 return 0; 80 } 81 } 82 83 static int 84 nvc0_2d_texture_set(struct nouveau_pushbuf *push, bool dst, 85 struct nv50_miptree *mt, unsigned level, unsigned layer, 86 enum pipe_format pformat, bool dst_src_pformat_equal) 87 { 88 struct nouveau_bo *bo = mt->base.bo; 89 uint32_t width, height, depth; 90 uint32_t format; 91 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT; 92 uint32_t offset = mt->level[level].offset; 93 94 format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal); 95 if (!format) { 96 NOUVEAU_ERR("invalid/unsupported surface format: %s\n", 97 util_format_name(pformat)); 98 return 1; 99 } 100 101 width = u_minify(mt->base.base.width0, level) << mt->ms_x; 102 height = u_minify(mt->base.base.height0, level) << mt->ms_y; 103 depth = u_minify(mt->base.base.depth0, level); 104 105 /* layer has to be < depth, and depth > tile depth / 2 */ 106 107 if (!mt->layout_3d) { 108 offset += mt->layer_stride * layer; 109 layer = 0; 110 depth = 1; 111 } else 112 if (!dst) { 113 offset += nvc0_mt_zslice_offset(mt, level, layer); 114 layer = 0; 115 } 116 117 if (!nouveau_bo_memtype(bo)) { 118 BEGIN_NVC0(push, SUBC_2D(mthd), 2); 119 PUSH_DATA (push, format); 120 PUSH_DATA (push, 1); 121 BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5); 122 PUSH_DATA (push, mt->level[level].pitch); 123 PUSH_DATA (push, width); 124 PUSH_DATA (push, height); 125 PUSH_DATAh(push, bo->offset + offset); 126 PUSH_DATA (push, bo->offset + offset); 127 } else { 128 BEGIN_NVC0(push, SUBC_2D(mthd), 5); 129 PUSH_DATA (push, format); 130 PUSH_DATA (push, 0); 131 PUSH_DATA (push, mt->level[level].tile_mode); 132 PUSH_DATA (push, depth); 133 PUSH_DATA (push, layer); 134 BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4); 135 PUSH_DATA (push, width); 136 PUSH_DATA (push, height); 137 PUSH_DATAh(push, bo->offset + offset); 138 PUSH_DATA (push, bo->offset + offset); 139 } 140 141 #if 0 142 if (dst) { 143 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4); 144 PUSH_DATA (push, 0); 145 PUSH_DATA (push, 0); 146 PUSH_DATA (push, width); 147 PUSH_DATA (push, height); 148 } 149 #endif 150 return 0; 151 } 152 153 static int 154 nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, 155 struct nv50_miptree *dst, unsigned dst_level, 156 unsigned dx, unsigned dy, unsigned dz, 157 struct nv50_miptree *src, unsigned src_level, 158 unsigned sx, unsigned sy, unsigned sz, 159 unsigned w, unsigned h) 160 { 161 const enum pipe_format dfmt = dst->base.base.format; 162 const enum pipe_format sfmt = src->base.base.format; 163 int ret; 164 bool eqfmt = dfmt == sfmt; 165 166 if (!PUSH_SPACE(push, 2 * 16 + 32)) 167 return PIPE_ERROR; 168 169 ret = nvc0_2d_texture_set(push, true, dst, dst_level, dz, dfmt, eqfmt); 170 if (ret) 171 return ret; 172 173 ret = nvc0_2d_texture_set(push, false, src, src_level, sz, sfmt, eqfmt); 174 if (ret) 175 return ret; 176 177 IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00); 178 BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); 179 PUSH_DATA (push, dx << dst->ms_x); 180 PUSH_DATA (push, dy << dst->ms_y); 181 PUSH_DATA (push, w << dst->ms_x); 182 PUSH_DATA (push, h << dst->ms_y); 183 BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); 184 PUSH_DATA (push, 0); 185 PUSH_DATA (push, 1); 186 PUSH_DATA (push, 0); 187 PUSH_DATA (push, 1); 188 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); 189 PUSH_DATA (push, 0); 190 PUSH_DATA (push, sx << src->ms_x); 191 PUSH_DATA (push, 0); 192 PUSH_DATA (push, sy << src->ms_y); 193 194 return 0; 195 } 196 197 static void 198 nvc0_resource_copy_region(struct pipe_context *pipe, 199 struct pipe_resource *dst, unsigned dst_level, 200 unsigned dstx, unsigned dsty, unsigned dstz, 201 struct pipe_resource *src, unsigned src_level, 202 const struct pipe_box *src_box) 203 { 204 struct nvc0_context *nvc0 = nvc0_context(pipe); 205 int ret; 206 bool m2mf; 207 unsigned dst_layer = dstz, src_layer = src_box->z; 208 209 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { 210 nouveau_copy_buffer(&nvc0->base, 211 nv04_resource(dst), dstx, 212 nv04_resource(src), src_box->x, src_box->width); 213 NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width); 214 return; 215 } 216 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1); 217 218 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ 219 assert((src->nr_samples | 1) == (dst->nr_samples | 1)); 220 221 m2mf = (src->format == dst->format) || 222 (util_format_get_blocksizebits(src->format) == 223 util_format_get_blocksizebits(dst->format)); 224 225 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; 226 227 if (m2mf) { 228 struct nv50_miptree *src_mt = nv50_miptree(src); 229 struct nv50_miptree *dst_mt = nv50_miptree(dst); 230 struct nv50_m2mf_rect drect, srect; 231 unsigned i; 232 unsigned nx = util_format_get_nblocksx(src->format, src_box->width) 233 << src_mt->ms_x; 234 unsigned ny = util_format_get_nblocksy(src->format, src_box->height) 235 << src_mt->ms_y; 236 237 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); 238 nv50_m2mf_rect_setup(&srect, src, src_level, 239 src_box->x, src_box->y, src_box->z); 240 241 for (i = 0; i < src_box->depth; ++i) { 242 nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny); 243 244 if (dst_mt->layout_3d) 245 drect.z++; 246 else 247 drect.base += dst_mt->layer_stride; 248 249 if (src_mt->layout_3d) 250 srect.z++; 251 else 252 srect.base += src_mt->layer_stride; 253 } 254 return; 255 } 256 257 assert(nv50_2d_dst_format_faithful(dst->format)); 258 assert(nv50_2d_src_format_faithful(src->format)); 259 260 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); 261 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); 262 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); 263 nouveau_pushbuf_validate(nvc0->base.pushbuf); 264 265 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { 266 ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf, 267 nv50_miptree(dst), dst_level, 268 dstx, dsty, dst_layer, 269 nv50_miptree(src), src_level, 270 src_box->x, src_box->y, src_layer, 271 src_box->width, src_box->height); 272 if (ret) 273 break; 274 } 275 nouveau_bufctx_reset(nvc0->bufctx, 0); 276 } 277 278 static void 279 nvc0_clear_render_target(struct pipe_context *pipe, 280 struct pipe_surface *dst, 281 const union pipe_color_union *color, 282 unsigned dstx, unsigned dsty, 283 unsigned width, unsigned height, 284 bool render_condition_enabled) 285 { 286 struct nvc0_context *nvc0 = nvc0_context(pipe); 287 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 288 struct nv50_surface *sf = nv50_surface(dst); 289 struct nv04_resource *res = nv04_resource(sf->base.texture); 290 unsigned z; 291 292 assert(dst->texture->target != PIPE_BUFFER); 293 294 if (!PUSH_SPACE(push, 32 + sf->depth)) 295 return; 296 297 PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR); 298 299 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); 300 PUSH_DATAf(push, color->f[0]); 301 PUSH_DATAf(push, color->f[1]); 302 PUSH_DATAf(push, color->f[2]); 303 PUSH_DATAf(push, color->f[3]); 