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  /external/swiftshader/include/GL/
glext.h     [all...]
glcorearb.h     [all...]
  /external/deqp/external/openglcts/modules/common/
glcRobustBufferAccessBehaviorTests.cpp 846 * @param levels Number of levels
852 void Texture::Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
858 gl.texStorage1D(target, levels, internal_format, width);
865 gl.texStorage2D(target, levels, internal_format, width, height);
869 gl.texStorage2DMultisample(target, levels, internal_format, width, height, GL_FALSE);
874 gl.texStorage3D(target, levels, internal_format, width, height, depth);
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  /external/libcups/filter/
spec-ppd.shtml     [all...]
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample_soa.c     [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp 539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture)
550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool);
732 long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture)
743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool);
818 long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture)
829 *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool);
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  /frameworks/base/core/java/android/os/
Debug.java 499 * <th>Supported (API Levels)</th>
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  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp     [all...]
  /external/deqp/framework/opengl/
gluCallLogWrapperApi.inl     [all...]
gluCallLogWrapper.inl     [all...]
  /external/mesa3d/src/mesa/main/
teximage.c 462 * Get the maximum number of allowed mipmap levels.
467 * \return the maximum number of allowed mipmap levels for the given
660 * Return the maximum number of mipmap levels for the given target
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  /external/ImageMagick/coders/
xcf.c 736 /* load in the levels...we make sure that the number of levels
738 * as the number of levels found in the file.
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  /external/deqp/external/openglcts/modules/gl/
gl4cDirectStateAccessTexturesTests.cpp     [all...]
gl4cGPUShaderFP64Tests.hpp 389 * levels to 1. The shader should read all the uniforms, verify
613 * tessellation levels to 1 and output 1 vertex per patch.
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  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp 444 gl.texStorage2D(texture_ptr->target, 1, /* levels */
452 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, /* levels */
479 gl.texStorage3D(texture_ptr->target, 1, /* levels */
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/libavc/decoder/
ih264d_tables.c     [all...]
  /external/libavc/encoder/
ih264e_cavlc.c 103 * Pointer to residual block containing levels in scan order
212 * Pointer to residual block containing levels in scan order
577 * (containing levels in scan order)
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  /external/mesa3d/include/GL/
glcorearb.h     [all...]
  /external/mesa3d/src/gallium/docs/source/
screen.rst 42 * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
44 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
46 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
    [all...]
  /external/okhttp/okio/okio/src/main/java/okio/
Buffer.java     [all...]
  /external/syslinux/doc/
CodingStyle.txt 38 more than 3 levels of indentation, you're screwed anyway, and should fix
45 The preferred way to ease multiple indentation levels in a switch statement is
586 Many data structures can indeed have two levels of reference counting,
  /frameworks/av/media/libstagefright/codecs/amrnb/common/src/
vad1.cpp 557 level -- array of type Word16 -- signal levels at each band
616 Word16 level[], /* 0 : signal levels at each band */
645 /* calculate levels in each frequency band */
686 level -- array of type Word16 -- sub-band levels of the input frame
752 Word16 level[], /* i : sub-band levels of the input frame */
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  /frameworks/base/core/java/android/app/
NotificationManager.java     [all...]
  /packages/apps/MusicFX/src/com/android/musicfx/
ControlPanelEffect.java 622 // Set the band levels manually for custom presets
640 // update band levels
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<<71727374757677787980>>