/external/skqp/src/effects/ |
SkColorMatrixFilter.cpp | 64 // TODO: might want to remember we're a lighting color filter through serialization?
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/frameworks/native/opengl/libagl/ |
primitives.cpp | 113 c->lighting.lightVertex(c, v0); 115 c->lighting.lightVertex(c, v1); 117 c->lighting.lightVertex(c, v2); 124 c->lighting.lightVertex(c, v2); 155 c->lighting.lightVertex(c, v); 216 // set up the lighting/shading/smoothing/fogging function 218 index |= c->lighting.enable ? 0x2 : 0; 220 c->lighting.lightTriangle = lightPrimitive[index]; 462 // lighting & clamping... 466 if (c->lighting.enable) [all...] |
state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; 140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); 141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); 159 c->lighting.enable = enabled; 162 c->lighting.colorMaterial.enable = enabled;
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
ShaderHelper.java | 85 * Contains lighting information for shadows that enhance AR effect. 111 * Contains lighting information for shadows that enhance AR effect.
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 82 " // Get a lighting direction vector from the light to the vertex.\n" 88 " // Add ambient lighting\n"
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/external/mesa3d/src/mesa/tnl/ |
t_context.c | 88 /* Lighting miscellaneous */ 117 /* Free lighting shininess exponentiation table */
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t_vb_normals.c | 104 * Do lighting in eye coordinates, as the GL spec says. 126 * Do lighting in object coordinates. Thus, we don't need to fully
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t_vb_light.c | 82 /***** Lighting computation *****/ 88 * When two-sided lighting is enabled we compute the color (or index) 195 * It's called per-vertex in the lighting loop. 219 * Prepare things prior to running the lighting stage. 471 "lighting", /* name */
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t_vb_lighttmp.h | 37 /* define TRACE to trace lighting code */ 43 * stage is the lighting stage-private data 343 /* which side are we lighting? */
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Content/ |
SkinnedVertShader.cpp | 35 "\tparticular mesh. The two-step transformation is required because lighting \n"
105 "\t\t// lighting\n"
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/external/mesa3d/docs/ |
versions.html | 212 <li>More speed improvements (lighting, fogging, polygon drawing) 262 <li>lighting is a bit faster 282 <li>faster lighting 394 <li>fixed FP underflow exception in lighting (specular exponent) 452 <li>colors returned in feedback mode were wrong when using lighting 453 <li>spotlights didn't effect ambient lighting correctly 468 <li>faster vertex transformation, clip testing, lighting 529 <li>fixed FP underflow problems in lighting 542 <li>fixed a two-sided lighting w/ clipping bug (black vertices) 776 <li>fixed lighting bug in Keith's new shading cod [all...] |
sourcetree.html | 80 <li><b>tnl</b> - Software vertex Transformation 'n Lighting. 116 polygon stippling, two-sided lighting, etc.
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/external/mesa3d/docs/relnotes/ |
7.0.3.html | 45 <li>Fix two-sided lighting bugs/crashes (bug 13368)
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7.0.4.html | 42 <li>Fixed a per-vertex glMaterial bug which could cause bad lighting
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7.4.1.html | 49 <li>Fixed a two-sided lighting bug in fixed-function-to-GPU code generation
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3.5 | 20 to hardware transform/clip/lighting (TCL). Keith Whitwell can take 95 instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
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/external/skia/gm/ |
lighting.cpp | 30 return SkString("lighting");
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/external/skia/include/effects/ |
SkBlurMaskFilter.h | 57 before applying lighting (e.g. 3)
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/external/skqp/gm/ |
lighting.cpp | 30 return SkString("lighting");
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/external/skqp/include/effects/ |
SkBlurMaskFilter.h | 57 before applying lighting (e.g. 3)
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/frameworks/base/graphics/java/android/graphics/ |
LightingColorFilter.java | 27 * A color filter that can be used to simulate simple lighting effects.
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/hardware/interfaces/light/2.0/ |
types.hal | 72 * under normal indoor lighting.
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
functiondiscoveryconstraints.h | 49 #define SSDP_CONSTRAINTVALUE_TYPE_DEV_LIGHTING L"urn:schemas-upnp-org:device:Lighting:1"
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/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.c | 40 /* Need to check lighting state and vertex program state to know 41 * if two-sided lighting is in effect.
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/external/mesa3d/src/mesa/main/ |
light.c | 876 * Examine current lighting parameters to determine if the optimized lighting 878 * Also, precompute some lighting values such as the products of light 943 * Update on (_NEW_MODELVIEW | _NEW_LIGHT) when lighting is enabled. 944 * Also update on lighting space changes. [all...] |