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      1 /*
      2  * Copyright  2014 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * \file brw_tcs.c
     26  *
     27  * Tessellation control shader state upload code.
     28  */
     29 
     30 #include "brw_context.h"
     31 #include "brw_nir.h"
     32 #include "brw_program.h"
     33 #include "brw_shader.h"
     34 #include "brw_state.h"
     35 #include "program/prog_parameter.h"
     36 #include "nir_builder.h"
     37 
     38 static nir_shader *
     39 create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
     40                        const nir_shader_compiler_options *options,
     41                        const struct brw_tcs_prog_key *key)
     42 {
     43    nir_builder b;
     44    nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
     45                                   options);
     46    nir_shader *nir = b.shader;
     47    nir_variable *var;
     48    nir_intrinsic_instr *load;
     49    nir_intrinsic_instr *store;
     50    nir_ssa_def *zero = nir_imm_int(&b, 0);
     51    nir_ssa_def *invoc_id =
     52       nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
     53 
     54    nir->info->inputs_read = key->outputs_written &
     55       ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
     56    nir->info->outputs_written = key->outputs_written;
     57    nir->info->tess.tcs_vertices_out = key->input_vertices;
     58    nir->info->name = ralloc_strdup(nir, "passthrough");
     59    nir->num_uniforms = 8 * sizeof(uint32_t);
     60 
     61    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
     62    var->data.location = 0;
     63    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
     64    var->data.location = 1;
     65 
     66    /* Write the patch URB header. */
     67    for (int i = 0; i <= 1; i++) {
     68       load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
     69       load->num_components = 4;
     70       load->src[0] = nir_src_for_ssa(zero);
     71       nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
     72       nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
     73       nir_builder_instr_insert(&b, &load->instr);
     74 
     75       store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
     76       store->num_components = 4;
     77       store->src[0] = nir_src_for_ssa(&load->dest.ssa);
     78       store->src[1] = nir_src_for_ssa(zero);
     79       nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
     80       nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
     81       nir_builder_instr_insert(&b, &store->instr);
     82    }
     83 
     84    /* Copy inputs to outputs. */
     85    uint64_t varyings = nir->info->inputs_read;
     86 
     87    while (varyings != 0) {
     88       const int varying = ffsll(varyings) - 1;
     89 
     90       load = nir_intrinsic_instr_create(nir,
     91                                         nir_intrinsic_load_per_vertex_input);
     92       load->num_components = 4;
     93       load->src[0] = nir_src_for_ssa(invoc_id);
     94       load->src[1] = nir_src_for_ssa(zero);
     95       nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
     96       nir_intrinsic_set_base(load, varying);
     97       nir_builder_instr_insert(&b, &load->instr);
     98 
     99       store = nir_intrinsic_instr_create(nir,
    100                                          nir_intrinsic_store_per_vertex_output);
    101       store->num_components = 4;
    102       store->src[0] = nir_src_for_ssa(&load->dest.ssa);
    103       store->src[1] = nir_src_for_ssa(invoc_id);
    104       store->src[2] = nir_src_for_ssa(zero);
    105       nir_intrinsic_set_base(store, varying);
    106       nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
    107       nir_builder_instr_insert(&b, &store->instr);
    108 
    109       varyings &= ~BITFIELD64_BIT(varying);
    110    }
    111 
    112    nir_validate_shader(nir);
    113 
    114    nir = brw_preprocess_nir(compiler, nir);
    115 
    116    return nir;
    117 }
    118 
    119 static void
    120 brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
    121                        const struct brw_tcs_prog_key *key)
    122 {
    123    perf_debug("Recompiling tessellation control shader for program %d\n",
    124               prog->Id);
    125 
    126    bool found = false;
    127    const struct brw_tcs_prog_key *old_key =
    128       brw_find_previous_compile(&brw->cache, BRW_CACHE_TCS_PROG,
    129                                 key->program_string_id);
    130 
    131    if (!old_key) {
    132       perf_debug("  Didn't find previous compile in the shader cache for "
    133                  "debug\n");
    134       return;
    135    }
    136 
    137    found |= key_debug(brw, "input vertices", old_key->input_vertices,
    138                       key->input_vertices);
    139    found |= key_debug(brw, "outputs written", old_key->outputs_written,
    140                       key->outputs_written);
    141    found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
    142                       key->patch_outputs_written);
    143    found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
    144                       key->tes_primitive_mode);
    145    found |= key_debug(brw, "quads and equal_spacing workaround",
    146                       old_key->quads_workaround, key->quads_workaround);
    147    found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
    148 
    149    if (!found) {
    150       perf_debug("  Something else\n");
    151    }
    152 }
    153 
    154 static bool
    155 brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
    156                      struct brw_program *tep, struct brw_tcs_prog_key *key)
    157 {
    158    struct gl_context *ctx = &brw->ctx;
    159    const struct brw_compiler *compiler = brw->screen->compiler;
    160    const struct gen_device_info *devinfo = compiler->devinfo;
    161    struct brw_stage_state *stage_state = &brw->tcs.base;
    162    nir_shader *nir;
    163    struct brw_tcs_prog_data prog_data;
    164    bool start_busy = false;
    165    double start_time = 0;
    166 
    167    void *mem_ctx = ralloc_context(NULL);
    168    if (tcp) {
    169       nir = tcp->program.nir;
    170    } else {
    171       /* Create a dummy nir_shader.  We won't actually use NIR code to
    172        * generate assembly (it's easier to generate assembly directly),
    173        * but the whole compiler assumes one of these exists.
