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<<71727374757677787980>>
/external/libcups/cups/ |
debug.c | 280 * Open logs, set log levels, etc.
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/external/libcxx/www/ |
atomic_design_c.html | 379 intrinsics at one or more weaker levels of memory synchronization. This might
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/external/libedit/doc/ |
editrc.5.roff | 135 are themselves reinterpreted, and this continues for ten levels of
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/external/libpng/contrib/gregbook/ |
writepng.c | 122 /* set the compression levels--in general, always want to leave filtering
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/external/libxkbcommon/xkbcommon/test/ |
keyseq.c | 237 /* Test that levels (1-5) in de(neo) symbols map work. */
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/external/llvm/docs/tutorial/ |
LangImpl01.rst | 152 Set <LangImpl06.html#kicking-the-tires>`_ at various levels of magnification.
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OCamlLangImpl1.rst | 142 Set <OCamlLangImpl6.html#kicking-the-tires>`_ at various levels of magnification.
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/external/ltp/pan/ |
tag_report.c | 216 * then go thru that list with the cursor free for other levels to use.
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/external/lz4/programs/ |
bench.c | 509 if (cLevelLast > cLevel) DISPLAYLEVEL(2, "Benchmarking levels from %d to %d\n", cLevel, cLevelLast);
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/external/mesa3d/docs/ |
autoconf.html | 136 <dd><p>This option will set the compiler debug/optimisation levels (if the user
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/external/mesa3d/docs/relnotes/ |
10.1.1.html | 206 <li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li>
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4.1 | 200 map levels, etc) it's as if texturing is disabled for that target.
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9.0.2.html | 239 <li>mesa: fix error checking of TexStorage(levels) for array and rect textures</li>
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/external/mesa3d/include/GLES3/ |
gl3.h | [all...] |
gl31.h | [all...] |
/external/mesa3d/src/compiler/glsl/glcpp/ |
glcpp-lex.l | 226 * skipping, (and nested levels of #if/#ifdef/#ifndef/#endif) will
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/external/mesa3d/src/compiler/glsl/ |
loop_analysis.cpp | 230 * (even those at outer nesting levels).
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lower_variable_index_to_cond_assign.cpp | 593 * levels of indirection (e.g., non-constant indexing of array elements and
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample.c | [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
nv50_tex.c | 400 /* There can be up to 4 different MS levels (1, 2, 4, 8). To simplify the
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/external/mesa3d/src/glx/ |
dri_common.c | 67 /* Note that the _LOADER_* levels are lower numbers for more severe. */
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/external/mesa3d/src/intel/isl/ |
isl_gen7.c | 58 if (info->levels > 1)
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_tcs.c | 316 /* We need to specialize our code generation for tessellation levels
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brw_vec4_copy_propagation.cpp | 155 * higher levels should have constant folded away, so there's no point in
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_texture.c | 184 radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level];
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<<71727374757677787980>>