304 305 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); 306 PUSH_DATA (push, ( width << 16) | dstx); 307 PUSH_DATA (push, (height << 16) | dsty); 308 309 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); 310 PUSH_DATA (push, 1); 311 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9); 312 PUSH_DATAh(push, res->address + sf->offset); 313 PUSH_DATA (push, res->address + sf->offset); 314 if (likely(nouveau_bo_memtype(res->bo))) { 315 struct nv50_miptree *mt = nv50_miptree(dst->texture); 316 317 PUSH_DATA(push, sf->width); 318 PUSH_DATA(push, sf->height); 319 PUSH_DATA(push, nvc0_format_table[dst->format].rt); 320 PUSH_DATA(push, (mt->layout_3d << 16) | 321 mt->level[sf->base.u.tex.level].tile_mode); 322 PUSH_DATA(push, dst->u.tex.first_layer + sf->depth); 323 PUSH_DATA(push, mt->layer_stride >> 2); 324 PUSH_DATA(push, dst->u.tex.first_layer); 325 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode); 326 } else { 327 if (res->base.target == PIPE_BUFFER) { 328 PUSH_DATA(push, 262144); 329 PUSH_DATA(push, 1); 330 } else { 331 PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch); 332 PUSH_DATA(push, sf->height); 333 } 334 PUSH_DATA(push, nvc0_format_table[sf->base.format].rt); 335 PUSH_DATA(push, 1 << 12); 336 PUSH_DATA(push, 1); 337 PUSH_DATA(push, 0); 338 PUSH_DATA(push, 0); 339 340 IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); 341 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0); 342 343 /* tiled textures don't have to be fenced, they're not mapped directly */ 344 nvc0_resource_fence(res, NOUVEAU_BO_WR); 345 } 346 347 if (!render_condition_enabled) 348 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); 349 350 BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); 351 for (z = 0; z < sf->depth; ++z) { 352 PUSH_DATA (push, 0x3c | 353 (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 354 } 355 356 if (!render_condition_enabled) 357 IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); 358 359 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; 360 } 361 362 static void 363 nvc0_clear_buffer_push_nvc0(struct pipe_context *pipe, 364 struct pipe_resource *res, 365 unsigned offset, unsigned size, 366 const void *data, int data_size) 367 { 368 struct nvc0_context *nvc0 = nvc0_context(pipe); 369 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 370 struct nv04_resource *buf = nv04_resource(res); 371 unsigned i; 372 373 nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR); 374 nouveau_pushbuf_bufctx(push, nvc0->bufctx); 375 nouveau_pushbuf_validate(push); 376 377 unsigned count = (size + 3) / 4; 378 unsigned data_words = data_size / 4; 379 380 while (count) { 381 unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words; 382 unsigned nr = nr_data * data_words; 383 384 if (!PUSH_SPACE(push, nr + 9)) 385 break; 386 387 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2); 388 PUSH_DATAh(push, buf->address + offset); 389 PUSH_DATA (push, buf->address + offset); 390 BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2); 391 PUSH_DATA (push, MIN2(size, nr * 4)); 392 PUSH_DATA (push, 1); 393 BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1); 394 PUSH_DATA (push, 0x100111); 395 396 /* must not be interrupted (trap on QUERY fence, 0x50 works however) */ 397 BEGIN_NIC0(push, NVC0_M2MF(DATA), nr); 398 for (i = 0; i < nr_data; i++) 399 PUSH_DATAp(push, data, data_words); 400 401 count -= nr; 402 offset += nr * 4; 403 size -= nr * 4; 404 } 405 406 if (buf->mm) { 407 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence); 408 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr); 409 } 410 411 nouveau_bufctx_reset(nvc0->bufctx, 0); 412 } 413 414 static void 415 nvc0_clear_buffer_push_nve4(struct pipe_context *pipe, 416 struct pipe_resource *res, 417 unsigned offset, unsigned size, 418 const void *data, int data_size) 419 { 420 struct nvc0_context *nvc0 = nvc0_context(pipe); 421 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 422 struct nv04_resource *buf = nv04_resource(res); 423 unsigned i; 424 425 nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR); 426 nouveau_pushbuf_bufctx(push, nvc0->bufctx); 427 nouveau_pushbuf_validate(push); 428 429 unsigned count = (size + 3) / 4; 430 unsigned data_words = data_size / 4; 431 432 while (count) { 433 unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words; 434 unsigned nr = nr_data * data_words; 435 436 if (!PUSH_SPACE(push, nr + 10)) 437 break; 438 439 BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2); 440 PUSH_DATAh(push, buf->address + offset); 441 PUSH_DATA (push, buf->address + offset); 442 BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2); 443 PUSH_DATA (push, MIN2(size, nr * 4)); 444 PUSH_DATA (push, 1); 445 /* must not be interrupted (trap on QUERY fence, 0x50 works however) */ 446 BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), nr + 1); 447 PUSH_DATA (push, 0x1001); 448 for (i = 0; i < nr_data; i++) 449 PUSH_DATAp(push, data, data_words); 450 451 count -= nr; 452 offset += nr * 4; 453 size -= nr * 4; 454 } 455 456 if (buf->mm) { 457 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence); 458 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr); 459 } 460 461 nouveau_bufctx_reset(nvc0->bufctx, 0); 462 } 463 464 static void 465 nvc0_clear_buffer_push(struct pipe_context *pipe, 466 struct pipe_resource *res, 467 unsigned offset, unsigned size, 468 const void *data, int data_size) 469 { 470 struct nvc0_context *nvc0 = nvc0_context(pipe); 471 unsigned tmp; 472 473 if (data_size == 1) { 474 tmp = *(unsigned char *)data; 475 tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp; 476 data = &tmp; 477 data_size = 4; 478 } else if (data_size == 2) { 479 tmp = *(unsigned short *)data; 480 tmp = (tmp << 16) | tmp; 481 data = &tmp; 482 data_size = 4; 483 } 484 485 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) 486 nvc0_clear_buffer_push_nvc0(pipe, res, offset, size, data, data_size); 487 else 488 nvc0_clear_buffer_push_nve4(pipe, res, offset, size, data, data_size); 489 } 490 491 static void 492 nvc0_clear_buffer(struct pipe_context *pipe, 493 struct pipe_resource *res, 494 unsigned offset, unsigned size, 495 const void *data, int data_size) 496 { 497 struct nvc0_context *nvc0 = nvc0_context(pipe); 498 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 499 struct nv04_resource *buf = nv04_resource(res); 500 union pipe_color_union color; 501 enum pipe_format dst_fmt; 502 unsigned width, height, elements; 503 504 assert(res->target == PIPE_BUFFER); 505 assert(nouveau_bo_memtype(buf->bo) == 0); 506 507 switch (data_size) { 508 case 16: 509 dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT; 510 memcpy(&color.ui, data, 16); 511 break; 512 case 12: 513 /* RGB32 is not a valid RT format. This will be handled by the pushbuf 514 * uploader. 