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  /external/freetype/src/base/
ftoutln.c 1059 /* cubic or quadratic curves, this test deals with the polygon */
  /external/libvpx/libvpx/vp9/encoder/
vp9_aq_cyclicrefresh.c 525 // Distortion threshold, quadratic in Q, scale factor to be adjusted.
  /external/llvm/lib/CodeGen/
PostRASchedulerList.cpp 485 // this causes depth computation to be quadratic in the size of the DAG.
  /external/llvm/lib/Transforms/Scalar/
ConstantHoisting.cpp 326 // immediates are out of range. It has quadratic complexity, so we call this
  /external/ppp/pppd/plugins/radius/etc/
dictionary.ascend 203 VALUE Ascend-History-Weigh-Type History-Quadratic 2
  /external/python/cpython2/Lib/
telnetlib.py 574 # The buffer size should be fairly small so as to avoid quadratic
  /external/python/cpython2/Lib/test/
test_random.py 385 # in the seed. Unfortunately, that's a quadratic-time algorithm,
  /external/python/cpython2/Modules/
_randommodule.c 248 * quadratic-time algorithm; we'd really like to use
  /external/python/cpython3/Lib/
telnetlib.py 522 # The buffer size should be fairly small so as to avoid quadratic
  /external/skia/src/core/
SkEdgeClipper.cpp 68 * We solve for t, using quadratic equation, hence we have to rearrange
SkPathMeasure.cpp 191 /* from http://www.malczak.linuxpl.com/blog/quadratic-bezier-curve-length/ */
  /external/skia/src/effects/
SkBlurMask.cpp 157 quadratic function:
  /external/skia/src/gpu/ccpr/
GrCCGeometry.cpp 340 // quadratic(s), and when passing through an inflection point we use a plain old flat line.
  /external/skqp/src/core/
SkEdgeClipper.cpp 68 * We solve for t, using quadratic equation, hence we have to rearrange
SkPathMeasure.cpp 191 /* from http://www.malczak.linuxpl.com/blog/quadratic-bezier-curve-length/ */
  /external/skqp/src/effects/
SkBlurMask.cpp 156 quadratic function:
  /external/skqp/src/gpu/ccpr/
GrCCGeometry.cpp 340 // quadratic(s), and when passing through an inflection point we use a plain old flat line.
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 682 void Context::setLightAttenuationQuadratic(int index, float quadratic)
684 light[index].attenuation.quadratic = quadratic;
    [all...]
  /external/swiftshader/third_party/LLVM/include/llvm/Analysis/
ScalarEvolutionExpressions.h 324 /// isQuadratic - Return true if this is an quadratic AddRec (i.e., it
  /external/swiftshader/third_party/LLVM/lib/CodeGen/
PostRASchedulerList.cpp 558 // this causes depth computation to be quadratic in the size of the DAG.
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTModelPOD.h 154 PVRTfloat32 fQuadraticAttenuation; /*!< Quadratic attenuation */
    [all...]
  /external/tensorflow/tensorflow/contrib/factorization/python/ops/
wals.py 389 an unconstrained quadratic minimization problem and can be solved exactly (it
  /external/tensorflow/tensorflow/contrib/lookup/
lookup_ops.py 490 It uses "open addressing" with quadratic reprobing to resolve collisions.
  /external/tensorflow/tensorflow/contrib/tensor_forest/kernels/
tree_utils.cc 468 // which can be solved using the quadratic formula.
  /external/tensorflow/tensorflow/python/ops/linalg/
linear_operator_low_rank_update.py 177 Note that we say an operator is positive definite when the quadratic

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