/external/swiftshader/src/D3D9/ |
Direct3D9.cpp | [all...] |
/frameworks/native/opengl/libagl/ |
array.cpp | [all...] |
/external/skia/infra/bots/recipes/ |
test.py | 540 match.append('~lighting') 725 blacklist(['angle_d3d9_es2', 'gm', '_', 'lighting']) [all...] |
/external/skqp/infra/bots/recipes/ |
test.py | 531 match.append('~lighting') 707 blacklist(['angle_d3d9_es2', 'gm', '_', 'lighting']) [all...] |
/external/mesa3d/docs/relnotes/ |
11.0.0.html | 102 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
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12.0.2.html | 140 <li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
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/external/mesa3d/doxygen/ |
gallium.doc | 100 Traditional fixed-function OpenGL components (such as lighting and texture
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/external/mesa3d/src/gallium/drivers/swr/ |
swr_shader.cpp | 527 /* If we're reading in color and 2-sided lighting is enabled, we have
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/external/mesa3d/src/gallium/state_trackers/nine/ |
nine_pipe.h | 334 /* Support for X8L8V8U8 bumpenvmap format with lighting bits.
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_sf_emit.c | 98 * Twoside lighting
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.c | 759 /* Examine lighting and texture state to determine if separate specular [all...] |
/external/mesa3d/src/mesa/main/ |
debug.c | 156 { "lighting", VERBOSE_LIGHTING },
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/external/skia/infra/bots/recipes/test.expected/ |
Test-Chromecast-GCC-Chorizo-GPU-Cortex_A7-arm-Release-All.json | 599 "~lighting",
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/external/skia/src/gpu/gl/ |
GrGLDefines.h | 350 /* Lighting */ [all...] |
/external/skqp/infra/bots/recipes/test.expected/ |
Test-Chromecast-GCC-Chorizo-GPU-Cortex_A7-arm-Release-All.json | 598 "~lighting",
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/external/skqp/src/gpu/gl/ |
GrGLDefines.h | 358 /* Lighting */ [all...] |
/external/swiftshader/src/Renderer/ |
Context.cpp | 35 bool secondaryColor = false; // Specular lighting is applied after texturing
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/external/webrtc/webrtc/modules/video_render/windows/ |
video_render_direct3d9.cc | 491 // Turn off D3D lighting, since we are providing our own vertex colors [all...] |
/frameworks/base/core/java/android/bluetooth/ |
BluetoothAssignedNumbers.java | 776 * NEC Lighting, Ltd.
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/frameworks/base/services/core/java/com/android/server/display/ |
AutomaticBrightnessController.java | 609 // change in lighting conditions, and a fast ambient lux to determine what the new [all...] |
/frameworks/support/compat/src/main/java/androidx/core/util/ |
PatternsCompat.java | 75 + "|legal|lexus|lgbt|liaison|lidl|life|lifestyle|lighting|limited|limo|linde|link|live"
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/external/mesa3d/include/GL/ |
gl.h | 280 /* Lighting */ [all...] |
/external/skia/ |
Android.bp | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/ |
gl.h | 308 /* Lighting */ [all...] |
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
demo.c | 681 // setup non-changing lighting parameters [all...] |