    174        */
    175       const nir_shader_compiler_options *options =
    176          ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
    177       nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
    178    }
    179 
    180    memset(&prog_data, 0, sizeof(prog_data));
    181 
    182    /* Allocate the references to the uniforms that will end up in the
    183     * prog_data associated with the compiled program, and which will be freed
    184     * by the state cache.
    185     *
    186     * Note: param_count needs to be num_uniform_components * 4, since we add
    187     * padding around uniform values below vec4 size, so the worst case is that
    188     * every uniform is a float which gets padded to the size of a vec4.
    189     */
    190    int param_count = nir->num_uniforms / 4;
    191 
    192    prog_data.base.base.param =
    193       rzalloc_array(NULL, const gl_constant_value *, param_count);
    194    prog_data.base.base.pull_param =
    195       rzalloc_array(NULL, const gl_constant_value *, param_count);
    196    prog_data.base.base.nr_params = param_count;
    197 
    198    if (tcp) {
    199       brw_assign_common_binding_table_offsets(devinfo, &tcp->program,
    200                                               &prog_data.base.base, 0);
    201 
    202       prog_data.base.base.image_param =
    203          rzalloc_array(NULL, struct brw_image_param,
    204                        tcp->program.info.num_images);
    205       prog_data.base.base.nr_image_params = tcp->program.info.num_images;
    206 
    207       brw_nir_setup_glsl_uniforms(nir, &tcp->program, &prog_data.base.base,
    208                                   compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
    209    } else {
    210       /* Upload the Patch URB Header as the first two uniforms.
    211        * Do the annoying scrambling so the shader doesn't have to.
    212        */
    213       const float **param = (const float **) prog_data.base.base.param;
    214       static float zero = 0.0f;
    215       for (int i = 0; i < 8; i++)
    216          param[i] = &zero;
    217 
    218       if (key->tes_primitive_mode == GL_QUADS) {
    219          for (int i = 0; i < 4; i++)
    220             param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
    221 
    222          param[3] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
    223          param[2] = &ctx->TessCtrlProgram.patch_default_inner_level[1];
    224       } else if (key->tes_primitive_mode == GL_TRIANGLES) {
    225          for (int i = 0; i < 3; i++)
    226             param[7 - i] = &ctx->TessCtrlProgram.patch_default_outer_level[i];
    227 
    228          param[4] = &ctx->TessCtrlProgram.patch_default_inner_level[0];
    229       } else {
    230          assert(key->tes_primitive_mode == GL_ISOLINES);
    231          param[7] = &ctx->TessCtrlProgram.patch_default_outer_level[1];
    232          param[6] = &ctx->TessCtrlProgram.patch_default_outer_level[0];
    233       }
    234    }
    235 
    236    int st_index = -1;
    237    if (unlikely((INTEL_DEBUG & DEBUG_SHADER_TIME) && tep))
    238       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true);
    239 
    240    if (unlikely(brw->perf_debug)) {
    241       start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
    242       start_time = get_time();
    243    }
    244 
    245    unsigned program_size;
    246    char *error_str;
    247    const unsigned *program =
    248       brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
    249                       &program_size, &error_str);
    250    if (program == NULL) {
    251       if (tep) {
    252          tep->program.sh.data->LinkStatus = false;
    253          ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
    254       }
    255 
    256       _mesa_problem(NULL, "Failed to compile tessellation control shader: "
    257                     "%s\n", error_str);
    258 
    259       ralloc_free(mem_ctx);
    260       return false;
    261    }
    262 
    263    if (unlikely(brw->perf_debug)) {
    264       if (tcp) {
    265          if (tcp->compiled_once) {
    266             brw_tcs_debug_recompile(brw, &tcp->program, key);
    267          }
    268          tcp->compiled_once = true;
    269       }
    270 
    271       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
    272          perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
    273                     (get_time() - start_time) * 1000);
    274       }
    275    }
    276 
    277    /* Scratch space is used for register spilling */
    278    brw_alloc_stage_scratch(brw, stage_state,
    279                            prog_data.base.base.total_scratch,
    280                            devinfo->max_tcs_threads);
    281 
    282    brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
    283                     key, sizeof(*key),
    284                     program, program_size,
