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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_FrameBufferOSX_hpp
     16 #define sw_FrameBufferOSX_hpp
     17 
     18 #include "Main/FrameBuffer.hpp"
     19 
     20 #import <Cocoa/Cocoa.h>
     21 
     22 @class CALayer;
     23 
     24 namespace sw
     25 {
     26 	class FrameBufferOSX : public FrameBuffer
     27 	{
     28 	public:
     29 		FrameBufferOSX(CALayer *layer, int width, int height);
     30 		~FrameBufferOSX() override;
     31 
     32 		void flip(sw::Surface *source) override;
     33 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
     34 
     35 		void *lock() override;
     36 		void unlock() override;
     37 
     38 	private:
     39 		int width;
     40 		int height;
     41 		CALayer *layer;
     42 		uint8_t *buffer;
     43 		CGDataProviderRef provider;
     44 		CGColorSpaceRef colorspace;
     45 		CGImageRef currentImage;
     46 	};
     47 }
     48 
     49 #endif   // sw_FrameBufferOSX
     50