515 */ 516 break; 517 case 8: 518 dst_fmt = PIPE_FORMAT_R32G32_UINT; 519 memcpy(&color.ui, data, 8); 520 memset(&color.ui[2], 0, 8); 521 break; 522 case 4: 523 dst_fmt = PIPE_FORMAT_R32_UINT; 524 memcpy(&color.ui, data, 4); 525 memset(&color.ui[1], 0, 12); 526 break; 527 case 2: 528 dst_fmt = PIPE_FORMAT_R16_UINT; 529 color.ui[0] = util_cpu_to_le32( 530 util_le16_to_cpu(*(unsigned short *)data)); 531 memset(&color.ui[1], 0, 12); 532 break; 533 case 1: 534 dst_fmt = PIPE_FORMAT_R8_UINT; 535 color.ui[0] = util_cpu_to_le32(*(unsigned char *)data); 536 memset(&color.ui[1], 0, 12); 537 break; 538 default: 539 assert(!"Unsupported element size"); 540 return; 541 } 542 543 assert(size % data_size == 0); 544 545 if (data_size == 12) { 546 nvc0_clear_buffer_push(pipe, res, offset, size, data, data_size); 547 return; 548 } 549 550 if (offset & 0xff) { 551 unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset); 552 assert(fixup_size % data_size == 0); 553 nvc0_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size); 554 offset += fixup_size; 555 size -= fixup_size; 556 if (!size) 557 return; 558 } 559 560 elements = size / data_size; 561 height = (elements + 16383) / 16384; 562 width = elements / height; 563 if (height > 1) 564 width &= ~0xff; 565 assert(width > 0); 566 567 if (!PUSH_SPACE(push, 40)) 568 return; 569 570 PUSH_REFN (push, buf->bo, buf->domain | NOUVEAU_BO_WR); 571 572 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); 573 PUSH_DATAf(push, color.f[0]); 574 PUSH_DATAf(push, color.f[1]); 575 PUSH_DATAf(push, color.f[2]); 576 PUSH_DATAf(push, color.f[3]); 577 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); 578 PUSH_DATA (push, width << 16); 579 PUSH_DATA (push, height << 16); 580 581 IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1); 582 583 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9); 584 PUSH_DATAh(push, buf->address + offset); 585 PUSH_DATA (push, buf->address + offset); 586 PUSH_DATA (push, align(width * data_size, 0x100)); 587 PUSH_DATA (push, height); 588 PUSH_DATA (push, nvc0_format_table[dst_fmt].rt); 589 PUSH_DATA (push, NVC0_3D_RT_TILE_MODE_LINEAR); 590 PUSH_DATA (push, 1); 591 PUSH_DATA (push, 0); 592 PUSH_DATA (push, 0); 593 594 IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); 595 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0); 596 597 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); 598 599 IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c); 600 601 IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); 602 603 if (buf->mm) { 604 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence); 605 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr); 606 } 607 608 if (width * height != elements) { 609 offset += width * height * data_size; 610 width = elements - width * height; 611 nvc0_clear_buffer_push(pipe, res, offset, width * data_size, 612 data, data_size); 613 } 614 615 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; 616 } 617 618 static void 619 nvc0_clear_depth_stencil(struct pipe_context *pipe, 620 struct pipe_surface *dst, 621 unsigned clear_flags, 622 double depth, 623 unsigned stencil, 624 unsigned dstx, unsigned dsty, 625 unsigned width, unsigned height, 626 bool render_condition_enabled) 627 { 628 struct nvc0_context *nvc0 = nvc0_context(pipe); 629 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 630 struct nv50_miptree *mt = nv50_miptree(dst->texture); 631 struct nv50_surface *sf = nv50_surface(dst); 632 uint32_t mode = 0; 633 int unk = mt->base.base.target == PIPE_TEXTURE_2D; 634 unsigned z; 635 636 assert(dst->texture->target != PIPE_BUFFER); 637 638 if (!PUSH_SPACE(push, 32 + sf->depth)) 639 return; 640 641 PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR); 642 643 if (clear_flags & PIPE_CLEAR_DEPTH) { 644 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); 645 PUSH_DATAf(push, depth); 646 mode |= NVC0_3D_CLEAR_BUFFERS_Z; 647 } 648 649 if (clear_flags & PIPE_CLEAR_STENCIL) { 650 BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); 651 PUSH_DATA (push, stencil & 0xff); 652 mode |= NVC0_3D_CLEAR_BUFFERS_S; 653 } 654 655 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); 656 PUSH_DATA (push, ( width << 16) | dstx); 657 PUSH_DATA (push, (height << 16) | dsty); 658 659 BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5); 660 PUSH_DATAh(push, mt->base.address + sf->offset); 661 PUSH_DATA (push, mt->base.address + sf->offset); 662 PUSH_DATA (push, nvc0_format_table[dst->format].rt); 663 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 664 PUSH_DATA (push, mt->layer_stride >> 2); 665 BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1); 666 PUSH_DATA (push, 1); 667 BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3); 668 PUSH_DATA (push, sf->width); 669 PUSH_DATA (push, sf->height); 670 PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); 671 BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1); 672 PUSH_DATA (push, dst->u.tex.first_layer); 673 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode); 674 675 if (!render_condition_enabled) 676 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); 677 678 BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); 679 for (z = 0; z < sf->depth; ++z) { 680 PUSH_DATA (push, mode | 681 (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 682 } 683 684 if (!render_condition_enabled) 685 IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); 686 687 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; 688 } 689 690 void 691 nvc0_clear(struct pipe_context *pipe, unsigned buffers, 692 const union pipe_color_union *color, 693 double depth, unsigned stencil) 694 { 695 struct nvc0_context *nvc0 = nvc0_context(pipe); 696 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 697 struct pipe_framebuffer_state *fb = &nvc0->framebuffer; 698 unsigned i, j, k; 699 uint32_t mode = 0; 700 701 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ 702 if (!nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER)) 703 return; 704 705 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { 706 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); 707 PUSH_DATAf(push, color->f[0]); 708 PUSH_DATAf(push, color->f[1]); 709 PUSH_DATAf(push, color->f[2]); 710 PUSH_DATAf(push, color->f[3]); 711 if (buffers & PIPE_CLEAR_COLOR0) 712 mode = 713 NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | 714 NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A; 715 } 716 717 if (buffers & PIPE_CLEAR_DEPTH) { 718 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); 719 PUSH_DATA (push, fui(depth)); 720 mode |= NVC0_3D_CLEAR_BUFFERS_Z; 721 } 722 723 if (buffers & PIPE_CLEAR_STENCIL) { 724 BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); 725 PUSH_DATA (push, stencil & 0xff); 726 mode |= NVC0_3D_CLEAR_BUFFERS_S; 727 } 728 729 if (mode) { 730 int zs_layers = 0, color0_layers = 0; 731 if (fb->cbufs[0] && (mode & 0x3c)) 732 color0_layers = fb->cbufs[0]->u.tex.last_layer - 733 fb->cbufs[0]->u.tex.first_layer + 1; 734 if (fb->zsbuf && (mode & ~0x3c)) 735 zs_layers = fb->zsbuf->u.tex.last_layer - 736 fb->zsbuf->u.tex.first_layer + 1; 737 738 for (j = 0; j < MIN2(zs_layers, color0_layers); j++) { 