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  /external/deqp/doc/testspecs/GL3/
functional.conditional_render.txt 41 + Framebuffer swap between query & render
65 conditionally clearing the framebuffer. The verification used depends on the
67 framebuffer is verified to contain only the color it was cleared to.
68 Otherwise the contents of the framebuffer are verified to match its contents
73 a full framebuffer triangle is rendered with depth/stencil tests setup
74 to pass if the clear took place. The resulting framebuffer is read out and
80 Framebuffer swap cases use a trivial occlusion query but change the bound
82 The occlusion query is performed with the default framebuffer.
functional.texture_buffers.txt 47 framebuffer using the texture buffer as different data sources. The texture
53 default framebuffer using it as fragment texture.
56 to the default framebuffer.
59 framebuffer, modify it and render it again to default framebuffer as fragment
  /external/kernel-headers/original/uapi/linux/
ivtvfb.h 3 On Screen Display cx23415 Framebuffer driver
28 /* Framebuffer external API */
  /external/libvncserver/examples/
zippy.c 12 /* turns the framebuffer black */
35 server->frameBuffer = (char*)malloc(maxx*maxy*bpp);
42 blank_framebuffer(server->frameBuffer, 0, 0, maxx, maxy);
44 free(server->frameBuffer);
106 #define ADDR(x,y) s->frameBuffer+(x)*bpp+(y)*s->paddedWidthInBytes
152 blank_framebuffer(cl->screen->frameBuffer, 0, 0, maxx, maxy);
155 rfbLog("Framebuffer blanked\n");
159 /* draw_primary_colors (cl->screen->frameBuffer, 0, 0, maxx, maxy); */
camera.c 22 * are lock-stepping everything with framebuffer access. Why not be a
34 * Another solution would be to provide a seperate framebuffer for each
36 * a snapshot. This way, your not updating a framebuffer for a slow client
85 * simulate grabbing data from a device by updating the entire framebuffer
128 * pictures from the camera. This way, we do not update the framebuffer
139 server->frameBuffer=(char*)malloc(WIDTH*HEIGHT*BPP);
148 if (TakePicture((unsigned char *)server->frameBuffer))
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_static.c 35 * Update framebuffer state
97 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
142 draw_size = (i915->framebuffer.width - 1 + x) |
143 ((i915->framebuffer.height - 1 + y) << 16);
161 "framebuffer",
199 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
200 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
  /external/skia/tools/gpu/gl/debug/
GrFrameBufferObj.h 16 // TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0
17 // TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
  /external/skqp/tools/gpu/gl/debug/
GrFrameBufferObj.h 16 // TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0
17 // TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
  /external/swiftshader/src/Main/
FrameBufferAndroid.hpp 18 #include "Main/FrameBuffer.hpp"
26 class FrameBufferAndroid : public FrameBuffer
FrameBufferOSX.hpp 18 #include "Main/FrameBuffer.hpp"
26 class FrameBufferOSX : public FrameBuffer
FrameBufferOzone.hpp 18 #include "Main/FrameBuffer.hpp"
22 class FrameBufferOzone : public FrameBuffer
FrameBufferX11.hpp 18 #include "Main/FrameBuffer.hpp"
27 class FrameBufferX11 : public FrameBuffer
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/linux/
ivtvfb.h 2 On Screen Display cx23415 Framebuffer driver
27 /* Framebuffer external API */
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
TraceOptions.java 34 /** Flag indicating whether Framebuffer should be captured on eglSwap() */
37 /** Flag indicating whether Framebuffer should be captured on glDraw*() */
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/
FrameSummaryView.java 27 public static final String ID = "com.android.ide.eclipse.gltrace.views.FrameBuffer"; //$NON-NLS-1$
30 super("Open a GL Trace file to view the framebuffer contents.");
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 26 #include "Framebuffer.h"
295 Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
752 Framebuffer *framebuffer = getReadFramebuffer(); local
754 if(framebuffer)
756 framebuffer->setReadBuffer(buf);
766 Framebuffer *drawFramebuffer = getDrawFramebuffer();
935 // Returns an unused framebuffer name
1011 void Context::deleteFramebuffer(GLuint framebuffer)
1013 detachFramebuffer(framebuffer);
1980 Framebuffer *framebuffer = getDrawFramebuffer(); local
2010 Framebuffer *framebuffer = getReadFramebuffer(); local
2023 Framebuffer *framebuffer = getReadFramebuffer(); local
2068 Framebuffer *framebuffer = getDrawFramebuffer(); local
2089 Framebuffer *framebuffer = getDrawFramebuffer(); local
2104 Framebuffer *framebuffer = getDrawFramebuffer(); local
2180 Framebuffer* framebuffer = getDrawFramebuffer(); local
2336 Framebuffer* framebuffer = getReadFramebuffer(); local
2755 Framebuffer *framebuffer = getDrawFramebuffer(); local
2819 Framebuffer *framebuffer = getDrawFramebuffer(); local
3319 Framebuffer *framebuffer = getReadFramebuffer(); local
3389 Framebuffer *framebuffer = getDrawFramebuffer(); local
3435 Framebuffer *framebuffer = getDrawFramebuffer(); local
3477 Framebuffer *framebuffer = getDrawFramebuffer(); local
3505 Framebuffer *framebuffer = getDrawFramebuffer(); local
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  /external/deqp/doc/testspecs/GLES31/
functional.texture_buffers.txt 50 framebuffer using the texture buffer as different data sources. The texture
56 default framebuffer using it as fragment texture.
