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  /frameworks/base/libs/hwui/utils/
VectorDrawableUtils.cpp 253 case 'q': // Draws a quadratic Bézier (relative)
261 case 'Q': // Draws a quadratic Bézier
269 case 't': // Draws a quadratic Bézier curve(reflective control point)(relative)
284 case 'T': // Draws a quadratic Bézier curve (reflective control point)
  /frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/src/main/res/drawable/
multi_path.xml 75 Draw a few partial quadratic segments
  /libcore/ojluni/src/main/java/java/util/
RandomAccess.java 36 * <tt>ArrayList</tt>) can produce quadratic behavior when applied to
  /prebuilts/go/darwin-x86/src/cmd/go/internal/str/
str.go 35 // duplicates without making a quadratic number of calls
  /prebuilts/go/linux-x86/src/cmd/go/internal/str/
str.go 35 // duplicates without making a quadratic number of calls
  /prebuilts/build-tools/common/bison/m4sugar/
foreach.m4 4 # Speeds up GNU M4 1.4.x by avoiding quadratic $@ recursion, but penalizes
41 # This file is designed to overcome the quadratic nature of $@
44 # expansions, but avoids the need to rescan a quadratic number of
55 # quadratic behavior (ie. it lacks the macro __m4_version__).
68 # reparsing any user input, and is not quadratic. For an idea of how
  /packages/apps/LegacyCamera/jni/feature_stab/db_vlvm/
db_utilities_poly.h 35 In debug mode closed form quadratic solving takes on the order of 15 microseconds
37 Speed-optimized code in release mode solves a quadratic in 0.3 microseconds on 450MHz
87 can be good if the quartic is sometimes in fact a quadratic, such as in absolute orientation
  /external/llvm/lib/Support/
StringMap.cpp 120 // Use quadratic probing, it has fewer clumping artifacts than linear
164 // Use quadratic probing, it has fewer clumping artifacts than linear
  /external/python/cpython2/Modules/
imgfile.c 280 else if ( strcmp( filter, "quadratic") == 0 )
281 fmode = QUADRATIC;
  /external/swiftshader/third_party/LLVM/lib/Support/
StringMap.cpp 103 // Use quadratic probing, it has fewer clumping artifacts than linear
147 // Use quadratic probing, it has fewer clumping artifacts than linear
  /external/swiftshader/third_party/llvm-subzero/lib/Support/
StringMap.cpp 121 // Use quadratic probing, it has fewer clumping artifacts than linear
164 // Use quadratic probing, it has fewer clumping artifacts than linear
  /external/webrtc/webrtc/modules/audio_processing/intelligibility/
intelligibility_enhancer.cc 334 bool quadratic = (kConfigRho < 1.0f); local
348 if (quadratic) {
  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
SplineInterpolator.java 100 // cubic spline coefficients -- b is linear, c quadratic, d is cubic (original y's are constants)
  /external/libmojo/mojo/edk/embedder/
platform_channel_pair_posix.cc 159 // This has quadratic time complexity in the size of |*handle_passing_info|,
  /external/skia/include/c/
sk_types.h 206 paths consisting of straight line segments, quadratic curves, and
  /external/skia/src/core/
SkCubicClipper.cpp 29 #ifdef NEWTON_RAPHSON // Quadratic convergence, typically <= 3 iterations.
  /external/skia/src/pathops/
SkDQuadLineIntersection.cpp 13 Find the interection of a line and quadratic by solving for valid t values.
17 "A Bezier curve is a parametric function. A quadratic Bezier curve (i.e. three
29 Similar to above, the quadratic is represented as
35 Using Mathematica, solve for the values of t where the quadratic intersects the
  /external/skia/tests/
PathCoverageTest.cpp 27 // drawing a quadratic, we want to err on the high side.
  /external/skqp/include/c/
sk_types.h 206 paths consisting of straight line segments, quadratic curves, and
  /external/skqp/src/core/
SkCubicClipper.cpp 29 #ifdef NEWTON_RAPHSON // Quadratic convergence, typically <= 3 iterations.
  /external/skqp/src/pathops/
SkDQuadLineIntersection.cpp 13 Find the interection of a line and quadratic by solving for valid t values.
17 "A Bezier curve is a parametric function. A quadratic Bezier curve (i.e. three
29 Similar to above, the quadratic is represented as
35 Using Mathematica, solve for the values of t where the quadratic intersects the
  /external/skqp/tests/
PathCoverageTest.cpp 27 // drawing a quadratic, we want to err on the high side.
  /external/swiftshader/third_party/subzero/src/
IceSwitchLowering.cpp 58 // finding the best set of jump table would be quadratic, too slow(?). If
  /external/tensorflow/tensorflow/compiler/tf2xla/kernels/
training_ops.cc 419 // quadratic = (new_accum^(-lr_power) / lr) + 2 * l2
421 // var = (linear_clipped - linear) / quadratic
442 xla::ComputationDataHandle quadratic = local
444 var = b->Div(b->Sub(linear_clipped, linear), quadratic);
  /external/v8/src/ic/
stub-cache.h 111 // in both caches. Unlike a probing strategy (quadratic or otherwise) the

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