739 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); 740 PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 741 } 742 for (k = j; k < zs_layers; k++) { 743 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); 744 PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 745 } 746 for (k = j; k < color0_layers; k++) { 747 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); 748 PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 749 } 750 } 751 752 for (i = 1; i < fb->nr_cbufs; i++) { 753 struct pipe_surface *sf = fb->cbufs[i]; 754 if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i))) 755 continue; 756 for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) { 757 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); 758 PUSH_DATA (push, (i << 6) | 0x3c | 759 (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); 760 } 761 } 762 } 763 764 765 /* =============================== BLIT CODE =================================== 766 */ 767 768 struct nvc0_blitter 769 { 770 struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; 771 struct nvc0_program vp; 772 773 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ 774 775 pipe_mutex mutex; 776 777 struct nvc0_screen *screen; 778 }; 779 780 struct nvc0_blitctx 781 { 782 struct nvc0_context *nvc0; 783 struct nvc0_program *fp; 784 uint8_t mode; 785 uint16_t color_mask; 786 uint8_t filter; 787 uint8_t render_condition_enable; 788 enum pipe_texture_target target; 789 struct { 790 struct pipe_framebuffer_state fb; 791 struct nvc0_window_rect_stateobj window_rect; 792 struct nvc0_rasterizer_stateobj *rast; 793 struct nvc0_program *vp; 794 struct nvc0_program *tcp; 795 struct nvc0_program *tep; 796 struct nvc0_program *gp; 797 struct nvc0_program *fp; 798 unsigned num_textures[5]; 799 unsigned num_samplers[5]; 800 struct pipe_sampler_view *texture[2]; 801 struct nv50_tsc_entry *sampler[2]; 802 unsigned min_samples; 803 uint32_t dirty_3d; 804 } saved; 805 struct nvc0_rasterizer_stateobj rast; 806 }; 807 808 static void 809 nvc0_blitter_make_vp(struct nvc0_blitter *blit) 810 { 811 static const uint32_t code_nvc0[] = 812 { 813 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */ 814 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */ 815 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */ 816 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */ 817 0x00001de7, 0x80000000, /* exit */ 818 }; 819 static const uint32_t code_nve4[] = 820 { 821 0x00000007, 0x20000000, /* sched */ 822 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */ 823 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */ 824 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */ 825 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */ 826 0x00001de7, 0x80000000, /* exit */ 827 }; 828 static const uint32_t code_gk110[] = 829 { 830 0x00000000, 0x08000000, /* sched */ 831 0x401ffc12, 0x7ec7fc00, /* ld b64 $r4d a[0x80] 0x0 0x0 */ 832 0x481ffc02, 0x7ecbfc00, /* ld b96 $r0t a[0x90] 0x0 0x0 */ 833 0x381ffc12, 0x7f07fc00, /* st b64 a[0x70] $r4d 0x0 0x0 */ 834 0x401ffc02, 0x7f0bfc00, /* st b96 a[0x80] $r0t 0x0 0x0 */ 835 0x001c003c, 0x18000000, /* exit */ 836 }; 837 static const uint32_t code_gm107[] = 838 { 839 0xe4200701, 0x001d0400, /* sched (st 0x1 wr 0x0) (st 0x1 wr 0x1) (st 0x1 wr 0x2) */ 840 0x0807ff00, 0xefd87f80, /* ld b32 $r0 a[0x80] 0x0 */ 841 0x0847ff01, 0xefd87f80, /* ld b32 $r1 a[0x84] 0x0 */ 842 0x0907ff02, 0xefd87f80, /* ld b32 $r2 a[0x90] 0x0 */ 843 0xf0200761, 0x003f8400, /* sched (st 0x1 wr 0x3) (st 0x1 wr 0x4) (st 0x1 wt 0x1) */ 844 0x0947ff03, 0xefd87f80, /* ld b32 $r3 a[0x94] 0x0 */ 845 0x0987ff04, 0xefd87f80, /* ld b32 $r4 a[0x98] 0x0 */ 846 0x0707ff00, 0xeff07f80, /* st b32 a[0x70] $r0 0x0 */ 847 0xfc2017e1, 0x011f8404, /* sched (st 0x1 wt 0x2) (st 0x1 wt 0x4) (st 0x1 wt 0x8) */ 848 0x0747ff01, 0xeff07f80, /* st b32 a[0x74] $r1 0x0 */ 849 0x0807ff02, 0xeff07f80, /* st b32 a[0x80] $r2 0x0 */ 850 0x0847ff03, 0xeff07f80, /* st b32 a[0x84] $r3 0x0 */ 851 0xfde087e1, 0x001f8000, /* sched (st 0x1 wt 0x10) (st 0xf) (st 0x0) */ 852 0x0887ff04, 0xeff07f80, /* st b32 a[0x88] $r4 0x0 */ 853 0x0007000f, 0xe3000000, /* exit */ 854 }; 855 856 blit->vp.type = PIPE_SHADER_VERTEX; 857 blit->vp.translated = true; 858 if (blit->screen->base.class_3d >= GM107_3D_CLASS) { 859 blit->vp.code = (uint32_t *)code_gm107; /* const_cast */ 860 blit->vp.code_size = sizeof(code_gm107); 861 } else 862 if (blit->screen->base.class_3d >= NVF0_3D_CLASS) { 863 blit->vp.code = (uint32_t *)code_gk110; /* const_cast */ 864 blit->vp.code_size = sizeof(code_gk110); 865 } else 866 if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { 867 blit->vp.code = (uint32_t *)code_nve4; /* const_cast */ 868 blit->vp.code_size = sizeof(code_nve4); 869 } else { 870 blit->vp.code = (uint32_t *)code_nvc0; /* const_cast */ 871 blit->vp.code_size = sizeof(code_nvc0); 872 } 873 blit->vp.num_gprs = 6; 874 blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS; 875 876 blit->vp.hdr[0] = 0x00020461; /* vertprog magic */ 877 blit->vp.hdr[4] = 0x000ff000; /* no outputs read */ 878 blit->vp.hdr[6] = 0x00000073; /* a[0x80].xy, a[0x90].xyz */ 879 blit->vp.hdr[13] = 0x00073000; /* o[0x70].xy, o[0x80].xyz */ 880 } 881 882 static void 883 nvc0_blitter_make_sampler(struct nvc0_blitter *blit) 884 { 885 /* clamp to edge, min/max lod = 0, nearest filtering */ 886 887 blit->sampler[0].id = -1; 888 889 blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION | 890 (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) | 891 (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) | 892 (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT); 893 blit->sampler[0].tsc[1] = 894 G80_TSC_1_MAG_FILTER_NEAREST | 895 G80_TSC_1_MIN_FILTER_NEAREST | 896 G80_TSC_1_MIP_FILTER_NONE; 897 898 /* clamp to edge, min/max lod = 0, bilinear filtering */ 899 900 blit->sampler[1].id = -1; 901 902 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; 903 blit->sampler[1].tsc[1] = 904 G80_TSC_1_MAG_FILTER_LINEAR | 905 G80_TSC_1_MIN_FILTER_LINEAR | 906 G80_TSC_1_MIP_FILTER_NONE; 907 } 908 909 static void 910 nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info) 911 { 912 struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter; 913 914 const enum pipe_texture_target ptarg = 915 nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target); 916 917 const unsigned targ = nv50_blit_texture_type(ptarg); 918 const unsigned mode = ctx->mode; 919 920 if (!blitter->fp[targ][mode]) { 921 pipe_mutex_lock(blitter->mutex); 922 if (!blitter->fp[targ][mode]) 923 blitter->fp[targ][mode] = 924 nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg); 925 pipe_mutex_unlock(blitter->mutex); 926 } 927 ctx->fp = blitter->fp[targ][mode]; 928 } 929 930 static void 931 nvc0_blit_set_dst(struct nvc0_blitctx *ctx, 932 struct pipe_resource *res, unsigned level, unsigned layer, 933 enum pipe_format format) 934 { 935 struct nvc0_context *nvc0 = ctx->nvc0; 936 struct pipe_context *pipe = &nvc0->base.pipe; 937 struct pipe_surface