/external/swiftshader/include/GL/ |
glext.h | [all...] |
glcorearb.h | [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcRobustBufferAccessBehaviorTests.cpp | 846 * @param levels Number of levels 852 void Texture::Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format, 858 gl.texStorage1D(target, levels, internal_format, width); 865 gl.texStorage2D(target, levels, internal_format, width, height); 869 gl.texStorage2DMultisample(target, levels, internal_format, width, height, GL_FALSE); 874 gl.texStorage3D(target, levels, internal_format, width, height, depth); [all...] |
/external/libcups/filter/ |
spec-ppd.shtml | [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_soa.c | [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | 539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) 550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool); 732 long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) 743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool); 818 long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) 829 *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool); [all...] |
/frameworks/base/core/java/android/os/ |
Debug.java | 499 * <th>Supported (API Levels)</th> [all...] |
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | [all...] |
/external/deqp/framework/opengl/ |
gluCallLogWrapperApi.inl | [all...] |
gluCallLogWrapper.inl | [all...] |
/external/mesa3d/src/mesa/main/ |
teximage.c | 462 * Get the maximum number of allowed mipmap levels. 467 * \return the maximum number of allowed mipmap levels for the given 660 * Return the maximum number of mipmap levels for the given target [all...] |
/external/ImageMagick/coders/ |
xcf.c | 736 /* load in the levels...we make sure that the number of levels 738 * as the number of levels found in the file. [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cDirectStateAccessTexturesTests.cpp | [all...] |
gl4cGPUShaderFP64Tests.hpp | 389 * levels to 1. The shader should read all the uniforms, verify 613 * tessellation levels to 1 and output 1 vertex per patch. [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 444 gl.texStorage2D(texture_ptr->target, 1, /* levels */ 452 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, /* levels */ 479 gl.texStorage3D(texture_ptr->target, 1, /* levels */ [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
/external/libavc/decoder/ |
ih264d_tables.c | [all...] |
/external/libavc/encoder/ |
ih264e_cavlc.c | 103 * Pointer to residual block containing levels in scan order 212 * Pointer to residual block containing levels in scan order 577 * (containing levels in scan order) [all...] |
/external/mesa3d/include/GL/ |
glcorearb.h | [all...] |
/external/mesa3d/src/gallium/docs/source/ |
screen.rst | 42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available 44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available 46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available [all...] |
/external/okhttp/okio/okio/src/main/java/okio/ |
Buffer.java | [all...] |
/external/syslinux/doc/ |
CodingStyle.txt | 38 more than 3 levels of indentation, you're screwed anyway, and should fix 45 The preferred way to ease multiple indentation levels in a switch statement is 586 Many data structures can indeed have two levels of reference counting,
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/frameworks/av/media/libstagefright/codecs/amrnb/common/src/ |
vad1.cpp | 557 level -- array of type Word16 -- signal levels at each band 616 Word16 level[], /* 0 : signal levels at each band */ 645 /* calculate levels in each frequency band */ 686 level -- array of type Word16 -- sub-band levels of the input frame 752 Word16 level[], /* i : sub-band levels of the input frame */ [all...] |
/frameworks/base/core/java/android/app/ |
NotificationManager.java | [all...] |
/packages/apps/MusicFX/src/com/android/musicfx/ |
ControlPanelEffect.java | 622 // Set the band levels manually for custom presets 640 // update band levels [all...] |