59 to the default framebuffer.
62 framebuffer, modify it and render it again to default framebuffer as fragment
  /external/libmtp/src/
chdk_live_view.h 16 - In some cases, the requested data may not be available. If this happens, the framebuffer
43 Framebuffer types
52 framebuffer data description
56 int fb_type; // framebuffer type - note future versions might use different structures depending on type
94 // framebuffer descriptions are given as offsets, to allow expanding the structures in minor protocol changes
  /hardware/libhardware/modules/camera/3_4/arc/
frame_buffer.cpp 17 FrameBuffer::FrameBuffer()
25 FrameBuffer::~FrameBuffer() {}
27 int FrameBuffer::SetDataSize(size_t data_size) {
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 21 * \brief Framebuffer without attachments (GL_ARB_framebuffer_no_attachments) tests.
67 bool checkFramebufferSize (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size)
101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
174 bool checkFramebufferRenderable (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size)
203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
208 log << TestLog::Message << "Rendering full framebuffer quad with color ouput, verifying output presence with occlusion query" << TestLog::EndMessage;
292 GLuint framebuffer = 0; local
294 gl.genFramebuffers(1, &framebuffer);
295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments")
364 GLuint framebuffer = 0; local
468 GLuint framebuffer = 0; local
    [all...]
  /external/mesa3d/src/mesa/main/
fbobject.c 41 #include "framebuffer.h"
71 /* We bind this framebuffer when applications pass a NULL
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
174 "%s(non-existent framebuffer %u)", func, id);
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
285 * window-system framebuffer (not user-created framebuffer objects)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_run.c 97 if (in->width0 != ppq->p->framebuffer.width ||
98 in->height0 != ppq->p->framebuffer.height) {
106 unsigned int w = ppq->p->framebuffer.width;
107 unsigned int h = ppq->p->framebuffer.height;
218 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
225 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
291 /** Set the framebuffer as active. */
295 cso_set_framebuffer(p->cso, &p->framebuffer);
298 /** Set the framebuffer as active and clear it. */
302 cso_set_framebuffer(p->cso, &p->framebuffer);
    [all...]
  /external/mesa3d/src/gallium/tests/trivial/
tri.c 72 struct pipe_framebuffer_state framebuffer; member in struct:program
164 memset(&p->framebuffer, 0, sizeof(p->framebuffer));
165 p->framebuffer.width = WIDTH;
166 p->framebuffer.height = HEIGHT;
167 p->framebuffer.nr_cbufs = 1;
168 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
229 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
243 cso_set_framebuffer(p->cso, &p->framebuffer);
269 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0])
    [all...]
  /external/swiftshader/src/OpenGL/libEGL/
Surface.cpp 27 #include "Main/FrameBuffer.hpp"
296 frameBuffer = nullptr;
306 ASSERT(!frameBuffer && !backBuffer && !depthStencil);
313 if(backBuffer && frameBuffer)
315 frameBuffer->flip(backBuffer);
382 delete frameBuffer;
383 frameBuffer = nullptr;
399 frameBuffer = libGLESv2->createFrameBuffer(display->getNativeDisplay(), window, width, height);
403 frameBuffer = libGLES_CM->createFrameBuffer(display->getNativeDisplay(), window, width, height);
406 if(!frameBuffer)
    [all...]
  /system/tools/hidl/c2hal/test/
test.h 112 * Common methods of the framebuffer device.
134 /* flags describing some attributes of the framebuffer */
137 /* dimensions of the framebuffer in pixels */
144 /* framebuffer pixel format */
147 /* resolution of the framebuffer's display panel in pixel per inch*/
151 /* framebuffer's display panel refresh rate in frames per second */
154 /* min swap interval supported by this framebuffer */
157 /* max swap interval supported by this framebuffer */
176 * It is non NULL If the framebuffer driver supports "update-on-demand"
234 * unblank (enable=1) the screen this framebuffer is attached to
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