templ; 938 939 if (util_format_is_depth_or_stencil(format)) 940 templ.format = nv50_blit_zeta_to_colour_format(format); 941 else 942 templ.format = format; 943 944 templ.u.tex.level = level; 945 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 946 947 if (layer == -1) { 948 templ.u.tex.first_layer = 0; 949 templ.u.tex.last_layer = 950 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; 951 } 952 953 nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ); 954 nvc0->framebuffer.nr_cbufs = 1; 955 nvc0->framebuffer.zsbuf = NULL; 956 nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width; 957 nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height; 958 } 959 960 static void 961 nvc0_blit_set_src(struct nvc0_blitctx *ctx, 962 struct pipe_resource *res, unsigned level, unsigned layer, 963 enum pipe_format format, const uint8_t filter) 964 { 965 struct nvc0_context *nvc0 = ctx->nvc0; 966 struct pipe_context *pipe = &nvc0->base.pipe; 967 struct pipe_sampler_view templ; 968 uint32_t flags; 969 unsigned s; 970 enum pipe_texture_target target; 971 972 target = nv50_blit_reinterpret_pipe_texture_target(res->target); 973 974 templ.format = format; 975 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 976 templ.u.tex.first_level = templ.u.tex.last_level = level; 977 templ.swizzle_r = PIPE_SWIZZLE_X; 978 templ.swizzle_g = PIPE_SWIZZLE_Y; 979 templ.swizzle_b = PIPE_SWIZZLE_Z; 980 templ.swizzle_a = PIPE_SWIZZLE_W; 981 982 if (layer == -1) { 983 templ.u.tex.first_layer = 0; 984 templ.u.tex.last_layer = 985 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; 986 } 987 988 flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS; 989 flags |= NV50_TEXVIEW_ACCESS_RESOLVE; 990 if (filter && res->nr_samples == 8) 991 flags |= NV50_TEXVIEW_FILTER_MSAA8; 992 993 nvc0->textures[4][0] = nvc0_create_texture_view( 994 pipe, res, &templ, flags, target); 995 nvc0->textures[4][1] = NULL; 996 997 for (s = 0; s <= 3; ++s) 998 nvc0->num_textures[s] = 0; 999 nvc0->num_textures[4] = 1; 1000 1001 templ.format = nv50_zs_to_s_format(format); 1002 if (templ.format != format) { 1003 nvc0->textures[4][1] = nvc0_create_texture_view( 1004 pipe, res, &templ, flags, target); 1005 nvc0->num_textures[4] = 2; 1006 } 1007 } 1008 1009 static void 1010 nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit) 1011 { 1012 struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf; 1013 1014 /* TODO: maybe make this a MACRO (if we need more logic) ? */ 1015 1016 if (blit->nvc0->cond_query && !blit->render_condition_enable) 1017 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); 1018 1019 /* blend state */ 1020 BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1); 1021 PUSH_DATA (push, blit->color_mask); 1022 IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0); 1023 IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0); 1024 1025 /* rasterizer state */ 1026 IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0); 1027 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0); 1028 BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4); 1029 PUSH_DATA (push, 0xffff); 1030 PUSH_DATA (push, 0xffff); 1031 PUSH_DATA (push, 0xffff); 1032 PUSH_DATA (push, 0xffff); 1033 BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1); 1034 PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL); 1035 BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1); 1036 PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL); 1037 IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0); 1038 IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0); 1039 IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0); 1040 IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0); 1041 1042 /* zsa state */ 1043 IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0); 1044 IMMED_NVC0(push, NVC0_3D(DEPTH_BOUNDS_EN), 0); 1045 IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0); 1046 IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0); 1047 1048 /* disable transform feedback */ 1049 IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0); 1050 } 1051 1052 static void 1053 nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx, 1054 const struct pipe_blit_info *info) 1055 { 1056 struct nvc0_context *nvc0 = ctx->nvc0; 1057 struct nvc0_blitter *blitter = nvc0->screen->blitter; 1058 int s; 1059 1060 ctx->saved.fb.width = nvc0->framebuffer.width; 1061 ctx->saved.fb.height = nvc0->framebuffer.height; 1062 ctx->saved.fb.samples = nvc0->framebuffer.samples; 1063 ctx->saved.fb.layers = nvc0->framebuffer.layers; 1064 ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs; 1065 ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0]; 1066 ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf; 1067 1068 ctx->saved.rast = nvc0->rast; 1069 1070 ctx->saved.vp = nvc0->vertprog; 1071 ctx->saved.tcp = nvc0->tctlprog; 1072 ctx->saved.tep = nvc0->tevlprog; 1073 ctx->saved.gp = nvc0->gmtyprog; 1074 ctx->saved.fp = nvc0->fragprog; 1075 1076 ctx->saved.min_samples = nvc0->min_samples; 1077 ctx->saved.window_rect = nvc0->window_rect; 1078 1079 nvc0->rast = &ctx->rast; 1080 1081 nvc0->vertprog = &blitter->vp; 1082 nvc0->tctlprog = NULL; 1083 nvc0->tevlprog = NULL; 1084 nvc0->gmtyprog = NULL; 1085 nvc0->fragprog = ctx->fp; 1086 1087 nvc0->window_rect.rects = 1088 MIN2(info->num_window_rectangles, NVC0_MAX_WINDOW_RECTANGLES); 1089 nvc0->window_rect.inclusive = info->window_rectangle_include; 1090 if (nvc0->window_rect.rects) 1091 memcpy(nvc0->window_rect.rect, info->window_rectangles, 1092 sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects); 1093 1094 for (s = 0; s <= 4; ++s) { 1095 ctx->saved.num_textures[s] = nvc0->num_textures[s]; 1096 ctx->saved.num_samplers[s] = nvc0->num_samplers[s]; 1097 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; 1098 nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; 1099 } 1100 ctx->saved.texture[0] = nvc0->textures[4][0]; 1101 ctx->saved.texture[1] = nvc0->textures[4][1]; 1102 ctx->saved.sampler[0] = nvc0->samplers[4][0]; 1103 ctx->saved.sampler[1] = nvc0->samplers[4][1]; 1104 1105 nvc0->samplers[4][0] = &blitter->sampler[ctx->filter]; 1106 nvc0->samplers[4][1] = &blitter->sampler[ctx->filter]; 1107 1108 for (s = 0; s <= 3; ++s) 1109 nvc0->num_samplers[s] = 0; 1110 nvc0->num_samplers[4] = 2; 1111 1112 nvc0->min_samples = 1; 1113 1114 ctx->saved.dirty_3d = nvc0->dirty_3d; 1115 1116 nvc0->textures_dirty[4] |= 3; 1117 nvc0->samplers_dirty[4] |= 3; 1118 1119 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); 1120 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0)); 1121 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1)); 1122 1123 nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES | 1124 NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG | 1125 NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG | 1126 NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | NVC0_NEW_3D_WINDOW_RECTS; 1127 } 1128 1129 static void 1130 nvc0_blitctx_post_blit(struct nvc0_blitctx *blit) 