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  /external/swiftshader/src/D3D9/
Direct3D9.cpp     [all...]
  /frameworks/native/opengl/libagl/
array.cpp     [all...]
  /external/skia/infra/bots/recipes/
test.py 540 match.append('~lighting')
725 blacklist(['angle_d3d9_es2', 'gm', '_', 'lighting'])
    [all...]
  /external/skqp/infra/bots/recipes/
test.py 531 match.append('~lighting')
707 blacklist(['angle_d3d9_es2', 'gm', '_', 'lighting'])
    [all...]
  /external/mesa3d/docs/relnotes/
11.0.0.html 102 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
12.0.2.html 140 <li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
  /external/mesa3d/doxygen/
gallium.doc 100 Traditional fixed-function OpenGL components (such as lighting and texture
  /external/mesa3d/src/gallium/drivers/swr/
swr_shader.cpp 527 /* If we're reading in color and 2-sided lighting is enabled, we have
  /external/mesa3d/src/gallium/state_trackers/nine/
nine_pipe.h 334 /* Support for X8L8V8U8 bumpenvmap format with lighting bits.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf_emit.c 98 * Twoside lighting
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state.c 759 /* Examine lighting and texture state to determine if separate specular
    [all...]
  /external/mesa3d/src/mesa/main/
debug.c 156 { "lighting", VERBOSE_LIGHTING },
  /external/skia/infra/bots/recipes/test.expected/
Test-Chromecast-GCC-Chorizo-GPU-Cortex_A7-arm-Release-All.json 599 "~lighting",
  /external/skia/src/gpu/gl/
GrGLDefines.h 350 /* Lighting */
    [all...]
  /external/skqp/infra/bots/recipes/test.expected/
Test-Chromecast-GCC-Chorizo-GPU-Cortex_A7-arm-Release-All.json 598 "~lighting",
  /external/skqp/src/gpu/gl/
GrGLDefines.h 358 /* Lighting */
    [all...]
  /external/swiftshader/src/Renderer/
Context.cpp 35 bool secondaryColor = false; // Specular lighting is applied after texturing
  /external/webrtc/webrtc/modules/video_render/windows/
video_render_direct3d9.cc 491 // Turn off D3D lighting, since we are providing our own vertex colors
    [all...]
  /frameworks/base/core/java/android/bluetooth/
BluetoothAssignedNumbers.java 776 * NEC Lighting, Ltd.
  /frameworks/base/services/core/java/com/android/server/display/
AutomaticBrightnessController.java 609 // change in lighting conditions, and a fast ambient lux to determine what the new
    [all...]
  /frameworks/support/compat/src/main/java/androidx/core/util/
PatternsCompat.java 75 + "|legal|lexus|lgbt|liaison|lidl|life|lifestyle|lighting|limited|limo|linde|link|live"
  /external/mesa3d/include/GL/
gl.h 280 /* Lighting */
    [all...]
  /external/skia/
Android.bp     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl.h 308 /* Lighting */
    [all...]
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 681 // setup non-changing lighting parameters
    [all...]

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