HomeSort by relevance Sort by last modified time
    Searched full:levels (Results 1826 - 1850 of 3869) sorted by null

<<71727374757677787980>>

  /external/libcups/cups/
debug.c 280 * Open logs, set log levels, etc.
  /external/libcxx/www/
atomic_design_c.html 379 intrinsics at one or more weaker levels of memory synchronization. This might
  /external/libedit/doc/
editrc.5.roff 135 are themselves reinterpreted, and this continues for ten levels of
  /external/libpng/contrib/gregbook/
writepng.c 122 /* set the compression levels--in general, always want to leave filtering
  /external/libxkbcommon/xkbcommon/test/
keyseq.c 237 /* Test that levels (1-5) in de(neo) symbols map work. */
  /external/llvm/docs/tutorial/
LangImpl01.rst 152 Set <LangImpl06.html#kicking-the-tires>`_ at various levels of magnification.
OCamlLangImpl1.rst 142 Set <OCamlLangImpl6.html#kicking-the-tires>`_ at various levels of magnification.
  /external/ltp/pan/
tag_report.c 216 * then go thru that list with the cursor free for other levels to use.
  /external/lz4/programs/
bench.c 509 if (cLevelLast > cLevel) DISPLAYLEVEL(2, "Benchmarking levels from %d to %d\n", cLevel, cLevelLast);
  /external/mesa3d/docs/
autoconf.html 136 <dd><p>This option will set the compiler debug/optimisation levels (if the user
  /external/mesa3d/docs/relnotes/
10.1.1.html 206 <li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li>
4.1 200 map levels, etc) it's as if texturing is disabled for that target.
9.0.2.html 239 <li>mesa: fix error checking of TexStorage(levels) for array and rect textures</li>
  /external/mesa3d/include/GLES3/
gl3.h     [all...]
gl31.h     [all...]
  /external/mesa3d/src/compiler/glsl/glcpp/
glcpp-lex.l 226 * skipping, (and nested levels of #if/#ifdef/#ifndef/#endif) will
  /external/mesa3d/src/compiler/glsl/
loop_analysis.cpp 230 * (even those at outer nesting levels).
lower_variable_index_to_cond_assign.cpp 593 * levels of indirection (e.g., non-constant indexing of array elements and
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.c     [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_tex.c 400 /* There can be up to 4 different MS levels (1, 2, 4, 8). To simplify the
  /external/mesa3d/src/glx/
dri_common.c 67 /* Note that the _LOADER_* levels are lower numbers for more severe. */
  /external/mesa3d/src/intel/isl/
isl_gen7.c 58 if (info->levels > 1)
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_tcs.c 316 /* We need to specialize our code generation for tessellation levels
brw_vec4_copy_propagation.cpp 155 * higher levels should have constant folded away, so there's no point in
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_texture.c 184 radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level];

Completed in 653 milliseconds

<<71727374757677787980>>