1131 { 1132 struct nvc0_context *nvc0 = blit->nvc0; 1133 int s; 1134 1135 pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL); 1136 1137 nvc0->framebuffer.width = blit->saved.fb.width; 1138 nvc0->framebuffer.height = blit->saved.fb.height; 1139 nvc0->framebuffer.samples = blit->saved.fb.samples; 1140 nvc0->framebuffer.layers = blit->saved.fb.layers; 1141 nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; 1142 nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; 1143 nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf; 1144 1145 nvc0->rast = blit->saved.rast; 1146 1147 nvc0->vertprog = blit->saved.vp; 1148 nvc0->tctlprog = blit->saved.tcp; 1149 nvc0->tevlprog = blit->saved.tep; 1150 nvc0->gmtyprog = blit->saved.gp; 1151 nvc0->fragprog = blit->saved.fp; 1152 1153 nvc0->min_samples = blit->saved.min_samples; 1154 nvc0->window_rect = blit->saved.window_rect; 1155 1156 pipe_sampler_view_reference(&nvc0->textures[4][0], NULL); 1157 pipe_sampler_view_reference(&nvc0->textures[4][1], NULL); 1158 1159 for (s = 0; s <= 4; ++s) { 1160 nvc0->num_textures[s] = blit->saved.num_textures[s]; 1161 nvc0->num_samplers[s] = blit->saved.num_samplers[s]; 1162 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; 1163 nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; 1164 } 1165 nvc0->textures[4][0] = blit->saved.texture[0]; 1166 nvc0->textures[4][1] = blit->saved.texture[1]; 1167 nvc0->samplers[4][0] = blit->saved.sampler[0]; 1168 nvc0->samplers[4][1] = blit->saved.sampler[1]; 1169 1170 nvc0->textures_dirty[4] |= 3; 1171 nvc0->samplers_dirty[4] |= 3; 1172 1173 if (nvc0->cond_query && !blit->render_condition_enable) 1174 nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query, 1175 nvc0->cond_cond, nvc0->cond_mode); 1176 1177 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP); 1178 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); 1179 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0)); 1180 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1)); 1181 nouveau_scratch_done(&nvc0->base); 1182 1183 nvc0->dirty_3d = blit->saved.dirty_3d | 1184 (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK | 1185 NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND | 1186 NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS | 1187 NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | 1188 NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG | 1189 NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG | 1190 NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); 1191 nvc0->scissors_dirty |= 1; 1192 nvc0->viewports_dirty |= 1; 1193 1194 nvc0->base.pipe.set_min_samples(&nvc0->base.pipe, blit->saved.min_samples); 1195 } 1196 1197 static void 1198 nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) 1199 { 1200 struct nvc0_blitctx *blit = nvc0->blit; 1201 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 1202 struct pipe_resource *src = info->src.resource; 1203 struct pipe_resource *dst = info->dst.resource; 1204 struct nouveau_bo *vtxbuf_bo; 1205 uint32_t stride, length, *vbuf; 1206 uint64_t vtxbuf; 1207 int32_t minx, maxx, miny, maxy; 1208 int32_t i, n; 1209 float x0, x1, y0, y1, z; 1210 float dz; 1211 float x_range, y_range; 1212 1213 blit->mode = nv50_blit_select_mode(info); 1214 blit->color_mask = nv50_blit_derive_color_mask(info); 1215 blit->filter = nv50_blit_get_filter(info); 1216 blit->render_condition_enable = info->render_condition_enable; 1217 1218 nvc0_blit_select_fp(blit, info); 1219 nvc0_blitctx_pre_blit(blit, info); 1220 1221 nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format); 1222 nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format, 1223 blit->filter); 1224 1225 nvc0_blitctx_prepare_state(blit); 1226 1227 nvc0_state_validate_3d(nvc0, ~0); 1228 1229 x_range = (float)info->src.box.width / (float)info->dst.box.width; 1230 y_range = (float)info->src.box.height / (float)info->dst.box.height; 1231 1232 x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; 1233 y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; 1234 1235 x1 = x0 + 32768.0f * x_range; 1236 y1 = y0 + 32768.0f * y_range; 1237 1238 x0 *= (float)(1 << nv50_miptree(src)->ms_x); 1239 x1 *= (float)(1 << nv50_miptree(src)->ms_x); 1240 y0 *= (float)(1 << nv50_miptree(src)->ms_y); 1241 y1 *= (float)(1 << nv50_miptree(src)->ms_y); 1242 1243 dz = (float)info->src.box.depth / (float)info->dst.box.depth; 1244 z = (float)info->src.box.z; 1245 if (nv50_miptree(src)->layout_3d) 1246 z += 0.5f * dz; 1247 1248 if (src->last_level > 0) { 1249 /* If there are mip maps, GPU always assumes normalized coordinates. */ 1250 const unsigned l = info->src.level; 1251 const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); 1252 const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); 1253 x0 /= fh; 1254 x1 /= fh; 1255 y0 /= fv; 1256 y1 /= fv; 1257 if (nv50_miptree(src)->layout_3d) { 1258 z /= u_minify(src->depth0, l); 1259 dz /= u_minify(src->depth0, l); 1260 } 1261 } 1262 1263 IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0); 1264 IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 | 1265 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1); 1266 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2); 1267 PUSH_DATA (push, nvc0->framebuffer.width << 16); 1268 PUSH_DATA (push, nvc0->framebuffer.height << 16); 1269 1270 /* Draw a large triangle in screen coordinates covering the whole 1271 * render target, with scissors defining the destination region. 1272 * The vertex is supplied with non-normalized texture coordinates 1273 * arranged in a way to yield the desired offset and scale. 1274 */ 1275 1276 minx = info->dst.box.x; 1277 maxx = info->dst.box.x + info->dst.box.width; 1278 miny = info->dst.box.y; 1279 maxy = info->dst.box.y + info->dst.box.height; 1280 if (info->scissor_enable) { 1281 minx = MAX2(minx, info->scissor.minx); 1282 maxx = MIN2(maxx, info->scissor.maxx); 1283 miny = MAX2(miny, info->scissor.miny); 1284 maxy = MIN2(maxy, info->scissor.maxy); 1285 } 1286 BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2); 1287 PUSH_DATA (push, (maxx << 16) | minx); 1288 PUSH_DATA (push, (maxy << 16) | miny); 1289 1290 stride = (3 + 2) * 4; 1291 length = stride * 3 * info->dst.box.depth; 1292 1293 vbuf = nouveau_scratch_get(&nvc0->base, length, &vtxbuf, &vtxbuf_bo); 1294 if (!vbuf) { 1295 assert(vbuf); 1296 return; 1297 } 1298 1299 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, 1300 NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo); 1301 nouveau_pushbuf_validate(push); 1302 1303 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4); 1304 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | stride << 1305 NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT); 1306 PUSH_DATAh(push, vtxbuf); 1307 PUSH_DATA (push, vtxbuf); 1308 PUSH_DATA (push, 0); 1309 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2); 1310 PUSH_DATAh(push, vtxbuf + length - 1); 1311 PUSH_DATA (push, vtxbuf + length - 1); 1312 1313 n = MAX2(2, nvc0->state.num_vtxelts); 