    285                     &prog_data, sizeof(prog_data),
    286                     &stage_state->prog_offset, &brw->tcs.base.prog_data);
    287    ralloc_free(mem_ctx);
    288 
    289    return true;
    290 }
    291 
    292 void
    293 brw_tcs_populate_key(struct brw_context *brw,
    294                      struct brw_tcs_prog_key *key)
    295 {
    296    struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
    297    struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
    298    struct gl_program *tes_prog = &tep->program;
    299 
    300    uint64_t per_vertex_slots = tes_prog->info.inputs_read;
    301    uint32_t per_patch_slots = tes_prog->info.patch_inputs_read;
    302 
    303    memset(key, 0, sizeof(*key));
    304 
    305    if (tcp) {
    306       struct gl_program *prog = &tcp->program;
    307       per_vertex_slots |= prog->info.outputs_written;
    308       per_patch_slots |= prog->info.patch_outputs_written;
    309    }
    310 
    311    if (brw->gen < 8 || !tcp)
    312       key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
    313    key->outputs_written = per_vertex_slots;
    314    key->patch_outputs_written = per_patch_slots;
    315 
    316    /* We need to specialize our code generation for tessellation levels
    317     * based on the domain the DS is expecting to tessellate.
    318     */
    319    key->tes_primitive_mode = tep->program.info.tess.primitive_mode;
    320    key->quads_workaround = brw->gen < 9 &&
    321                            tep->program.info.tess.primitive_mode == GL_QUADS &&
    322                            tep->program.info.tess.spacing == TESS_SPACING_EQUAL;
    323 
    324    if (tcp) {
    325       key->program_string_id = tcp->id;
    326 
    327       /* _NEW_TEXTURE */
    328       brw_populate_sampler_prog_key_data(&brw->ctx, &tcp->program, &key->tex);
    329    }
    330 }
    331 
    332 void
    333 brw_upload_tcs_prog(struct brw_context *brw)
    334 {
    335    struct brw_stage_state *stage_state = &brw->tcs.base;
    336    struct brw_tcs_prog_key key;
    337    /* BRW_NEW_TESS_PROGRAMS */
    338    struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
    339    MAYBE_UNUSED struct brw_program *tep =
    340       (struct brw_program *) brw->tess_eval_program;
    341    assert(tep);
    342 
    343    if (!brw_state_dirty(brw,
    344                         _NEW_TEXTURE,
    345                         BRW_NEW_PATCH_PRIMITIVE |
    346                         BRW_NEW_TESS_PROGRAMS))
    347       return;
    348 
    349    brw_tcs_populate_key(brw, &key);
    350 
    351    if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
    352                          &key, sizeof(key),
    353                          &stage_state->prog_offset,
    354                          &brw->tcs.base.prog_data)) {
    355       bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
    356       assert(success);
    357       (void)success;
    358    }
    359 }
    360 
    361 
    362 bool
    363 brw_tcs_precompile(struct gl_context *ctx,
    364                    struct gl_shader_program *shader_prog,
    365                    struct gl_program *prog)
    366 {
    367    struct brw_context *brw = brw_context(ctx);
    368    struct brw_tcs_prog_key key;
    369    uint32_t old_prog_offset = brw->tcs.base.prog_offset;
    370    struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
    371    bool success;
    372 
    373    struct brw_program *btcp = brw_program(prog);
    374    const struct gl_linked_shader *tes =
    375       shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
    376 
    377    memset(&key, 0, sizeof(key));
    378 
    379    key.program_string_id = btcp->id;
    380    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    381 
    382    /* Guess that the input and output patches have the same dimensionality. */
    383    if (brw->gen < 8) {
    384       key.input_vertices = shader_prog->
    385          _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
    386    }
    387 
    388    struct brw_program *btep;
    389    if (tes) {
    390       btep = brw_program(tes->Program);
    391       key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
    392       key.quads_workaround = brw->gen < 9 &&
    393                              tes->info.TessEval.PrimitiveMode == GL_QUADS &&
    394                              tes->info.TessEval.Spacing == TESS_SPACING_EQUAL;
    395    } else {
    396       btep = NULL;
    397       key.tes_primitive_mode = GL_TRIANGLES;
    398    }
    399 
    400    key.outputs_written = prog->nir->info->outputs_written;
    401    key.patch_outputs_written = prog->nir->info->patch_outputs_written;
    402 
    403    success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
    404 
    405    brw->tcs.base.prog_offset = old_prog_offset;
    406    brw->tcs.base.prog_data = old_prog_data;
    407 
    408    return success;
    409 }
    410