HomeSort by relevance Sort by last modified time
    Searched full:lighting (Results 26 - 50 of 217) sorted by null

12 3 4 5 6 7 8 9

  /external/skqp/src/effects/
SkColorMatrixFilter.cpp 64 // TODO: might want to remember we're a lighting color filter through serialization?
  /frameworks/native/opengl/libagl/
primitives.cpp 113 c->lighting.lightVertex(c, v0);
115 c->lighting.lightVertex(c, v1);
117 c->lighting.lightVertex(c, v2);
124 c->lighting.lightVertex(c, v2);
155 c->lighting.lightVertex(c, v);
216 // set up the lighting/shading/smoothing/fogging function
218 index |= c->lighting.enable ? 0x2 : 0;
220 c->lighting.lightTriangle = lightPrimitive[index];
462 // lighting & clamping...
466 if (c->lighting.enable)
    [all...]
state.cpp 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled;
140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0));
141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0));
159 c->lighting.enable = enabled;
162 c->lighting.colorMaterial.enable = enabled;
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ShaderHelper.java 85 * Contains lighting information for shadows that enhance AR effect.
111 * Contains lighting information for shadows that enhance AR effect.
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 82 " // Get a lighting direction vector from the light to the vertex.\n"
88 " // Add ambient lighting\n"
  /external/mesa3d/src/mesa/tnl/
t_context.c 88 /* Lighting miscellaneous */
117 /* Free lighting shininess exponentiation table */
t_vb_normals.c 104 * Do lighting in eye coordinates, as the GL spec says.
126 * Do lighting in object coordinates. Thus, we don't need to fully
t_vb_light.c 82 /***** Lighting computation *****/
88 * When two-sided lighting is enabled we compute the color (or index)
195 * It's called per-vertex in the lighting loop.
219 * Prepare things prior to running the lighting stage.
471 "lighting", /* name */
t_vb_lighttmp.h 37 /* define TRACE to trace lighting code */
43 * stage is the lighting stage-private data
343 /* which side are we lighting? */
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/
SkinnedVertShader.cpp 35 "\tparticular mesh. The two-step transformation is required because lighting \n"
105 "\t\t// lighting\n"
  /external/mesa3d/docs/
versions.html 212 <li>More speed improvements (lighting, fogging, polygon drawing)
262 <li>lighting is a bit faster
282 <li>faster lighting
394 <li>fixed FP underflow exception in lighting (specular exponent)
452 <li>colors returned in feedback mode were wrong when using lighting
453 <li>spotlights didn't effect ambient lighting correctly
468 <li>faster vertex transformation, clip testing, lighting
529 <li>fixed FP underflow problems in lighting
542 <li>fixed a two-sided lighting w/ clipping bug (black vertices)
776 <li>fixed lighting bug in Keith's new shading cod
    [all...]
sourcetree.html 80 <li><b>tnl</b> - Software vertex Transformation 'n Lighting.
116 polygon stippling, two-sided lighting, etc.
  /external/mesa3d/docs/relnotes/
7.0.3.html 45 <li>Fix two-sided lighting bugs/crashes (bug 13368)
7.0.4.html 42 <li>Fixed a per-vertex glMaterial bug which could cause bad lighting
7.4.1.html 49 <li>Fixed a two-sided lighting bug in fixed-function-to-GPU code generation
3.5 20 to hardware transform/clip/lighting (TCL). Keith Whitwell can take
95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
  /external/skia/gm/
lighting.cpp 30 return SkString("lighting");
  /external/skia/include/effects/
SkBlurMaskFilter.h 57 before applying lighting (e.g. 3)
  /external/skqp/gm/
lighting.cpp 30 return SkString("lighting");
  /external/skqp/include/effects/
SkBlurMaskFilter.h 57 before applying lighting (e.g. 3)
  /frameworks/base/graphics/java/android/graphics/
LightingColorFilter.java 27 * A color filter that can be used to simulate simple lighting effects.
  /hardware/interfaces/light/2.0/
types.hal 72 * under normal indoor lighting.
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
functiondiscoveryconstraints.h 49 #define SSDP_CONSTRAINTVALUE_TYPE_DEV_LIGHTING L"urn:schemas-upnp-org:device:Lighting:1"
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 40 /* Need to check lighting state and vertex program state to know
41 * if two-sided lighting is in effect.
  /external/mesa3d/src/mesa/main/
light.c 876 * Examine current lighting parameters to determine if the optimized lighting
878 * Also, precompute some lighting values such as the products of light
943 * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled.
944 * Also update on lighting space changes.
    [all...]

Completed in 742 milliseconds

12 3 4 5 6 7 8 9