1314 1315 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n); 1316 PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | 1317 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 | 0x00 << 1318 NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT); 1319 PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | 1320 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 | 0x08 << 1321 NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT); 1322 for (i = 2; i < n; i++) { 1323 PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | 1324 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | 1325 NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST); 1326 } 1327 for (i = 1; i < n; ++i) 1328 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); 1329 if (nvc0->state.instance_elts) { 1330 nvc0->state.instance_elts = 0; 1331 BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2); 1332 PUSH_DATA (push, n); 1333 PUSH_DATA (push, 0); 1334 } 1335 nvc0->state.num_vtxelts = 2; 1336 1337 if (nvc0->state.prim_restart) { 1338 IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0); 1339 nvc0->state.prim_restart = 0; 1340 } 1341 1342 if (nvc0->state.index_bias) { 1343 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0); 1344 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0); 1345 nvc0->state.index_bias = 0; 1346 } 1347 1348 for (i = 0; i < info->dst.box.depth; ++i, z += dz) { 1349 if (info->dst.box.z + i) { 1350 BEGIN_NVC0(push, NVC0_3D(LAYER), 1); 1351 PUSH_DATA (push, info->dst.box.z + i); 1352 } 1353 1354 *(vbuf++) = fui(0.0f); 1355 *(vbuf++) = fui(0.0f); 1356 *(vbuf++) = fui(x0); 1357 *(vbuf++) = fui(y0); 1358 *(vbuf++) = fui(z); 1359 1360 *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_x); 1361 *(vbuf++) = fui(0.0f); 1362 *(vbuf++) = fui(x1); 1363 *(vbuf++) = fui(y0); 1364 *(vbuf++) = fui(z); 1365 1366 *(vbuf++) = fui(0.0f); 1367 *(vbuf++) = fui(32768 << nv50_miptree(dst)->ms_y); 1368 *(vbuf++) = fui(x0); 1369 *(vbuf++) = fui(y1); 1370 *(vbuf++) = fui(z); 1371 1372 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1373 NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); 1374 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2); 1375 PUSH_DATA (push, i * 3); 1376 PUSH_DATA (push, 3); 1377 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); 1378 } 1379 if (info->dst.box.z + info->dst.box.depth - 1) 1380 IMMED_NVC0(push, NVC0_3D(LAYER), 0); 1381 1382 nvc0_blitctx_post_blit(blit); 1383 1384 /* restore viewport transform */ 1385 IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); 1386 } 1387 1388 static void 1389 nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) 1390 { 1391 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 1392 struct nv50_miptree *dst = nv50_miptree(info->dst.resource); 1393 struct nv50_miptree *src = nv50_miptree(info->src.resource); 1394 const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; 1395 const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; 1396 const int dz = info->dst.box.z; 1397 const int sz = info->src.box.z; 1398 uint32_t dstw, dsth; 1399 int32_t dstx, dsty; 1400 int64_t srcx, srcy; 1401 int64_t du_dx, dv_dy; 1402 int i; 1403 uint32_t mode; 1404 uint32_t mask = nv50_blit_eng2d_get_mask(info); 1405 bool b; 1406 1407 mode = nv50_blit_get_filter(info) ? 1408 NV50_2D_BLIT_CONTROL_FILTER_BILINEAR : 1409 NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; 1410 mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? 1411 NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER; 1412 1413 du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; 1414 dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; 1415 1416 b = info->dst.format == info->src.format; 1417 nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b); 1418 nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b); 1419 1420 if (info->scissor_enable) { 1421 BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5); 1422 PUSH_DATA (push, info->scissor.minx << dst->ms_x); 1423 PUSH_DATA (push, info->scissor.miny << dst->ms_y); 1424 PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); 1425 PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); 1426 PUSH_DATA (push, 1); /* enable */ 1427 } 1428 1429 if (nvc0->cond_query && info->render_condition_enable) 1430 IMMED_NVC0(push, NVC0_2D(COND_MODE), nvc0->cond_condmode); 1431 1432 if (mask != 0xffffffff) { 1433 IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */ 1434 IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT), 1435 NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8); 1436 BEGIN_NVC0(push, NVC0_2D(PATTERN_BITMAP_COLOR(0)), 4); 1437 PUSH_DATA (push, 0x00000000); 1438 PUSH_DATA (push, mask); 1439 PUSH_DATA (push, 0xffffffff); 1440 PUSH_DATA (push, 0xffffffff); 1441 IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_ROP); 1442 } else 1443 if (info->src.format != info->dst.format) { 1444 if (info->src.format == PIPE_FORMAT_R8_UNORM || 1445 info->src.format == PIPE_FORMAT_R8_SNORM || 1446 info->src.format == PIPE_FORMAT_R16_UNORM || 1447 info->src.format == PIPE_FORMAT_R16_SNORM || 1448 info->src.format == PIPE_FORMAT_R16_FLOAT || 1449 info->src.format == PIPE_FORMAT_R32_FLOAT) { 1450 mask = 0xffff0000; /* also makes condition for OPERATION reset true */ 1451 BEGIN_NVC0(push, NVC0_2D(BETA4), 2); 1452 PUSH_DATA (push, mask); 1453 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT); 1454 } else 1455 if (info->src.format == PIPE_FORMAT_A8_UNORM) { 1456 mask = 0xff000000; 1457 BEGIN_NVC0(push, NVC0_2D(BETA4), 2); 1458 PUSH_DATA (push, mask); 1459 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT); 1460 } 1461 } 1462 1463 if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { 1464 /* ms_x is always >= ms_y */ 1465 du_dx <<= src->ms_x - dst->ms_x; 1466 dv_dy <<= src->ms_y - dst->ms_y; 1467 } else { 1468 du_dx >>= dst->ms_x - src->ms_x; 1469 dv_dy >>= dst->ms_y - src->ms_y; 1470 } 1471 1472 srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); 1473 srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); 1474 1475 if (src->base.base.nr_samples > dst->base.base.nr_samples) { 1476 /* center src coorinates for proper MS resolve filtering */ 1477 srcx += (int64_t)1 << (src->ms_x + 31); 1478 srcy += (int64_t)1 << (src->ms_y + 31); 1479 } 1480 1481 dstx = info->dst.box.x << dst->ms_x; 1482 dsty = info->dst.box.y << dst->ms_y; 1483 1484 dstw = info->dst.box.width << dst->ms_x; 1485 dsth = info->dst.box.height << dst->ms_y; 1486 1487 if (dstx < 0) { 1488 dstw += dstx; 1489 srcx -= du_dx * dstx; 1490 dstx = 0; 1491 } 1492 if (dsty < 0) { 1493 dsth += dsty; 1494 srcy -= dv_dy * dsty; 1495 dsty = 0; 1496 } 1497 1498 IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode); 1499 BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); 1500 PUSH_DATA (push, dstx); 1501 PUSH_DATA (push, dsty); 1502 PUSH_DATA (push, dstw); 1503 PUSH_DATA (push, dsth); 1504 BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); 1505 PUSH_DATA (push, du_dx); 1506 PUSH_DATA (push, du_dx >> 32); 1507 PUSH_DATA (push, dv_dy); 1508 PUSH_DATA (push, dv_dy >> 32); 1509 1510 BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); 1511 BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); 1512 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); 1513 if (nouveau_pushbuf_validate(nvc0->base.pushbuf)) 1514 return; 1515 1516 for (i = 0; i < info->dst.box.depth; ++i) { 1517 if (i > 0) { 1518 /* no scaling in z-direction possible for eng2d blits */ 1519 if (dst->layout_3d) { 1520 BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1); 1521 PUSH_DATA (push, info->dst.box.z + i); 1522 } else { 1523 const unsigned z = info->dst.box.z + i; 1524 const uint64_t address = dst->base.address + 1525 dst->level[info->dst.level].offset + 1526 z * dst->layer_stride; 1527 BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2); 1528 PUSH_DATAh(push, address); 1529 PUSH_DATA (push, address); 1530 } 1531 if (src->layout_3d) { 1532 /* not possible because of depth tiling */ 1533 assert(0); 1534 } else { 1535 const unsigned z = info->src.box.z + i; 1536 const uint64_t address = src->base.address + 1537 src->level[info->src.level].offset + 1538 z * src->layer_stride; 1539 BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2); 1540 PUSH_DATAh(push, address); 1541 PUSH_DATA (push, address); 1542 } 1543 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */ 1544 PUSH_DATA (push, srcy >> 32); 1545 } else { 1546 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); 1547 PUSH_DATA (push, srcx); 1548 PUSH_DATA (push, srcx >> 32); 1549 PUSH_DATA (push, srcy); 1550 PUSH_DATA (push, srcy >> 32); 1551 } 1552 } 1553 nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR); 1554 nvc0_resource_validate(&src->base, NOUVEAU_BO_RD); 1555 1556 nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D); 1557 1558 if (info->scissor_enable) 1559 IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0); 1560 if (mask != 0xffffffff) 1561 IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_SRCCOPY); 1562 if (nvc0->cond_query && info->render_condition_enable) 1563 IMMED_NVC0(push, NVC0_2D(COND_MODE), NV50_2D_COND_MODE_ALWAYS); 1564 } 1565 1566 static void 1567 nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) 1568 { 1569 struct nvc0_context *nvc0 = nvc0_context(pipe); 1570 struct nouveau_pushbuf *push = nvc0->base.pushbuf; 1571 bool eng3d = false; 1572 1573 if (util_format_is_depth_or_stencil(info->dst.resource->format)) { 1574 if (!(info->mask & PIPE_MASK_ZS)) 1575 return; 1576 if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || 1577 info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) 1578 eng3d = true; 1579 if (info->filter != PIPE_TEX_FILTER_NEAREST) 1580 eng3d = true; 1581 } else { 1582 if (!(info->mask & PIPE_MASK_RGBA)) 1583 return; 1584 if (info->mask != PIPE_MASK_RGBA) 1585 eng3d = true; 1586 } 1587 1588 if (nv50_miptree(info->src.resource)->layout_3d) { 1589 eng3d = true; 1590 } else 1591 if (info->src.box.depth != info->dst.box.depth) { 1592 eng3d = true; 1593 debug_printf("blit: cannot filter array or cube textures in z direction"); 1594 } 1595 1596 if (!eng3d && info->dst.format != info->src.format) { 1597 if (!nv50_2d_dst_format_faithful(info->dst.format)) { 1598 eng3d = true; 1599 } else 1600 if (!nv50_2d_src_format_faithful(info->src.format)) { 1601 if (!util_format_is_luminance(info->src.format)) { 1602 if (!nv50_2d_dst_format_ops_supported(info->dst.format)) 1603 eng3d = true; 1604 else 1605 if (util_format_is_intensity(info->src.format)) 1606 eng3d = info->src.format != PIPE_FORMAT_I8_UNORM; 1607 else 1608 if (util_format_is_alpha(info->src.format)) 1609 eng3d = info->src.format != PIPE_FORMAT_A8_UNORM; 1610 else 1611 eng3d = !nv50_2d_format_supported(info->src.format); 1612 } 1613 } else 1614 if (util_format_is_luminance_alpha(info->src.format)) 1615 eng3d = true; 1616 } 1617 1618 if (info->src.resource->nr_samples == 8 && 1619 info->dst.resource->nr_samples <= 1) 1620 eng3d = true; 1621 #if 0 1622 /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */ 1623 if (info->src.resource->nr_samples > 1 || 1624 info->dst.resource->nr_samples > 1) 1625 eng3d = true; 1626 #endif 1627 /* FIXME: find correct src coordinates adjustments */ 1628 if ((info->src.box.width != info->dst.box.width && 1629 info->src.box.width != -info->dst.box.width) || 1630 (info->src.box.height != info->dst.box.height && 1631 info->src.box.height != -info->dst.box.height)) 1632 eng3d = true; 1633 1634 if (info->num_window_rectangles > 0 || info->window_rectangle_include) 1635 eng3d = true; 1636 1637 if (nvc0->screen->num_occlusion_queries_active) 1638 IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0); 1639 1640 if (!eng3d) 1641 nvc0_blit_eng2d(nvc0, info); 1642 else 1643 nvc0_blit_3d(nvc0, info); 1644 1645 if (nvc0->screen->num_occlusion_queries_active) 1646 IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 1); 1647 1648 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1); 1649 } 1650 1651 static void 1652 nvc0_flush_resource(struct pipe_context *ctx, 1653 struct pipe_resource *resource) 1654 { 1655 } 1656 1657 bool 1658 nvc0_blitter_create(struct nvc0_screen *screen) 1659 { 1660 screen->blitter = CALLOC_STRUCT(nvc0_blitter); 1661 if (!screen->blitter) { 1662 NOUVEAU_ERR("failed to allocate blitter struct\n"); 1663 return false; 1664 } 1665 screen->blitter->screen = screen; 1666 1667 pipe_mutex_init(screen->blitter->mutex); 1668 1669 nvc0_blitter_make_vp(screen->blitter); 1670 nvc0_blitter_make_sampler(screen->blitter); 1671 1672 return true; 1673 } 1674 1675 void 1676 nvc0_blitter_destroy(struct nvc0_screen *screen) 1677 { 1678 struct nvc0_blitter *blitter = screen->blitter; 1679 unsigned i, m; 1680 1681 for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { 1682 for (m = 0; m < NV50_BLIT_MODES; ++m) { 1683 struct nvc0_program *prog = blitter->fp[i][m]; 1684 if (prog) { 1685 nvc0_program_destroy(NULL, prog); 1686 FREE((void *)prog->pipe.tokens); 1687 FREE(prog); 1688 } 1689 } 1690 } 1691 1692 pipe_mutex_destroy(blitter->mutex); 1693 FREE(blitter); 1694 } 1695 1696 bool 1697 nvc0_blitctx_create(struct nvc0_context *nvc0) 1698 { 1699 nvc0->blit = CALLOC_STRUCT(nvc0_blitctx); 1700 if (!nvc0->blit) { 1701 NOUVEAU_ERR("failed to allocate blit context\n"); 1702 return false; 1703 } 1704 1705 nvc0->blit->nvc0 = nvc0; 1706 1707 nvc0->blit->rast.pipe.half_pixel_center = 1; 1708 1709 return true; 1710 } 1711 1712 void 1713 nvc0_blitctx_destroy(struct nvc0_context *nvc0) 1714 { 1715 FREE(nvc0->blit); 1716 } 1717 1718 void 1719 nvc0_init_surface_functions(struct nvc0_context *nvc0) 1720 { 1721 struct pipe_context *pipe = &nvc0->base.pipe; 1722 1723 pipe->resource_copy_region = nvc0_resource_copy_region; 1724 pipe->blit = nvc0_blit; 1725 pipe->flush_resource = nvc0_flush_resource; 1726 pipe->clear_render_target = nvc0_clear_render_target; 1727 pipe->clear_depth_stencil = nvc0_clear_depth_stencil; 1728 pipe->clear_texture = nv50_clear_texture; 1729 pipe->clear_buffer = nvc0_clear_buffer; 1730 } 1731